Popular Science

How to build the video game you wanted when you were 13

Tips from a guy who did it.
Lotia The Straits of Sikina

Straits of Sikina


OK before we get started let's get one thing out of the way. The subject of this piece is our coworker and friend. We like him. This article is not meant to be a review and it is certainly not objective. This is a story about a guy who created an indie video game inspired by those he played as a kid. There you have it, folks. Transparency. Now proceed.

If you've got a pulse and a decent memory, you must admit that there are some dreams you had as a pre-teen that you wish you hadn't given up on for practicality's sake. It's the kind of thing you think about rarely, when you read an article about an astronaut or meet a novelist at a party.

So when we learned that our Director of Product Jade Lockwood—of Bonnier Corp., PopSci's parent company—was wrapping up a project more than two decades in the making, we knew we needed to ask him

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