‘Torment: Tides of Numenera’: The ‘Planescape’ successor you’ve been waiting for
IF ONLY TORMENT: TIDES OF NUMENERA were twice as long. I don’t say that about many games—particularly RPGs. Even some of the genre’s best could afford to lose 10 to 15 hours of filler quests, cinch up the story’s sagging middle, and get on with it.
Not so, here. What’s frustrating and yet also tantalizing about Tides of Numenera (go.pcworld.com/tidesn) is that it gives us a glimpse of infinite potential, then cuts it short.
Watch the video at go.pcworld.com/tormentvid
A new torment
Despite being billed as a “spiritual successor” to Infinity Engine cult classic Planescape: Torment, it’s important to mention the two are officially unrelated. This is not a sequel.
Unofficially, though? Well, in you play as “The Last Castoff,” a person with no name and no memory. Your first moments involve falling— plummeting toward the ground, having been “born” a hundred miles
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