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Deep State
Deep State
Deep State
Audiobook13 hours

Deep State

Written by Walter Jon Williams

Narrated by Jefferson Mays

Rating: 3.5 out of 5 stars

3.5/5

()

About this audiobook

Walter Jon Williams has received nominations for the Hugo and Nebula Awards, as well as for almost every other major award in science fiction. The expansive tale Deep State follows Dagmar Shaw, who organizes vast, alternate-reality games with millions of players across the globe - all while revolution stirs in the city around her. When her friend offers her a gig of impossibly high stakes, she can't refuse, even if it means placing her own life on the line.
LanguageEnglish
Release dateDec 7, 2012
ISBN9781470328221
Deep State
Author

Walter Jon Williams

 Walter Jon Williams is a New York Times bestselling author who has been nominated repeatedly for every major sci-fi award, including Hugo and Nebula Awards nominations for his novel City on Fire. He is the author of Hardwired, Aristoi, Implied Spaces, and Quillifer. Williams lives near Albuquerque, New Mexico, with his wife, Kathleen Hedges.

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Reviews for Deep State

Rating: 3.7499999703703706 out of 5 stars
3.5/5

54 ratings4 reviews

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  • Rating: 4 out of 5 stars
    4/5
    Good near future S.F.
  • Rating: 5 out of 5 stars
    5/5
    Dagmar Shaw is running an Augmented Reality Game, an ARG, in Turkey to promote the latest James Bond film, Stunrunner. She's not happy about being in Turkey, where a military junta has recently seized power, because she's had some seriously unpleasant experiences with military governments in the past, but, really, what can go wrong? Turkey is benefiting from the positive PR and the increase in tourism, and the generals are very pleased by that. Her company, Great Big Idea, is being very well paid by the movie promoters.

    And then Dagmar and some of her people are invited to meet the generals, and Dagmar accidentally offends the head of the junta, General Bozbeyli.

    Dagmar, her immediate boss Lincoln, and her top on-site American and Turkish employees, have to evade the junta while staging the last live event of the ARG--and that means moving the live event at very short notice. Dagmar and her team work out a way to do it, wrap up the game, and head home.

    But before she leaves, Lincoln offers her a new job. Lincoln, it turns out, works for the US government and is in Special Ops. The current Turkish junta, unlike previous ones, is not interested in restoring a secular state and then turning the government back to democracy; they're in it for the money. Lincoln wants to use Dagmar's game-running skills to peacefully destabilize the current Turkish regime and force a return to democracy.

    Working from a British military base on Cyprus, Dagmar and her team--Turks Ismet, Tuna, and Refet; Americans Judy, Lloyd, Lola, Magnus, and Byron--set to work, running an Augmented Reality Game with the very real-world goal of bringing down a government. Flash crowds form in places where it's hard for the police to respond quickly, and melt away before they can react. They wear scarves, carry towels, postcards, DVDs, flowers--things that look like they have meaning but really only have the purpose of identifying participants in the flash crowds. It's all going well, and the regime is looking more and more foolish and impotent.

    Then demonstrations start that aren't planned by Dagmar and her crew, and the astroturf revolution is becoming a genuinely grassroots one, and shortly after that, the regime feels threatened enough to deploy a secret weapon that Lincoln helped create, years earlier--the High Zap. It allows the power that has it to selectively take down the internet--in fact, anything that relies on TCP/IP protocols--and Turkey has it because two agents were deployed to use it against Syria right before the Turkish coup, and the generals wound up in possession of the laptop containing it.

    Dagmar and her friends find themselves in a wild contest to survive, defeat the High Zap which now threatens the economic stability of the world, and maybe even achieve their original goal, as some of them are killed, some revealed to be traitors, and Lincoln and their government resources and status are pulled because Lincoln's plan has gone so badly wrong.

    It's an exciting mix of spy thriller, adventure, and romance, and as is typical of Williams, it's all extremely well-done.

    Highly recommended.

    I received a free electronic galley of this book from the publisher via NetGalley.
  • Rating: 2 out of 5 stars
    2/5
    Was ok, but it almost completely deviated from the orginal ARG story line stuff, and well the main person going all guerilla style into a foreign country was pretty over the top :S
  • Rating: 4 out of 5 stars
    4/5
    Deep State is built on a very interesting (and timely) premise: what if social media could be used to not simply report a popular uprising, but also start one?

    Given the public protests against the regimes in in Tunisia and Egypt, WJW's book is a timely one (given the timing of this book, you have to wonder how it is he didn't end up on the Today show; maybe he needs a new publicist).

    The book is neatly plotted and interesting and the characters are - by and large - interesting and real. Every once in a while, a twist in the plot felt a little odd (the final adventure to a remote location leaps to mind), but overall, it's another solid novel from Walter Jon Williams -- one of SF's underappreciated writers.