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The End Games
The End Games
The End Games
Ebook412 pages5 hours

The End Games

Rating: 3.5 out of 5 stars

3.5/5

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John Green meets Stephen King in this original take on the zombie apocalypse by author T. Michael Martin, which ALA Booklist called "the best of the undead bunch" in a starred review.

Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in the Game for weeks. In the rural mountains of West Virginia—armed with only their rifle and their love for each other—the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of "Bellows"—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good. But the Game is changing. The Bellows are evolving. The Game Master is leading Michael and Patrick to other survivors—survivors who don't play by the rules. And the brothers will never be the same.

T. Michael Martin's debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.

LanguageEnglish
PublisherHarperCollins
Release dateMay 7, 2013
ISBN9780062201829
The End Games
Author

T. Michael Martin

T. Michael Martin is a novelist and vlogger who holds a BFA in filmmaking from the University of North Carolina School of the Arts. He and his wife, Sarah, live in Indianapolis.

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Rating: 3.6 out of 5 stars
3.5/5

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  • Rating: 4 out of 5 stars
    4/5
    the story good actually I just feel there so much more to it.
  • Rating: 4 out of 5 stars
    4/5
    3.5 starsMichael and his little brother, 5-year old Patrick, are playing a “game” where they are fighting the “Bellows”. Michael is only hoping he can get himself and Patrick safely to their mother, and he’s hoping she’s safe, too! Really, Michael IS trying to get to the “Safe Zone” he heard about on the radio, but it’s tough. At the start of the book, I really wasn’t sure if it was a game or not, but once I realized that it wasn’t, it got more interesting. There were certainly some suspenseful moments and I was kept wanting to read. I do think zombies aren’t my favourite thing to read about. Though there were 4-star portions of the book, the majority of it was 3.5 stars for me (good). For some reason, I thought it was the start of a series, and I was all ready and willing to continue the series, but it seems that it is a stand-alone, after all!
  • Rating: 2 out of 5 stars
    2/5
    Meh. Perhaps zombie books are not for me. The writing here is fine, and I was completely engrossed in the first portion of the story, then there was a revelation that took away some of the excitement for me. And then I felt like it was a normal zombie story. By which I mean: zombies, bad guys, good guys, fighting, end times stuff. I did think Patrick was a really well drawn character, and my favorite part of the book was the way Michael tries to be the best big brother he can, how he struggles sometimes, and the ways their dynamic moves the story forward. But I just didn't love the story.

    Also, a tiny piece of the story that really bugged me: I didn't like the statement that when a woman who is in an abusive relationship doesn't leave it's because she is "weak." That word is taken directly from the text. I just hate the simplification of someone's motivations when that character isn't actually allowed to speak on their own behalf. It puts my back up immediately.

    People in abusive relationships aren't "weak." They are STRUGGLING. WITH ALL SORTS OF THINGS AND EMOTIONS AND CONSEQUENCES. Particularly parents who have kids. Particularly women who often lose custody of children when they leave abusers. Okay, I'll stop. But seriously, such a harmful stereotype. Even if it's only a teeny portion of the overall story.
  • Rating: 2 out of 5 stars
    2/5
    This is the book with the "Everything not saved will be lost -- Nintendo message" epigraph. It sounded promising, but did not deliver. The beginning was better than anything after it. Then it just becomes typical zombie story with typical "humans are the real enemy" plot. The characters are stock zombie tropes.It's about a teenager and his little brother trying to survive the apocalypse. But the teenager has to frame the experience as a game, because the little brother is only five and will freak out if he thinks his life is in danger. Their goal to find their mother fades away after you get through the first act. On one hand, it's nice to have the caretaker relationship between brothers. On the other hand, the book is mostly about survival, not plot points, like "The Boy at the End of the World".I was hoping the video game metaphor extended through the book, but it doesn't. It acts more as a hook, and becomes weedy partway through. The book is really just a horror novel.
  • Rating: 4 out of 5 stars
    4/5
    4Q 4PA really fun take on the zombie apocalypse. Seventeen year old Michael is trying to keep his five year old little brother Patrick alive and find the safe zone- an area which the U.S. army is defending against the zombies. Patrick is fragile and Michael keeps him from "freaking" by telling him it's all just a video game. The tender relationship between the brothers is sweet to find in a post-apocalyptic zombie story, and Michael's struggles with his inner demons are as compelling as the fights with the zombies are.
  • Rating: 4 out of 5 stars
    4/5
    I found it incredible the lengths teenage Michael would go to to keep his young brother safe and sane, creating an alternative reality for him and fighting zombies and nasty humans while scrounging for survival supplies. The author does a pretty good job of keeping the reader guessing what is truly going on and who to trust, filling in bits and pieces of background as the story progresses. I love a story where an unassuming and unremarkable kid is tested and grows into his or her own, discovering abilities previously hidden and becoming heroic when placed in a new situation!
  • Rating: 5 out of 5 stars
    5/5
    From Copperwood Book Club summary: "17-yr-old Michael did not expect a zombie apocalypse when he ran away from home with his 5-yr-old brother, Patrick, but he's managed to keep them alive...by telling Patrick they're playing a game. But what happens when they meet other survivors who don't want to play along?"Good, interesting take on the zombie apocalypse novel.Recommended.
  • Rating: 3 out of 5 stars
    3/5
    *Mild spoilers.*Seventeen year old Michael and his younger brother Patrick have had it. Their stepfather is abusive and unpredictable, causing Patrick to have severe psychological problems including catatonia and selfharm. On Halloween night, they decide to run away to show their mother how bad it is for them, but the world coincidentally goes to hell. The dead walk the earth and eat the living. The brothers are stranded in a hostile world full of monsters and have to fend for themselves. Patrick as also only 5 years old and needs to be protected from the horror of this new world. Michael, with ingenuity and not a small amount of lying, successfully keeps them alive and happy for 3 weeks until everything changes. The boys run into other living, normal people and they discover the zombies are changing and evolving. Can Michael and Patrick stay alive and sane through all this craziness?I love the concept of The End Games. Michael invents a video game scenario and a game master to shield his little brother from the cold, hard reality of the radically changed world. The game master gives them tasks, awards points, and sets the ultimate goal as getting to the safe zone. After three weeks of successfully dodging Bellows, they finally encounter normal people, but all doesn't go as they imagined. They wanted an idyllic reunion with their mom and a perfect, protected world, but what they found was much different and threw the game into chaos. Real life and real people don't follow the rules. These brothers are fully realized, nuanced characters.They tease each other, have their own inside jokes, and have a sense of brotherhood and camaraderie that felt real. The author based this relationship off his own relationship with his little brother and it showed. Their background story, revealed in bits and pieces throughout the novel, is heartbreaking. Hearing the nitty gritty details and seeing the physical and psychological toll the abuse has on Patrick had a much bigger impact on me than I thought it would. I really felt for these boys, related to them, and felt proud that they persevered through the abuse and through the zombie infested world.I really liked the type of zombies Martin created. Instead of just conventional moaning and groaning, these zombies bellow. These Bellows will latch on to whatever was heard last and repeat it at length, distorting the words and their meaning. This type of zombie is quite dangerous because they can be fairly silent until close to people and then attract other zombies with their loud bellows. I also find it chilling that zombies can speak even if the words have no meaning to them. Imagine having your own distorted words echoed back at you as they close in.Some of the execution of the novel was lacking for me. Something about the writing would make me feel as if I'd missed something. Some phrases are repeated throughout, but never really explained and I think I know what the author meant but I was never really sure. The main human villain was kind of boring and one dimensional, which was disappointing compared to how well written Patrick and Michael are. Other than these small issues, I felt the novel was very enjoyable.The End Games is a unique zombie novel with a wonderful fraternal relationship at its core. I would definitely read upcoming books by T. Michael Martin.
  • Rating: 3 out of 5 stars
    3/5
    Great zeds and terrifying settings, I just wish that the brotherly dynamic was better worked out.
  • Rating: 3 out of 5 stars
    3/5
    Bear with me, please, because The End Games is one of those novels with a twist fairly early on that makes reviewing the book without spoilers difficult. Still, I shall endeavor to sum up my basic thoughts while not revealing anything not mentioned in the blurb. T. Michael Martin's debut is a very strange book in pretty much every way: the plot, the characters, and, most significantly, stylistically. All of this add up to distinguish the novel from other post-apocalyptics that take on the concept of an outbreak that turns human into monsters.The End Games is a zombie novel, though the Bellows are certainly not like the average zombies, except that they too are best taken out with a head shot, and that they were once human. The Bellows manage to be eerier. Rather than moaning like zombies generally do, the Bellows are like echoes, repeating any words they hear in a long shout. Of course, this is nice since you can hear them coming, but also freaking scary when you realize they're surrounding your position, and, since they're so loud, they're probably going to draw more Bellows to your position. In case that's not bad enough, they're evolving into something much worse.What I think Martin does best here is the horror aspect. The End Games is pretty frightening, offering gore, monsters, battles, and psychological terror. Michael, a teen, and his five year old brother, Patrick, are trying to survive, to find a Safe Zone with other survivors, in this hellish Game. Getting through an apocalypse on your own would be bad enough but with a kid in tow? Yikes! When they do finally encounter other people, it's very hard to know who to trust and who's crazy, including with the brothers. All of this kept me engaged and curious.There's a strong focus on family in The End Games, which I greatly appreciate. Michael is an amazing brother. He takes such good care of Patrick, not resenting him for making survival more difficult. In fact, Michael needs Patrick just as much, because he has to keep it together for Patrick, keep hope and motivation.T. Michael Martin uses a very interesting storytelling method. The End Games is written almost like a reality show about a particular character. The narration is third person limited, following Michael. However, the narrator seems at times to interact with Michael, adding to the video game feel of the tale in what is a slightly discomfiting but powerful technique. Here are some examples of that:"Dang, she's so cool. Dang, don't think that. Dang, why? Because of on account of this being the most horrible time to get a crush on a girl. Oh. Right. Daaaang.""Keep going. You're scared, that's true, but."In the first example, a lot of Martin's style is illustrated. Michael's thoughts are included throughout in italics, though whispers are as well and sometimes emphasis as shown here. Michael and a couple other characters speak in some sort of strange dialect and occasionally hold out words, like with that last "dang." You can also see the way the narrator just answered his question, and he in turn responded to that. Even more interesting, the narrator actually emulates Michael's way of speaking/thinking; the bulk of the narration is in standard American dialect. In the second, the narrator eggs Michael on, urging him not to give up in a desperate situation. While I do think this writing style is largely effective, it's very odd and will be disconcerting to some readers, especially the unidentifiable dialect used by the brothers.Where The End Games left me cold was the characters. I don't care much about anyone. Of them all, Michael is the most likable, due to his sweet affection for his brother. However, Patrick actually creeps me out a lot. I kept expecting him to turn out to be some sort of new monster or something, because I found him that freaky. Spoiler: he's not. I couldn't care about the half-hearted romance or the deaths of any of the characters either. More time is spent on developing the creepiness than on the characters.The End Games will be a great read for those who love horror tales, and new creepy monsters. Those who take an interest in unique storytelling will also want to check out this quirky debut.
  • Rating: 4 out of 5 stars
    4/5
    In short: The End Games by T. Michael Martin was an exciting post-apocalyptic zombie novel with a wonderful sibling relationship at its heart.The End Games was one of my most anticipated reads of 2013. Everything about it screamed that it was a "me" book - the male protagonist, the focus on a non-romantic relationship, the fighting of zombies. And as I expected, The End Games was a book that I ended up enjoying a lot. 17-year-old Michael and 5-year-old Patrick are brothers and video gamers who are fighting their way through zombie hordes to get to the safe zone and The End of the Game. The End Games was a surprisingly insightful post-apocalyptic zombie book with plenty of scary, gory, and heart-pounding action scenes. More importantly though, it had a wonderful display of sibling love that was quite lovely.I can't say that this post-apocalyptic zombie book is particularly groundbreaking in its genre, but The End Games did provide me with enough originality to keep my interest. The zombies in The End Games repeat back to you anything you say to them, earning them the nickname "Bellows". I quite liked this as it added a creep factor, but was also humourous at times. Something that wasn't at all funny about these zombies, however, was their ability to adapt and become savvier over time. Over the course of The End Games, the zombies become progressively harder to defeat and this added a lot of thrilling tension.The best part of The End Games for me was definitely the display of sibling love between Michael and Patrick. There is some romance in The End Games, as well, but the main focus is on the familial relationship and I can't begin to describe how nice and refreshing this was, as it is something of a rarity in YA these days. Michael's nurturing and protectiveness of Patrick was so wonderful to see. I loved their bond and I loved the insight I gained from their relationship.The stylized writing is the one thing I have mixed feelings about. Sometimes the writing was striking; there were several unique turns of phrase that added some interest to debut author's T. Michael Martin's prose. I really liked how the style of writing gave a "voice" to Michael's character. Other times, I found the prose to be too harsh and jarring. It didn't always flow very nicely and thus was sometimes distracting and confusing. It could very well just be me and my personal preference though; others may not be so bothered by the writing.Overall, The End Games was an exciting post-apocalyptic zombie book with an impressively emotional sibling bond at its core. Though the writing may not have always clicked with me, it is evident that T. Michael Martin is an authentic new talent and one to watch. The End Games is a standalone (win!). I would recommend The End Games to zombie-lovers in need of some emotional depth in addition to the gore.
  • Rating: 1 out of 5 stars
    1/5
    I decided to not finish this book on page 100.

    I was really excited for The End Games and was even planning on reading it as part of Horror October. I’m not a huge zombie fan, but I do like end-of-the-world scenarios and I LOVE sibling stories, and I knew the sibling focus was a huge part of this book. However, the writing in this book just threw me off. I think Martin is a talented writer, but the language in this book is very stilted. And while I understand it was written intentionally as a reflection of the larger story, it still threw me off too much for me to ever get invested in the story.
    While the writing was the main reason I DNF, another big part was the lack of plot. I really did like the main character very much, which is usually enough to carry me through at least finishing a novel, and I felt for his situation. I did like the sibling aspect. But I DNF at a little under halfway through(the Goodreads bar tells me I got to 46%) and while things happened, I never really felt like the plot had a heart. It was more things happened because something EVENTUALLY had to happen. Also, I fell asleep reading this, which I never do, which I thought was a pretty good sign to go ahead and give this one the DNF sticker.
  • Rating: 3 out of 5 stars
    3/5
    Title: The End GamesAuthor: T. Michael MartinRelease Date: May 7, 2013Publisher: HarperCollinsSource: Advance Reader CopyGenre(s): YA Post-Apocalyptic Fiction, YA Science Fiction, Zombie LitRating: ★★★☆☆Review Spoilers:Dare I say it? Zombies are starting to get old. Even for me. And I’m pretty freakin’ hardcore when it comes to my appreciation of zombies. But I liked the premise behind The End Games and I’m a sucker for gamer heroes and sibling bonding stories so I picked up this book with fairly high expectations. While I enjoyed the book for the most part there were certainly a few things that could have been done better. But there were also things that the book does perfectly so it’s all pretty well balanced in the end.The basic story behind the End Games was what originally drew me to the book. It’s almost like the Walking Dead meets Life is Beautiful. To keep his emotionally unstable younger brother from freaking out at the end of the world Michael creates an alternate world for him. He tells Patrick that everything going on around them is part of The Game. An avid gamer, Michael has shared gaming with his brother his entire life and he draws from those bonding experiences the only way he can think of to keep Patrick from emotionally collapsing into himself.Everything they do becomes a mission, every thing they accomplish becomes an achievement. Michael comes up with intricate lies to keep Patrick believing in The Game and the mysterious Game Master. It’s all in pursuit of one goal – get to the Safe Zone. Find Mom. Celebrate.The problem is that the two boys aren’t the only survivors and Michael finds that when you’ve been lying for so long it can be easy for those lies to be turned against you.I absolutely loved the main sort of story in this book. The idea of a teenage brother protecting his little brother in this way is fantastic. As an avid gamer, I always joke that when the zombie apocalypse comes we’re going to manage to do pretty well for ourselves as a whole. Michael proves just that. I do kind of wonder why he was playing Halo, Left 4 Dead, and Call of Duty with his five year old brother but hey.I also loved that his little brother was always on the verge of a break down. I think it add a real life sort of edge of drama and fear to the story. A lot of people have family members who are autistic or otherwise require some manner of special attention. But we don’t think about what happens to them when the world goes to hell. I think this book did a fairly nice job of expressing all of that.Martin did a great job with his zombies, too. Everyone who does zombies these days really needs to take the effort to reinvent them. I liked Martin’s zombies. Called ‘Bellowers’ they are more or less the stereotypical undead. Except their little quirk is that when someone says something they repeat it instinctively. Which actually makes it remarkably easy to figure out where they are and avoid them. They also tend not to come out at night because their eyes are too sensitive to the light and apparently they don’t close their eyelids any more or something. Of course, like in all video games, there are variations of the classic zombies. And this book is no exception. I won’t spoil it though.I think the only real criticisms I have are Michael’s internal monologue and the way he portrayed a lot of the citizens of West Virgina as illiterate, religious fanatics. I understand that the writer is trying to channel his inner gamer but some of the choices he makes sort of made me cringe. Half the time I wondered if he was just repeating whatever some teenage gamer cousin might have told him to put in the book. But it didn’t distract for it too much. The little internal interjections just seemed a bit out of place at times. And the whole religious fanatic angle is just so overdone and cliche. I mean, it’s a cliche that works.Actually, another thing that bothers me – where does the gas for the humvee and the electricity to charge the 3DS come from? Also, why did the author choose to name his main character after himself?I guess that doesn’t really matter that much.Over all it’s a pretty decent read and I’m always going to be a sucker for books about gamers. If you’re looking for a quick, easy read full of zombies and brotherly love – and awkward nerdy first love amid the apocalypse – then this is the book for you.
  • Rating: 4 out of 5 stars
    4/5
    For the last twenty-plus days, Michael and his five-year-old brother, Patrick, have been evading the Bellows. It’s all part of a game. A game that started on Halloween night. The night when the world changed. But “the game” is getting harder and the rules are changing. The once predictable Bellows seem to be growing in numbers and it almost appears that they are getting smarter.According to the Game Master, the boys just need to keep pushing forward in order to reach the end. When they stumble upon a small town with actual living people, they are ecstatic, but these people seem to have an agenda of their own and don’t play by the same rules. Just when the two brothers are about to give up hope, they meet yet another group of survivors. These people seem harmless enough, and may be able to accompany the boys to the safe zone. But looks can be deceiving, and when everyone left in the world is trying to survive, it’s every man (or boy) for himself.In order for a zombie book to really work for me, it needs to have two things: An origin story that makes sense and seems realistic.Great characters that you get attached to and want to see survive, even though the odds are against them.While the origin of the virus was a bit hazy (more on that later), I LOVED the characters. The camaraderie between the brothers was tangible. While Patrick was kind of a little turd (as is to be expected of a five-year-old), Michael did everything in his power to protect him, even if it meant not always being honest with him. I can honestly say I probably would have done the same thing in their predicament. The bond between them was both inspiring and heartbreaking.The other characters all served their purpose. There were some truly awful people that I loved to hate, and one in particular (Bonnie) that I adored. Some of the other survivors I felt a bit indifferent toward, mainly the character of Holly. I got the feeling she was only there as a possible romantic interest. She felt like more of a plot device than a necessity. I just never connected with her.Mr. Martin created a wonderful story about brothers trying to survive. Even before the zombies hit, they were in survival mode. He fleshed out their backstory without dragging the momentum of the main plot down, which was nice. I will admit, though, that I enjoyed the story much more when it was just the brothers. The dynamic shifted a bit when they met up with the survivors, and while it was necessary to move the story along, I missed being alone with Michael and Patrick.I really liked how the author portrays the zombies here. Michael and Patrick refer to them as “Bellows” because they act kind of like mockingbirds, or parrots and bellow words that they hear. For instance Patrick enjoys yelling things like, “I’m a butthead”, then laughs when the Bellows repeat that they are buttheads. Mr. Martin also threw in something that I haven’t seen much in zombie novels which was the progression and mutation of the zombie virus. I loved this aspect and loved where it was going, but for some reason, in the end, it didn’t make sense to me. I don’t want to spoil anything, so I won’t mention any more than the fact that there were a few things that just didn’t add up. Then again, that could just be me being overly analytical.Fast-paced, plenty of action and a unique take on zombies makes this one a must-read for zombie fans. While there were a few things that didn’t really add up for me, they didn’t ruin the book. I would suggest reading it for the story of the brothers. Michael and Patrick will definitely steal your heart.
  • Rating: 4 out of 5 stars
    4/5
    I have to admit that this book is much different than what I thought it be. Very exciting, I found myself enthralled and pulled into the story.The plot of the book seem something like a mix of The Hunger Games/The Maze Runner. Very interesting, I was completely intrigued by the idea of a game. A game, where a Game master tells you your next move. And then, the plot changed. Now, I don’t want to give away this tidbit but I mostly certainly was taken by it. After this little piece of info, I had nothing but admiration for the main character, Michael.There is a love interest that took place despite all the craziness of the story. I like that this love interest is a crush/the start of real love. They don’t have time for dates or anything fancy, still their crush on each other began to grow slowly and beautifully. I like that it brought some peace to the characters.Another great part of the story is the back round history to the characters. Both have been through a lot and I like that not everything is given to the reader all at once but piece by piece. Every bit of information only helps the reader build up the characters more in the readers head as to what is really going on. The end gives hope to a world that is once destroyed to be built up again.The End Games is a tale for fans that thirst for a great apocalyptic adventure. A mix of a game, a quest to go home, and the fight for something more, The End Games has plenty of action and plots that keeps you in place. A smart and witty story, The End games is impressive.

Book preview

The End Games - T. Michael Martin

CHAPTER ONE

Michael awoke in the dark to the screams again.

He drew up the rifle in the tarp at his side. He kicked out of the sleeping bag and ripped his gun from its waterproof wrap and raised the sights up toward the perimeter blindly. A form appeared twenty feet ahead. He tugged the trigger; it would not give. He cursed himself, clicked off the safety, resighted the shape. But the form was nothing more than a tree, a yew, arthritic and leafless. So dark: God, so dark out here. By the gunmetal moonlight, the ring of trees around their camp was all but invisible. But that was impossible. Unless—

Their fire had died.

He gasped, Ohcrapno.

A crimson bed of cinders popped in the circle of stones. A spindle of smoke twisted.

He whispered, Patrick!

Out there in the night the scream went on. Human but not. Living but not.

Patrick didn’t stir.

Michael knelt unsteadily in the snow. He felt for the Pokémon sleeping bag, torn and patched and torn again. Patrick, get up! The lining swished. Bub! Let’s go!

Only when he tossed it open did he realize the bag was empty.

His heart rammed his throat.

But the lining was still warm. His brother hadn’t been gone long.

Michael risked everything and shouted, Patrick!

Several seconds of silence, then a call reported through the darkness. Paaaatriiiick! But the echo was not his own. It was a voice without depth or dimension, choking on earth. A dead, elongated roar. The Bellow, mimicking him.

Heavy feet changed direction and dragged through the brush, maybe one hundred yards away, nearing.

Stay—frakking—calm.

Don’t let Patrick be sleepwalking again. Jeezus, why did I say we could camp outside?

Concentrate. Think, like Mom.

I swear, please don’t let him be out there—

Hey a-hole: Feel. Your. Blood.

Michael closed his eyes against the dark cold, and there was that moment, that ever-repeating instant, when everything inside him hissed that it wouldn’t work, that he didn’t have time. Then he thought of his breath, and emptied his brain.

His focus aligned on the quick warm creek within his veins, the powerful flex against his ribs, the deliberate drumming inside his ears. It felt like every fiber and thought of himself fusing into one another, until his mind and his movement merged to a single thing, seamless and bright, like a glowing radar dot.

It felt like: yes-yes.

His eyes leapt open, and he moved, focused, fine.

He tore open the duffel bag next to him.

Paaaatriiiick! said the Bellow, closer now. Paatriiiick!

Michael grabbed a safety flare from the bag and stood and punched it on his thigh—a whoosh. Sparks fanned a molten dandelion.

The forest conjured orange before him, their camp and the rotten deer stand and their car ahead on the dirt road. He spun on his boot heels, wafting away flare smoke.

New-cast shadow lunged in the trees.

He saw no one.

An image jumped into his head: Patrick, hiding behind a tree as a joke. Patrick, laughing into his elbow, until he heard the Bellow coming . . . then froze, afraid.

Patrick, good one! You—you got me! Michael stepped over the sleeping bags, nearer the trees. His voice wavered as he shouted. He cleared his throat, calmed, continued, "Bub, come on out now; I’ll let you shoot this Bellow! A hundred points!"

Youuuuuu got meeeee!

Michael whirled.

Fifty feet away, he could just make out the creature: staggering, hitching wild legs through the woods. Its limbs hung at impossible angles, a dozen times shattered. Its clothes were stripes of rot. What skin still clung to the skeleton was in some spots the color of mushrooms and in others that of wax and mostly it was as pale as the bones that jutted through it.

But a moment ago it had been coming from the other direction.

There are two of them.

Buuuuuuub, it said, pooooooin—

Cheating . . .

The whisper was small: so small that it could have been the voice of the flare. But Michael knew the sound too well. It was the same excitement as when he and Patrick had beaten Halo 4 on Legendary Mode, their headphones plugged into the TV so they could stay up all night without anyone knowing; the same giddy, too-many-Sour-Patch-Kids, One more level, c’mon puh-lease excitement at a new part of The Game.

As the Bellow bayed once more, Michael flung himself into a nearby cluster of pines—and his knees went weak with relief.

Patrick sat on a snow-slick log, hunchbacked in a down coat and two hoodies, looking at something on a steep hill slope. His hands kneaded his hair—not in terror, in annoyance. He looked like precisely what he was: a five-year-old kid getting equal parts ticked and thrilled by what was happening.

They’re not playing right, Patrick said.

A skeletal hand shot through the needle thickets above Patrick’s head. Michael automatically raised the gun, discharged a round, exploded a branch. A body fell in the shadows and slid down the hill. Michael’s hands shook with adrenaline, but that did not stop his smile.

Patrick covered his ears, whined, Hey, watch it.

Then he pointed at the twitching shadows down the steep hill by the bridge.

THEY’RE NOT—THEY’RE—RIIIIGHT—NOT PLAAAAAY–ING!

Michael’s heart frosted.

There weren’t two Bellows. There were ten, at least.

There’s so many. Fourteen, I counted ’em up, Patrick said, bewildered. They’re never in groups. You know? And stood, suddenly furious. Hey, cheating! You’re cheaters!

Patrick, shut up! Michael hissed, and seized him back from the edge of the overlook.

But they’re bein’ buuuutts!

Michael smothered Patrick’s mouth, gently, beneath his fist. "Right and it’s not that I don’t agree, Bub, but just this sec we need to concentrate on getting our butts outtie here."

Because holy hell, where did all those Bellows come from? Why why why are they moving in a pack? Michael thought. The Game Master never said they would!

PATRICK—UPPPP—SHUUUTTTT, PAAAAATRIIIICK!

Images burned into Michael’s head:

Bellows, in greater number than his bullets, would surround him and Patrick.

Block the bridge.

He and Bub would be trapped. Among the dead trees. And dead screams, and claws—

Stop it! If you lose it, it’s Game Over.

The car, he thought. Like now.

You don’t get it? Michael said. Seriously? He chuckled and then stopped—as if trying not to mock Patrick.

What? Patrick said.

They’re not cheating. Michael stood and strapped the rifle over his shoulder and took his brother’s tiny mitten-hand in his own. He led him back through the pines. It’s just a surprise, that’s all. Like a surprise attack.

Surprise attack?

Michael nodded.

They got back to the clearing.

The Bellow with the shattered arms stood fifteen feet away. ATTTAAAAAAACK!

Michael swallowed a shout and instinctively hurled the flare at the creature. The flare landed two steps in front of it and the Bellow raised its broken arms, trying in vain to block the dazzling light that tortured its never-closing pupils. The Bellow staggered backward, the illumination driving it momentarily away, like the crack of a lion tamer’s whip.

At least five more Bellows than there had been a minute ago screamed in the forest beyond the creature, imitating the pain of their fellow.

A finger of terror crawled up Michael’s throat.

Go move quick move quick go.

He grabbed his pillow and their duffel. He jammed a box of raisins into Patrick’s hands and pocketed their small cardboard box of .22-caliber rifle rounds.

Aw, Patrick said, we leavin’?

Michael rushed Patrick to the dirt road and the car. He slid his hand through the tire of the bicycle bungee-corded on the back, popped the trunk, shoved the bag and food in there. He felt his blood. Calmed.

He pulled the square ammunition box from his pocket.

Patrick said, What about our beds?

The bullet box was upside down: its cardboard flap came open. The little missiles fell into the snow: wet, ruined.

Michael slammed the trunk. What, our what? he snapped.

Patrick pointed at the sleeping bags back in the clearing. The flare had landed on top of the bags, and the bags had burst into flames. Past the bags, held temporarily at bay by the flare light but still visible, were a dozen Bellows.

Michael said, Uh, we’ll get new ones.

NEEEWWWWWW OOOOOOOONES!

Bellows screamed this almost as one over the hill down by the bridge. Michael jogged to the hill. Fifty: fifty of them. Down the mountain, in front of the bridge, the mass stumbled nearer on the dirt road that curved up toward their car.

The terror-finger grew another knuckle, nudged his Adam’s apple.

No. Why? How the hell are we supposed to fight them? What are they doing?

Having a rave. Beginning a shindig. Doesn’t matter. Plow through them.

That many’ll crack the windshield!

Then you shoot. You shoot as many as you can.

Get in the car, Bub, Michael said. Go ’head and start it, then lay down in the back.

The prospect was candy to Patrick. Okay! Really? Wait, in the trunk?

What?

Do you want me to lay down in the—

Just the backseat, Patrick! Go!

Michael jammed the keys into his brother’s hands and watched him go to the car.

Then Michael turned back. He picked a Bellow at random by the dark shore under the bridge and raised his scope on it, amplifying the enemy. Once it had been a man, twenty-five years old perhaps. Now its loose jawbone swayed, a pendulum clicking on a hinge; now it screamed with a power so tremendous it was as if the Bellow were not the screamer itself but the mouthpiece of some beast that blasted through its bones from within the earth. THE CAAAAAAR!

Michael’s crosshairs wavered as he shot and a chunk of earth on the bank beyond the Bellow ripped away.

Idiot idiot.

The Bellows droned on.

Michael cocked the bolt again, chambering the next round. Three shots left. If he remembered right.

Breathe out before you shoot, Michael told himself. Like Modern Warfare.

Michael breathed out hard to steady his crosshairs, and his breath fogged the lens.

Stupid stupid—

Sssstuuuuu—

Patrick turned the ignition, and Michael heard the engine whine. Frakking cripes, the alternator!

The engine kicked over. Relief flooded him.

And Patrick screamed.

From twenty feet away, Michael watched a Bellow moving toward the station wagon. Blonde hair crawled over her scalp. A silver necklace glittered on her skinless clavicle. She fell on the hood, clawed toward the windshield.

Lay down, Bub!

Patrick’s silhouette gave two thumbs-up and vanished.

The woman reared an arm back. With the power common to all Bellows, she struck at the windshield. Cracks popped across it. Patrick laughed as glass dusted down. She’s good! he shouted.

Too good.

Michael exhaled a slow stream like a digitized sniper and he pulled the trigger. He’d been aiming for the forehead; the side of the Bellow’s skull flipped away instead. The creature stopped screaming and slid from the hood and spun to the dirt with a thud. And a wild satisfaction swelled Michael’s chest.

Two shots now.

Lay—Paaaaatriiiiiiick—Paaaatriiiiick down!

The Bellows were moving up the hill. Sixty, seventy-five. The forest echoed, in hideous stereo, alive.

So burn it alive, Michael saw. He saw it, even though it had not happened yet: the satisfaction and the yes-yes simply loaded the image, fully formed, inside his mind.

Burn. It. Alive.

He ran to the car. Pulled out from the trunk a five-gallon nickel tank. Patrick looked through the window, said, That’s our gas. Michael sloshed rainbows in a semicircle behind the car, then went to the front, trailing liquid. Patrick said, Michael, it’s our gas.

Yeah.

But that’s our gas, though.

Patrick!

Why’re you using it for?

Just shut up, Patrick, shut your face. If you say one more word, tonight they are going to win.

He said, Remember the Game Master talked about tricks?

Delight spread on Patrick’s face. You’re gonna trick ’em up? Yesssss!

Michael nodded, glugged more on the downslope road, then hurled the canister.

It stopped on a rock several steps ahead of the approaching Bellows, glinting.

Michael cocked the bolt and lifted the rifle. He steadied the crosshairs. He checked the safety—off—and—

—wait wait wait!—

—and then took the rifle down and adjusted the outer aperture a quarter turn to the left, and the trigger came back with an easy tug.

He’d been right; the scope sight had been slightly off.

His shot now was flawless: the tank sang and bled some of its insides.

But didn’t explode.

No.

The night went casket black. The sleeping-bag fire behind them had died, the flare, too.

Flare!

Michael rushed to the trunk and grabbed another flare. He slammed it bright on the seat of the bike, waved it once in an arc over his head to drive back the Bellows now only paces behind the car, then flung it at the tank.

Where it landed too far, the sparks hissing the wrong way.

Michael. Michael, they’re coming, they’re gonna win.

Michael chambered their last chance.

He settled on the lead Bellow ahead. Maybe it would fall, make the others stumble, giving the car time to escape.

He breathed, Please.

Feel your blood.

And without thinking, at the final instant, swung the bead back at the tank.

A cry of light and a flat crack. The slug punctured the tank and slung a tongue of gas forward: a liquid fuse, an airborne fuse.

The flare lit it and it detonated.

Knew it! Michael’s chest shouted. Knew it knew it knew!

A blazing arm roared high from the gas tank, exploding the canopy above in a catastrophe of flame. Fire glimmered and traced the gas trail up the hill, raising a primal barrier between the car and the Bellows of the forest. Over the chaos, beyond the inferno, Michael could hear the Bellows’ agony. His eardrums shook with it.

Patrick laughed and clapped and kicked the driver’s seat in delight, and Michael jumped into the car and rammed the pedal to the floor.

An airborne moment when the car bucked off a tree root, then they were off, tearing snow and earth toward the core of the explosion. When the fire leapt onto the hood he yelled out, Duck, Bubbo, close your eyes! and fell down on the seat. He heard and felt the fire, a hot cloak unfurling above, then it was gone and he was moving like a pinball between the standing Bellows, feeling sick and smiling, both, as he watched them burn.

Michael cocked the wheel at the bottom of the hill, fishtailed, barreled down the length of the dogleg road parallel with the creek. He shot them onto the bridge and across it and only then slowed to under sixty.

Patrick asked, Did we win?

Michael looked in the crooked rearview.

ZOMGosh, we won, didn’t we? Patrick bumped his butt up and down in his seat. Vic-tor-ee? he said in his computerized RoboPatrick voice. Ach-eeved? This eeeeve?

The night air squealing through the cracks in the windshield was blinding cold.

It felt gorgeous.

Knew. It. Would. Work.

Michael grinned and held up his crossed fingers.

"Not yet. Tomorrow, maybe.

Game on?

Patrick’s smile didn’t falter. Ai-firm-ai-tive. Then, regular-voiced, Ya-ya.

Ya-ya, too.

Patrick nodded. Michael nodded.

Seat belt, dawg, Michael reminded.

And he drove himself and his brother from the torching woodland.

CHAPTER TWO

Twenty-two days.

Michael lifted his finger from the Sharpie’d tally in his journal. Wow. Man. Twenty-two days since Halloween. Twenty-two days since Michael followed the Game Master’s Instructions and carried Patrick through a door into the night and saw their first Bellow. Twenty-two days since that moment, since the world seemed to end, but then instantaneously resurrected to a frightening and beautiful life.

Five hundred and twenty-eight hours of The Game, Michael figured. And grinned.

Pretty good for a seventeen-year-old nerd, his five-year-old brother, and a crappy rifle.

He tossed the Sharpie into the station wagon’s cup holder. Patrick murmured in the back but didn’t wake up. Michael pulled out a map from the glove compartment and spread it on the passenger seat.

Outside, the predawn sky was the shade of a bruise. The station wagon sat parked on a half-paved road that was not much more than a path in the woods. A rotten-wood fence ran along the roadside, separating them from a valley. Automatically, Michael scoped it out, taking brain snapshots of the world around him.

The valley: an ugly crater, its flat walls sheered into the rock face.

The small coal refinery: a gray factory, spired with stout smokestacks that made it look like the final castle of some ambushed kingdom.

The refinery’s doors: well padlocked.

But a double-wide trailer (probably the refinery’s office) sat in its shadow, about fifty yards from the Volvo. The trailer had been knocked off its cinder blocks, probably by nothing awesome.

The erratic holes puncturing the trailer’s door: shotgun.

And for just a moment, looking at this scene, Michael could almost see someone running in there, finding themselves cornered. Maybe the Someone had been caught by the sunset, which comes almost supernaturally fast in the mountains. Or maybe the Someone was exploring the trailer during the day, thinking they’d be safe . . . and Someone didn’t bother to check the dark of the closets first. Seeing the evidence of people’s Game Over was sad, of course. But it was also, at this point, pretty ridiculously predictable. That was just what happened, right? You did the things the Game Master said or you were out.

Or . . . maybe they just got surprised, Michael, he thought, his smile fading a little. Like you did last night.

Suddenly, the trailer’s door slapped open, and a Bellow lurched from the shadow: an old woman with one ear, her nightgown snapping, flaps of skin coming off her face like soggy wallpaper.

Michael reached under the map for the rifle and thumbed off the safety. No bullets left, dude, he thought. A little thread of fear made him consider driving off.

Man, no. One little Bellow doesn’t get to make me run.

The Bellow began staggering toward the car. Patrick snorted in the back but still didn’t wake, even as the Bellow began its shapeless moan. Michael waited for an idea—an image—about what he should do. Followed his breath.

Then he checked his watch. And felt his small smile come back.

He returned to the map.

COALMOUNT, 13 MILES, read the sign on this country mountain road.

Michael found the state capital of Charleston on the map, then traced outward. This was a regional map, taken from the cabin where he and Bub had ridden out the first few Game nights. The map’s Pennsylvania and Virginia were thick with cities, but most of West Virginia was simply grayed out, with patches darkened to indicate rising mountain elevations. Thick black lines symbolized the interstate; a couple of reds marked the highways; a long blue marking, the Kanawha River, shot north to south through the entire state, occasionally branching with capillaries. The state looked a little like a health textbook illustration of a diseased lung. The first few days that he and Patrick had spent on the road, traveling the switchbacks that dived and webbed through the mountains, Michael had sometimes tried to gauge the contours of the hills around him against the charted elevations on the map. He’d peered close to the paper, as if he might spot his miniature self on it, glowing like a radar dot on a video game map-screen.

Now, though, he just looked at the handful of larger towns plotted along the interstates.

The Bellow let loose another bay. Michael hummed, thought about turning on the CD player, then remembered how sick of Ron’s GOOD OL’ COUNTRY Mix he was.

And soon he confirmed what he’d already guessed: Coalmount wasn’t on this map. The map lines converged on the capital city, but he was somewhere out in the uncharted gray. With the woods and the switchback roads and the trailers. Still. He had no idea where he was—and no idea how to find an interstate road to the Charleston Safe Zone and The End.

Well, he thought, there go my vacation plans.

The Bellow staggered over a cinder block and found its footing again, now about thirty yards away, continuing toward him as Michael went back to his journal. He wrote:

Day 22

No one in forest. Smoke in the sky yesterday = from lightning probably :(

Camped near river last night. Kanawha? Not labeled.

In one hunting shed: Backpack/protein bars. Yum.

Last nite, way way more Bellows. 80+? Why? Never grouped together B4. One-time deal? (Plz?)

Fire EXTREMELY good on Bellows. Hate it. Theory about light/eyes = w00t. (Note: let Bub know Game Master confirms! It’s not their skin—it’s the eyes.)

Don’t know where we are. River nearby—Kanawha? Will keep heading south.

Don’t want to stay outside after last night. Thought it wld be fun for Bub. Actually: just cold. And uhhh not fun.

4 Atipax left . . .

Michael lifted his Sharpie, staring at that last note. For a second, he was surprised by a stitch of an anxiety inside.

He added:

P.S. I am an awesome shot ;)

P.P.S. BUT SRSLY: AWESOME.

The Bellow reached the fence, bouncing back a little when it struck. The creature looked down, blankly puzzled.

Michael chuckled.

The Bellow raised a thin, nightgowned arm; the arm sliced downward; the wood blasted apart in a burst of shards.

C’mon over, Grandma, I’ve got something to tell you.

Patrick’s snoring hitched again, and this time, he woke up.

Michael checked his watch, cranked down his window a bit.

Seven, six, five . . . 

Hey, newb, he said to the Bellow just paces away.

The Bellow replied: NEEEEEWWW—

Three, two . . .

Good morning, Michael said, and the first shafts of the dawn slit bright and pink over the trees, glimmering the snow and windshield dust on their dashboard. The sunshine struck the Bellow’s eyes: the creature collapsed on its knees, and its roar became a roar of pain.

Michael nodded, satisfied, slapping the dome light off as he put the car in drive.

Michael? Patrick said.

Yeah? Michael answered.

Mornin’, yawned Patrick, stretching upright. What we doing today?

CHAPTER THREE

They were a couple hours into the day before the twisting, rutted road brought them to the town called Coalmount. Michael opened Patrick’s door, did a butler bow, and told Patrick his butt crack was showing as he stepped out.

Then Michael climbed over the hood and glassed the new town with his binoculars from the roof of the station wagon.

Michael? called Patrick.

Yeah? Michael replied, smiling at the routine.

Nothing, said Patrick.

The town might call itself Coalmount, yeah, but no offense, ol’ buddy, but you look sliiiightly like every other coal town ever. Michael scoped the dozen or so buildings on the main street, all of them brick and stout. He noted, not for the first time, that the only structure that looked less than thirty years old was an office building labeled SOUTHERN WEST VIRGINIA COAL AND NATURAL GAS.

"How many Rs are in ‘Faris’?" called Patrick from behind the car.

Why?

I think I spelled it wrong in the snow.

Oh.

With my pee, Patrick said.

Yeah, I got that the first time, Michael laughed.

He looked back through the binocs, tracing up the length of the main drag. A statue of a coal miner stood in what, if you were feeling just ridiculously generous, you could call the town square. The miner statue carried a pickax, but its face had been either carved or blasted away.

Power poles plastered with Safe Zone flyers (he made a mental note to check if the flyers had road maps on them). Four or five pickups abandoned in chaotic arrangement in the street and sidewalks. That’s more cars than there usually are, though, Michael thought. It occurred to him that the pickups might be a sign that people were still here, and for a second, before he could stop the thought, he pictured soldiers coming around the corner, soldiers they’d finally found.

He surveyed the crust of the snow, searching for footprints . . . but all he saw were wide, erratic imprints: evidence of the Bellows’ shambling gait. He felt a moment’s disappointment, but then also a relief.

There were only ten or so Bellow trails. Some tracks wound to a closed Dumpster he noted he should stay away from; most simply vanished into the dark open mouths of the buildings’ broken front doors. The few scattered Bellows here had sought their daytime sanctuaries in some of Coalmount’s dark crannies, but there weren’t as many Bellows as there had been during the weirdness in the woods last night. Not nearly as many.

Looks like we’re gonna have to entertain ourselves today, Michael said.

What the?

No people have been out since last night’s snow. See? He hopped off the car, pointing the binoculars at Coalmount. Patrick looked through excitedly, his cheek warm and smooth against Michael’s.

Bub’s lips moved silently; Michael knew he was counting something even before Bub lowered the binocs and informed him, Eight flyers.

The binocular strap looped around Michael’s neck, and when Patrick saw it drawing tight, he said softly, Sorry—whoops. Most kids would yank it as a joke.

But this kid isn’t most kids, Michael thought, smiling a little. Actually, sorta the opposite.

You want to Game On? Patrick asked after he’d looked at the town. Michael nodded.

As he always did when they began the day, he hoisted Patrick onto his shoulders, letting Bub do The Yell.

We’re gonna Game On! Patrick called to the town.

The Bellows’ echo, from all their hiding places: GAAAAAME!

Patrick’s own snow-muffled echo: . . . we’re gonna, gonna . . . 

I’m a butt! Patrick added.

The dozen or so hidden Bellows informed them that they, too, were A BUUUUUTTT; Patrick giggled at himself. And standing there outside the town that was shouting back Patrick’s joke, Michael felt Bub’s happiness like a transmission, like a tingling signal that traveled perfectly through the fingers that Patrick tapped on his head, through the ankles that twisted in Michael’s hands as he laughed. And the last thread of the anxiety Michael had hardly realized he’d had slipped away. So they got in the car and drove into Coalmount, two Gamers gaming on.

Coalmount looked like it had been postapocalyptic even before Halloween.

Gray mountains, studded with dead trees, rose up and up beyond the buildings around them as Michael drove down Main Street. The sun was a tarnished dime that only got above the peaks at noon, so the towns always seemed like an image on a screen with permanently lowered brightness. A mile or so to the east, the gentle waving of the mountain range gave way to sharp rock, severe and flat: there the coal had been mined by exploding the mountaintops. The silhouette of the range was like a heartbeat measurement that had been alive and suddenly stopped.

When you said West Virginia before Halloween, Michael thought, places like this came to people’s minds. You thought of dusty sunlight through yellowing blinds; you thought of damp trailers; you thought of mountains that roamed and loomed and locked, like a fortress designed to keep you in. It was impossible, of course, to grow up in West Virginia and not be told roughly thirty times a week that Coal Mining Is What Powers Your Lights. But Michael’s hometown was just a meh suburb of the city where West Virginia University was, its own mountains tamed with Walmarts and McMansions. And in places like that, it was easy to believe that coal towns like this didn’t exist.

So entering these towns was always a slightly surreal experience.

Michael parked the Volvo in front of the Southern West Virginia Coal and Natural Gas office on Main Street, which sat beside a tired-looking red church. The office and the church were the only buildings on the road whose front doors and windows were still intact; unraided.

Pop-Tart me, Michael said, and they stepped out of the station wagon, Patrick handing Michael a foil-wrapped pastry, s’mores flavor: cornerstone of a healthy breakfast.

So. Got the message from the Game Master, Michael said. He paused, taking a bite of the Pop-Tart, grimacing a little at the taste. They’d been old even when they’d found them in Ron’s cabin, and being in the car had not done much in the way of making them less gaaaah.

Patrick nodded, eating his Pop-Tart with both hands. He shivered pleasantly, like he would waiting for a surprise party. There wasn’t anything that Bub looked forward to more than hearing their Instructions. Nor anything that Michael looked forward to more, either—even though, with the way

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