Fearsome Devils
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About this ebook
Action, adventure, and magic await you in Woods of Edir Volume 1: Fearsome Devils
Edir is a forest hidden away, behind seas, and mountains, and valleys. It exists in solitude simply because it has yet to be discovered. It exists that way also because the denizens of the forest would never leave and be cut off from their precious Joon.
In order to understand, you must first know what Joon is. The best that you may see in your lifetime is a glimpse of magic. Magicians and sorcerers reach into a void and bring back a bit of magic in their hands, but all creatures in Edir have hearts that beat in tune with the magic of the forest. We all have a special connection to the Joon.
The woods breed life. Life powers the mills of Joon. Behind what you can see in the forest is where the magic comes from. Life, death, rebirth, and a person’s will all feed into an ethereal mill that produces Joon. The creatures of the forest channel this energy to release their magical influence onto things around them.
Of all the creatures in the forest, only one resembles you. Not a perfect match, though. The Children of Edir are the keepers of its balance. The Children are the only creatures in Edir born with free will. That is because the mills of Joon need this balance, and only those with the will to preserve it can do so.
Coming soon, Timeless: Woods of Edir. A fantasy role playing game.
Caleb Abbruzzese
An avid Role Playing Game enthusiast and all around nerdy individual, Caleb Abbruzzese is a family man who is inspired by the limitless imaginations of his children. When that inspiration bubbles up, it spills onto pages of books and paints strange worlds and wild puns.Caleb is also known as The Pun King and runs a blog on wordplay and visual humor. Combined with the other nerdy habits, this defines his character. Happy to challenge anyone to a chain of puns, to see who can keep up the charade the longest.When not working on books or his day job developing web applications, Caleb is always available to help players find games, help designers test their mechanics, and talk game design theory for hours at a time.
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Fearsome Devils - Caleb Abbruzzese
Fearsome Devils
By: Caleb Abbruzzese
Woods of Edir Volume 1
[Smashwords Edition]
Dedicated to the works of Lloyd Alexander.
For inspiring wonderers to become wanderers.
©2014 Caleb Abbruzzese All Rights Reserved
Cover art is public domain and does not imply
endorsement of their respective authors.
Special thanks to user Afengo.
Awesome work dude!
Smashwords Edition, License Notes
This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you’re reading this book and did not purchase it, or it was not purchased for your use only, then please return to your favorite ebook retailer and purchase your own copy. Thank you for respecting the hard work of this author.
Table of Contents
Introduction
The Village
Jackals
The Fearsome King
The Wrong Sacrifice
Freedom
A Wayward Child
The Gathering Storm
A New Threat
Hopeless
New Friends
Ripe Fruit
Unwanted Traveler
Straightening Paths
Killing a King
The Great Feast
Introduction
Greetings, child of the common race of man. I hope that my words find you enjoying the warm vacation of the mind that a book provides. Sitting comfortably in a chair, perhaps you may have even nestled in front of the fireplace. I am almost envious of those conveniences, but that envy falls short for the same reason that it falls for all of the Children of Edir. My world comforts me with the joyous embrace of Joon.
You may be curious to what Joon is, or why it won’t extend its grasp outside of the woods of Edir. All this will be revealed, if you care to listen. I find the need to let a story pass on to you. One of adventure and intrigue. One where a brave soul saves the lives of two villages from the jealous ire of a mighty king among devils. One where I am the hero.
As I tell this story I will not let slide who I am. I will save that until the end; but an ease on your mind I also wish to give. This story ends with good overcoming evil, a triumphant celebration, and a great feast. Most importantly, I survived this story to tell it. So please humor my musings and enjoy the common comforts as this web is spun for you.
The Village
Edir is a forest hidden away, behind seas, and mountains, and valleys. It exists in solitude simply because it has yet to be discovered. It exists that way also because the denizens of the forest would never leave and be cut off from their precious Joon.
I know that these words find only the minds of the common man because not even the printing press has graced our primitive lands. The newest advancement to the people in Edir is farming; mastery of it is a process of discovery. Knowing in what state my audience exists, an explanation of life here is necessary.
In order to understand, you must first know what Joon is. The best that you may see in your lifetime is a glimpse of magic. Magicians and sorcerers reach into a void and bring back a bit of magic in their hands, but all creatures in Edir have hearts that beat in tune with the magic of the forest. We all have a special connection to the Joon.
The woods breed life. Life powers the mills of Joon. Behind what you can see in the forest is where the magic comes from. Life, death, rebirth, and a person’s will all feed into an ethereal mill that produces Joon. The creatures of the forest channel this energy to release their magical influence onto things around them.
Of all the creatures in the forest, only one resembles you. Not a perfect match, though. The Children of Edir are the keepers of its balance. The Children are the only creatures in Edir born with free will. That is because the mills of Joon need this balance, and only those with the will to preserve it can do so.
To tell this story complete, the story would need to grow along side each villager from their birth; but yet, there exists a moment in time where the causes of grief are birthed and the intervention of the Children is necessary. That is conflict. The disruptor of harmony. We begin with one of the many conflicts in this village.
Many Children are found in this village, and I’ve said already that I would not reveal who I am, but my actions in this story will be frequent. Guess away at my identity. Keep in mind that I play no small part in my own story, a fact I remain proud of. We start with a villager named Merg.
Merg was not a particularly glamorous talker in Fol, the village of the sunny breeze. He minded the connections between the villagers as well as the other talkers, but his own will never seemed to be behind his powers. What good is mending broken relationships when it’s the hunt for food that lets the village thrive?
Merg never thought enough of himself. His talents at mending emotions were impressive, his ideas for betterment were better yet. If there was a path he should have travelled apart from being a talker, it was as a preparer, but his road was traveled and a talker he was.
All of the talkers spent their days in the paths of the town center. A water flow, a ceremonial campfire, fine art carved into the trees themselves, and a roast ready each noon made this spot the perfect place of meeting. Talkers keep a keen ear open here to find hurt relationships and help mend them.
On this particular day a question caught Merg’s attention. The preparers bucked at each other with words like the majestic struggle between two male deer. They could not agree on who should sow the crops for the season. Each read the scrolls, consulted the whisperer, and drew their own plans, but none would yield. Eloo, a talker, tried his best to calm the crowd and choose the sower.
Unhappy with the stubborn preparers, Merg stepped in. He slammed down his club of meeting onto forest floor, which kicked mud onto everyone’s feet. Commanding their attention, his head relaxed and eyes went wide to channel his Joon. This magic subdued the anger of each of the squabblers. Like gentle fawns watching their mother, the group perked their heads to hear.
Tell me, why do we plant only once? What of this mud makes the fruit grow only there?
, Merg inquired commandingly.
Each preparer started opening their mouths but only Stellaut was given a nod of approval to speak. It’s the enchanted life, Merg. Our healing pool blesses the plants to grow quickly, but only in this area can we sow the seed,
she explained.
Can we not spread out this pool? You skilled preparers have done so to protect us. The cursed trench was once only a dried well. You stretched its power to cover more ground. Can this pool not do the same?
, Merg posited.
Merg’s neck retook regular posture and his eyes came back to normal. The once angry mob drifted back to discuss and left the talker to his post. As he failed to recognize the importance of the idea that he laid, the hunting party returned.
Walkers choose the road of the animals. Animals in this world are the lowly creatures that live beneath the Children in stature. They drive the mills of Joon with their lives and are compelled to roam as beasts. Unlike Children, they have no free will of their own, only instinct. With this focus, walkers use their Joon to borrow the likeness of an animal to become great hunters for the village.
Merg noticed that the poles had no animals tied on them. He pushed his way through the crowd to meet the hunting party. The two fellow talkers, Eloo and Loy, also noticed and approached. Almost in unison, they asked about the hunt. What happened?
.
Each walker covers themselves with pelts and feathers to focus their minds to their craft. Alladeck, the leader of the hunters, adorned with the most colorful pelts, spoke for the group.
We had our eyes on one of the docile beasts, grazing and secretly preparing for his life to end at our hands. Weetle ran forward to chase the beast to us when we heard a howl. I turned to see a pack of wild dogs. They did not go after our food, they came after us!
, he exclaimed with concern.
Children tend to forget that those who have focused their magic to other uses, whether it be talkers, whisperers, or masters, do not understand the craft of the others easily. This concerned question of why wild dogs would attack people instead of the easy prey was not grasped by the three talkers.
Loy responded quickly, We should hunt the dogs.
Hunt the dogs? That means we must track down everyone,
Alladeck informed back.
Again, this concern did not affect Loy who foolheartedly reinforced his idea, "Then we