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Games of Chance
Games of Chance
Games of Chance
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Games of Chance

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For twenty centuries the Lands of Hope prospered from their Heroes’ peace, but suffer now from their absence. Chaos slowly grows in the central kingdom of the Lands of Hope known as the Percentalion. It no longer permits safe or reliable travel in or out. Even the bravest adventurers, who for centuries made a living foraying into its midst after lore and treasure, seem unable to do so anymore. The sundered populations of the Percentalion are trapped there, beyond communication and without hope. Worse yet, the liche Wolga Vrule plots escape from his extra-worldly prison to unleash a tide of undeath, and enlists the Earth Demon Kog, who ruled the Percentalion millennia ago, as an uneasy ally.

On the western coast of the Lands of Hope, Solemn Judgement comes ashore, having journeyed with his father for two years across an ocean. His father died in bringing him here; Solemn Judgement steps onto these Lands both a stranger and an orphan, driven to complete the lore his father died to give him.

In a world beset with increasing chaos, the bravest Children of Hope must take mortal risks. A young woodsman’s spear-cast, a desperate bid to save his comrades; the Healers Guildmistress’ cheery smile, hiding a grim secret and a heavy burden of guilt; the prince of Shilar’s speech in a foreign tongue, a gambit to avoid bloodshed or even war. As a new generation of heroes, scattered across the kingdoms, bets their lives and more, Solemn Judgement- soon to be known as The Man in Grey- must learn to play... Games of Chance

LanguageEnglish
Release dateDec 9, 2014
ISBN9783956810190
Games of Chance
Author

William L. Hahn

Will Hahn has been in love with heroic tales since age four, when his father read him the Lays of Ancient Rome and the Tales of King Arthur. He taught Ancient-Medieval History for years, but the line between this world and others has always been thin; the far reaches of fantasy, like the distant past, still bring him face to face with people like us, who have choices to make. Will didn't always make the right choices when he was young. Any stick or vaguely-sticklike object became a sword in his hands, to the great dismay of his five sisters. Everyone survived, in part by virtue of a rule forbidding him from handling umbrellas, ski poles, curtain rods and more. Will has written about the Lands of Hope since his college days (which by now are also part of ancient history). His first tales include "Three Minutes to Midnight" a slightly-dark sword and sorcery novelette, as well as “The Ring and the Flag” and "Fencing Reputation", the first stories in the ongoing Shards of Light series. The first novel-length tale of Hope, "The Plane of Dreams" was published in September 2012. You can find much more about the Lands of Hope at the links below, including a Compendium of information about the Lands and a Facebook page on the History of the Lands. Check out other online authors at Independent Bookworm, where you can also find The Maps of Hope, a free resource for readers about the Lands.

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    Games of Chance - William L. Hahn

    Games of Chance

    Judgement's Tale I

    William L. Hahn

    Smashwords Edition

    To my father, William A. Hahn

    I remember his face

    For twenty centuries the Lands of Hope prospered from their Heroes' peace, but suffer now from their absence as a curse thickens over the central kingdom known as the Percentalion. An immortal omniscient conspirator schemes to escape the extra-worldly prison restraining his tide of undeath, using a demonic ally in a plot to bring back hell on earth. Solemn Judgement steps onto these Lands both a stranger and an orphan, driven to complete the lore his father died to give him.

    In a world beset with increasing chaos, the bravest Children of Hope must take mortal risks. A young woodsman's spear-cast, a desperate bid to save his comrades; the Healers Guildmistress' cheery smile, hiding a grim secret and a heavy burden of guilt; the prince of Shilar's speech in a foreign tongue, a gambit to avoid bloodshed or even war. As a new generation of heroes, scattered across the kingdoms, bets their lives and more, Solemn Judgement—soon to be known as The Man in Grey—must learn to play… Games of Chance

    Follow the links for the Table of Contents and the Map of the Lands of Hope

    Dear reader,

    This e-book is for your personal enjoyment only. Please do not re-sell it or give it away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you suspect this book has been pirated, consider going to your favorite retailer and purchase your own copy. That way, you will make it possible for me to write more books, because I'll have to worry less about how to make ends meet.

    Thank you for respecting the hard work of this author. Now, have fun with the story.

    Beginnings

    Hawk, 1995 ADR

    As Areghel's line sits the Kingdom's throne

    Ways keep straight, Kog's day is done.

    But failing the seat, hell's place repeat,

    And no child of Hope alone

    No branch of Conar's bone

    May demon cheat, his eye align,

    Or Tridium seat, till the heir assign

    The fivescore castles his own.

    Ancient Prophecy

       

    At forest's edge, the gypsy band huddled and watched a boy on the seashore burying his father.

    Clouds ripped overhead in shreds of slate; below, the endless Western Sea reflected leaden chop without a white edge to relieve the monochrome sense of threat. Yet the boy outdid them both. He laid his father's corpse in a pose of dignity, and stubbornly hacked a fire-trench behind the tide-line scrub. All the while his posture, his pace, his entire demeanor radiated a total lack of color. The gypsies could have explained the ashen tint of his tunic, the dusty charcoal of his breeks and high leather boots. Salt water might have bleached his long, straight hair to dark silver, as well. But they could all sense it was otherwise—the boy was grey, through and through. And they came no closer yet, though the Rom were a hospitable people by nature.

    Grandmother, can they really have sailed from the West? said Yellin the knife-thrower to the troupe's leader. The thin, tightly-wrinkled woman shrugged for answer, in annoyance, not indecision. He continued, But no one has crossed the ocean to the Lands since…

    Since the advent of Hope, if we are to believe the stories, said Mari the tambour-player; and at this everyone nodded, for to the gypsy a story is the blood of life.

    Yet see you the skiff, insisted Yellin. Well-made and trim, to be sure, but so small, and with a crew of only two.

    Now the leader bestirred herself and pointed with her stick to the skies, where a lone hawk circled and cried. We have had strange storms this month, said Grandmother Valeria, lightnings of many colors and winds that blew in circles, it seemed. And the hawk portends long journeys, the lone hunter who rules the signs of the Air. I think this young man comes from a land farther, yet not the same, as those our heroes set out from.

    The band stood in silence after the grandmother had spoken—a new story unfolded now and none would interrupt it. Instead they watched as the young man completed the trench, then faced the skiff with arms akimbo. After three moments, he decided; bracing his leg under the mast-board for leverage, he hauled hard and began to break up the beautiful craft for firewood.

    The gypsies watched him still an hour later near dusk and by the light of the burning pyre. Munching apples and crusts, they had taken in his every move, like watching a play: the boy piled the planks in a half-pyramid, put his father's body on the keelboard, and hauled it to the top with driftwood-rollers and all his strength. He had set the flame and now stood leaning on a half-length of the skiff's mast, serving him as a thick quarterstaff.

    He is not a man, said Mari. Not fifteen, I bet.

    Old enough to see his father die, perhaps, Yellin said, nodding. But to bury him… and now?

    Now he is alone in all this world, said Grandmother Valeria. For he is not of the Lands, I can feel it.

    Again no one answered her, and the story continued in silence. The son had put aside some of his father's belongings, and with the funeral flame fully set he knelt briefly, then rose to take them. As the flicker-toothed fire ate the setting sun, the grey stranger put on the iron-hued broad-brimmed hat, hung the silver symbol around his neck and donned the full-length charcoal cloak, with all the gravity of a man putting on armor. He took up the staff and faced the fire on the beach once again. For a moment, he seemed to sag, as if under some nameless weight. The wind died down, but a single report of thunder signaled it was merely the quiet before the storm.

    He is a castaway, an orphan now, said Geltar the fire-eater.

    And so he is one of us, finished Valeria, and before anyone could stop her, she stepped from the edge of the trees and into the story, gesturing to the boy on the sand. At first he appeared not to notice, but after dipping to one knee a final time in a gesture of respect, he turned and strode steadily in her direction. From that moment, he never looked back at the fire or the sun, the father or the sea. The rest of the gypsy band shuffled from cover in response, and before long they were together. At this close range, the Rom could see that his eyes were large gems of silver, gazing hawk-like from beneath his ashen brows.

    Do you speak the Common Tongue, boy? Valeria asked, holding her hand palm-up in a gesture of friendship.

    For a moment, it was as if she spoke to a statue of a boy, his body unmoving and his face yielding no more comprehension to her speech than that of an animal. But as she prepared to try again, the grey youth said Aye, though thy tongue is somewhat odd, I trow I do gain the meaning of thee, mistress. It was Common, as the gypsies knew it, but of an older dialect, such as the scholars in Conar might speak.

    Do you know any other speech, then? Valeria asked, and in response the stranger tried first a smooth-flowing tongue, which had no meaning for any of the band, and then another, somewhat harder and more clipped. He spoke with fluency to judge from his ease; but on his third try, every tone hummed like a rung bell, and some of his listeners actually stepped back a pace from the resonance and strength of it.

    Those words! started Yellin, Is he singing? I never— but the leader of the band interrupted him, her face shining with wonder and fear.

    It is Ancient, I'll be bound. I know it not but I've heard enough before, in the courts and at trials. This boy speaks the tongue of power like a native.

    The stranger stopped to hear this dialogue, a puzzled expression on his face. Ye know somewhat of those last words? I have little training in them—

    And you should not speak it again, except at need, returned Valeria. It is the Ancient speech, which our heroes used, the tongue of dragons and other beings of power, and one cannot lie while speaking it.

    The boy raised a single brow. Or in any other tongue, certes.

    After a moment, a quiet chuckle made its way among the gypsies, the first hint of levity these entertainers had felt this day. Valeria too smiled, and said, Assuredly. We have seen you from afar, traveler, and we welcome you to our band for as long as you may wish to stay. Tell us, what are you called?

    The young stranger stood even taller than before as he swept off his hat and answered in the manner of a captive soldier. Mine name be Solemn Judgement, mistress. Son of… of Final Judgement, once of… and here for a time the boy could not continue. As he stood in silent struggle, the weather broke and a storm came lashing down on him. The gypsies stood just under the lee of the forest and were mostly untouched, but the grey stranger's face was soon speckled with rain. Valeria scrutinized him closely, yet saw nothing but sky-water on his cheeks: the heavens granted a sign of grief he could not provide himself. He was my teacher, mistress. Every day, as we sailed, he taught… I seek knowledge, he finished stiffly.

    Valeria stepped forward then, and as her band gasped she reached for the young man with both arms. The same stick-hand which had just yesterday cracked Geltar's skull when he offered an impertinence in jest, the fingers which had turned the tarot cards in merciless judgment of her own people over the decades she had ruled the clan, these same limbs she now used to enfold the stranger, holding him close as if she would shelter him from the rain. And for all he bent in any human reaction to her welcome, she may as well have embraced his staff. But when she turned and led him by the arm, Solemn Judgement went along with the gypsy band, stepping east with them into the forest, further into the story, and fully onto the Lands of Hope.

       

    Many leagues above the Lands of Hope the light of the sun is powerfully intense, a physical thing, like blinding water. As many leagues below, there is blackness wrapped thick, a shadow that has never felt the tinge of radiance. Long ago, as far back in time as distance away, these primal powers of sun and shadow met without making war upon each other, as was their nature. Suspended there between these two sharp-edged poles, the Hopeward broods, a silent pile of stonemetalearth, unformed yet regular, massive and elegant, open to the mute thundering fall of light through its milk-crystal roof, and enveloped by the intangible ocean of ebon surrounding its walls.

    Within the Hopeward, beyond the maze-halls and their shifting doors of glass, past basalt guardians and broken bodies of the ages-slain, on the central bridge that forms its purpose and sustains the rules allowing it to exist, here waits a being near-made of evil, drenched in time and sodden with Despair. The liche Wolga Vrule was merely wicked, fifty centuries ago. Of unspeakable cruelty and bent beyond thought, yet he was a man, of human stock. Now, he breathes only when he speaks aloud, and there is nothing sentient here to speak to. His heart is still. No flow of fluid informs his nerves or bones, and all his contents softer than bone have shriveled. He shall exist forever, draining other life to continue, and with that he is content. But Wolga Vrule was tricked into serving as the keeper of the Hopeward, and with that he is far from content.

    Near the center of his vast prison, a dais of twisted ores and minerals rises directly from the stone, topped with a flat, distinctly fleshlike surface. Enchanted and honed with centuries of Vrule's sorcerous energy, the dais-face bears an image of the Lands, as if drawn on an enormous vellum map. Vrule traces its surface with nail-hard fingers, viewing its faithful reflection of the kingdoms governing the present world and the unworthy races living there.

    The hot southern empire below the Great Cleft and the frozen northern wastes he ignores—the game of empire had always been played in the center of the board. From the Western Sea to the kingdoms beyond the Marble Swords,

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