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Gin Rummy
Gin Rummy
Gin Rummy
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Gin Rummy

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A handy companion for any fan of this classic card game.
LanguageEnglish
Release dateMay 31, 2013
ISBN9781473387027
Gin Rummy

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    Gin Rummy - George Monkland

    PREFACE

    Gin-Rummy is the answer to the prayer of every married woman, willing or unwilling, who at present partners her husband at Bridge. I say advisedly at present, because as soon as she discovers that this can be converted into a four-handed card game in which her husband cannot overcall and then blame her for her wisely cautious response; in which he cannot glower if she makes the wrong lead, nor curse her for not doubling; in which, in fact, he has no control over her cards at all—well, she will deserve all she gets if she does not read this book, learn Gin-Rummy, and teach her husband at once.

    Most husbands begin married life by over-calling at Bridge. Most young wives discover this at an early stage and deliberately under-bid to keep the balance. And so the vicious circle becomes more and more vicious. The husband over-calls more and more to make up for his wife’s now quite deliberate under-bidding—until they have the sense to give up Bridge or get divorced.

    The joy of Gin-Rummy is that, in the four-handed game, two packs of cards are used and neither clash in play. But it is not for me to go into these details. All I can say is that my enthusiasm for Bridge was such that I was temporarily de-monitorised and very nearly expelled from Charterhouse for playing it at the age of seventeen, and that I have played it ever since all over the world from Fez to Beverly Hills and back again to Eindhoven, until a year ago. Since then, I have played Bridge only with those doltish, dunderheaded, unenterprising, unfashionable, out-of-date, ignorant, unsophisticated morons who have not yet learnt the great and glorious game of Gin-Rummy.

    Many people once played ordinary Rummy as an innocent game in the nursery. Many have played it—particularly in the North—as a good, robust, old-fashioned alternative to Solo or Hearts. Each category already knows (perhaps without realising it) the basic principle of Gin-Rummy, which is to collect three or four cards of the same value or three or four cards of a straight flush. But Gin-Rummy as it is played today in the West End, in country houses, in New York and in Hollywood, bears exactly the same relationship to ordinary Rummy as Contract Bridge bears to Whist. (If, of course, you prefer Whist, do not bother to read any further.)

    Prepared to play for love. (P. 9).

    Mind you, Gin-Rummy is also played as a two-handed game. Indeed, the four-handed version is merely a double variant of the other. I personally like even the two-handed kind so much that, apart from Chess, it is the only game which I am prepared to play for love. I cannot say fairer than that. For you can, if you wish to, gamble your head off at Gin-Rummy. By contrast, the stakes can easily be fixed so that they approximate exactly to 2d., 3d., 6d. or 1/- a hundred Bridge. So far, I have literally met no one, outside Portland Club members, who has learned Gin-Rummy and does not prefer it to Bridge. It needs none of the paraphernalia which prevent Six-pack Bezique, Majongh and other good games from offering a serious challenge to Bridge. It gives your card sense even greater play but, above all, if you are a woman, it gives you protection from your partner. Need I say more? I need not.

    Over to you, George.

    CHARLES GRAVES.

    Dear Charles,

    It was extremely kind of you to write the preface to this book.

    I had, however, hoped that, spurred on by the example of your easy but regrettably inimitable style, I might find sufficient inspiration to enable me to present my first effort at bursting into print in something approaching intelligible English.

    Alas, on re-reading my sorry attempt, I come to the sad and inevitable conclusion that it would have been better by far had you dashed off the complete opus, possibly allowing me to add a short epilogue.

    Be that as it may, for that which you did write, I thank you, Charles.

    Yours ever,

    George.

    INTRODUCTION

    Rummy is one of the basic card games, but as a result of the introduction of the Hollywood scoring system, it has swept America since 1939, and has become the most popular game of today. It was even played in restaurants in New York until the authorities recently stopped it. Expert Bridge players, moreover, gave up Bridge in favour of it.

    Under its new name of Gin-Rummy the game was unknown to England, except by hearsay, until the arrival of the first American troops in this country in 1942. Today it is rapidly becoming as popular over here as it is in the U.S. Not only has Gin-Rummy lured many card players from other games such as Poker, Bezique, Piquet and Bridge, but people who have never played nor liked cards previously, have taken to it.

    For the rudiments of the game are very easy to grasp and the game itself is fascinating. Some people say that winning at Gin-Rummy is entirely a matter of luck. This is by no means the case, although it may appear to be so to a beginner. One player, over a period of time, probably has as much luck as another; it is, therefore, a question of how best a player can turn his runs of good luck to the best possible advantage, and how best he can protect himself against unnecessarily heavy losses when the cards are running against him.

    To play well a combination of things is necessary—a good memory, a little psychology and a mathematical knowledge of chances, all of which can be comprised in the words ‘a card sense.’ Added to this, great concentration during the play of a hand is essential.

    The first object of this book is to explain the game; the second and most important is to standardise the official rules; and the third to teach you how to win.

    In The International Laws of Bridge under the heading The Scope of the Laws the following appears:—The laws are designed to define the correct procedure and to provide an adequate remedy in all cases where a player accidentally, carelessly, or inadvertently destroys the proper course of the game or gains an unintentional but nevertheless unfair advantage. The laws are not designed to prevent dishonourable practice and there are no penalties to cover either intentional violations of the laws or infringements of the priorities. When no penalty is prescribed the moral obligation of compliance is strongest. Ostracism is the ultimate remedy where intentional offences are repeated.

    Protection against heavy losses. (P. 10).

    The above paragraph, though written about Bridge, applies to any other game—Gin-Rummy included.

    PART I

    HOW TO PLAY

    CHAPTER I

    THE GAME EXPLAINED

    Object of the Game

    By far the most attractive form of Gin-Rummy, and indeed the one that has made the game so popular, is the four-handed or partnership game which is described on pages 34 to 37, and referred to on many other pages of this book. But in setting out to explain most games, for example Lawn Tennis, one would naturally first describe the single or two-handed game.

    This book will appear, therefore, to deal primarily with the single or two-handed game of Gin-Rummy.

    The single game is played between two players with one pack of 52 cards.

    The aim of each player is to form melds consisting of sequences of three or more consecutive cards in the same suit:—such as 7, 6, 5 etc. (an Ace always counts as one and can only be used in the sequence of Ace, 2, 3, and not Ace, King, Queen or King, Ace, 2), and sets of three or four of a kind—for example, three or four Queens.

    The Cut and Deal

    The players cut for deal and seats, Ace being low. The player who cuts the higher card has choice of deal and seats. At the end of the hand, the winner of it deals the next hand. After the cut the dealer shuffles the cards and after the shuffle must offer them to the non-dealer to be cut.

    The dealer deals the cards one at a time starting with his opponent until each player has 10 cards. The next card is turned face up on the table and is known as the turn-up card. The rest of the pack, which is known as the stock, is then placed face down and slightly sloped (like a staircase) on the table.

    The game explained.

    The 10 cards dealt to each player are now picked up and

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