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Griffin & Mr Tailor
Griffin & Mr Tailor
Griffin & Mr Tailor
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Griffin & Mr Tailor

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When computer games loving twins Ty and Max Cramford learn that some revolutionary new prototype game consoles have been stolen in the USA on the day of the launch, they decide to do something about it. On holiday in Florida with their parents and new pets Griffin and Mr Tailor, they offer their services to the Secret Management Force, which is investigating the crime. Realising that two games-crazy youngsters could be just the people to help solve the crime, the chief of the SMF takes them on – and the biggest adventure of the twins’ life begins... A thrilling story for youngsters by a talented young writer.

LanguageEnglish
PublisherMereo Books
Release dateApr 28, 2015
ISBN9781861513274
Griffin & Mr Tailor

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    Book preview

    Griffin & Mr Tailor - Ayomide Akande

    AYOMIDE AKANDE

    Griffin & Mr Tailor

    When new consoles get stolen, two games-crazy brothers – and their pets – set off in pursuit of the criminals

    Copyright ©2015 by Ayomide Akande

    Smashwords Edition

    First published in Great Britain in 2015 by Mereo Books, an imprint of Memoirs Publishing

    Ayomide Akande has asserted his right under the Copyright Designs and Patents Act 1988 to be identified as the author of this work.

    This book is a work of fiction and except in the case of historical fact any resemblance to actual persons living or dead is purely coincidental.

    A CIP catalogue record for this book is available from the British Library.

    This book is sold subject to the condition that it shall not by way of trade or otherwise be lent, resold, hired out or otherwise circulated without the publisher’s prior consent in any form of binding or cover, other than that in which it is published and without a similar condition, including this condition being imposed on the subsequent purchaser.

    The address for Memoirs Publishing Group Limited can be found at www.memoirspublishing.com

    The Memoirs Publishing Group Ltd Reg. No. 7834348

    Mereo Books

    1A The Wool Market Dyer Street Cirencester Gloucestershire GL7 2PR

    An imprint of Memoirs Publishing

    www.mereobooks.com

    ISBN: 978-1-86151-327-4

    Contents

    Chapter 1 Robbery

    Chapter 2 Worrying news

    Chapter 3 The new pets

    Chapter 4 Going to America!

    Chapter 5 Time to explore

    Chapter 6 The mansion

    Chapter 7 In the arcade

    Chapter 8 The spying game

    Chapter 9 The plan

    Chapter 10 The mission begins

    Chapter 11 Ambushed

    Chapter 12 Rest and recuperation

    Chapter 13 SMF under attack

    Chapter 14 The secret tunnels

    Chapter 15 Trapped!

    Chapter 16 End of the line

    Chapter One

    Robbery

    In Florida, USA, two new gaming consoles were about to be released. The person who had developed them, a 16year-old called Aaron, was getting ready to count down to the official release of the games and make a short speech. He had stumbled upon how to make these consoles by accident, and there were only a few completed examples at the moment. More were being made, and they were soon due to be put on sale.

    At the end of the speech Aaron would unveil the first new consoles before beginning the countdown to their official release. As he headed to collect the first two new consoles which were to be used, he heard a shuffling sound. He quickly ran inside to see what it was. He looked around and noticed that something was missing.

    The new consoles - they had been stolen!

    Aaron heard a chuckle and quickly whipped round. A burly man with a mask pulled over his face was standing in the doorway. A short man was standing beside him. The burly man let out another long, satisfied laugh. Then he pointed his gun at Aaron.

    Get down, he said. Now!

    Aaron quickly obeyed, throwing himself flat on the floor.

    Good. Now if you move or talk, I shoot, and if I shoot, the results aren’t going to be pretty. So I advise you listen to me and do whatever I say. Now stay there while we stuff our bags.

    The two men quickly filled the bags with all of the games in the room and had soon cleared it.

    There, we’re done. He turned to the boy. Once we’ve left, you can call security. Call them as loud as you like, but they won’t catch us. Trust me!

    Once he had finished talking, the burly man and the short man made a run for it. As soon as they were out of sight, Aaron got up and immediately started shouting, ‘Security!’

    Two security men quickly rushed in, but they weren’t quick enough. Aaron told them which way the robbers had gone. However, by the time they had got there, the crooks had already escaped.

    The young inventor was worried. Another robbery like this had happened recently. Some games had been stolen and the crooks had got away with game technology from the company, Crymsone, which was being used in the latest project. This had been a serious blow to Crymsone. There had been another robbery where the crooks had got away with the same sort of haul.

    It seemed that the two crooks were targeting Crymsone. They were stealing money from the company as well. And another thief, probably more experienced, was also stealing from the boy’s company. If something wasn’t done soon, Aaron’s company would go broke.

    Aaron decided he had better step up his game. He quickly dialed a number and was soon on the phone to one of the best detective agencies. Then he spoke to the head of SMF (Secret Management Force), Chief Johnson. After this he called the police. He was determined that something had to be done.

    All around the SMF headquarters people were buzzing about, carrying papers and important documents. This latest investigation had become huge. People all around the world had heard about the delay of the releases and were getting worried. After hearing that the latest consoles had been stolen, comments were being made on the internet. People were furious that the consoles they had been waiting to buy had been stolen by crooks. They thought that if they commented on the internet it would make the guilty party ashamed and eventually reveal themselves. However, this plan didn’t seem to be working and it looked as if the criminals were going to get away with it.

    After a call from Aaron, the SMF was determined to find out who had stolen the consoles, make them pay the price and return the stolen consoles and technology.

    This was the plan of the Chief of the SMF, Kurt Johnson. He was highly respected and whatever he said, people would do. He had been a senior army officer, but once he had retired he had decided to join the Secret Management Force. Now, after seven years of working in the SMF, he had a lot of experience with criminals and how to catch them. He was thinking of setting a trap but wasn’t exactly sure what the bait would be. He didn’t know what the criminals wanted, or why they were stealing tech and games from the company.

    Chief Johnson was thinking of sending some surveillance experts to investigate the criminals, but he knew it was too risky as they would be armed and there would probably be too many people to fight. What they needed was a smart, clever brain - a person who could take on any challenge and who was always ready for action. Someone like Captain America or Iron Man. But Chief Johnson knew he couldn’t just ask Captain America to come out of the comic books and help him. They needed a real hero. He didn’t need to have super powers, just guts and wits.

    Where would they find someone like this? Johnson would probably have to search the entire force before he found what he was looking for. By then it would be too

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