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Learning Physics Modeling with PhysX
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Learning Physics Modeling with PhysX
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Learning Physics Modeling with PhysX
Ebook219 pages1 hour

Learning Physics Modeling with PhysX

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About this ebook

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don’t have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
LanguageEnglish
Release dateOct 25, 2013
ISBN9781849698153
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Learning Physics Modeling with PhysX
Author

Krishna Kumar

Dr. Krishna Kumar received his BE degree in Electronics and Communication Engineering from Govind Ballabh Pant Engineering College, Pauri Garhwal, Uttarakhand, India, MTech degree in Digital Systems from Motilal Nehru NIT, Allahabad, India, in 2006 and 2012, respectively, and PhD degree in the Department of Hydro and Renewable Energy at the Indian Institute of Technology Roorkee, India, in 2023. He is currently working as an Assistant Engineer at UJVN Ltd. (a State Government PSU of Uttarakhand) since January 2013. Before joining UJVNL, he worked as an Assistant Professor at BTKIT, Dwarahat (a Government of Uttarakhand Institution). He has published numerous research papers in international journals and conferences, including IEEE, Elsevier, Springer, MDPI, Hindawi, and Wiley. He has also edited and written books for Taylor & Francis, Elsevier, Springer, River Press, and Wiley. His current research interests include IoT, AI, and renewable energy.

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