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GameSalad Essentials
GameSalad Essentials
GameSalad Essentials
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GameSalad Essentials

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About This Book
  • Create a complete game through the course of the book with in-depth, hands-on instructions
  • Start making money in the ever-expanding indie developer scene with amazing games in no time
  • Work with all the complex powerful features of GameSalad while keeping the complex technical jargon to a minimum
Who This Book Is For

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

LanguageEnglish
Release dateJan 30, 2015
ISBN9781784398460
GameSalad Essentials

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    Book preview

    GameSalad Essentials - DeQuadros Miguel

    Table of Contents

    GameSalad Essentials

    Credits

    About the Author

    Acknowledgments

    About the Reviewer

    www.PacktPub.com

    Support files, eBooks, discount offers and more

    Why Subscribe?

    Free Access for Packt account holders

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Downloading the color images of this book

    Errata

    Piracy

    Questions

    1. Setting Up GameSalad

    Looking into version 0.11

    Downloading and installing GameSalad

    Why do I need an account?

    Mac installation

    Windows installation

    A quick tour of the interface

    Tabs in GameSalad

    Scenes

    Actors

    Tables

    Summary

    2. From Design to Production

    The design process

    Storyboards

    From paper to screen

    Production

    Creating our Project

    Summary

    3. Diving In – Introductions and Menus

    Logo animation

    Creating the main menu

    Selecting levels

    Creating our introduction

    Working with particles

    Adding emotion to the scene

    Summary

    4. Diving In – Player Creation

    Controls and player movement

    Mobile controls

    Attacking

    Melee weapons

    Summary

    5. Diving In – Gameplay Mechanics

    Health, dying, and lives

    Scoring and Saving Games

    Power ups, ammo, and inventory

    Ammo

    Summary

    6. Diving In – Enemies

    Creating enemies

    Motion and path finding

    Attacking

    Enemy health

    Summary

    7. Diving In – Objectives

    Objectives

    Way finding

    Boss battles!

    Multi-platform publishing

    Spreading the word about your awesome game!

    Summary

    A. The Challenges of Game Development

    Examples of developers who made it big

    Phil Fish and FEZ

    Edmund and Tommy-Super Meat Boy

    The challenges of game development

    How GameSalad makes it all easy

    Index

    GameSalad Essentials


    GameSalad Essentials

    Copyright © 2015 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: January 2015

    Production reference: 1240115

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78439-197-3

    www.packtpub.com

    Cover image by Miguel DeQuadros (<miguel@wurdindustries.com>)

    Credits

    Author

    Miguel DeQuadros

    Reviewers

    Aaron Beaty

    Dirk Schembri

    Acquisition Editor

    Neha Nagwekar

    Content Development Editor

    Shubhangi Dhamgaye

    Technical Editors

    Akashdeep Kundu

    Deepti Tuscano

    Copy Editor

    Shivangi Chaturvedi

    Project Coordinator

    Harshal Ved

    Proofreaders

    Simran Bhogal

    Paul Hindle

    Clyde Jenkins

    Indexer

    Rekha Nair

    Production Coordinator

    Nilesh R. Mohite

    Cover Work

    Nilesh R. Mohite

    About the Author

    Miguel DeQuadros is a game developer and founder of the independent development studio Wurd Industries, based in Ontario, Canada. He has been developing iPhone games since the release of the App Store back during the exciting release of iOS 2.0. Since then, working under Wurd Industries, he has developed and released nine games and one entertainment app worldwide on the App Store, with more to come.

    Originally interested in 3D animation and graphical design, in 2008, he got the game development bug and has been developing iPhone apps ever since, which also allows him to use his creativity and knowledge of 3D animation for cutscenes and videos within his apps, and he loves every minute of it. Starting from his first project, Toy Tennis, back in 2008 down to his current project, SpaceRoads, for the PC, Mac, and other platforms, he now has switched focus away from mobile platforms, and is focusing on PC, Mac, and console-based development. He now primarily uses Unity3D, 3D Studio Max, and the Unreal engine for his current and future projects in an aim to create very high-quality games.

    His games can be seen on the App Store on iOS, Steam Greenlight, Amazon, and IndieCity, and of course on his website, www.wurdindustries.com. His games have been reviewed on YouTube by Action Soup Studios, who have also interviewed him about the games.

    He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January 2010 when he started to develop his third iOS game, iMMUNE 2: Rise of the Salmonella, a 2D platformer sequel to the iMMUNE series. To this day, he continues as a professional member of the GameSalad community and continues to use GameSalad for prototyping and developing games for iOS devices, and has even even branched out to personal computer game development.

    Acknowledgments

    I would like to thank my dad, John, even though he called me every 2 seconds to see how my book was going. I'd also like to thank his wife, Lucy, my brother and sister-in-law, Johnny and Katie, my cousin, Corey—even though I haven't seen him in ages- my best friends, Brandon, Kaleb, and Philip, my buddy Marc, at Kfaction Productions for doing awesome music for my games (www.kfactionproductions.com), Mike and Seanna, ugh! I don't want to leave anyone out! Let's not forget a very special thanks to my wonderful wife, Joanne, for encouraging me during the writing of this book (my wife told me to thank Stella and Mimi as well... Our dog and cat, as if Stella didn't annoy me during the writing stage). Writing a book is very difficult, especially on your spouse and friends, as it does limit your association. I would also like to thank Packt Publishing and all the wonderful employees who helped me out, both in the initial stages and into the final chapters of the book; your professionalism and ability to clearly explain things also helped me a lot. Thank you Neha, Dayan, and Shubhangi for everything; you made the production of the book a very smooth and enjoyable process!

    About the Reviewer

    Aaron Beaty is a recent graduate from Bradley University with a degree in interactive media, specializing in video game design. He spent his college career learning and mastering the art of developing video games and learning the ins and outs of the design process. Recently, he independently developed a game that has made it onto the iOS and Android markets. The game is titled, The Interruption System, and is currently available for free download.

    In his spare time, Aaron devotes his time to continuing to expand upon his development background by researching the latest news and development tips in gaming. He also spends a lot of time writing poetry. He utilizes his poetic skills to assist him in building stories for games and expanding upon games that he's already played. Other than designing games and writing, he plays an extensive amount so that he can continue to learn from what other developers have done. What's a game designer if he doesn't know the game he's attempting to design, right?

    This is his first time editing a book for use in the public. He was a proud contributor to this book, and he hopes that in the future, he will be able to contribute to future publications. He also hopes that you enjoy learning the beginnings of game development and continue to utilize the skills this book presents for future use, whether it is hobby or education.

    I would like to thank my mom, dad, and brother for helping me throughout my entire college career and supporting my decision to become a game designer. I would also like to thank the Lord for keeping my feet planted firmly on the ground and for helping guide me towards my future.

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    Preface

    Have you always wanted to learn how to create an awesome game, but never had the time to go and learn a new programming language? Then this book is for you! We will harness the power of GameSalad, one of the greatest game development platforms out there. You will

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