Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Play Framework Essentials
Play Framework Essentials
Play Framework Essentials
Ebook420 pages2 hours

Play Framework Essentials

Rating: 0 out of 5 stars

()

Read preview

About this ebook

Play is a framework to write web applications using Scala or Java. It provides a productive development environment, allowing you to just hit the "refresh" button in your browser to compile your changes and reload the application. Because of its stateless nature, the framework makes it easy to build applications that scale. Play provides a reactive programming model to harness the event-driven HTTP layer.

This book provides a step-by-step walkthrough of how to build a complete web application following best application development practices using Play framework 2. All aspects specific to web-oriented architectures are covered: the HTTP layer, JSON manipulation, HTML templating, asset compression and concatenation, form submission, content negotiation, security, and HTTP streaming. The book will also provide detailed architectural insights into Play framework to give you a better understanding in order to successfully build scalable applications.

LanguageEnglish
Release dateSep 25, 2014
ISBN9781783982417
Play Framework Essentials

Related to Play Framework Essentials

Related ebooks

Programming For You

View More

Related articles

Reviews for Play Framework Essentials

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Play Framework Essentials - Julien Richard-Foy

    Table of Contents

    Play Framework Essentials

    Credits

    About the Author

    About the Reviewers

    www.PacktPub.com

    Support files, eBooks, discount offers, and more

    Why subscribe?

    Free access for Packt account holders

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Errata

    Piracy

    Questions

    1. Building a Web Service

    Play – a framework used to write web applications

    Bootstrapping a Play application

    Play applications' layout

    URL routing

    Route path parameters

    Parameters type coercion

    Parameters with fixed values

    Query string parameters

    Default values of query string parameters

    Trying the routes

    Building HTTP responses

    Serializing application data in JSON

    Reading JSON requests

    Validating JSON data

    Handling optional values and recursive types

    Summary

    2. Persisting Data and Testing

    Testing your web service

    Writing and running tests

    Testing the HTTP layer

    Using the reverse router to generate URLs

    Running a fake Play application

    Effectively writing HTTP tests

    Persisting data

    Using a relational database

    Getting a reference to the currently running application

    Using a database management library

    Using Slick in Scala

    Using JPA in Java

    Integrating with other persistence technologies

    Populating the database with fixtures

    The application's Global object

    Managing database schema evolutions

    Using an in-memory database for tests

    Summary

    3. Turning a Web Service into a Web Application

    Delta between a web service and a web application

    Using the template engine to build web pages

    Inserting dynamic values

    Looping and branching

    Reusing document fragments

    Comments

    Import statements

    Generating HTML forms

    Repeated and nested fields

    Reading and validating HTML form data

    Handling the HTML form submission

    Validating the HTML form data

    The Scala form validation API

    The Java form validation API

    Optional and mandatory fields

    Sharing JSON validation and HTML form validation rules

    Handling content negotiation

    Putting things together

    Writing web user interface tests

    Summary

    4. Integrating with Client-side Technologies

    Philosophy of Play regarding client-side technologies

    Serving static assets

    Sprinkling some JavaScript and CSS

    Using the JavaScript reverse router

    Managing assets from the build system

    Producing web assets

    Pipelining web assets' transformations

    Concatenating and minifying JavaScript files

    Gzipping assets

    Fingerprinting assets

    Managing JavaScript dependencies

    Running JavaScript tests

    Summary

    5. Reactively Handling Long-running Requests

    Play application's execution model

    Scaling up your server

    Embracing non-blocking APIs

    Managing execution contexts

    Writing incremental computations using iteratees

    Streaming results using enumerators

    Manipulating data streams by combining iteratees, enumerators, and enumeratees

    Unidirectional streaming with server-sent events

    Preparing the ground

    Transforming streams of data using enumeratees

    Implementing a publish/subscribe system using Akka

    Bidirectional streaming with WebSockets

    Controlling the data flow

    Summary

    6. Leveraging the Play Stack – Security, Internationalization, Cache, and the HTTP Client

    Handling security concerns

    Authentication

    Cross-site scripting

    Cross-site request forgery

    HTTP request filters

    Using the CSRF filter

    Enabling HTTPS

    Saving computation time using cache

    Serving content in several languages

    Calling remote web services

    Background – the OAuth 2.0 protocol

    Integrating your application with your preferred social network

    Implementing the OAuth client

    Calling the HTTP API of your preferred social network

    Summary

    7. Scaling Your Codebase and Deploying Your Application

    Making an action's logic reusable and composable with action builders

    Capturing the logic of actions that use blocking APIs

    Capturing the logic of actions that require authentication

    Combining action builders

    Modularizing your code

    Applying the inversion of control principle

    Using dynamic calls in route definitions

    Setting up a dependency injection system

    Making your code injectable

    Mocking components

    Splitting your code into several artifacts

    Splitting your controller layer into several artifacts

    Application deployment

    Deploying to your dedicated infrastructure

    Deploying to the cloud

    Handling per environment configuration

    Overriding configuration settings using Java system properties

    Using different configuration files

    Summary

    Index

    Play Framework Essentials


    Play Framework Essentials

    Copyright © 2014 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: September 2014

    Production reference: 1190914

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78398-240-0

    www.packtpub.com

    Cover image by Pratyush Mohanta (<tysoncinematics@gmail.com>)

    Credits

    Author

    Julien Richard-Foy

    Reviewers

    Shannon –jj Behrens

    Cédric Chantepie

    Commissioning Editor

    Amarabha Banerjee

    Acquisition Editor

    Vinay Argekar

    Content Development Editor

    Akashdeep Kundu

    Technical Editors

    Indrajit A. Das

    Taabish Khan

    Humera Shaikh

    Copy Editors

    Deepa Nambiar

    Laxmi Subramanian

    Project Coordinator

    Kartik Vedam

    Proofreaders

    Simran Bhogal

    Maria Gould

    Ameesha Green

    Paul Hindle

    Indexers

    Monica Ajmera Mehta

    Tejal Soni

    Graphics

    Abhinash Sahu

    Production Coordinators

    Aparna Bhagat

    Manu Joseph

    Cover Work

    Aparna Bhagat

    About the Author

    Julien Richard-Foy likes to design code that seamlessly expresses the ideas he has in mind. He likes finding the right level of abstraction, separating concerns, or whatever else that makes the code easy to reason about, to maintain and to grow.

    He works at Zengularity, the company that created the Play framework, and actively contributes to the evolution of the framework.

    He aims at working on technically challenging and innovative projects that have a positive environmental or social impact on the world.

    About the Reviewers

    Shannon -jj Behrens is a staff software engineer at Twitter, working in the Infrastructure and Operations department. He lives in Concord, California, with his lovely wife and seven lovely children. He's well known for his impeccable sense of modesty, world-renowned taste in T-shirts, and poor sense of humor. He blogs at http://jjinux.blogspot.com on a wide variety of topics such as Python, Ruby, Scala, Linux, open source software, the Web, and lesser-known programming languages.

    Cédric Chantepie is an IT system architect, with varied development experience (C/C++/ObjC, LISP, JavaEE, Haskell, and Scala), obsessed by software quality (CI, testing, and so on), and involved in open source projects.

    www.PacktPub.com

    Support files, eBooks, discount offers, and more

    You might want to visit www.PacktPub.com for support files and downloads related to your book.

    Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at for more details.

    At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

    http://PacktLib.PacktPub.com

    Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.

    Why subscribe?

    Fully searchable across every book published by Packt

    Copy and paste, print and bookmark content

    On demand and accessible via web browser

    Free access for Packt account holders

    If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

    Preface

    The Web allows you to make applications that can be used from anywhere in the world as long as there is an Internet connection. The Play framework has been designed to embrace the characteristics of modern web applications such as handling long-running requests and manipulating data streams.

    This book shows you how to write such web applications using Play. I designed it to be progressive so that you can quickly write a running application and then enhance it to benefit from all the components of the Play stack, or from lower-level APIs if you need more control.

    Code examples are given in both Scala 2.10 and Java 8 (except for some APIs that have no Java counterpart). You can find executable applications based on the code examples of the book at http://github.com/julienrf/pfe-samples.

    Finally, I encourage you to browse the API documentation of the framework to complete the content of this book. You can find it online at http://www.playframework.com/documentation.

    What this book covers

    Chapter 1, Building a Web Service, explains how to turn an application into a web service by exposing its resources and features as HTTP endpoints.

    Chapter 2, Persisting Data and Testing, shows how you can integrate a persistence system to your Play application and how to write specifications of your HTTP layer.

    Chapter 3, Turning a Web Service into a Web Application, goes one step further by showing you how the Play framework can help you to define HTML pages for your application and handle HTML forms.

    Chapter 4, Integrating with Client-side Technologies, gives you insights on ways to manage the production of web assets from the build system of your Play application.

    Chapter 5, Reactively Handling Long-running Requests, dives deeper in the framework internals and explains how to leverage its reactive programming model to manipulate data streams.

    Chapter 6, Leveraging the Play Stack – Security, Internationalization, Cache, and the HTTP Client, presents additional components that are part of the Play stack.

    Chapter 7, Scaling Your Codebase and Deploying Your Application, looks back at the code of your application and provides patterns to keep it modular and easy to maintain. It also explains how to deploy your application in a production environment.

    What you need for this book

    The content of this book is based on Play 2.3.x and shows both Scala and Java APIs. Though this book uses Java 8, Play supports Java 6, so all you need to start developing a Play application is at least JDK 6. Chapter 1, Building a Web Service, explains how to install activator, a command-line tool to generate starter application skeletons and then manage their life cycle (running, testing, and so on). Finally, you also need a web browser to use your applications.

    Who this book is for

    This book targets Java or Scala developers who already have some knowledge of web development.

    Conventions

    In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

    Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: Source files are under the app/ directory.

    A block of code is set as follows:

    val index = Action {

      Ok(Just Play Scala)

    }

    When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

    val index = Action {

     

    Ok

    (Just Play Scala)

    }

    Any command-line input or output is written as follows:

    $ curl -v http://localhost:9000/items

    New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: If everything works fine, your browser should show a page titled Just Play Scala (or Just Play Java).

    Note

    Warnings or important notes appear in a box like this.

    Tip

    Tips and tricks appear like this.

    Reader feedback

    Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or may have disliked. Reader feedback is important for us to develop titles that you really get the most out of.

    To send us general feedback, simply send an e-mail to <feedback@packtpub.com>, and mention the book title via the subject of your message. If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide on www.packtpub.com/authors.

    Customer support

    Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

    Downloading the example code

    You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

    Errata

    Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you would report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the errata submission form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded on our website, or added to any list of existing errata, under the Errata section of that title. Any existing errata can be viewed by selecting your title from http://www.packtpub.com/support.

    Piracy

    Piracy of copyright material on the Internet is an ongoing problem across all media. At Packt, we take the protection of our copyright and licenses very seriously. If you come across any illegal copies of our works, in any form, on the Internet, please provide us with the location address or website name immediately so that we can pursue a remedy.

    Please contact us at <copyright@packtpub.com> with a link to the suspected pirated material.

    We appreciate your help in protecting our authors, and our ability to bring you valuable content.

    Questions

    You can contact us at <questions@packtpub.com> if you are having a problem with any aspect of the book, and we will do our best to address it.

    Chapter 1. Building a Web Service

    This chapter will cover the following topics:

    Bootstrapping a Play project

    Understanding the different pieces of a Play project

    Mapping URLs to your service entry points

    Serving JSON responses and reading and validating JSON requests

    Play – a framework used to write web applications

    Play is a framework used to write web applications. As shown in the following diagram, a web application is based on a client-server architecture and uses the HTTP protocol for communication:

    Web-oriented architecture

    Users have the role of clients and make HTTP requests to servers to interact with the application. The servers process their requests and send them a response. Along the way, the web application might need to make use of various databases or perhaps other web services. This entire process is depicted in the following diagram:

    The Play framework's overall architecture

    This book will show you how Play can help you to write such web applications. The preceding diagram shows a first big picture of the framework's overall architecture. We will refine this picture as we read through this

    Enjoying the preview?
    Page 1 of 1