Kivy Cookbook
By Hugo Solis
()
About this ebook
Enhance your skills in developing multi-touch applications with Kivy
About This Book- Create most diverse apps and learn how to distribute them with the help of the Kivy framework
- Explore Kivy API to develop user interfaces and control multi-touch events
- Step-by-step recipes that provide deeper understanding of the Kivy 1.9.0 framework
- Build and use your own events, widgets and gestures using features and tools in Kivy
This book is intended for developers who want to use features of the Kivy framework and develop multi-touch applications. Prior experience with Kivy is not required, although familiarity with Python is expected.
What You Will Learn- Access widgets defined inside Kv language in your Python code
- Handle Kivy events to control widgets, touches, the mouse, the keyboard, and animations
- Recognize touch shapes and detecting multi-tapping
- Create custom events and declare properties
- Organizing your layouts while working with the ActionBar
- Store and retrieve the coordinate space context
- Create your own shader and render in a framebuffer
- Leverage Factory objects, multi-touch in iOS and multi-touch in Android
Kivy is an open-source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It is a promising Python framework to develop UI and UX apps in a cross-platform environment, under the Python philosophy.
Kivy Cookbook is a practical book that will guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Store and Android devices.
You will start off with installing Kivy and building your interfaces. You will learn how to work the accelerometer and create custom events. Then, you will understand how to use the basics, buttons, labels and text inputs and manipulate the widget tree. Next, you will be able to work with manipulating instructions, create an atlas and layouts. Moving on, you will learn packing for Windows and packing for iOS, and use TestDrive.
By the end of the book, you will have learnt in detail the relevant features and tools in Kivy and how to create portable packages to distribute your apps in the most used platforms.
Style and approachThis is an easy-to-follow practical guide packed with graspable recipes that cover important tasks to be performed while developing multi-touch applications with Kivy. All the code used in each recipe is explained in detail.
Hugo Solis
Hugo Solis is an assistant professor in the physics department at the University of Costa Rica. In the same institution, he collaborates with CITIC and CICIMA. His current research interests include computational cosmology, complexity, and the influence of hydrogen on material properties. He has wide experience in languages, including C/C++ and Python for scientific programming and visualization. He is a member of the Free Software Foundation and has contributed code to some free software projects. He has also been a technical reviewer for Mastering Object-oriented Python, Kivy: Interactive Applications in Python, and Learning Object-Oriented Programming by Packt Publishing. Currently, he is in charge of the IFT, a Costa Rican scientific nonprofit organization for the multidisciplinary practice of physics (http://iftucr.org).
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Kivy Cookbook - Hugo Solis
Table of Contents
Kivy Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Kivy and the Kv Language
Introduction
Installing Kivy
Getting ready
How to do it…
How it works…
There's more…
Mac OS X
Microsoft Windows
See also
Building your interfaces
Getting ready
How to do it…
How it works…
There's more…
See also
Declaring properties within a class
Getting ready
How to do it…
How it works…
There's more…
See also
Relating Python code and the Kv language
Getting ready
How to do it…
How it works…
There's more…
See also
Referencing widgets
Getting ready
How to do it…
How it works…
There's more…
See also
Accessing widgets defined inside the Kv language in your Python code
Getting ready
How to do it…
How it works…
See also
Reusing styles in multiple widgets
Getting ready
How to do it…
How it works…
There's more…
See also
Designing with the Kv language
Getting ready
How to do it…
How it works…
There's more…
See also
Running your code
Getting ready
How to do it…
How it works…
There's more…
Mac OS X
Microsoft Windows
See also
Using Kivy garden
Getting ready
How to do it…
There's more…
Packing
2. Input, Motion, and Touch
Introduction
Using the mouse
Getting ready
How to do it…
How it works…
There's more…
See also
Evolving to the touchscreen
Getting ready
How to do it…
How it works…
There's more…
See also
Working with the accelerometer
Getting ready
How to do it…
How it works…
There's more…
See also
Using the gyroscope
Getting ready
How to do it…
How it works…
See also
The differences between the touch and motion events
Getting ready
How to do it…
How it works…
There's more…
See also
Recognizing touch shapes
Getting ready
How to do it…
How it works…
See also
Detecting multitapping
Getting ready
How to do it…
How it works…
Grabbing touch events
Getting ready
How to do it…
How it works…
Recording gestures
Getting ready
How to do it…
How it works…
There's more…
See also
3. Events
Introduction
Scheduling a one-time event
Getting ready
How to do it…
How it works…
There's more…
See also
Scheduling a repetitive event
Getting ready
How to do it…
How it works…
There's more…
See also
Triggering events
Getting ready
How to do it…
How it works…
There's more…
See also
Defining widget events
Getting ready
How to do it…
How it works…
There's more…
See also
Creating custom events
Getting ready
How to do it…
How it works…
There's more…
See also
Attaching callbacks
Getting ready
How to do it…
How it works…
See also
Declaring a property
Getting ready
How to do it…
How it works…
There's more…
See also
Compounding properties
Getting ready
How to do it…
How it works…
There's more…
See also
4. Widgets
Introduction
Using the basics: buttons, labels, and text inputs
Getting ready
How to do it…
How it works…
There's more…
See also
Manipulating the widget tree
Getting ready
How to do it…
How it works…
There's more…
See also
Traversing the tree
Getting ready
How to do it…
How it works…
Using swappable widgets
Getting ready
How to do it…
How it works…
See also
Organizing with layouts
Getting ready
How to do it…
How it works…
There's more…
Using FloatLayout
Getting ready
How to do it…
How it works…
There's more…
See also
Using BoxLayout
Getting ready
How to do it…
How it works…
There's more…
Using GridLayout
How to do it…
How it works…
There's more…
Using StackLayout
Getting ready
How to do it…
How it works…
There's more…
Using RelativeLayout
Getting ready
How to do it…
How it works…
Using AnchorLayout
How to do it…
How it works…
Working with ActionBar
Getting ready
How to do it…
How it works…
See also
5. Graphics – Canvas and Instructions
Introduction
Separating with the screen manager
Getting ready
How to do it…
How it works…
There's more…
Using drawing instructions
Getting ready
How to do it…
How it works…
There's more…
Using context instructions
Getting ready
How to do it…
How it works…
There's more…
Working with manipulating instructions
Getting ready
How to do it…
How it works…
There's more…
Rotating, translating, and scaling the canvas
Getting ready
How to do it…
How it works…
There's more…
Modifying with multitouching
Getting ready
How to do it…
How it works…
There's more…
Storing and retrieving the coordinate space context
Getting ready
How to do it…
Introducing animations
Getting ready
How to do it…
How it works…
There's more…
See also
6. Advanced Graphics – Shaders and Rendering
Introduction
Using Carousel
Getting ready
How to do it…
How it works…
There's more…
Creating and using Atlas
Getting ready
How to do it…
How it works…
Creating layouts
Getting ready
How to do it…
How it works…
Editing shaders
Getting ready
How to do it…
How it works…
There's more…
Creating widgets
Getting ready
How to do it…
How it works…
See also
Creating your own shader
Getting ready
How to do it…
How it works…
There's more…
See also
Rendering in a Framebuffer
Getting ready
How to do it…
How it works…
Optimizing graphics
Getting ready
How to do it…
There's more…
See also
7. The API in Detail
Introduction
Getting to know the API
Getting ready
How to do it…
How it works…
There's more…
See also
Using the asynchronous data loader
Getting ready
How to do it…
How it works…
There's more…
Logging objects
How to do it…
How it works…
There's more…
See also
Parsing
How to do it…
How it works…
See also
Applying utils
How to do it…
How it works…
See also
Leveraging the factory object
Getting ready
How to do it…
How it works…
There's more…
See also
Working with audio
Getting ready
How to do it…
How it works…
There's more…
See also
Working with video
Getting ready
How to do it…
How it works…
There's more…
See also
Working with a camera
Getting ready
How to do it…
There's more…
Using spelling
Getting ready
How to do it…
How it works…
Adding effects
Getting ready
How to do it…
How it works…
There's more…
See also
Advanced text manipulation
How to do it…
How it works…
There's more…
See also
8. Packaging our Apps for PC
Introduction
Packaging for Windows
Getting ready
How to do it…
How it works…
There's more…
See also
Including multimedia for Windows
Getting ready
How to do it…
How it works…
There's more…
See also
Running apps in Windows
Getting ready
How to do it…
How it works…
See also
Packaging for Mac OS
Getting ready
How to do it…
How it works…
There's more…
See also
Including multimedia for Mac OS
Getting ready
How to do it…
How it works…
There's more…
Running apps in Mac OS
Getting ready
How to do it…
How it works…
See also
Packaging for Linux
Getting ready
How to do it…
Including multimedia for Linux
Getting ready
How to do it…
Running apps in Linux
Getting ready
How to do it…
How it works…
9. Kivy for Mobile Devices
Introduction
Packaging for iOS
Getting ready
How to do it…
How it works…
There's more…
See also
Resizing the screen into iOS
Getting ready
How to do it…
How it works…
There's more…
See also
Leveraging mobile features in iOS
Getting ready
How to do it…
How it works…
There's more…
See also
Preparing for the App Store
Getting ready
How to do it…
How it works…
See also
Packaging for Android
Getting ready
How to do it…
How it works…
See also
Resizing the screen into Android
Getting ready
How to do it…
How it works…
There's more…
See also
Leveraging mobile features in Android
Getting ready
How to do it…
How it works…
There's more…
See also
Index
Kivy Cookbook
Kivy Cookbook
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August 2015
Production reference: 1170815
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78398-738-2
www.packtpub.com
Credits
Author
Hugo Solis
Reviewers
Davide Depau
Abhinav Jangda
Matt Lebrun
Patrick Louis
Commissioning Editor
Usha Iyer
Acquisition Editor
Richard Gall
Content Development Editor
Mamata Walkar
Technical Editor
Tejaswita Karvir
Copy Editor
Dipti Mankame
Project Coordinator
Shipra Chawhan
Proofreader
Safis Editing
Indexer
Priya Sane
Graphics
Sheetal Aute
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
About the Author
Hugo Solis is an assistant professor in the physics department at the University of Costa Rica. In the same institution, he collaborates with CITIC and CICIMA. His current research interests include computational cosmology, complexity, and the influence of hydrogen on material properties. He has wide experience in languages, including C/C++ and Python for scientific programming and visualization. He is a member of the Free Software Foundation and has contributed code to some free software projects. He has also been a technical reviewer for Mastering Object-oriented Python, Kivy: Interactive Applications in Python, and Learning Object-Oriented Programming by Packt Publishing. Currently, he is in charge of the IFT, a Costa Rican scientific nonprofit organization for the multidisciplinary practice of physics (http://iftucr.org).
I would like to thank God for this life and all his blessings. One of those blessings is my beloved mother, Katty Sanchez, whom I have to thank for her support and vanguard thoughts.
I am grateful to my amazing friends Laura Rojas, Jose David Cojal, Gerardo Lacy, Allan Lacy, Pamela Saborio, and Ana Segura for sharing this long ride in the life with me.
A special thanks to my professors, colleagues, and friends—Manuel Ortega, Daniel Azofeifa, Neville Clark, William Vargas, Max Chaves, and Gabriela Barrantes—and MICITT and CONICIT for supporting my PhD studies.
I would also like to thank my brothers, Harry and Geancarlo, for enduring a geek brother, and Helena Oses for her endearment and unique words.
I owe the most to all the people behind Kivy, Python, and Packt Publishing. Thank you.
About the Reviewers
Abhinav Jangda has a deep interest in the field of application development. He is an open source enthusiast. He has contributed to open source projects, including Kivy and GNOME. He was one of the main contributors to the development of Kivy designer. He has been using Kivy as his primary application development framework. Besides Python, he has developed applications in C, C++, Java, and C# using some framework, such as GTK+, Qt, Java SWT, and Windows Presentation Foundation. He has been researching in the fields of operating systems, compilers, and virtual machines. He loves working with Linux and developing applications for it.
Matt Lebrun is a software engineer from the Philippines. He recalls his first dibs in programming using QBasic when he was 13, and since then, he's only gone deeper into this sleep-depriving yet overly rewarding field.
After college education, he started his career customizing in-house and commercial ERP systems. Then, he moved on to telecoms support systems, where he mainly dabbled with C++, Perl, and Shell scripts.
Nowadays, he's making up for lost times with his passion for hacking on data-oriented and web-related technologies through Python and Django in Save22 Inc.
On his days off, you'll catch him volunteering for the local Python community, hacking on a side project with his girlfriend, or in hermit mode learning something new.
I would like to thank my girlfriend, Mickey, for supporting me in writing this book review.
Patrick Louis is an advocate of the learn by/from curiosity movement. For him, programming is just another way of expression—an art. He likes to contribute his free time to the open source projects that catch his attention. He's a core member of the nixers.net community.
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Preface
The book is full of practical task-based recipes to be performed while developing multitouch applications with Kivy. The focus of this book is to guide you through the Kivy framework to develop apps and get your apps ready for distribution in App Stores and Android devices. We'll focus on common, real-world scenarios. You'll be able to leverage these recipes right away, which allows you to create most diverse apps and learn how to distribute them using the Kivy framework, and widen your proficiency in developing multitouch applications with Kivy.
What this book covers
Chapter 1, Kivy and the Kv Language, introduces the Python code, Kv language, widgets, and Kivy garden. The topics covered in this chapter lay the foundation for the remaining code samples in each chapter.
Chapter 2, Input, Motion, and Touch, demonstrates some of the most common recipient-related management tasks, such as evolving to the touchscreen, using the gyroscope, and detecting multitapping. You'll also learn how to recognize touch shapes, record gestures, and differentiate between touch and motion events.
Chapter 3, Events, shows how to schedule a one-time event and a repetitive event. Triggering events, defining widget events, creating custom events are also covered in this chapter.
Chapter 4, Widgets, covers the manipulation of widget tree, traversing of tree. It also covers the FloatLayout, BoxLayout, StackLayout, AnchorLayout, and action bar.
Chapter 5, Graphics – Canvas and Instructions, explains various methods, such as separating with the screen manager, using context instructions, and using drawing instructions. You'll learn how to modify with multitouching and storing and retrieving the coordinate space context.
Chapter 6, Advancing Graphics – Shaders and Rendering, covers Carousel, layouts, and shaders. The other topics covered in this chapter are rendering in a Framebuffer and optimizing