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Kingdom Hearts 2014
Kingdom Hearts 2014
Kingdom Hearts 2014
Ebook35 pages27 minutes

Kingdom Hearts 2014

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Is Kingdom Hearts an unlikely success, or is it actually the biggest sure thing in this generation of videogames? To be sure, this is a game that succeeds in spite of its flaws. It succeeds in spite of some of the biggest flaws that a game has ever succeeded in spite of. It has a 3D camera that has to be seen to be believed, and a difficulty level tilted well beyond what players are probably expecting from what has been pegged as a "kid's game." There are times when even dedicated gamers and RPG fans will grow quite painfully frustrated, and that's even before getting to the really nasty bits. But what a wealth of character this game has! Designs new and are brought to life by brilliant 3D modeling and animation, creating perhaps the most effective rendition of a cartoon world on a console, and while there's plenty of lighthearted humor in evidence, the subject matter is often pitched at quite a serious level.
LanguageEnglish
PublisherXinXii
Release dateMay 27, 2014
ISBN9781304919632
Kingdom Hearts 2014

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    Kingdom Hearts 2014 - Diana Atkinson

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    You are given a non-transferable, personal use license to this book. You cannot distribute it or share it with other individuals.

    Also, there are no resale rights or private label rights granted when purchasing this book. In other words, it's for your own personal use only.

    Best Selling Video Game

    Kingdom Hearts is one of the most beloved, best-selling, confusing and unlikely video game franchises of all time.

    The franchise, first released in 2002 on the Playstation 2, has gone on to release a total of 10 games in the last 11 years, including numerous spin offs, side stories and remakes. Going into this week’s release of Kingdom Hearts HD 1.5 Remix, the franchise has sold more than 19 million copies across all titles.

    The unique mix of Final Fantasy and Disney characters resonates with children and adults alike. Today’s kids are just happy to be able to run around with Donald and Goofy, but their parents are often hit with waves of nostalgia as they reencounter all of their favorite characters from their own childhood.

    Perhaps the most convincing proof of the franchise’s success today is that seeing Square Enix characters like Cloud and Aerith show up in the same game as Winnie the Pooh and The Little Mermaid doesn’t feel weird at all.

    That wasn’t the case when the game was in development at the turn of the century. Disney is a company that historically has been quite finicky about the way its intellectual property is portrayed. When it was announced that the company had entered a partnership with a Japanese RPG developer known for creating games with dark and mysterious plot lines, the concept raised more than a few eyebrows across the industry.

    Plot Was Fixed In Elevator

    Have you ever heard the old adage about having an elevator speech

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