Of Gods and Mortals: Mythological Wargame Rules
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About this ebook
Andrea Sfiligoi
Andrea Sfiligoi is one of those few lucky fellows who can claim they are 'working' while playing with toy soldiers. The success of his Song of Blades and Heroes line of wargame and roleplaying books, published by Ganesha Games, convinced him to stop doing what he was doing before and write games for a living.
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Osprey Wargames
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Of Gods and Mortals - Andrea Sfiligoi
INTRODUCTION
WHAT IS THIS GAME ALL ABOUT?
Gods, legendary beings, monsters, heroes and their followers wage war on each other in an attempt to shape the world according to their desires. Odin negotiates a truce with ice giants and trolls and musters a Norse host against Zeus and Medusa, who lead a band of Greek hoplites. The Dagda engages in furious hand-to-hand combat with Horus, while Cu Chulainn wrestles a giant scorpion. These are the superheroes of yore. Their battles are the foundation of fantastic stories we still tell today. Of Gods and Mortals is a set of fast-playing wargame rules for fighting these battles between gods, immortals and heroes from the pantheons of myth. Games are played out on a tabletop, using painted miniatures, dice and measuring sticks.
WHAT YOU NEED TO PLAY
To play this game, you’ll need:
• At least three dice per player, of the standard, six-sided type.
• Miniatures (about 16–20 per player).
• Three measuring sticks – Short (7.5cm), Medium (12cm) and Long (18cm).
• A playing surface of at least 90x90cm (3’x3’).
• A couple of old CDs and cardboard rectangles to be used as movement trays.
Throughout this text, examples are shown in Italic.
Important rules are shown in bold.
Tactical tips, rules exceptions, designer’s notes and play hints are in bold italic.
You’ll also need a few scenic items to represent hills, trees, boulders, ruins, sacred springs and groves, and other terrain features. Scenic items make the tabletop more interesting and the battle more challenging, with units manoeuvring around difficult terrain and exploiting natural features to their advantage.
As long as all the miniatures being used share a consistent scale and basing convention, the game can be played with any figures you like. We recommend basing close-order infantry figures on square bases so that they can rank up. Other units (including Gods, Legends, skirmishers and animals) are best based on round bases (pennies or washers). This will let you determine at a glance who moves independently, and who moves in close or open order.
GAME LENGTH AND SCALE
A satisfactory game can be played in under one hour once you’re familiar with the rules, making it possible to play a short campaign in a long evening or over a weekend. The game is scalable: you can play larger battles just by increasing the point totals.
The rules are written for two players but it is possible to play with more (see Appendix 1).
The ground scale is 1cm = 1 yard.
One figure represents one character.
One turn represents a few seconds.
All distances and ranges are measured with three measurement sticks labelled Short (7.5cm), Medium (12cm) and Long (18cm). Pre-measuring (checking a range before declaring an attack or a movement) is always allowed. Players may measure distances at any time.
THE THREE-TIERED POWER SYSTEM
Each unit in the game belongs to one of three power tiers: Gods, Legends and Mortals. Gods are superior in power to Legends, and Legends are superior to Mortals.
Gods and Legends move as individual figures.
Mortals move in groups of up to eight figures each, in open or close order.
All miniatures are individually based, although as seen in the diagram to the right, open-order units are placed on a CD and close-order troops on a rectangular tray to facilitate their speedy movement.
GODS
Each force is led on the tabletop by a God representing you, the player. The God is your most versatile, fast-moving and powerful piece. Gods possess many special abilities and are very hard to defeat. In some cases, it will be possible to fight an opponent’s God only with your own. As Gods derive their power from the faith of their worshippers, defeating one may first require the destruction of his followers. A player may have only one God, of any points cost. Gods are individually based miniatures, typically on a round base. Some prefer to play with a more powerful God while others save their points for Legends or Mortals.
The key to winning the game lies in an effective use of units from all three tiers. Legends are the movers and shakers that can be pitted against superior and inferior power levels. Gods and Mortals are tied by a reciprocal support relationship, as Mortals fuel the Gods’ actions with their faith, while Gods sustain the Mortals’ morale through their presence and powers.
LEGENDS
This tier includes demigods, heroes and monsters, all supernatural creatures with magical powers or superhuman special abilities. Legends are powerful enough to be able to take on Gods, but could still be defeated by a well-coordinated Mortal attack. A force may spend up to one third of its points on Legends. No force may have more than five Legends. Legends are individually based miniatures.
Zeus facing Cernunnos, by Jose Daniel Cabrera Peña © Osprey Publishing Ltd.
MORTALS
This tier includes the grunts, common soldiers and followers of the Gods. We also class in this tier those fantastic troops, such as Amazons, satyrs or centaurs, that are on the same power level as humans. An average force might include between eight and 16 Mortals.
Mortals appear in the game as groups, never as single models, though they should be individually based. A Mortal unit must comprise between four and eight models at the start of play, and must be in open or close order.
Open order (OO) units are more mobile. Close order (CO) units fight better. Even though Mortals move as a group, the miniatures are individually based, so when a Mortal unit takes a casualty, a figure is removed. If a Mortal unit is reduced to a single figure, that figure moves as an individual. When a Mortal unit fights or activates, roll for the whole unit, not for its component models. To speed up movement, use a CD for OO units