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Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition
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Android Application Development Cookbook - Second Edition

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About this ebook

Over 100 recipes to help you solve the most common problems faced by Android Developers today

About This Book

- Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
- Uncover the latest features of Android Marshmallow to make your applications stand out
- Get up to speed with Android Studio 1.4 - the first Android Studio based on the IntelliJ IDE from JetBrains

Who This Book Is For

If you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you can benefit from this book. Either way, this is a resource you’ll want to keep at your desk for a quick reference to solve new problems as you tackle more challenging projects.

What You Will Learn

- Along with Marshmallow, get hands-on working with Google’s new Android Studio IDE
- Develop applications using the latest Android framework while maintaining backward-compatibility with the support library
- Master Android programming best practices from the recipes
- Create exciting and engaging applications using knowledge gained from recipes on graphics, animations, and multimedia
- Work through succinct steps on specifics that will help you complete your project faster
- Keep your app responsive (and prevent ANRs) with examples on the AsynchTask class
- Utilize Google Speech Recognition APIs for your app.
- Make use of Google Cloud Messaging (GCM) to create Push Notifications for your users
- Get a better understanding of the Android framework through detailed explanations

In Detail

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!
This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest.
Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library.
Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.

Style and approach

This book progresses from the fundamentals of Android Development to more advanced concepts, with recipes to solve the most common problems faced by developers. This cookbook makes it easy to jump to specific topics of interest, where you’ll find simple steps to implement the solution and get a clear explanation of how it works.
LanguageEnglish
Release dateMar 31, 2016
ISBN9781785889202
Android Application Development Cookbook - Second Edition

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Android Application Development Cookbook - Second Edition - Boyer Rick

Table of Contents

Android Application Development Cookbook Second Edition

Credits

Disclaimer

About the Authors

About the Reviewer

www.PacktPub.com

eBooks, discount offers, and more

Why Subscribe?

Preface

What this book covers

What you need for this book

Who this book is for

Sections

Getting ready

How to do it…

How it works…

There's more…

See also

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Activities

Introduction

Declaring an activity

Getting ready

How to do it...

How it works...

Starting a new activity with an intent object

Getting ready

How to do it...

How it works...

There's more...

See also

Switching between activities

Getting ready

How to do it...

How it works...

See also

Passing data to another activity

Getting ready

How to do it...

How it works...

There's more...

Returning a result from an activity

Getting ready

How to do it...

How it works...

There's more...

See also

Saving an activity's state

Getting ready

How to do it...

How it works...

There's more...

See also

Storing persistent activity data

Getting ready

How to do it...

How it works...

There's more...

Using more than one preference file

See also

Understanding the activity lifecycle

Getting ready

How to do it...

How it works...

There's more...

Shutting down an activity

2. Layouts

Introduction

Defining and inflating a layout

Getting ready

How to do it...

How it works...

There's more...

See also

Using RelativeLayout

Getting ready

How to do it...

How it works...

There's more...

See also

Using LinearLayout

Getting ready

How to do it...

How it works...

There's more...

See also

Creating tables – TableLayout and GridLayout

Getting ready

How to do it...

How it works...

There's more...

Using ListView, GridView, and Adapters

Getting ready

How to do it...

How it works...

There's more...

Changing layout properties during runtime

Getting ready

How to do it....

How it works...

Optimizing layouts with the Hierarchy Viewer

Getting ready

How to do it...

How it works...

There's more...

3. Views, Widgets, and Styles

Introduction

Inserting a widget into a layout

Getting ready

How to do it...

How it works...

There's more...

See also

Using graphics to show button state

Getting ready

How to do it...

How it works...

There's more...

Using designated folders for screen-specific resources

See also

Creating a widget at runtime

Getting ready

How to do it...

How it works...

There's more...

Creating a custom component

Getting ready

How to do it...

How it works...

There's more...

See also

Applying a style to a View

Getting ready

How to do it...

How it works...

There's more...

See also

Turning a style into a theme

Getting ready

How to do it...

How it works...

There's more...

Selecting theme based on the Android version

Getting ready

How to do it...

How it works...

There's more…

4. Menus

Introduction

Creating an Options menu

Getting ready

How to do it...

How it works...

There's more...

Using a menu item to launch an activity

Creating sub menus

Grouping menu items

See also

Modifying menus and menu items during runtime

Getting ready

How to do it...

How it works...

There's more...

Enabling Contextual Action Mode for a view

Creating a Floating Context Menu

Getting ready

How to do it...

How it works...

There's more...

See also

Using Contextual Batch Mode with a ListView

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a pop-up menu

Getting ready

How to do it...

How it works...

5. Exploring Fragments, AppWidgets, and the System UI

Introduction

Creating and using a Fragment

Getting ready

How to do it...

How it works...

There's more...

Adding and removing Fragments during runtime

Getting ready

How to do it...

How it works...

There's more...

Passing data between Fragments

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a shortcut on the Home screen

Getting ready

How to do it...

How it works...

There's more...

Creating a Home screen widget

Getting ready

How to do it...

How it works...

There's more...

See also

Adding Search to the Action Bar

Getting ready

How to do it...

How it works...

See also

Showing your app full screen

Getting ready

How to do it...

How it works...

There's more...

Sticky Immersion

Dimming the System UI

Setting the Action Bar as an Overlay

Translucent system bars

See also

6. Working with Data

Introduction

Storing simple data

Getting ready

How to do it...

How it works...

There's more...

Read and write a text file to internal storage

Getting ready

How to do it...

How it works...

There's more...

Cache Files

See also

Read and write a text file to external storage

Getting ready

How to do it...

How it works...

There's more...

Getting public folders

Checking available space

Deleting a file

Working with directories

Preventing files from being included in galleries

See also

Including resource files in your project

Getting ready

How to do it...

How it works...

There's more...

See also

Creating and using an SQLite database

Getting ready

How to do it...

How it works...

There's more...

Upgrading a database

See also

Access data in the background using a Loader

Getting ready

How to do it...

How it works...

There's more...

See also

7. Alerts and Notifications

Introduction

Lights, Action, and Sound – getting the user's attention!

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a Toast using a custom layout

Getting ready

How to do it...

How it works...

Displaying a message box with AlertDialog

Getting ready

How to do it...

How it works...

There's more...

Add an icon

Using a list

Custom Layout

Displaying a progress dialog

Getting ready

How to do it...

How it works...

There's more...

Lights, Action, and Sound Redux using Notifications

Getting ready

How to do it...

How it works...

There's more...

Adding a button to the notification using addAction()

Expanded notifications

Lock screen notifications

See also

Creating a Media Player Notification

Getting ready

How to do it...

How it works...

There's more...

See also

Making a Flashlight with a Heads-Up Notification

Getting ready

How to do it...

How it works...

There's more...

See also

8. Using the Touchscreen and Sensors

Introduction

Listening for click and long-press events

Getting ready

How to do it...

How it works...

There's more...

Recognizing tap and other common gestures

Getting ready

How to do it...

How it works...

There's more...

See also

Pinch-to-zoom with multi-touch gestures

Getting ready

How to do it...

How it works...

Swipe-to-Refresh

Getting ready

How to do it...

How it works...

There's more...

Listing available sensors – an introduction to the Android Sensor Framework

Getting ready

How to do it...

How it works...

There's more...

See also

Reading sensor data – using the Android Sensor Framework events

Getting ready

How to do it...

How it works...

There's more...

Environment sensors

Position sensors

Motion sensors

See also

Reading device orientation

Getting ready

How to do it...

How it works...

There's more...

Getting current device rotation

See also

9. Graphics and Animation

Introduction

Scaling down large images to avoid Out of Memory exceptions

Getting ready

How to do it...

How it works...

There's more...

See also

A transition animation – defining scenes and applying a transition

Getting ready

How to do it...

How it works...

Creating the start scene

Creating the transition:

Defining the ending scene:

Starting the transition:

There's more...

See also

Creating a Compass using sensor data and RotateAnimation

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a slideshow with ViewPager

Getting ready

How to do it...

How it works...

There's more...

Creating a Setup Wizard

See also

Creating a Card Flip Animation with Fragments

Getting ready

How to do it...

How it works...

See also

Creating a Zoom Animation with a Custom Transition

Getting ready

How to do it...

How it works...

There's more...

Getting the default animation duration

See also

10. A First Look at OpenGL ES

Introduction

Set up the OpenGL ES environment

Getting ready

How to do it...

How it works...

Declaring OpenGL in the Android Manifest

Extending the GLSurfaceView class

Creating an OpenGL rendered class

There's more...

Drawing shapes on GLSurfaceView

Getting ready

How to do it...

How it works...

There's more...

See also

Applying Projection and Camera View while drawing

Getting ready

How to do it...

How it works...

There's more...

Moving the triangle with rotation

Getting ready

How to do it...

How it works...

There's more...

The render mode

Rotating the triangle with user input

Getting ready

How to do it...

How it works...

There's more...

See also

11. Multimedia

Introduction

Playing sound effects with SoundPool

Getting ready

How to do it...

How it works...

There's more...

See also

Playing audio with MediaPlayer

Getting ready

How to do it...

How it works...

There's more...

Playing music in the background

Using hardware volume keys to control your app's audio volume

See also

Responding to hardware media controls in your app

Getting ready

How to do it...

How it works...

There's more...

Checking the hardware being used

See also

Taking a photo with the default camera app

Getting ready

How to do it...

How it works...

There's more...

Calling the default video app

See also

Taking a picture using the (old) Camera API

Getting ready

How to do it...

How it works...

There's more...

Setting the camera parameters

See also

Taking a picture using the Camera2 (the new) API

Getting ready

How to do it...

How it works...

Setting up the preview

Capturing the image

There's more...

See also

12. Telephony, Networks, and the Web

Introduction

How to make a phone call

Getting ready

How to do it...

How it works...

See also

Monitoring phone call events

Getting ready

How to do it...

How it works...

There's more...

See also

How to send SMS (text) messages

Getting ready

How to do it...

How it works...

There's more...

Multipart messages

Delivery status notification

See also

Receiving SMS messages

Getting ready

How to do it...

How it works...

There's more...

Reading existing SMS messages

See also

Displaying a web page in your application

Getting ready

How to do it...

How it works...

There's more...

Controlling page navigation

How to enable JavaScript

Enable built-in zoom

See also

Checking online status and connection type

Getting ready

How to do it...

How it works...

There's more...

Monitoring network state changes

See also

Getting started with Volley for Internet requests

Getting ready

How to do it...

How it works...

There's more...

See also

Canceling a Volley request

Getting ready

How to do it...

How it works...

There's more...

Using Volley to request a JSON response

Getting ready

How to do it...

How it works...

There's more...

See also

Using Volley to request an image

Getting ready

How to do it...

How it works...

There's more...

Creating a Volley singleton

See also

Using Volley's NetworkImageView and ImageLoader

Getting ready

How to do it...

How it works...

There's more...

See also

13. Getting Location and Using Geofencing

Introduction

How to get the last location

Getting ready

How to do it...

How it works...

There's more...

Mock locations

See also

Resolving problems reported with the GoogleApiClient OnConnectionFailedListener

Getting ready

How to do it...

How it works...

There's more...

See also

How to receive location updates

Getting ready

How to do it...

How it works...

There's more...

Stop receiving location updates

See also

Create and monitor a Geofence

Getting ready

How to do it...

How it works...

There's more...

See also

14. Getting your app ready for the Play Store

Introduction

The new Android 6.0 Run-Time permission model

Getting ready

How to do it...

How it works...

There's more...

See also

How to schedule an alarm

Getting ready

How to do it...

How it works...

There's more...

Cancel the alarm

Repeating alarm

See also

Receive notification of device boot

Getting ready

How to do it...

How it works...

There's more...

See also

Using the AsyncTask for background work

Getting ready

How to do it...

How it works...

There's more...

Parameter types

Cancel the task

See also

Adding speech recognition to your app

Getting ready

How to do it...

How it works...

There's more...

See also

Push Notification using GCM

Getting ready

How to do it...

How it works...

There's more...

Simple testing option

See also

How to add Google sign-in to your app

Getting ready

How to do it...

How it works...

There's more...

Localization resources

See also

15. The Backend as a Service Options

Introduction

App42

Getting ready

How to do it...

How it works...

There's more...

See also

Backendless

Getting ready

How to do it...

How it works...

There's more...

See also

Buddy

Getting ready

How to do it...

How it works...

There's more...

See also

Firebase

Getting ready

How to do it...

How it works...

There's more...

See also

Kinvey

Getting ready

How to do it...

How it works...

There's more...

See also

Index

Android Application Development Cookbook Second Edition


Android Application Development Cookbook Second Edition

Copyright © 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2016

Production reference: 1220316

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-619-5

www.packtpub.com

Cover image by Karen Ann P. Boyer (<karen@eboyer.net>)

Credits

Authors

Rick Boyer

Kyle Mew

Reviewer

Emil Atanasov

Commissioning Editor

Edward Gordon

Content Development Editor

Parshva Sheth

Technical Editor

Menza Mathew

Copy Editors

Joanna McMahon

Merilyn Pereira

Project Coordinator

Nikhil Nair

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

Disclaimer

The author is committed to updating the book, feel free to check out his site for updates to Android N.

About the Authors

Rick Boyer is a senior software engineer with over 20 years of experience, including desktop, web, and mobile development. His first PDA ignited a passion for mobile development, which has extended to Windows CE, Windows Phone, and now Android. In 2011, he left the corporate world to start his own consulting business, NightSky Development. He now focuses exclusively on Android and provides consulting and development for start-ups and small businesses. Feel free to contact him through his page, www.eBoyer.Net.

I'd like to start by thanking Nadeem, the acquisition editor, for bringing me in to this project! I also want to thank Parshva, the content editor, for his kind words and support while writing these 15 chapters!

Thanks to the friendly staff at my local Starbucks in Starmall, just outside Manila. If I wasn't writing code samples in my office, I was working on chapters at Starbucks. I was always greeted with a smile and questions on how the book was progressing.

A special thanks to Niron for stepping up to the challenge of making the Android coffee design, used in the cover photo, and Leigh, the manager, for indulging us while we took pictures of our coffee.

Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and two other books on Android development.

About the Reviewer

Emil Atanasov is an IT consultant with broad experience in mobile technologies. He has been exploring the field of mobile development since 2006.

Emil has an MSc degree in media informatics from RWTH Aachen University, Germany, and an MSc in computer science from Sofia University, St. Kliment Ohridski, Bulgaria. He has worked for several huge USA-based companies and has been a freelancer for several years. Emil has experience in software design and development. He was involved in the process of redesigning, improving, and creating a number of mobile apps. Currently, he is focused on the rapidly growing mobile sector and manages a great team of developers that provide software solutions to clients around the world.

As an Android team leader and project manager, Emil led a team that developed a part of the Nook Color firmware, an e-magazine/e-book, which supports the proprietary Barnes & Nobel and some other e-book formats.

He is one of the people behind reviewing Getting Started with Flurry Analytics, Packt Publishing. He also contributed largely to Objective C Memory Management, Packt Publishing.

I want to thank my family and friends for being so cool. Thank you for supporting me even though I'm such a bizarre geeky person, who spends most of his time in the digital world. Thank you, guys!

www.PacktPub.com

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Preface

Android was first released in 2007 after being acquired by Google, Inc. Initially, Android was primarily used on a handset. Android 3.0 added features to take advantage of the growing tablet market.

In 2014, Google announced that Android had over 1 billion active users! With over 1 million applications available on Google Play, there's never been a more exciting time to join the Android community!

As we begin 2016, we have the recently released Android 6.0 with exciting new features for both users and developers.

What this book covers

Chapter 1, Activities, discusses Activities, which represent the fundamental building blocks for most applications. See examples of the most common tasks, such as creating an activity and passing control from one activity to another.

Chapter 2, Layouts, talks about Layout options; while Activities are fundamental to the UI, the layout actually defines what the user sees on the screen. Learn the main layout options available and best practices.

Chapter 3, Views, Widgets, and Styles, explores the basic UI object, from which all layouts are built. Widgets include everything from buttons and textboxes to more complicated NumberPicker and Calendar dialogs.

Chapter 4, Menus, teaches you how to use menus in Android. Learn how to create menus and how to control their behavior at runtime.

Chapter 5, Exploring Fragments, AppWidgets, and the System UI, shows how to create more flexible user interfaces by reusing UI components with Fragments. Take advantage of new OS features with translucent system bars or even make the System UI go away completely with Immersive Mode.

Chapter 6, Working with Data, helps you discover multiple methods that Android offers for persisting data, and know when it is the best to use each option. The Loader class example shows an efficient solution to present the data without tying up the UI Thread.

Chapter 7, Alerts and Notifications, shows multiple options for displaying notifications to your users. Options range from alerts in your application, using the system notification, and the Heads Up notification.

Chapter 8, Using the Touchscreen and Sensors, helps you learn the events for handling the standard user interactions, such as button clicks, long presses, and gestures. Access the device hardware sensors to determine orientation changes, device movement, and compass bearing.

Chapter 9, Graphics and Animation, helps you bring your app to life with animations! Take advantage of the many options Android offers for creating animations—from simple bitmaps to custom property animations.

Chapter 10, A First Look at OpenGL ES, discusses the OpenGL; when you need high-performance 2D and 3D graphics, turn to the Open Graphics library. Android supports OpenGL, a cross-platform Graphics API.

Chapter 11, Multimedia, takes advantage of the hardware features for playing audio. Use Android intents to call the default camera application or delve into the camera APIs to control the camera directly.

Chapter 12, Telephony, Networks, and the Web, uses the Telephony functions to initiate a phone call and to listen for incoming phone events. See how to send and receive SMS (text) messages. Use the WebView in your application to display web pages and learn how to use Volley to communicate directly with web services.

Chapter 13, Getting Location and Using Geofencing, shows you how to determine the user's location and the best practices so your app doesn't drain the battery. Use the new Location APIs to receive location updates and create Geofences.

Chapter 14, Getting Your App Ready for the Play Store, helps you polish your app for the Play Store and learn how to implement more advanced features, such as alarms and AsyncTask for background processing. See how to add Google Cloud Messaging (push notification) to your app and take advantage of Google Sign-in.

Chapter 15, The Backend as a Service Options, explores what a Backend as a Service provider can offer your app. Compare several top providers offering native Android support and free subscription options.

What you need for this book

Developing Android applications requires the Android SDK, available on multiple platforms, including Windows, Mac, and Linux.

Though not required, this book uses Android Studio, the official Android IDE. If you are new to Android development, visit the following link to review the current system requirements and download Android Studio with the SDK bundle for your platform:

http://developer.android.com/sdk/index.html

The Android SDK and Android Studio are both free of charge.

Who this book is for

This book assumes basic familiarity with programming concepts and Android fundamentals. Otherwise, if you are new to Android and learn best by jumping into the code, this book provides a wide range of the most common tasks.

As a cookbook, it's easy to jump to your topic of interest and get the code working in your own application as quickly as possible.

Sections

In this book, you will find several headings that appear frequently (Getting ready, How to do it, How it works, There's more, and See also).

To give clear instructions on how to complete a recipe, we use these sections as follows:

Getting ready

This section tells you what to expect in the recipe, and describes how to set up any software or any preliminary settings required for the recipe.

How to do it…

This section contains the steps required to follow the recipe.

How it works…

This section usually consists of a detailed explanation of what happened in the previous section.

There's more…

This section consists of additional information about the recipe in order to make the reader more knowledgeable about the recipe.

See also

This section provides helpful links to other useful information for the recipe.

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, and user input are shown as follows: Requesting a JSON response using JsonObjectRequest() basically works the same as StringRequest().

A block of code is set as follows:

    android:name=.MainActivity

    android:label=@string/app_name >

   

        android.intent.action.MAIN />

        android.intent.category.LAUNCHER/>

   

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: Use the default Phone & Tablet option and select Empty Activity when prompted for Activity Type.

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

Reader feedback

Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

To send us general feedback, simply e-mail <feedback@packtpub.com>, and mention the book's title in the subject of your message.

If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

Customer support

Now that you are the proud owner of a Packt book, we have a number of things to help you to get the most from your purchase.

Downloading the example code

You can download the example code files for this book from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

You can download the code files by following these steps:

Log in or register to our website using your e-mail address and password.

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Errata

Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you find a mistake in one of our books—maybe a mistake in the text or the code—we would be grateful if you could report this to us. By doing so, you can save other readers from frustration and help us improve subsequent versions of this book. If you find any errata, please report them by visiting http://www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details of your errata. Once your errata are verified, your submission will be accepted and the errata will be uploaded to our website or added to any list of existing errata under the Errata section of that title.

To view the previously submitted errata, go to https://www.packtpub.com/books/content/support and enter the name of the book in the search field. The required information will appear under the Errata section.

Piracy

Piracy of copyrighted material on the Internet is an ongoing problem across all media. At Packt,

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