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Witches and Bandits and Swords (Oh My) The Graphic Novel
Witches and Bandits and Swords (Oh My) The Graphic Novel
Witches and Bandits and Swords (Oh My) The Graphic Novel
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Witches and Bandits and Swords (Oh My) The Graphic Novel

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An adventure-choosing fantasy gamebook in which you must:

Explore dangerous forests!
Trade potions with exotic witches!
Try not to be offended by the sarcastic rabbit!

Only the bravest and best will succeed in saving themselves, rescuing their friends and preventing a dark and terrible fate from befalling the land.

LanguageEnglish
Release dateNov 16, 2017
ISBN9781370989218
Witches and Bandits and Swords (Oh My) The Graphic Novel
Author

Dominic O'Reilly

Born to the mean streets of Stoke on Trent, Dominic is now an economic immigrant in the Manchester area; living in a box in Stockport and jumping around various temp jobs which range in excitement from typing address information for the Royal Mail, through typing Census forms, all the way up to typing railway station surveys. When he can clear his mind of postcode information and defective platform copers, he writes stories in genres including horror, humour and erotica- typically depending on what mood he's in, and his total career earnings prior to the release of his debut novel amounted to 33 US Dollars, for which he was very grateful. Dominic also writes about himself in the third person for no apparent reason.

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    Witches and Bandits and Swords (Oh My) The Graphic Novel - Dominic O'Reilly

    Chapter 1

    CottageDay

    You're in a sparse cottage with no furnishings other than a modest bed and a cauldron. It is a bright day outside and the forest looks far more inviting than it was when you were fleeing from the murderous pirates. Looking around, you see a trapdoor beneath the bed.

    Examine the cauldron 8

    Examine the trapdoor 30

    Go outside 77

    Go back to sleep… 35

    002

    GuardDay

    When they say no-one, they probably don't mean me. You say cheerfully as you nonchalantly head west. Unfortunately, you find yourself walking into a very heavy guard who pushes you back. Perhaps you should rethink your strategy.

    Run down the path west 81

    Follow the path east 21

    Talk to guard 23

    Offer guard gift 76

    Attack guard 33

    Use potion… 13

    003

    RabbitDay

    Tricky. Just how does one engage in conversation with a rabbit? It very rarely comes up as an issue. Nonetheless, you make an effort.

    So, you say, you can...talk.

    Yes. So. Can. You. You feel the rabbit is mocking you slightly.

    Oh, sorry. Erm, do you have a name?

    No. If it makes it easier you can call me Mr Rabbit. Do you think you can possibly remember that? Now, what would you like to discuss? I'm very wise, as far as rabbits go.

    How come you can talk? 49

    Where am I? 41

    Have you seen any friends? 70

    What should I do? 11

    West 9

    East 16

    North 52

    South 69

    Attack the rabbit… 59

    004

    CottageDay

    *hic* This doesn't appear magical (you hope) but is very potent. Probably best not to drink anymore unless you want to spend the rest of the adventure running into trees and trying to befriend armed bandits.

    West 25

    East 47

    South 77

    Read note… 66

    005

    Camp

    With what?

    Sword 62

    Fists 46

    On second thought, let's not… 36

    006

    GuardDay

    Cheers say the guard as he takes your money. You're not so bad after all.

    Can I pass now? Please?

    Nope.

    Follow the path west 2

    Follow the path east 21

    Offer playing cards 57

    Offer sexual favours 80

    Attack guard 33

    Use Potion… 13

    007

    ForestDay

    Yuck! What a mess. Blood and innards everywhere. You recognise one of the men as a pirate you've met before; he wears an animal skin and has a tattoo of a flaming skull and crossbones. The other is a stranger to you. You think the bandits might have sent one guy out to look for you and he might have run into the hut's owner. Looks like they died fighting each other. To try and stop thinking about whether there are more pirates around, you check the bodies. You take the best of the two swords and 20 Gold. You graverobber, you.

    Follow the path west 21

    Follow the path east 77

    Go north into woods 25

    Go south into woods… 60

    008

    CottageDay

    The cauldron is filled with a foul smelling greeny brown liquid. What it is and how long it's been there are two things you aren't entirely sure you want to know.

    Drink the liquid 22

    Examine the trapdoor 30

    Go outside… 77

    009

    ForestDay

    You're in a forest to the south of the hut. That's it. You're perfectly aware that most woodland is just mile after mile of plantlife with no special features, people to talk to, curiously discarded valuables etc. but you still feel that there should be something here. Oh well, see if you reach anywhere more exciting next time.

    West 60

    East 42

    North 77

    South… 79

    010

    WitchesHeath

    I'm afraid you can't afford this. Just as well really, as we can't control this spell at all. You could end up shooting off into a tree.

    (poison) Provide some purple and black herbs, and ten gold 38

    (invisibility) Use purple, black and yellow herbs, and ten gold 68

    Go south 17

    Read book again… 34

    011

    RabbitDay

    What should I do?

    Tricky. Trying to seek help from a talking rabbit is probably not a good start. People might talk, it says in what you suspect to be a sarcastic tone of voice.

    I’ll risk it.

    You tell it your story and it listens attentively (or possibly in a state of deep boredom- it’s hard to tell with rabbits), but after some thought, it answers,

    Hmmm… interesting. Well, your cargo’s probably been moved through the smuggler’s tunnel and into the town, but, if you ask me- and you are doing- I wouldn’t go that way. Seeing the witches to the north will be your best bet, but you’ll need some herbs and money.

    Anything else? you ask, hopefully.

    What do you want? I’m only a rabbit. How about this; stay away from battlegrounds, they’re dangerous. There, satisfied?

    Where am I? 41

    How come you can talk? 49

    Have you seen my friends? 70

    West 9

    East 16

    North 52

    South 69

    Attack the rabbit… 59

    012

    RIP

    Having never used a sword before, why you think you can beat a professional guard with one is completely beyond me but, it's your life. Or was. You die. The guards fatally hacks you with a single stroke and goes back to being bored.

    Go back to start… 1

    Play Witches... on Kongregate

    Play Witches... on Itch.io

    Play Witches... on mobile in the Google App Store

    Krunchy Fried Games Website

    Twitter

    Facebook

    Patreon

    Dominic O'Reilly Website

    013

    GuardDay

    Which potion do you wish to use?

    Invisibility 73

    Poison 45

    Ultra Disco Dancing… 64

    014

    BanditsForest

    As you continue your quest through the woods you hear raucous shouting and the clanging of metal on metal. To the south and west of you, huts and trees are on fire. You keep perfectly still as you realise you've entered a battleground and you can see soldiers fighting against bandits. To risk entering the thick of it, go the south or the west. To back away, head north or east.

    West 20

    East 60

    North 21

    South… 39

    015

    Camp

    As you head south, you are blocked by several well armed men who are very insistent that you don't go in that direction.

    West 36

    East 69

    North 9

    Attack soldiers 67

    Enter building 71

    Talk to a soldier… 24

    016

    Cliffs

    You are at the far east of the continent and looking out into the ocean to the south and east. The rapid waves are some hundred feet

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