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Reviews for Functional C#
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Functional C# - Anggoro Wisnu
Table of Contents
Functional C#
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Tasting Functional Style in C#
Introducing functional programming
Understanding definitions, scripts, and sessions
Using substitution and simplification to evaluate the expression
Understanding the functions used for functional programming
Forming the definition
Currying
Comparison between functional and imperative programming
Preparing the C# compiler
Concepts of functional programming
First-class and higher-order functions
Function types
Function values
Pure functions
Recursive functions
Feeling functional in C#
Using mathematical concept to understand functional approach
Applying tuple for functional C#
Currying in C#
Pipelining
Method chaining
Transforming imperative code to functional code
The imperative code approach
The functional code approach
The GenerateOrderedList() method
The Main() method
The advantages and disadvantages of functional programming
Summary
2. Walkthrough Delegates
Introducing delegates
Simple delegates
Multicast delegates
Using the Delegate.Combine() and Delegate.Remove() methods
Using += and -= operators
Built-in delegates
Generic delegates
The Action and Func delegates
Distinguishing variance in delegates
Covariance
Contravariance
Summary
3. Expressing Anonymous Methods with Lambda Expressions
Getting to know anonymous methods
Creating anonymous methods
Using an anonymous method as an argument
Writing anonymous methods - some guidelines
Advantages of the anonymous methods
Lambda expressions
Transforming an anonymous method to a lambda expression
Creating a delegate type using lambda expresions
Expression trees and lambda expressions
Subscribing for events using lambda expressions
Using the event keyword
Using EventHandler or EventHandler
The advantages of using lambda expression in functional programming
First-class functions
Closure
Summary
4. Extending Object Functionality with Extension Methods
Getting closer to extension methods
Creating an extension method
Extension methods in the code IntelliSense
Calling extension methods in the other assemblies
Referencing a namespace
Piggybacking a namespace
Leveraging the interface, collection, and object
Extending the interface
Extending the collection
Extending an object
Advantages of using extension methods in functional programming
Limitations of the extension method
Extending a static class
Modifying the method implementation in the existing class or type
Summary
5. Querying Any Collection Easily with LINQ
Getting started with LINQ
Deferring LINQ execution
Choosing between fluent syntax and query expression syntax
Understanding the LINQ fluent syntax
Understanding the LINQ query expression syntax
Enumerating standard query operators
Filtering
Projection
Joining
Ordering
Grouping
The set operation
Conversion methods
Element operation
Summary
6. Enhancing the Responsiveness of the Functional Program with Asynchronous Programming
Building a responsive application
Running a program synchronously
Applying threads in the program
Creating threads using thread pool
The asynchronous programming model pattern
Using the synchronous Read() method
Using the BeginRead() and EndRead() methods
Adding LINQ to the BeginRead() method invocation
The task-based asynchronous pattern
Introducing the Task and Task
Applying a simple TAP model
Using the WhenAll() extension method
Wrapping an APM into a TAP model
Asynchronous programming with the async and await keywords
Asynchronous functions in functional programming
Summary
7. Learning Recursion
Exploring recursion
Working of the recursive routine
Refactoring an iteration to the recursion
Using tail recursion
Accumulator-passing style
Continuation-passing style
Indirect recursion over direct recursion
Recursion in a functional approach using LINQ Aggregate
Delving into the Aggregate method
Summary
8. Optimizing the Code using Laziness and Caching Techniques
Introduction to laziness
Lazy enumeration
Lazy evaluation
Nonstrict evaluation
Lazy initialization
The advantages and disadvantages of being lazy
Caching expensive resources
Performing initial computation
Memoization
Summary
9. Working with Pattern
Dissecting pattern matching in functional programming
Transforming data using pattern matching
Switching for pattern matching
Simplifying pattern matching
Welcoming the coming of pattern matching feature in C# 7
Introducing Monad as a design pattern
Creating the Monadic M
Implementing the generic data type to Monad
Implementing Monad to Lazy
Rules of the Monad pattern
Summary
10. Taking an Action in C# Functional Programming
Developing functional programming in Windows forms
Creating the code behind a form
Creating the engine code in an imperative approach
Preparing class properties
Constructing the constructor
Clearing the properties
Appending the number to the display box
Preparing the mathematical operation
Formatting the input
Solving the calculation
Calculating the additional operation
Creating the engine code in the functional approach
Adding several new properties
Simplifying the pattern matching
Assigning the properties
Constructing the class by clearing the properties
Appending the inputted number to the text box
Preparing the operation
Formatting the input
Solving the calculation
Calculating the additional operation
Summary
11. Coding Best Practice and Testing the Functional Code
Coding best practices in functional C#
Preventing dishonest signatures
Refactoring a mutable class into an immutable one
Avoiding mutability and temporal coupling
Dealing with the side-effects
Separating the code from domain logic and mutable shell
Examining the code containing side-effects
Refactoring the AddRecord() method
Refactoring the RemoveRecord() method
Running domain logic in unit testing
Testing the AddRecord() method
Testing the RemoveRecord() method
Executing the test
Adding the mutable shell into code
Summary
Functional C#
Functional C#
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2017
Production reference: 1281216
Published by Packt Publishing Ltd.
Livery Place
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B3 2PB, UK.
ISBN 978-1-78528-222-5
www.packtpub.com
Credits
About the Author
Wisnu Anggoro is a Microsoft Certified Professional in C# programming and an experienced C/C++ developer. He has also authored Boost.Asio C++ Network Programming - Second Edition, published by Packt. He has been programming since he was in junior high school (about 20 years ago) and started developing computer applications using the BASIC programming language in the MS-DOS environment. He has a solid experience of smart card programming as well as desktop and web application programming, such as designing, developing, and supporting live use applications for SIM Card Operating System Porting, personalization, PC/SC communication, and other smart card applications that require the use of C# and C/C++. He is currently a senior smart card software engineer at CIPTA, an Indonesian company that specializes in the innovation and technology of smart cards. You can write to him at wisnu@anggoro.net.
Acknowledgments
First and above all, I praise God, the almighty, for providing me with this opportunity and granting me the capability to proceed successfully. To my wife, dear Vivin, without whose support and encouragements I could not have finished this book. Thank you for reminding me of the deadline of each chapter, so I could always stay on the writing process schedule. To my beloved sons, the source of my joy: Olav, who makes my life worth living by giving me much happiness, and Oliver, who was born just after I submitted the draft of chapter 5. His first cry boosted my spirit to finish this book. And a thank you to my parents and family for their inspiration.
Also, I would like to express my gratitude to the following individuals who supported me in writing this book:
The team at Packt, especially Denim Pinto, my acquisition editor, who invited me to author this book; Priyanka Mehta, my content development editor, for her constant effort in encouraging me to supply the best content for this book; and to all reviewers who have given input and suggestions to make the content of this book much better.
My best mentor, teacher, and superior at CIPTA (www.cipta.com), Benediktus Dwi Desiyanto, who never let me stop learning new things and always encourages me to catch my dream. Hope this book can be the way to make all my dreams come true.
Chief Executive Officer of CIPTA, Steven Chandra, for providing me with a new Amazon Kindle. Since then, the number of books I have read has increased. The insight from the books I have read was helpful while I wrote this book.
Chief Human Capital Officer of CIPTA, Budi Setiawan, for appreciating my work in authoring my previous book and inviting me to join the C-MAG (CIPTA Magazine) press team. It helped me a lot in enhancing my writing skills.
All my friends and colleagues at CIPTA, especially Muhammad Abdurochman Sanjaya and Seno Budi Utomo, for the insight of C# programming in developing a smart card application. It helped me develop the application I presented in this book. And Andre Tampubolon, for the insight of functional programming in Haskell.
Dave Fancher, the author of The Book of F#, thank you for your amazing site, https://davefancher.com/, my one-stop place to learn functional programming. His website inspired my authoring of this book.
About the Reviewer
Haridas Nair works as a software architect within the Architecture Practice, providing both technical and solution architecture. He is responsibile for defining, documenting, and articulating functional and nonfunctional scope.
He manages various project teams varying in size and location in USA, UK, and offshore (India). The day-to-day duties range from assisting in technical presales activities, responding to RFPs, through to high-level and detailed design phases to actual implementation on enterprise-scale projects.
I would like to thank Praseed Pai for introducing me to this publisher. I would also like to thank the publisher for giving me this opportunity.
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Preface
Some of us may be used to developing an application using the object orientation programming technique and don’t care about the functional programming technique. However, there are benefits to using functional programming. One of the benefits is that we will get a new perspective on our programming code since the function in functional programming is identical to a mathematical function. Because it's identical to a mathematical function, the function in functional programming contains no side-effects, which means that the function invocation will have no effect on other functions in the class. We will discuss more details about the benefits and other things related to functional programming in this book.
What this book covers
Chapter 1, Tasting Functional Style in C#, introduces the functional programming approach by discussing its concepts and the comparison between functional and imperative programming. We also try to refactor a simple imperative code into a functional approach.
Chapter 2, Walkthrough Delegates, covers the definition, syntax, and use of delegates. We also discuss the variance of delegates and the built-in delegate.
Chapter 3, Expressing Anonymous Methods with Lambda Expressions, walks us through the concept of delegates and uses it to create and use an anonymous method. After we dig through the anonymous method, we can transform it into a lambda expression and then apply it to functional programming.
Chapter 4, Extending Object Functionality with Extension Methods, elaborates the benefits of using the extension method in functional programming. Before that, we discuss the use of the extension method and also discuss how to get this new method in IntelliSense. Also, we try to invoke the extension method from other assemblies.
Chapter 5, Querying Any Collection Easily with LINQ, enumerates the LINQ operator provided by C# and compares the two LINQ syntaxes: Fluent Syntax and Query Expression Syntax. We also discuss deferred execution in the LINQ process.
Chapter 6, Enhancing the Responsiveness of the Functional Program with Asynchronous Programming, covers asynchronous programming for the functional approach. It will explain the Asynchronous Programming Model and the Task-based Asynchronous pattern.
Chapter 7, Learning Recursion, explains the advantages of recursion over the loop sequence. We also discuss direct and indirect recursion in this chapter.
Chapter 8, Optimizing the Code Using Laziness and Caching Techniques, covers the technique used to optimize the code in the functional approach. We talk about laziness thinking and the caching technique in order to optimize our code.
Chapter 9, Working with Pattern, covers the advantages of using patterns compared to conventional switch-case operations. We discuss pattern matching and monad in this chapter. We use the pattern matching feature, which is the new feature provided by C# 7.
Chapter 10, Taking an Action in C# Functional Programming, walks us through developing functional code based on given imperative code. We use our learning in the previous chapter to create an application using the functional approach.
Chapter 11, Coding Best Practice and Testing the Functional Code, explains the best practice in the functional approach, including the creation of an honest signature and dealing with the side-effects. We also separate the code into domain logic and mutable shell and then test it using unit testing.
What you need for this book
To walk through this book and successfully compile all the source code, we require a personal computer that runs Microsoft Windows 10 (or higher) with Visual Studio Community 2015 Update 3 installed for the running of code in chapters 1-8, 10, 11 and Visual Studio Community 2017 RC (Release Candidate) installed for the running of code in chapter 9. We also need the .NET Framework 4.6.2 unless you need to recode all the source code to run in your current version of .NET Framework. You also need .NET Core 1.0 if you want to compile all code in another platform since all code are compatible with .NET Core 1.0.
Who this book is for
This book is suitable for C# developers with basic prior knowledge of C# and with no functional programming experience at all.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: We can include other contexts through the use of the include directive.
A block of code is set as follows:
namespace ActionFuncDelegates
{
public partial class Program
{
static void Main(string[] args)
{
//ActionDelegateInvoke();
FuncDelegateInvoke();
}
}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
Console.WriteLine(Prime Number from 0 - 49 are:
); foreach (int i in extractedData) Console.Write({0} \t
, i)
;
Console.WriteLine();
Any command-line input or output is written as follows:
C:\>dir | more
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: We have a Body property containing {(a * b)}, NodeType containing Lambda, Type containing the Func delegate with three templates.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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Chapter 1. Tasting Functional Style in C#
Functional programming is a style of constructing the elements and structure of computer program which treats computations like evaluations in mathematical functions. Although there are some specifically designed languages for creating functional programming, such as Haskell or Scala, we can also use C# to accomplish designing functional programming.
In the first chapter of this book, we are going to explore the functional programming by testing it. We will use the power of C# to construct some functional code. We will also deal with the features in C# that are mostly used in developing functional programs. By the end of this chapter, we will have an idea of what the functional approach in C# will be like. Here are the topics we will cover in this chapter:
Introduction to functional programming concepts
Comparison between the functional and imperative approach
The concepts of functional programming
Using the mathematical approach to understand functional programming
Refactoring imperative code to functional code
The advantages and disadvantages of functional programming
Introducing functional programming
In functional programming, we write functions without side effects the way we write in Mathematics. The variable in the code function represents the value of the function parameter, and it similar to the mathematical function. The idea is that a programmer defines the functions that contain the expression, definition, and the parameters that can be expressed by a variable in order to solve problems.
After a programmer builds the function and sends the function to the computer, it's the computer's turn to do its job. In general, the role of the computer is to evaluate the expression in the function and return the result. We can imagine that the computer acts like a calculator since it will analyze the expression from the function and yield the result to the user in a printed format. The calculator will evaluate a function which are composed of variables passed as parameters and expressions which form the body of the function. Variables are substituted by their values in the expression. We can give simple expression and compound expressions using algebraic operators. Since expressions without assignments never alter the value, sub expressions needs to be evaluated only once.
Suppose we have the expression 3 + 5 inside a function. The computer will definitely return 8 as the result right after it completely evaluates it. However, this is just a simple example of how the computer acts in evaluating an expression. In fact, a programmer can increase the ability of the computer by creating a complex definition and expression inside the function. Not only can the computer evaluate the simple expression, but it can also evaluate the complex calculation and expression.
Understanding definitions, scripts, and sessions
As we discussed earlier about a calculator that will analyze the expression from the function, let's imagine we have a calculator that has a console panel like a computer does. The difference between that and a conventional calculator is that we have to press Enter instead of = (equal to) in order to run the evaluation process of the expression. Here, we can type the expression and then press Enter . Now, imagine that we type the following expression:
3 x 9
Immediately after pressing Enter , the computer will print 27 in the console, and that's what we are expecting. The computer has done a great job of evaluating the expression we gave. Now, let's move to analyzing the following definitions. Imagine that we type them on our functional calculator:
square a = a * a
max a b = a, if a >= b
= b, if b > a
We have defined the two definitions, square and max. We can call the list of definitions script. By calling the square function followed by any number representing variable a, we will be given the square of that number. Also, in the max definition, we serve two numbers to represent variables a and b, and then the computer will evaluate this expression to find out the biggest number between the variables.
By defining these two definitions, we can use them as a function, which we can call session, as follows:
square (1 + 2)
The computer will definitely print 9 after evaluating the preceding function. The computer will also be able to evaluate the following function:
max 1 2
It will return 2 as the result based on the definition we defined earlier. This is also possible if we provide the following expression:
square (max 2 5)
Then, 25 will be displayed in our calculator console panel.
We can also modify a definition using the previous definition. Suppose we want to quadruple an integer number and take advantage of the definition of the square function; here is what we can send to our calculator:
quad q = square q * square q
quad 10
The first line of the preceding expression is a definition of the quad function. In