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Practical UX Design
Practical UX Design
Practical UX Design
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Practical UX Design

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About This Book
  • Improve your UX design awareness and skills
  • Gain greater confidence to know when you have delivered a “good” UX design
  • Learn by example using a book designed by a UX mind for a UX mind
Who This Book Is For

This book is written for the beginner as well as the experienced UX practitioner, regardless of team size, company size, or job title. It is also intended for anyone with an interest in UX, who engages with UX, who is involved in any way in interactive problem solving and design, or who simply wants to learn more about what we do, how we do it, and why those in the UX field are so passionate about always wanting to do it better.

LanguageEnglish
Release dateApr 28, 2016
ISBN9781785886157
Practical UX Design

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    Book preview

    Practical UX Design - Scott Faranello

    Table of Contents

    Practical UX Design

    Credits

    About the Author

    About the Reviewer

    www.PacktPub.com

    eBooks, discount offers, and more

    Why subscribe?

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the color images of this book

    Errata

    Piracy

    Questions

    1. The User Experience Mindset

    Dispelling the myth of faster horses

    The disservice of faster horses

    When facts ruin a good story

    Collaboration is a joke, but nobody is laughing

    Understanding the problem

    Customers/users are dumb!

    Shut up and listen!

    Data-driven design

    The meme that just won't die

    Design thinking: an idea worth investing in

    One more thing

    In closing, a cautionary tale

    Summary

    2. Creative UX

    Essential mindset for Creativity

    Closed mode

    Open mode

    Open and closed modes in action

    Using open and closed modes together

    Stuck in a mode

    The six conditions for creativity

    Space

    Time

    Time – again

    The 10,000 hour rule

    Confidence

    Play

    Agreement

    Applying creativity to UX design

    The space between

    Summary

    3. Good UX Design

    What is good design?

    Good design is non-obvious

    A brief history of good UX design

    Good design is invisible

    Good design creates emotion

    Good design is familiar

    When preference beats performance

    The principles of good design

    Good design is timeless

    Principles of good UX design, by example

    Innovative

    Good design isn't always original

    Useful

    Minimalist

    Understandable

    Understandable – how?

    Understandable—why?

    Design using the three-second rule

    Understandability – fail!

    Valuable

    Safety

    Provide affordances

    Long-lasting design

    Design exercise

    Native advertising revisited

    Summary

    4. Foundations of Good IA

    Foundational IA

    The Four Cs of IA

    Navigation

    Mental models

    Taxonomy

    Sitemaps

    Taxonomy types

    Designing for change

    Change and consequences

    The IA of cities

    Fractal loading

    Focused IA

    Food for thought

    Fractal loading on the web

    Gauging your IA success

    Maps

    Wayfinding

    Seamless IA

    Four C's exercise

    More examples of good IA

    Amazon

    LinkedIn

    Coordination

    Cooperation

    Change

    Consequence

    Internet movie database

    Closing thoughts

    Summary

    5. Patterns, Properties, and Principles of Good UX Design

    Patterns in UX design

    The 15 fundamental properties of wholeness

    Levels of Scale

    Levelling our expectations

    Strong centers

    Boundaries

    Testing boundaries

    Safe boundaries

    Alternating Repetition

    Regular repetition

    Random repetition

    Progressive repetition

    Flowing repetition

    Positive space

    Good Shape

    Local Symmetries

    Deep Interlock and Ambiguity

    Contrast

    Gradients

    Roughness

    Echoes

    The Void

    Inner Calm

    Not-Separateness

    Finding wholeness in your design work

    Pattern libraries versus style guides

    Summary

    6. An Essential Strategy for UX Maturity

    The problem with UX

    The UX process game

    The misunderstanding of UX

    A different kind of UX approach

    Enterprise UX

    The business of UX

    Financial metrics

    Case study: Strategic e-mail marketing campaign

    Initial problem (as outlined by the stakeholder)

    My approach

    My process

    Results

    Operational metrics

    Case study: employee operational effectiveness

    Initial problem (as outlined by the stakeholder)

    My approach

    My process

    Results

    Human metrics

    Case study – improving user satisfaction and understanding

    Initial problem (as outlined by the stakeholder)

    My approach

    My process

    Results

    One more thing…

    The UX maturity map

    Level 1 – Awareness

    Level 2 – Repeatable

    Level 3 – Strategic

    Level 4 – Integrated

    Level 5 – Core

    Summary

    7. UX Tools

    Tools of the UX trade

    Personas

    The human persona

    Ethnography

    Human centered design

    Journey maps

    Usability studies

    RITE usability testing

    Usability study reporting

    Visual design

    Cynefin

    Business model canvas

    Wireframes and prototyping

    A closing thought

    Summary

    8. Final Thoughts and Additional Resources

    Measuring UX

    Metrics

    Books and articles

    Google terms

    Online measurement tools

    Enterprise UX

    UX-related websites

    UX-related books

    Mobile patterns

    Additional UX design tools

    People to follow

    Summary

    Index

    Practical UX Design


    Practical UX Design

    Copyright © 2016 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: April 2016

    Production reference: 1220416

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78588-089-6

    www.packtpub.com

    Credits

    Author

    Scott Faranello

    Reviewer

    Peter Spannagle

    Commissioning Editor

    Dipika Gaonkar

    Acquisition Editor

    Subho Gupta

    Content Development Editor

    Arshiya Ayaz Umer

    Technical Editor

    Pranjali Mistry

    Copy Editor

    Karuna Narayanan

    Project Coordinator

    Kinjal Bari

    Proofreader

    Safis Editing

    Indexer

    Rekha Nair

    Graphics

    Kirk D'Penha

    Production Coordinator

    Melwyn Dsa

    Cover Work

    Melwyn Dsa

    About the Author

    Scott Faranello has been a dedicated and passionate UX professional for well more than a decade now, working with many companies in very diverse organizational cultures. His experience includes intensive customer, user, and business research, conceptual wireframes, designing information architecture, conducting user and usability tests, measuring the ROI of usability, creating visual design, and staying abreast of the current UX technology trends. Scott is also the author of Balsamiq Wireframes Quickstart Guide (2012) and Practical UX Design (2016), Packt Publishing.

    I absolutely could not have written this book without the love, support, and encouragement of my wife Melanie, who got me unstuck when I needed it and who reminded me that the chapters were good enough, or else I'd still be writing Chapter 1. I want to acknowledge my two beautiful boys, who in the past year never saw dad without the laptop—you both are the reason I've accomplished anything at all. I'd also like to thank the fine folks at Packt Publishing, including Subho Gupta, Pranjali Mistry, and of course, Arshiya Ayaz Umer, whose patience never ran out, even when it should have. Thank you for giving me the opportunity to write for you once again and for believing and trusting in me throughout. I'd like to thank my friend Jennifer Fabrizi, who was kind enough to read some of my work when it was still in the larval stage. Thanks to Rob Edge for giving me a much-needed break from thinking about UX one night a week. Thanks to James Wachira because how could I not thank you? Thanks to Greg Renoff, the author of Van Halen Rising, who was kind enough to thank me in his book, so I am returning the favor. Thank to Starbucks, Whole Foods, and Panera Bread for allowing me to sit for hours, even during lunch time, as I wrote and rewrote these chapters while consuming most of their coffee. Lastly, I'd like to thank you for buying this book and for taking the time to read what has been the top priority of my life for the past year.

    I am grateful. Thank you.

    About the Reviewer

    Peter Spannagle is a UX design leader and strategist who lives in San Francisco. His background includes working with mobile, agency, start-ups and enterprise. He helps companies define and launch digital products by working with business stakeholders to establish objectives, engaging with end users to capture insights and user needs, leading rounds of concept design and validation, directing creative and technical teams to execute a design vision using iterative and collaborative methods. He is the coauthor of WordPress and Flash 10.x Cookbook, Packt Publishing, 2010.

    www.PacktPub.com

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    To Mel and the boys. My miracles.

    Preface

    It's an exciting time for User Experience (UX). Never before has UX been so much at the forefront of technology and so sought after by companies around the world. It's truly a great time to be a UX practitioner. It has also taken a long time to reach this place. UX has been working hard for years to make an impact on becoming an integral and valued member of the technology team, proving its value and providing organizations with problem-solving techniques and design solutions that promise greater returns on investment (ROI) and happier customers and users. Nevertheless, while UX appears to be highly sought after, garnering high salaries in many areas and seemingly plentiful job opportunities appearing almost daily, there is another story taking place that is not as rosy.

    Although UX is more prevalent in business circles, it is still highly misunderstood. A gap exists between how UX sees itself and what stakeholders and executive understand of it. To those at the top as well as managers, stakeholders, project managers, and so on, UX practitioners are thought of as those folks who perform usability studies and wireframes, usually after business requirements have been completed and the development team is about to launch a product. The rest of the time, UX teams can sit idle, waiting to be asked on a project while watching user-facing products continue being released for the public without their help.

    Even as calls to customer support increase as revenue from poor design decisions goes down, UX still has trouble proving its value. With the current pace of technology and the competitive nature of interactive designs, it is more important than ever for companies to keep pace and meet the expectations of their customers/users. UX is much more than usability studies and wireframes.

    UX is a mindset that requires a deep understanding, strategy, and approach toward design that when aligned to business goals has the potential to go straight to the top, grabbing the attention of those who matter most: those who pay us to deliver results. When the opportunity of writing this book came to me, I was, of course, very excited and also quite challenged. While it's important to share the techniques and skills that UX practitioners need in order to improve their design work, it was also important to focus on UX from a more holistic perspective to understand and explain how it is connected and related to the larger world of design, creativity, and the human experience.

    To accomplish this in a book, I provided material that speaks not only to new UX practitioners, but also to anyone at any level, be they technology or business-focused learners and those in the UX field those who want to understand what UX is, what UX does, and how UX can truly provide real, measurable business value business stakeholders find impossible to ignore. You will also find no geekspeak in these pages. Anytime a technical term is introduced, a clear explanation follows. UX is about reaching large audiences with design, and writing about it should be no different. In addition, when we talk only to those in the UX field, we do our profession and ourselves a disservice. UX is about access, ease of use, and engagement. Unless our coworkers understand UX clearly, we cannot expect to deliver clarity to our end users. This is what Practical UX sets out to accomplish.

    UX is not going away anytime soon, but if we fail to engage, educate, and prove our value on a consistent and visible basis to our entire audience—customers, users, and business stakeholders—we risk losing our audience for good. Good UX design is more than just look and feel and the most effective place on the screen to put a submit button. Those things are important, but good UX is more importantly about the mindset, creativity, and recognizing that our true value lies in how we think and how we approach our work. We will begin with the mindset of UX and what it means to truly listen to customers/users. We will then move on to creativity and how to identify a truly good design using examples from the Web, mobile, and areas of design that at first may seem far outside the realm of UX, but upon closer inspection are actually inseparable from it. Following that, we will look at how to effectively drive customers, users, and stakeholders to where we want them to go in terms of information architecture, pattern usage, and a strategy that provides stakeholders and business leaders with results that are impossible to ignore. Lastly, we will look at some of the tools of the UX trade as well as resources to expand your learning long after our time together here.

    Practical UX is a big subject that will take you down many interesting and hopefully new paths of learning in order to take your design skills and UX knowledge to the highest level of maturity.

    Thank you for taking this journey with me. Now, let's begin.

    What this book covers

    Chapter 1, The User Experience Mindset, looks at some persistent myths about design and customer/user engagement that can make a profession like UX non-existent. Dispelling these myths is the first step, and an important one, for acquiring a UX mindset—the first step of good design.

    Chapter 2, Creative UX, looks at how to create six optimal conditions for your best ideas to appear. This will require two modes of thinking, open and closed. Once you acquire the skill to control both of these mindsets creativity and good design will soon follow.

    Chapter 3, Good UX Design, identifies ten design principles found in all good UX design, how to identify it and how to recognize it is more than just web design. Good design has no boundaries and this chapter will explain why.

    Chapter 4, Foundations of Good IA, will provide you with a broader understanding of Information Architecture (IA) that will give you a wider view of IA and demonstrate that IA is not found in technology.

    Chapter 5, Patterns, Properties, and Principles of a Good UX Design, looks at some fundamental properties of patterns that are found is all of the best designs, from UX to music to painting to architecture. Borrowing from a renowned building architect, you will be introduced to fifteen properties that will change the way you look and think about patterns and how to use them in your design work.

    Chapter 6, An Essential Strategy for UX Maturity, discusses the challenges that UX faces if its maturity level does not increase. Doing this effectively and rapidly begins with a strategy that transforms how others, like stakeholders and various other colleagues, understand the true value of UX work.

    Chapter 7, UX Tools, hows you the most important tools of the UX trade that never go out of style.

    Chapter 8, Final Thoughts and Additional Resources, provides resources for continued learning long after you have finished reading this book.

    What you need for this book

    No software is needed for this book.

    Who this book is for

    This book is intended for UX practitioner/designers and anyone who is engaged in designing UX for end users, where you are looking to go deep and become fully engaged with your surroundings, team, end users, and your organization. This is also a book for those who are not yet enlightened about the value of UX, those curious about those who may be curious have never taken the time to investigate what UX is all about, this book is also for teachers of UX, IT, and other disciplines where customers and end users are important. The bottom line is that regardless of who you are or where you come from, this book provides a rich, in-depth, and insightful approach to UX that will help you to become a better UX designer, practitioner, thinker and leader.

    Conventions

    In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

    New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "To clarify the issue even further, Apple added a line of text below the app

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