Practical UX Design
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About this ebook
- Improve your UX design awareness and skills
- Gain greater confidence to know when you have delivered a “good” UX design
- Learn by example using a book designed by a UX mind for a UX mind
This book is written for the beginner as well as the experienced UX practitioner, regardless of team size, company size, or job title. It is also intended for anyone with an interest in UX, who engages with UX, who is involved in any way in interactive problem solving and design, or who simply wants to learn more about what we do, how we do it, and why those in the UX field are so passionate about always wanting to do it better.
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Practical UX Design - Scott Faranello
Table of Contents
Practical UX Design
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. The User Experience Mindset
Dispelling the myth of faster horses
The disservice of faster horses
When facts ruin a good story
Collaboration is a joke, but nobody is laughing
Understanding the problem
Customers/users are dumb!
Shut up and listen!
Data-driven design
The meme that just won't die
Design thinking: an idea worth investing in
One more thing
In closing, a cautionary tale
Summary
2. Creative UX
Essential mindset for Creativity
Closed mode
Open mode
Open and closed modes in action
Using open and closed modes together
Stuck in a mode
The six conditions for creativity
Space
Time
Time – again
The 10,000 hour rule
Confidence
Play
Agreement
Applying creativity to UX design
The space between
Summary
3. Good UX Design
What is good design?
Good design is non-obvious
A brief history of good UX design
Good design is invisible
Good design creates emotion
Good design is familiar
When preference beats performance
The principles of good design
Good design is timeless
Principles of good UX design, by example
Innovative
Good design isn't always original
Useful
Minimalist
Understandable
Understandable – how?
Understandable—why?
Design using the three-second rule
Understandability – fail!
Valuable
Safety
Provide affordances
Long-lasting design
Design exercise
Native advertising revisited
Summary
4. Foundations of Good IA
Foundational IA
The Four Cs of IA
Navigation
Mental models
Taxonomy
Sitemaps
Taxonomy types
Designing for change
Change and consequences
The IA of cities
Fractal loading
Focused IA
Food for thought
Fractal loading on the web
Gauging your IA success
Maps
Wayfinding
Seamless IA
Four C's exercise
More examples of good IA
Amazon
Coordination
Cooperation
Change
Consequence
Internet movie database
Closing thoughts
Summary
5. Patterns, Properties, and Principles of Good UX Design
Patterns in UX design
The 15 fundamental properties of wholeness
Levels of Scale
Levelling our expectations
Strong centers
Boundaries
Testing boundaries
Safe boundaries
Alternating Repetition
Regular repetition
Random repetition
Progressive repetition
Flowing repetition
Positive space
Good Shape
Local Symmetries
Deep Interlock and Ambiguity
Contrast
Gradients
Roughness
Echoes
The Void
Inner Calm
Not-Separateness
Finding wholeness in your design work
Pattern libraries versus style guides
Summary
6. An Essential Strategy for UX Maturity
The problem with UX
The UX process game
The misunderstanding of UX
A different kind of UX approach
Enterprise UX
The business of UX
Financial metrics
Case study: Strategic e-mail marketing campaign
Initial problem (as outlined by the stakeholder)
My approach
My process
Results
Operational metrics
Case study: employee operational effectiveness
Initial problem (as outlined by the stakeholder)
My approach
My process
Results
Human metrics
Case study – improving user satisfaction and understanding
Initial problem (as outlined by the stakeholder)
My approach
My process
Results
One more thing…
The UX maturity map
Level 1 – Awareness
Level 2 – Repeatable
Level 3 – Strategic
Level 4 – Integrated
Level 5 – Core
Summary
7. UX Tools
Tools of the UX trade
Personas
The human persona
Ethnography
Human centered design
Journey maps
Usability studies
RITE usability testing
Usability study reporting
Visual design
Cynefin
Business model canvas
Wireframes and prototyping
A closing thought
Summary
8. Final Thoughts and Additional Resources
Measuring UX
Metrics
Books and articles
Google terms
Online measurement tools
Enterprise UX
UX-related websites
UX-related books
Mobile patterns
Additional UX design tools
People to follow
Summary
Index
Practical UX Design
Practical UX Design
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2016
Production reference: 1220416
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-089-6
www.packtpub.com
Credits
Author
Scott Faranello
Reviewer
Peter Spannagle
Commissioning Editor
Dipika Gaonkar
Acquisition Editor
Subho Gupta
Content Development Editor
Arshiya Ayaz Umer
Technical Editor
Pranjali Mistry
Copy Editor
Karuna Narayanan
Project Coordinator
Kinjal Bari
Proofreader
Safis Editing
Indexer
Rekha Nair
Graphics
Kirk D'Penha
Production Coordinator
Melwyn Dsa
Cover Work
Melwyn Dsa
About the Author
Scott Faranello has been a dedicated and passionate UX professional for well more than a decade now, working with many companies in very diverse organizational cultures. His experience includes intensive customer, user, and business research, conceptual wireframes, designing information architecture, conducting user and usability tests, measuring the ROI of usability, creating visual design, and staying abreast of the current UX technology trends. Scott is also the author of Balsamiq Wireframes Quickstart Guide (2012) and Practical UX Design (2016), Packt Publishing.
I absolutely could not have written this book without the love, support, and encouragement of my wife Melanie, who got me unstuck when I needed it and who reminded me that the chapters were good enough, or else I'd still be writing Chapter 1. I want to acknowledge my two beautiful boys, who in the past year never saw dad without the laptop—you both are the reason I've accomplished anything at all. I'd also like to thank the fine folks at Packt Publishing, including Subho Gupta, Pranjali Mistry, and of course, Arshiya Ayaz Umer, whose patience never ran out, even when it should have. Thank you for giving me the opportunity to write for you once again and for believing and trusting in me throughout. I'd like to thank my friend Jennifer Fabrizi, who was kind enough to read some of my work when it was still in the larval stage. Thanks to Rob Edge for giving me a much-needed break from thinking about UX one night a week. Thanks to James Wachira because how could I not thank you? Thanks to Greg Renoff, the author of Van Halen Rising, who was kind enough to thank me in his book, so I am returning the favor. Thank to Starbucks, Whole Foods, and Panera Bread for allowing me to sit for hours, even during lunch time, as I wrote and rewrote these chapters while consuming most of their coffee. Lastly, I'd like to thank you for buying this book and for taking the time to read what has been the top priority of my life for the past year.
I am grateful. Thank you.
About the Reviewer
Peter Spannagle is a UX design leader and strategist who lives in San Francisco. His background includes working with mobile, agency, start-ups and enterprise. He helps companies define and launch digital products by working with business stakeholders to establish objectives, engaging with end users to capture insights and user needs, leading rounds of concept design and validation, directing creative and technical teams to execute a design vision using iterative and collaborative methods. He is the coauthor of WordPress and Flash 10.x Cookbook, Packt Publishing, 2010.
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To Mel and the boys. My miracles.
Preface
It's an exciting time for User Experience (UX). Never before has UX been so much at the forefront of technology and so sought after by companies around the world. It's truly a great time to be a UX practitioner. It has also taken a long time to reach this place. UX has been working hard for years to make an impact on becoming an integral and valued member of the technology team, proving its value and providing organizations with problem-solving techniques and design solutions that promise greater returns on investment (ROI) and happier customers and users. Nevertheless, while UX appears to be highly sought after, garnering high salaries in many areas and seemingly plentiful job opportunities appearing almost daily, there is another story taking place that is not as rosy.
Although UX is more prevalent in business circles, it is still highly misunderstood. A gap exists between how UX sees itself and what stakeholders and executive understand of it. To those at the top as well as managers, stakeholders, project managers, and so on, UX practitioners are thought of as those folks who perform usability studies and wireframes, usually after business requirements have been completed and the development team is about to launch a product. The rest of the time, UX teams can sit idle, waiting to be asked on a project while watching user-facing products continue being released for the public without their help.
Even as calls to customer support increase as revenue from poor design decisions goes down, UX still has trouble proving its value. With the current pace of technology and the competitive nature of interactive designs, it is more important than ever for companies to keep pace and meet the expectations of their customers/users. UX is much more than usability studies and wireframes.
UX is a mindset that requires a deep understanding, strategy, and approach toward design that when aligned to business goals has the potential to go straight to the top, grabbing the attention of those who matter most: those who pay us to deliver results. When the opportunity of writing this book came to me, I was, of course, very excited and also quite challenged. While it's important to share the techniques and skills that UX practitioners need in order to improve their design work, it was also important to focus on UX from a more holistic perspective to understand and explain how it is connected and related to the larger world of design, creativity, and the human experience.
To accomplish this in a book, I provided material that speaks not only to new UX practitioners, but also to anyone at any level, be they technology or business-focused learners and those in the UX field those who want to understand what UX is, what UX does, and how UX can truly provide real, measurable business value business stakeholders find impossible to ignore. You will also find no geekspeak in these pages. Anytime a technical term is introduced, a clear explanation follows. UX is about reaching large audiences with design, and writing about it should be no different. In addition, when we talk only to those in the UX field, we do our profession and ourselves a disservice. UX is about access, ease of use, and engagement. Unless our coworkers understand UX clearly, we cannot expect to deliver clarity to our end users. This is what Practical UX sets out to accomplish.
UX is not going away anytime soon, but if we fail to engage, educate, and prove our value on a consistent and visible basis to our entire audience—customers, users, and business stakeholders—we risk losing our audience for good. Good UX design is more than just look and feel and the most effective place on the screen to put a submit button. Those things are important, but good UX is more importantly about the mindset, creativity, and recognizing that our true value lies in how we think and how we approach our work. We will begin with the mindset of UX and what it means to truly listen to customers/users. We will then move on to creativity and how to identify a truly good design using examples from the Web, mobile, and areas of design that at first may seem far outside the realm of UX, but upon closer inspection are actually inseparable from it. Following that, we will look at how to effectively drive customers, users, and stakeholders to where we want them to go in terms of information architecture, pattern usage, and a strategy that provides stakeholders and business leaders with results that are impossible to ignore. Lastly, we will look at some of the tools of the UX trade as well as resources to expand your learning long after our time together here.
Practical UX is a big subject that will take you down many interesting and hopefully new paths of learning in order to take your design skills and UX knowledge to the highest level of maturity.
Thank you for taking this journey with me. Now, let's begin.
What this book covers
Chapter 1, The User Experience Mindset, looks at some persistent myths about design and customer/user engagement that can make a profession like UX non-existent. Dispelling these myths is the first step, and an important one, for acquiring a UX mindset—the first step of good design.
Chapter 2, Creative UX, looks at how to create six optimal conditions for your best ideas to appear. This will require two modes of thinking, open and closed. Once you acquire the skill to control both of these mindsets creativity and good design will soon follow.
Chapter 3, Good UX Design, identifies ten design principles found in all good UX design, how to identify it and how to recognize it is more than just web design. Good design has no boundaries and this chapter will explain why.
Chapter 4, Foundations of Good IA, will provide you with a broader understanding of Information Architecture (IA) that will give you a wider view of IA and demonstrate that IA is not found in technology.
Chapter 5, Patterns, Properties, and Principles of a Good UX Design, looks at some fundamental properties of patterns that are found is all of the best designs, from UX to music to painting to architecture. Borrowing from a renowned building architect, you will be introduced to fifteen properties that will change the way you look and think about patterns and how to use them in your design work.
Chapter 6, An Essential Strategy for UX Maturity, discusses the challenges that UX faces if its maturity level does not increase. Doing this effectively and rapidly begins with a strategy that transforms how others, like stakeholders and various other colleagues, understand the true value of UX work.
Chapter 7, UX Tools, hows you the most important tools of the UX trade that never go out of style.
Chapter 8, Final Thoughts and Additional Resources, provides resources for continued learning long after you have finished reading this book.
What you need for this book
No software is needed for this book.
Who this book is for
This book is intended for UX practitioner/designers and anyone who is engaged in designing UX for end users, where you are looking to go deep and become fully engaged with your surroundings, team, end users, and your organization. This is also a book for those who are not yet enlightened about the value of UX, those curious about those who may be curious have never taken the time to investigate what UX is all about, this book is also for teachers of UX, IT, and other disciplines where customers and end users are important. The bottom line is that regardless of who you are or where you come from, this book provides a rich, in-depth, and insightful approach to UX that will help you to become a better UX designer, practitioner, thinker and leader.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "To clarify the issue even further, Apple added a line of text below the app