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How To Make The Next Game
Lazy Designer
Ebook series2 titles

The Lazy Designer Series

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About this series

Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career.
The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

LanguageEnglish
PublisherBrent Knowles
Release dateAug 31, 2011
How To Make The Next Game
Lazy Designer

Titles in the series (2)

  • Lazy Designer

    1

    Lazy Designer
    Lazy Designer

    Practical advice on starting a career in the video game industry and improving your design skills. This is your opportunity to learn from the lead designer of such commercial and critically successful video games as Neverwinter Nights and Dragon Age: Origins. Discover how the author started his career, the pitfalls he encountered and how he overcame them. Written by an industry veteran with over ten years experience working for a major games studio. The Lazy Designer is geared primarily towards those looking to start a career in the games industry. It discusses how to obtain a design position, such as a writer, level designer, or game system designer. Though written specifically for the game designer most of the advice will be of interest to any newcomer to the industry. Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

  • How To Make The Next Game

    2

    How To Make The Next Game
    How To Make The Next Game

    Practical advice for designers already working in the games industry and wishing to hone their skills as well as for those aspiring to such a career. The author, an industry veteran with over ten years experience (lead designer Dragon Age - Origins) explains how companies decide which videogames to make, how to build designer-friendly game engines and pipelines and how to prototype and test. Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.

Author

Brent Knowles

Brent Knowles is a writer, programmer, and game designer. He worked at the role-playing game studio BioWare (Baldur's Gate 2, Neverwinter Nights, Jade Empire, Dragon Age) for ten years, during most of which he was a Lead Designer/Creative Director. Now he writes full time. He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman. In 2009 Brent placed first in the third quarter of the Writer’s of the Future Contest. He is also a member of SF Canada: Canada’s National Association for Speculative Fiction Professionals

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