Swift iOS Programming for Kids
By Steffen D. Sommer and Jim Campagno
()
About this ebook
- Children can express their creativity while learning through interactive Swift Playgrounds
- Empower children to think critically about problems
- Learning programming basics can help children gain confidence in problem solving
- Help children put their imagination into action building their first iOS app
Children who are curious about the technology we use in our daily lives and want to know how it works can use this book to learn about programming and building their first iOS app. No prior programming experience is necessary.
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Book preview
Swift iOS Programming for Kids - Steffen D. Sommer
Table of Contents
Swift iOS Programming for Kids
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. What is Programming?
The Swift programming language
Why is programming important?
What you will learn from this book
Summary
2. Getting Set Up
Xcode
Downloading Xcode
Playground
Summary
3. Say Hello
What is a console application?
Setting up our first Xcode playground
Creating the playground
Saving our playground
Removing what is unnecessary
A quick look at the Xcode interface
Creating our program
A quick look at Xcode errors
Xcode and autocompletion
Summary
4. Favorite Things
Variables and constants
Variables
Constants
Summary
5. Factories
String and Int
Double
Summary
6. Making Pizza
How the iPhone runs our program
A simple program without functions
What is a function?
A function can receive some input
A function can be pure
A function can return something
A look at functions in Swift
Making our own function
Summary
7. Toy Bin
Collection types
Array
Dictionary
Optionals
Summary
8. Smarter Toy Bin
Buttercup
Learning the for-in loop
Conditionals
Learning for-loops and if-statements
Append method
Find the buttercup
Summary
9. Making Some Friends
OOP
Modeling real-world objects
Modeling a mug
Modeling a person
Our first class
Instance properties
Instance methods
Making objects interact with each other
Adding more classes to the mix
Summary
10. Pokémon Battle
Pokémon type
Initializer syntax
Functions and types
Charizard versus pikachu
Hug function
Summary
11. Simon Says
GUI
Laying out a view
Setting up a new iOS project
Xcode's Interface Builder and storyboards
Simon says
Designing the interface
Summary
12. Starry Night
A deep dive into UI in iOS
The view hierarchy
Frames and bounds
Auto Layout
The UIViewController life cycle
Starry Night
Designing the UI
Adding functionality to our interface
Summary
13. Space Pizza Delivery
Space Pizza
Xcode
Enumerations
Switch statement
Planet
Type property
Space junk
Pizza service
Property observers
Storyboard and view controller
Hooking everything up
Space junk buttons
Updating the cost
Summary
14. Movie Night - iOS App
How to create a list
The data source
The delegate
UITableViewController
Our final application: Movie Night
The interface
Displaying items in our list
Dynamically adding items to our list
Deleting items from our list
Persisting our movies
Deploying our application to our iPhone
Summary
Swift iOS Programming for Kids
Swift iOS Programming for Kids
Copyright © 2017 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: March 2017
Production reference: 1170317
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B32PB, UK.
ISBN 978-1-78712-074-7
www.packtpub.com
Credits
About the Authors
Since Swift was announced at WWDC, Steffen D. Sommer has had a passionate interest in the programming language. He's currently working as a lead Vapor developer at a company called Nodes in Copenhagen, where he focuses on developing backend systems using Swift.
In his spare time, he helps organize the local iOS meet up, visits iOS conferences around the world, and explores the different aspects of and use cases for Swift, such as putting Swift on the server and doing functional programming in Swift. You can also find him contributing to open source projects on GitHub or blogging on his personal website.
First, I would like to thank my girlfriend, Mia, for her never-ending feedback and support while I wrote this book. I would also like to thank my friends at IAIF for their input and support throughout the process.
Jim Campagno is an iOS developer and teacher living in New York City. He's currently working as an iOS instructor at the Flatiron School, helping beginners of Swift and iOS become iOS developers.
Jim has a deep desire and high level of creativity that he brings to teaching. He created the Swift online course offered at Flatiron School, which includes in-depth readings along with test-driven labs, challenging the student to write code in Swift. Jim also runs an active YouTube channel, putting out in-depth content and helping students understand everything in iOS and Swift—from the basics to complex topics.
Most importantly, Jim ensures that the content he creates is accessible, fun, and interactive. He enjoys putting together a story behind every topic to make it more enjoyable for the reader.
I would like to thank my roommates (Tom and Matt) for putting up with me while I wrote this book. I would also like to thank Tim Clem, who has inspired me to keep learning. Lastly, I would like to thank Joe Burgess for teaching me how to code.
About the Reviewer
Doug Sparling works as a technical architect and software developer for Andrews McMeel Universal, a publishing and syndication company in Kansas City, MO. At AMU, he uses Go for web services, Python for backend services, Ruby on Rails and WordPress for website development, and Objective-C, Swift, and Java for native iOS and Android development. AMU's sites include www.gocomics.com, www.uexpress.com, www.puzzlesociety.com, and dilbert.com.
He also was the co-author of a Perl book, Instant Perl Modules for McGraw-Hill, and a reviewer for other Packt Publishing books, including jQuery 2.0 Animation Techniques: Beginner's Guide and WordPress Web Application Development. Doug has also played various roles for Manning Publications as reviewer, technical development editor, and proofer, working on books such as Go in Action, The Well-Grounded Rubyist 2nd Edition, iOS Development with Swift, and Programming for Musicians and Digital Artists.
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Preface
Swift has risen quickly to be one of the preferred languages among developers and will have a long and fruitful future under the guidance of Apple. Since making the language open source over a year ago, it's become clear that Swift will be a versatile cross-platform language with a wealth of opportunities beyond Apple's ecosystem.
This book will introduce you to programming in a fun and approachable way. We will be building and interacting with fun examples to help you grasp multiple concepts. We will also be building fun iOS applications to help solidify your knowledge of Swift.
What this book covers
Chapter 1, What is Programming?, introduces the Swift programming language.
Chapter 2, Getting Set up, shows you how to install Xcode and introduces you to writing code in a Playground file.
Chapter 3, Say Hello, helps you create your own Playground file and write your first line of code.
Chapter 4, Favorite Things, discusses how to store values in variables and constants.
Chapter 5, Factories, explains types and introduces the String and int types.
Chapter 6, Making Pizza, outlines the problem that functions solve along with creating your own functions.
Chapter 7, Toy Bin, covers the array and dictionary types.
Chapter 8, Smarter Toy Bin, focuses on the use of loops and if-else statements.
Chapter 9, Make Some Friends, takes you through object-oriented programming and classes. You will create your first instance of a class.
Chapter 10, Pokémon Battle, helps you create your own Pokémon class along with having instances of this class interact with each other.
Chapter 11, Simon Says, introduces Interface Builder and Storyboards, and also helps you create your first application with a user interface.
Chapter 12, Starry Night, showcases the view hierarchy and auto layout. You will be creating an application that has a user interface that scales across multiple screen sizes and that will be able to change its background color at the press of a button.
Chapter 13, Space Pizza Delivery, shows you how to create an iOS application that incorporates everything we’ve learned so far. It also introduces enums, private variables, protocols, delegates, and property observers.
Chapter 14, Movie Night - iOS App, takes you through creating an iOS application that introduces UITableViews and persisting data between the launches of the application.
What you need for this book
You will need the following things for the book:
A Mac computer running OS X 10.11.5 or later.
The Xcode application, which is available in the Mac App Store for free.
An iPhone running iOS 8 or newer if you want to test your application on a device. This is optional.
Who this book is for
Children who are curious about the technology we use in our daily lives and who want to know how it works can use this book to learn about programming and build their first iOS app. No prior programming experience is necessary.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: The compiler will expect your variables to be of a certain type (int, string, and so on) and will throw a compile-time error if you try to assign a value of a different type.
A block of code is set as follows:
class Pokemon {
let name: String
init(name: String) {
self.name = name
}
}
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: Launch Xcode and navigate to File | New | Project.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
Reader feedback
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Downloading the color images of this book
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Errata
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Questions
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