Hazeldene's Gamble
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About this ebook
With his troop of cavalry taken away from him, Nicodemus Hazeldene finds himself with three ships and all but one of the officers of his old troop. Making the best of a bad situation, he hires a crew for the ships after accepting a commission from a sinister wizard to find the Raven Queen's Amulet of Passage, said to be hidden on the remote Wolftooth Island, unaware that one of his small company of officers is going to betray him.
Chelsea Quinn Yarbro
Chelsea Q. Yarbro is the first woman to be named a Living Legend by the International Horror Guild and is one of only two women ever to be named as Grand Master of the World Horror Convention (2003). In 1995, Yarbro was the only novelist guest of the Romanian government for the First World Dracula Congress, sponsored by the Transylvanian Society of Dracula, the Romanian Bureau of Tourism, and the Romanian Ministry of Culture. Yarbro is best known as the creator of the heroic vampire the Count Saint-Germain. With her creation of Saint-Germain, she delved into history and vampiric literature and subverted the standard myth to invent the first vampire who was more honorable, humane, and heroic than most of the humans around him. She fully meshed the vampire with romance and accurately detailed historical fiction, and filtered it through a feminist perspective that made both the giving of sustenance and its taking of equal erotic potency. A professional writer since 1968, Yarbro has worked in a wide variety of genres, from science fiction to Westerns, from young adult adventure to historical horror. A skeptical occultist for forty years, Yarbro has studied everything from alchemy to zoomancy, and in the late 1970s worked occasionally as a professional tarot card reader and palmist at the Magic Cellar in San Francisco.
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Hazeldene's Gamble - Chelsea Quinn Yarbro
ABOUT HAZELDENE’S GAMBLE
a Dungeons and Dragons tale
With his troop of cavalry taken away from him, Nicodemus Hazeldene finds himself with three ships and all but one of the officers of his old troop. Making the best of a bad situation, he hires a crew for the ships after accepting a commission from a sinister wizard to find the Raven Queen's Amulet of Passage, said to be hidden on the remote Wolftooth Island, unaware that one of his small company of officers is going to betray him.
Hazeldene’s Gamble
a Dungeons and Dragons tale
by
Chelsea Quinn Yarbro
Hazeldene’s Gamble
Copyright © 2018 Chelsea Quinn Yarbro
Published by Avalerion Books, Inc.
Smashwords Edition
All Rights Reserved
Cover art by James Able
First ebook edition August 2018
This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you’re reading this book and did not purchase it, or it was not purchased for your use only, then please return to Smashwords.com and purchase your own copy. Thank you for respecting the hard work of this author.
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This book is a work of fiction. Names, characters, places and incidents are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.
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Dingy light fell through the narrow windows of the dockside tavern, barely illuminating the tankard in Nicodemus Hazeldene’s hand. He was just finishing the last of the ale, scowling as he swallowed. He wiped his mouth with the back of his hand and looked at his six comrades gathered around him, his bright blue eyes looking more like shards of glass than their usual cerulean shine. I suppose I should be grateful that my kinsman didn’t commandeer all of you along with all the rest. But he has his own officers.
Bad enough he took the horses,
grumbled Wellorn, Hazeldene’s farrier and armorer. What good are those three ships? We’re cavalry, not navy.
Wellorn, the offspring of mountain dwarves, was a master blacksmith who could fix almost anything mechanical. He was larger than most dwarves but not as tall as Hazeldene, was heavily muscled but lacking a goblin’s bulk, and he had a marked capacity for pessimism about everything but mechanicals.
Why’d the Baron give them to you, anyway?
asked Morin, a human from the old, evil city of Viroq where she said she had run a gang of thieves from the time she was nine. Only the arrival of Hazeldene’s White Company, when she was seventeen, had inspired her to trade crime for campaigns. She removed her White Company tabbard and sat like a shadow next to the fireplace, her