About this series
Everybody's got a story... even the bystanders.
The staff of the Alliance's foremost restaurant... the forgotten children of the imperial Chatcaavan harem... the story of how an empress hired a D-per, and an entire ship full of Glaseah came to settle on an alien world... here, woven amid the larger stories of the participants in the Chatcaavan war, are the smaller scenes observed by its minor characters, or shifted by its major ones in moments of contemplation. Major Pieces collects 21 stories starting from before the events of Even the Wingless and ending just prior to the first book of the Jubilee Summer duology. Some are as short as a talk with a therapist and his dog over cookies--others are nearly novel-length examinations of important events previously left off-camera, like the wedding of a wingless freak to an Emperor and his consort. All of them were reader-selected, and many, reader-suggested.
You've survived the war. Now come back to the unexplored corners of the story and linger.
Titles in the series (8)
- Even the Wingless: Princes' Game, #1
1
The Alliance has sent twelve ambassadors to the Chatcaavan Empire; all twelve returned early, defeated. None of their number have been successful at taking that brutal empire to task for their violations of the treaty. None have survived the vicious court of a race of winged shapechangers, one maintained by cruelty, savagery and torture. Lisinthir Nase Galare is the Alliance's thirteenth emissary. A duelist, an esper and a prince of his people, he has been sent to bring an empire to heel. Will it destroy him, as it has his predecessors? Or can one man teach an empire to fear... and love? Contains mature and difficult situations. Book 1 of the Princes' Game series (Book 2 is Some Things Transcend).
- Only the Open: Princes' Game, #4
4
Greed. Power. Cruelty. These have been the watchwords by which Chatcaava of lesser means have been ruled for generations, and even the most valuable among them, the Slave Queen, has lived the whole of her life beneath their yoke. Only one male in all the Empire is beyond those depredations… …or was. The Exalted Emperor of the Chatcaavan Empire was willing to be changed by the lessons he learned from the mouth—and hands—of an alien, but that willingness left him vulnerable to his own predatory peers. When the males he entrusted to help him reform the court betray him, he has no choice but to flee. But what lessons will he learn in exile? And can they prevent the implosion of an Empire that is already ripping itself apart? In this, Book 4 of the Princes' Game series, Lisinthir, the Queen Ransomed, Jahir and Vasiht’h, Sediryl, and their host of Pelted allies have thrown themselves into the fray to prevent a catastrophic war. But none of their efforts will matter if they cannot save the male who alone can save them all. Contains violence and adult situations.
- Some Things Transcend: Princes' Game, #2
2
Given a choice, Lisinthir Nase Galare would have stayed in the Chatcaavan Empire to help its reformed Emperor and Queen remake the worlds in their image. But when his presence proved a threat to the Emperor’s attempts, he bowed to necessity and accepted an exile that he thought would kill him… for what was left without duty and the company of the beloved? Adding insult to injury, his escort home included two psychiatrists, as if he was something broken and in need of therapy… and one of them was another Eldritch. Did they expect him to spill his soul to anyone without the courage to make his sacrifices, and to a member of a species he now considered completely craven? And would he even have the chance, when the Emperor’s enemies had a vested interest in never letting him see the other side of the border? Xenotherapists Jahir and Vasiht’h of the novels Mindtouch and Mindline make an appearance in this second book of the Princes’ Game, and the game is as large as the fate of three nations and millions of worlds. Perhaps there’s a role for an additional prince on the playing field…. (This book is the sequel to Even the Wingless and contains violence and adult situations.)
- In Extremis: Princes' Game, #5
5
An Eldritch Ambassador began the regeneration of a dragon, a regeneration that nearly ended in the harem of a Chatcaavan worldlord. Rescued before he could die, the Emperor now faces the nearly impossible challenge of assailing an empire intent on conquest while reconciling the life he lived before with the person he's becoming. He can't do it alone. Sediryl's impending capture by pirates inspired her to a daring gamble, one that landed her in the confidences of their megalomaniacal leader. That this has placed her perfectly to pass intelligence to her allies is a stroke of luck, one that ties her to the very heart of the Empire and the fragile link that holds them all together. That link is dying. Neither the Chatcaavan Empire nor the Alliance will recover from the titanic clash toward which they are accelerating... and the only thing standing between them is a frail network of rebels and spies, of allied Eldritch and Pelted and Chatcaava. But can such different people hold together against such impossible odds? And can they pay the cost to stop an unwinnable war, when the price is so incredibly high? Rating: R (for violence, abuse, and adult situations) Tags: psychology, high stakes politics, pirates, galactic war Book 5 of the Princes' Game Series: 1. Even the Wingless 2. Some Things Transcend 3. Amulet Rampant 4. Only the Open
- From Ruins: Princes' Game, #6
6
A spy dying on the wall of a palace. An Emperor turned rebel through the power of a psalm. A shapechanger on the cusp of an enormous discovery. A woman riding to battle in the vanguard of her enemies. The known worlds are about to convulse in a cataclysmic war; time is running out. Can the Eldritch, the Chatcaava, and their Pelted allies turn the tide? Or will it all go up in fire? Is there hope in ashes? The sixth and final installment of the Princes' Game series brings the threads from five epic novels to a stunning conclusion that will change the shape of the Peltedverse forever.
- Princes' Game Box Set, Books 1-3: Even the Wingless, Some Things Transcend, Amulet Rampant: Princes' Game, #8
8
Dive into the dark war saga Tor.Com calls "peculiarly compelling space opera" with volumes 1-3 of the Princes' Game series... where psychological headgames, shapeshifting dragons, and the psychics who pit themselves against them come to life... Even the Wingless The Alliance has sent twelve ambassadors to the Chatcaavan Empire; all twelve returned early, defeated. None of their number have been successful at taking that brutal empire to task for their violations of the treaty. None have survived the vicious court of a race of winged shapechangers, one maintained by cruelty, savagery and torture. Lisinthir Nase Galare is the Alliance's thirteenth emissary. A duelist, an esper and a prince of his people, he has been sent to bring an empire to heel. Will it destroy him, as it has his predecessors? Or can one man teach an empire to fear… and love? Some Things Transcend Given a choice, Lisinthir Nase Galare would have stayed in the Chatcaavan Empire to help its reformed Emperor and Queen remake the worlds in their image. But when his presence proved a threat to the Emperor's attempts, he bowed to necessity and accepted an exile that he thought would kill him… for what was left without duty and the company of the beloved? Adding insult to injury, his escort home included two psychiatrists, as if he was something broken and in need of therapy… and one of them was another Eldritch. Did they expect him to spill his soul to anyone without the courage to make his sacrifices, and to a member of a species he now considered completely craven? And would he even have the chance, when the Emperor's enemies had a vested interest in never letting him see the other side of the border? Xenotherapists Jahir and Vasiht'h of the novels Mindtouch and Mindline make a guest appearance in this second book of the Princes' Game, and the game is as large as the fate of three nations and millions of worlds. Perhaps there's a role for an additional prince on the playing field…. Amulet Rampant In an effort to stop a war and hold the Thorn Throne, the Chatcaavan Emperor has embarked on the bloody subjugation of the rebels who are tearing the Empire apart to serve their ambitions. He has left the palace in the hands of the newly christened Queen Ransomed and encircled her with his allies. One of them is a traitor. All the lessons the Queen has learned—in personhood, in agency, in courage—may not be enough to equip her for the challenges before her. Nor is she the only one facing a revelation that could shatter worlds: Lisinthir Nase Galare, newly returned to the Alliance, has invited his cousin to their promised assignation, and discovered by accident a weapon that could turn the tide. Book Three of the Princes' Game begins with a tryst and ends with a clarion call to battle. How many will answer the call? And will they see the end of the conflict unchanged? The war is waiting.
- The Princes' Game Series Summary: Princes' Game, #7
7
Have you read the Princes' Game series? Do you want to read it, but prefer spoilers before going into intense and R-rated stories? Or do you just want to know what happened so you can skip ahead to other novels that refer to events that transpired during the series? The author has prepared this set of summaries for you! This volume includes: 1. A blow-by-blow synopsis of each book; 2. Discussions of the military and personal repercussions; 3. Cast lists for each novel; 4. Author commentary, and discussions about the titles of each book; 5. Selected reader highlights; 6. Author sketches and art relating to each book (some scanned specifically for this volume); 7. Joke sketches relating to the entire series. Pick up the summary now to prepare yourself for the next generation of Peltedverse novels! Read it as a refresher or for the art, if you've enjoyed the series... or as preparation, if you want to read the series... or as a way to learn the context for the setting going forward! This summary volume is also available to members of the author's patreon or mailing list at no cost. But if you'd prefer to tuck a few cents into the author's pocket, that's good too.
- Major Pieces: Princes' Game, #8
8
Everybody's got a story... even the bystanders. The staff of the Alliance's foremost restaurant... the forgotten children of the imperial Chatcaavan harem... the story of how an empress hired a D-per, and an entire ship full of Glaseah came to settle on an alien world... here, woven amid the larger stories of the participants in the Chatcaavan war, are the smaller scenes observed by its minor characters, or shifted by its major ones in moments of contemplation. Major Pieces collects 21 stories starting from before the events of Even the Wingless and ending just prior to the first book of the Jubilee Summer duology. Some are as short as a talk with a therapist and his dog over cookies--others are nearly novel-length examinations of important events previously left off-camera, like the wedding of a wingless freak to an Emperor and his consort. All of them were reader-selected, and many, reader-suggested. You've survived the war. Now come back to the unexplored corners of the story and linger.
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