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ABSTRACT
Video services are becoming an integral part of future communication systems. Especially for the upcoming 3G-CDMA system wireless networks such as UMTS, video may very well turn out to be the key value addition that achieves the required return of investment. While previous generations of wireless communication systems were primarily designed and used for voice services, next generation systems have to support a broad range of applications in a wide variety of settings. The early market stages were characterized by the needs of early adopters, mostly for professional use. As the market matures from the early adopters to normal users, new services will be demanded. These demands will likely converge toward the demands that exist for wired telecommunications services. Market research finds that mobile commerce for 3G wireless systems and beyond will be dominated by basic human communication such as messaging, voice, and video communication [1]. Because of its typically large bandwidth requirements, video communication (as opposed to the lower rate voice and the elastic e-mail) is expected to emerge as the dominant type of service in 3G/4G wireless systems. Video services obth real-time services and streaming services are gaining a lot of importance and applications in CDMA systems.
ACKNOWLEDGEMENT
I owe my gratitude to the many people who have helped and supported me during the writing of this seminar. Firstly, I express my thanks to the Head of Department, Electronics and Communication Engineering, Professor Dinesh Chandra, for extending his support and giving me this important piece of work. I also extend my deepest thanks to Assistant Professor Chhaya Dalela for guiding me and correcting various documents of mine with attention and care. She has taken pain to go through the seminar report and make necessary correction as and when needed. I would also thank my Institution and all the faculty members of ECE Department, without whom this project would have been a distant reality. I also extend my heartfelt thanks to my family and well wishers. ABHIMANYU 0909131004 EC-1 (B1)
Table of content
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ABSTRACT ACKNOWLEDGEMENT 1. INTRODUCTION....6 1.1 Introduction to CDMA .5 1.2 Analog system..5 1.3 Digital system...6 2. TDMA AS MULTIPLE ACCESS TECHNIQUE...7 3. TDMA IN MOBILE PHONES.8 3.1 2G System.8 3.2 3G System.8 4. EQUALIZATION IN TDMA.......9 4.1 Adaptive Equalizer.10 4.2 Algorithm for Adaptive Equalization11 4.3 Optimum SpatialTemporal Equalizers.......12 4.4 Parameter Tracking Of SpatialTemporal Equalizer.12 5. ALGORITHMS.13 5.1 Two-Stage Tracking Algorithms13 5.2 TDMA Scheduling Algorithms..14 6. EQUALIZER TECHNIQUES..15 6.1 Non Linear Equalization.16 7. INTERFERENCE CANCELLATION17 7.1 Co channel Interference..17 7.2 Interference Cancellation In Time Domain..18 8. FUTURE WORK..21 9. CONCLUSION.22 REFERENCES23
INTRODUCTION
CDMA is a form of Direct Sequence Spread Spectrum communications. In general, Spread Spectrum communications is distinguished by three key elements: 1. The signal occupies a bandwidth much greater than that which is necessary to send the information. This results in many benefits, such as immunity to interference and jamming and multi-user access, which well discuss later on. 2. The bandwidth is spread by means of a code which is independent of the data. The independence of the code distinguishes this from standard modulation schemes in which the data modulation will always spread the spectrum somewhat. 3.The receiver synchronizes to the code to recover the data. The use of an independent code and synchronous reception allows multiple users to access the same frequency band at the same time. In order to protect the signal, the code used is pseudo-random. It appears random, but is actually deterministic, so that the receiver can reconstruct the code for synchronous detection. This pseudo-random code is also called pseudo-noise (PN).
CDMA is a Direct Sequence Spread Spectrum system. The CDMA system works directly on 64 kbps digital signals.
Three Types of Spread Spectrum Communications:
Frequency hopping. The signal is rapidly switched between different frequencies within the hopping bandwidth pseudo-randomly, and the receiver knows beforehand where to find the signal at any given time. Time hopping. The signal is transmitted in short bursts pseudo-randomly, and the receiver knows beforehand when to expect the burst. Direct sequence. The digital data is directly coded at a much higher frequency. The code is generated pseudo-randomly, the receiver knows how to generate the same code, and correlates the received signal with that code to extract the data.
These direct sequence spread spectrum signals can be digitized voice, ISDN channels, modem data, etc.
Figure 1. shows a simplified Direct Sequence Spread Spectrum system. For clarity, the figure shows one channel operating in one direction only.
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2.1 Signal transmission consists of the following steps: 1. A pseudo-random code is generated, different for each channel and each successive connection. 2. The Information data modulates the pseudo-random code (the Information data is spread). 3. The resulting signal modulates a carrier. 4. The modulated carrier is amplified and broadcast.
2.2 Signal reception consists of the following steps: 1. The carrier is received and amplified. 2. The received signal is mixed with a local carrier to recover the spread digital signal. 3. A pseudo-random code is generated, matching the anticipated signal. 4. The receiver acquires the received code and phase locks its own code to it. 5. The received signal is correlated with the generated code, extracting the Information data.
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Video Requires Extremely Large Bitrate Large Bandwidth Requirement for Video Sources vs. Limited Resources of Wireless Networks. High Compression Ratio Bitstreams Extremely Sensitive to Channel Errors and Network Impairments. Stringent Latency Requirements. Compressed Video Requires Error Protection Most Existing Video Compression Standards Originally Not Designed for Lossy Channels. Appropriate Error Protection Schemes: an Important Research Topic.
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SERVICES IN CDMA
Voice: In the form of calls made. SMS: It allows subscribers to send and receive short text messages between mobile stations . MMS: It allows for the transmission of images, audio, video, and rich text using WAP (wireless application protocol) technology and an MMS-capable mobile station. Pocket data ( 144 kbps / 2.4 Mbps ) NIC & EV-DO cards. Prepaid and Postpaid Services VPN(Virtual Private Network) Bank ATM / Branch ATM connectivity
1. 2. 3. 4. 5. 6. 7. 8. 9.
Video Streaming Video Conference Remote Medical Service (Medical image) E-Commerce Mobile TV and Video: Real-World Experiences Video Surveillance, Video Mail, Travel Video on Demand Sports, News Weather 3-D stereoscopic video
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4.1.1 SYSTEM MODEL The system model consists of a source, a server and a client. As shown in Figure 2, the video streaming passes through a wired network without losses and a lossy wireless link with CDMA-based transmission. The source can be a live program or a prestored program; 14
in the first case the source passes a video frame to the server every t seconds, while in the second case the source passes all of the video frames to the server at the beginning of the session. The server is responsible of delivering video frames from the source to the client through a heterogeneous wired/wireless network; in this paper we refer to a UDP-based transport platform. The UDP protocol does not permit to recover from data losses and this functionality is left to the link. The server encapsulates each video frame within a UDP packet and each packet is enqueued into the UDP transmission buffer. Both at the server side and at the client side a link layer ARQ buffer and a playout/UDP buffer are needed. At the client side, the playout begins when the queue length n of the playout buffer is above a specified threshold Npr. Such a phase is called pre-roll process and it is needed in order to reduce the buffer underflow probability at the expenses of an initial delay (pre-roll delay). At the client side, underflow occurs when n = 0; after the buffer underflow occurrence the receiver temporarily suspends the playout of the video and a new pre-roll process starts. Both the pre-roll delay and the buffer underflow probability depends on the pre-roll threshold Npr and on the channel reliability. Large Npr results in a small underflow probability but increase the pre-roll delay.It is common for streaming media clients to have a 5 to 15 seconds of buffering delay before playback starts.
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Videoconferencing is the conduct of a videoconference (also known as a video conference or video teleconference) by a set of telecommunication technologies which allow two or more locations to communicate by simultaneous two-way video and audio transmissions. It has also been called 'visual collaboration' and is a type of groupware . Videoconferencing uses audio and video telecommunications to bring people at different sites together. This can be as simple as a conversation between people in private offices (point-to-point) or involve several (multipoint) sites in large rooms at multiple locations. Besides the audio and visual transmission of meeting activities, allied videoconferencing technologies can be used to share documents and display information on whiteboards.
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Given the relatively low bit rates available to deliver Mobile TV services, bandwidth constraints and compression quality are key parameters to take into account. The recent explosion of successful user-generated video services for PCs has proven that consumers will watch video that is less than traditional broadcast quality. However, it is also true that in a direct comparison between providers offering similar content, users do value improved video quality. In the case of Mobile TV where many operators are simply rebroadcasting commercial television channels, user expectations for quality are higher than for usergenerated content.
- additional formats and resolutions By comparison, hardware compression cores do not provide anything like the same level of flexibility and functionality and are simply not the right technology choice for this type of service.
(e.g. WLAN). It is reported that more than the 50 out of 100 American households (up to the 70 out of 100 Korean ones) has a high-speed always-on broadband access to the Internet. In particular, ADSL became the milestone of broadband Internet access speeding up to 40 times faster than the traditional 56Kbps dial-up connection. This technology allows a downstream rate from 1.5 to 9 Mbps and an upstream rate from 16 to 640 Kbps over existing copper telephone lines. Wired post-ADSL network technologies, such as Ethernet to the home or VDSL, has further increased the downstream rate up to 50 Mbps. On the other side, the invasion of mobile post-ADSL technologies has fueled the demand for multimedia entertainment on portable devices. 3G CDMA cellular systems are able to carry out, simultaneously, voice, video and data at a data rate of: i) 144 Kbps for fast-moving mobile users in vehicles, ii) 384 Kbps for slower moving pedestrian users, and iii) 2 Mbps from fixed locations. Unfortunately, the cost of the 3G spectrum and the build-out of 3G network infrastructures are very high. Alternatively, WLAN solutions are cheaper thanks to their low-cost transceivers and to the use of shared unlicensed spectrum. WLANs offer higher bandwidth (2.4 Ghz 802.11 b offers as many as 11 Mbps) supporting a direct access to the Internet, working only within a short range. As consequence, there exists a trade off. Wireless technologies suffer either from low data rates (3G CDMA) or from a short coverage (WLAN). Instead, wired technologies offer high data rates without any mobility support. From these heterogeneous scenarios emerges the need for networking integration aimed at guaranteeing seamless connectivity, transparent vertical handoff and service continuity.
4.6 3-D stereoscopic video (Design of multicode CDMA systems for 3-D stereoscopic video over wireless ATM networks):
Multicode spread-spectrum code-division multiple-access (SS-CDMA) techniques is applied to three-dimensional (3-D) stereoscopic video transmission over wireless asynchronous transfer mode (ATM) networks. Three-dimensional visual communications, made through the use of stereoscopic images, are able to achieve total display realism. Such services allow users to share the virtual reality (VR) world without any geographical restrictions. In order to create a 3-D system with two images (left and right) that should be transmitted over a bandlimited mobile channel simultaneously, a cost-effective motion picture experts group (MPEG)-based wavelet multiresolution coding with a joint motion and disparity compensation is developed to reduce a large amount of information contained in the images to meet the low-transmission rate limitation of mobile channels. However, 20
the rapidly variable bit rate (VBR) characteristics of the MPEG-based 3-D videos seems a weakness to the transmission of such videos via a constant bit-rate (CBR) mobile channel. The ATM technique is especially well suited for VBR MPEG-based 3-D video because of its ability to allocate bandwidth on demand to these services. However, since the mobile radio has a limited channel capacity, the overall capacity of the traditional ATM-based SSCDMA system may not be sufficient to accommodate the MPEG-based 3-D video services requested by the multiple mobile users simultaneously. To tackle this difficulty, a multicode CDMA technique is proposed to provide VBR MPEG-based 3-D video services by varying the number of spreading codes assigned to the 3-D video to meet its dynamic throughput requirement. Powerful forward error correction (FEC) codes are necessary to protect the video data so that it can be successfully transmitted at an acceptable signal power level. Two separate FEC code schemes are applied to the header and payload of an ATM cell containing 3-D video data, respectively. The ATM cell header is protected by a relatively powerful FEC code to ensure correct delivery and low cell loss rate (CLR). On the other hand, the ATM cell payload is encoded for varying degrees of error protection according to the priority of the payload data in 3-D videos. An adaptive FEC code combining scheme is proposed to provide the good protection for payload data with the maximization of its code rate to minimize the extra bandwidth for FEC overhead.
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Terahertz video transfer is foretaste of Future of wireless video service:Video footage has been transmitted using a terahertz wireless signal for the first time. Although the link spanned just 22 meters it marks a significant step towards using much faster chunks of wireless spectrum, by harnessing radio waves oscillating a trillion times per second. The speed at which wireless data can be transferred is limited by the vibration rate of radio waves. Today's fastest wireless technologies, third generation (3G CDMA) mobile networks, operate in the ranges of gigahertz (a billion times per second) and megahertz (a million times a second) respectively. Using terahertz bandwidth - which ranges from 300GHz to 3 terahertz (THz) - could offer a 1000 fold increase in transmission speed and should open up new frequencies for communication. The as yet untapped terahertz band of the electromagnetic spectrum lies between microwaves and visible light. Future advancement in technology is going to take us to new heights in terms of capacities and facilities offered to customers. This will provide for a vast scope of application for wireless video services in CDMA.
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CONCLUSION
In this report we have made a detailed study of various wireless video services over CDMA. Initially we made a brief introduction about cdma and how it works after that we studied how video is transmitted over cdma. Then we plunged strait into the topic and enumerated various wireless video services over cdma. e.g Video streaming,Video Conference,Remote Medical Service, E-Commerce,Mobile TV and Video: Real-World Experiences,Video on Demand etc. After enlisting the various wireless video services a detailed study was made on all the services. The process of video streaming, mobile TV, video on demand, video conferencing and the rest were discussed and explained. This report emphasized upon the various video services on cdma and their future prospective.
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REFERENCES
1. Multimedia over CDMA Mobile Wireless Networks: A Joint Source Coding-Power Control Approach. By- Yee Sin Chan 2. W-CDMA: mobile communications system. By- Keiji Tachikawa 3. A New Medium Access Scheme for Multimedia Service in CDMA Systems. ByMin Kim and Hyung-Myung Kim. 4. IEEE TRANSACTIONS ON WIRELESS COMMUNICATIONS, VOL. 2, NO. 1, JANUARY 2003 5. CAPACITY AND QOS FOR STREAMING VIDEO APPLICATIONS OVER TCP IN CDMA BASED NETWORKS. By- Frank H.P. Fitzek Robill, Supatrio Adam, Wolisz. 6. Intuitive Guide to Principles of Communications. (www.complextoreal.com).
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COMMENTS
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