Professional Documents
Culture Documents
@ Pennington = 19
@ Woodbridge = 25
vs. Pencader = 20
vs. St. Es = 27
vs. Archmere = 29
vs. Archbishop Curley = 15
@ Poly Tech = 30
vs. Christiana = 19
@ Lake Forest = 17
@ Chester = 20
2. Every one of these Special Teams plays represents either a direct scoring attempt (either for or against) or a change
of possession (either gaining or giving). And what are two of THE most critical kinds of plays in football? Ironically
enough, those would be Scoring Attempts and Change of Possession!!
3. Sizeable amounts of yardage can be gained or lost in these change of possession situations (not to mention
the possibility of points being scored - and huge swings in momentum!). An average of 25 to 40 yards of field
position can result from these typical change of possession special teams plays.
4. Plays that do not involve a change of possession are direct attempts at scoring (or defending a scoring
attempt). 25% of all scoring plays can be directly attributed to these special teams plays.
5. SPECIAL TEAMS start every half of every game - and very often also play crucial and critical roles in the
closing seconds of those halves and games.
6. 70% of all close games are directly decided by SPECIAL TEAMS PLAYS either by points scored or denied
on special teams plays, by possession of the ball gained or denied by special teams plays, or by yardage gained or
denied on special teams plays
Kickoffs are used to start play at the beginning of each game (and each half of play within that game). A
kickoff is a type of play known as a free kick. A free kick is a non-scrimmage kick that is also used to restart
play after a touchdown, field goal, or safety. The opposing team can be no closer than ten yards to the ball,
which may be placed on a tee no higher than 2 inches. In NFHS competition, free kicks to start a game or half
may be kicked off a tee, out of a hold, or may be a drop kick (no punts are allowed). Free kicks after a safety
may be kicked off a tee, out of a hold or can also be drop kicks or punts.
- Any free kick that is not touched by the receiving team and is kicked out of bounds (whether it goes ten yards
downfield or not) is penalized as illegal procedure, and results in the receiving team being given one of the
following options: having the kicking team re-kick from five yards behind the original spot; taking the ball at a spot
25 yards from the original spot of the kick; or taking the ball at the spot it went out of bounds.
- Any member of the receiving team is entitled to the right to catch any free kick that has not already touched the
ground this means that no member of the kicking team can catch an ungrounded free kick if a player on the
receiving team is trying to catch it in the air. The kicking team may tackle that receiver immediately upon his
touching of the ball but they must give him an unopposed chance to attempt to catch it.
- Any member of the receiving team may also make a fair catch of any free kick which has not already touched the
ground. In this case, no member of the kicking team may touch the receiving player before, during, or after he has
given a valid fair catch signal, and must afford him the ability to catch the ball (i.e. be no closer than two feet to him
as he attempts to make the fair catch). Any member of the receiving team who gives a valid fair catch signal and
is attempting to make a fair catch is afforded fair catch protection and the right to catch and control the ball
even after he has touched it in any way and it has not yet touched the ground. This means if a member of the
receiving team gives a valid fair catch signal and attempts to catch the kick, but has the ball hit his hands
and pop up into the air, he is still given protection to catch the ball, until the ball hits the ground. At that
point, fair catch protection is voided, and both the ball and the receiving player become live again.
Basically, unless a free kick (kickoff, free kick after safety, or free kick after fair catch) has touched the
ground, the kicking team must allow the receiving team the chance to catch the ball in the air whether a
fair catch has been signaled for or not. However, once a free kick has touched the ground and has
traveled ten yards downfield it is a free ball which may be fielded by any player on either team and the
kicking team is entitled to equal opportunity to catch and recover!!
- Blocking contact below the waist is illegal by both the receiving and kicking teams on any free kick. This
means that no member of the kicking team may attempt to break the wedge or take out any blocker from the
receiving team by hitting him below the waist (just as no member of the receiving team may block any member of
the kicking team below the waist)!! You may tackle below the waist, however!!
- Under NFHS rules, any free kick (or scrimmage kick) that is untouched by the receiving team and breaks the
plane of the end zone is considered a dead ball, and a touchback is ruled giving the receiving team the ball at
their own 20 yard line. If the ball has been touched by the receiving team in the field of play and travels into their
end zone it is considered a live ball, and may be recovered by the kicking team there for a touchdown!!! (If the
receiving team recovers that loose ball in their end zone it is considered a touchback)
- Any member of the kicking team may use his hands and arms to shield off any blocker from the receiving team,
or push or pull him out of the way in a legal attempt to recover a loose ball.
- Under NFHS rules, the team that is scored on has the option to either receive a free kick from the scoring team
or to free kick to the scoring team!!! (Look it up!!)
Covering all free kicks is an all-out pursuit - demanding intelligent and fearless hustle, desire and
determination. Our goal is to get downfield in as quick and disciplined a manner as possible, covering the kick
and tackling the returner (or covering the ball!) as deeply as possible on their side of the field!
-
Our free kick team(s) will always huddle on the field at the -35, and execute our specific alignment and
assignments from there. For kickoffs, we will huddle as diagramed below, with the kicker being out in front of the
huddle (facing the huddle) and all other players aligned as diagramed:
Our kicker will first count heads, then raise his arm to alert the officials that we are ready to kick. Upon hearing
the ready for play whistle, the kicker will call the type of kick and area of kick (repeating it, with a BREAK! call),
at which point we will break the huddle and align as per the call. (For example: after we get the ready for play
whistle, the kicker might say, Deep at 1, deep at 1 ready, BREAK!). Players in the front of the huddle will be
led out to their side of the field by L1, with the players in the back row following R1 to their side of the field.
For the 2014 and 2015 High School Football season, NFHS has adopted new rules that will directly affect kickoff alignment,
and possibilities in the return game. Specifically, and as quoted in the 2014 NFHS Football Rules Press Release:
Rule 6-1-3 (for the kicking team):
First, at least four members of the kicking team must be on each side of the kicker, and, second, other than the kicker, no
members of the kicking team may be more than five yards behind the kicking team's free-kick line.
Rule 6-1-3 also notes that if one player is more than five yards behind the restraining line and any other player kicks the ball, it
is a foul.
In addition to balancing the kicking team's formation, the change limits the maximum distance of the run-up for the kicking team
For 2015, Rule 6-1-4 has been added to state that the timing of the foul for not having at least four players on each side of the
kicker now occurs when the ball is kicked.
Combining the knowledge and understanding of where we need to be ON the field of play with what
we need to do FROM those alignments, we can best EXECUTE sound, solid special teams play.
For kickoff coverage, we use a basic concept of ten cover players and one safety in defense of the
football on the field - tracking down and tackling the ball carrier as far back down the field as
possible.
To do this as successfully as possible, we use a combination attack, squeeze and destroy scheme
designed to get as many of our players to the ball carrier as quickly and effectively as possible.
Our attacking coverage theory puts four gunners on a direct line to where the ball is on the field.
We then have two players in contain assignments from a fifteen yard wide starting point (keeping
the ball to their inside shoulder and squeezing the ball carrier as they close on him), two players in
force assignments from a ten yard wide starting point (keeping the ball to their inside shoulder and
squeezing the ball carrier from that leverage), two players attacking down the alley from five yard
wide starting point (keeping the ball to their inside shoulder and squeezing the ball carrier from that
leverage), and one safety (who is to shadow the ball at @ 25 yards, watching for any openings or
breakdowns in lane/attack integrity and filling either of those deficits fiercely and decisively!!).
These attack assignments remain constant, regardless of whatever coverage scheme we use,
meaning: you will be required to know and demonstrate the ability to positively execute multiple
techniques and executions. Remember our Special Teams Axiom of Preparedness: Its better to
HAVE it and not need it, than to NEED it and not have it
In order to dominate every phase of the game we need to dominate every aspect of special teams and relentless, consistent, quality kick coverage will help us do just that!!
Scored:
-20 or inside
-30 yard line
-40 yard line
50 yard line
+40 yard line
+30 yard line
+20 and inside
1 out of 30
1 out of 20
1 out of 8
1 out of 5
1 out of 3
1 out of 2
2 out of 3
3%
5%
13%
20%
33%
50%
66%
Once we have aligned in our kickoff formation across the field (set no further back than the 35 yard line), the
kicker will mark off his approach steps and come set. He will then check look down both sides of our
formation, making sure all coverage men are set. Coverage men will be in a two point stance, angled toward
the kicker with their inside foot back. As the kicker approaches the ball, all coverage men will time up their
approach so they will be within one yard of the ball when it is kicked.
All coverage men will sprint through the kick and, depending on the coverage scheme called, will execute their
coverage lane assignments as practiced. Some general reminders:
-
Coverage men sprint to the ball, keeping the returner on their inside shoulder you must NOT let
the returner get outside of you!!!
Coverage men will sprint downfield through the RUN! zone (Flyin 25), then squeeze the
returner to your inside shoulder. You may avoid blockers through the +35 (getting back into your
lane as soon as possible), from there forward you must run through all blocks on your way to the
returner!! Remember coverage is about hustle and heart make sure youre moving at full
speed, with ill intent, on every kick you cover!!
Kicker: kick the ball to the designated area of the field, then follow the kick You are our safety,
so stay about 20-25 yards in front of the ball. Look for any breakdowns in lane integrity or open
running lanes and make the stop if you have to! (It is considered very poor form if our kicker ever
has to make a tackle but hed better make it if he has to!!)
REMEMBER: We want at least ten hats on the ball on every return tackles on kick coverage should never
have to be made by only one man But, if you find yourself on that island, dont try to be the hero with the
Wooooo hit break down five yards in front of the returner, make him commit, then react and wrap him up
(teammates strip the ball once hes under full control!!)
Our kicking game demands intelligent, aggressive, unrelenting TEAM KICK COVERAGE!!!
General rules for ALL kick coverage scenarios:
Hustle downfield on every kick remember, as soon as you let up, you let us down..!!
Run downfield with the intention of making the tackle on every kick! Do not be denied!!
Always stay disciplined in coverage = honor your landmarks (know your adjustments and
follow them!!!), take proper angles, use good tackling technique!! (NO arm tackles, ever!)
Remember your Flying Twenty Five (on kickoff/free kick) and Flying Fifteen (on punts)!
ARROW Coverage
DEEP @ 1
DEEP @ 3
CANNON Coverage
DEEP @ 1
DEEP @ 3
2442
KICK SAFE
CHICAGO CHICAGO!!
Wind ALERT:
(Use of HOLDER Adjustments)
In any free kick situation in high wind conditionsespecially those in which were kicking WITH the wind
- we will initially attempt to use our normal free kick
alignments and assignments however, after the ball
has first been placed on the tee by our kicker and
blown off the tee, he will be allowed to re-tee it only
once more before game officials will require him to use
a holder or kick it off the ground!!
That being the case, we will use the following protocol
to most successfully kick both with and into the wind
and successfully cover each of those kicks!
On the call of Chicago!! Chicago!!, we will align
directly as illustrated here (i.e. directly from the line no huddle and/or huddle break).
R4 will serve as our holder, and we will slide the
entire left side of our coverage unit down one toward
the ball with everyone maintaining their basic Arrow
coverage assignments save R4, who will serve as a
shallow safety, hustling downfield, shadowing the ball
from about 10-15 yards out, and X, who will now
assume R4s right hand alley assignment. Our kicker
will maintain his status as our deep safety,
shadowing the ball from about 20-25 yards out.
Our target area for a Chicago kick INTO the wind
will be a Squib at 3 call, with our kicker trying to skim
the ball down the right hash. Our target area for a
Chicago kick WITH the wind will be a Deep at 3,
with our kicker trying to bang the ball into the endzone.
Normal coverage rules apply in both instances:
Coverage men sprint to the ball, keeping the returner
on their inside shoulder you must NOT let the
returner get outside of you!!!
Coverage men will sprint downfield through the RUN!
zone (Flyin 25), then squeeze the returner to your
inside shoulder. You may avoid blockers through the
+35 (getting back into your lane as soon as possible),
from there forward you must run through all blocks on
your way to the returner!! Remember coverage is
about hustle and heart make sure youre moving at
full speed, with ill intent, on every kick you cover!!
Kicker & Holder: kick the ball to the designated area of
the field, then follow the kick Holder is our shallow
safety, staying about 10 yards in front of the ball.
Kicker is our deep safety, staying about 20 yards in
front of the ball. Look for any breakdowns in lane
integrity or open running lanes and make the stop if
you have to! (It is considered very poor form if our
safeties ever has to make a tackle but theyd better
make it if they have to!!)
KICKOFF BASICS
Be onside!!
Sprint! Dont squat early explode through blockers!
Stay in lane. Maintain good spacing between men.
CONTAINMENT! Help is inside! Think squeeze reverse exchange.
Tackle with explosion! Wrap up cause fumble
Good block protection. Deliver blow! Chest meet Hands!.
Avoid early blockers. Avoid to ball!!
Safety be a safety! Nose on ball! Maintain leverage! Work to sideline or wrap and tackle!
Stay on your feet.
Dont overrun ball carrier.
Dont squat run through blocks (and the ballcarrier!!).
Always have a tackling angle dont run by it.
Never spin off blocks attack through them!!
Attack wedge or side return with reckless abandon.
Ball is alive and free after 10 yards cover it if its free!!
Go after and get ball COVER IT if free!!! (cannot advance it unless touched by receiving team)
Kicker Count your men!
Five type of kicks: Deep, sky, squib, pop, onside.
Always know the type of kick, where it is going to be kicked, rules for each coverage. (Type of kick and kick
area will be stated in huddle.)
KICKOFF TIMING
1. An average high school kickoff should hang in the air a minimum of 3.0 seconds and travel to at least the
ten yard line. An average high school kickoff returner takes 1.5 seconds to cleanly field the kickoff and begin
to advance it. The total time for a high school kickoff return to start is about 4.5 seconds from the kick.
2. RUN ZONE Everyone on the kickoff team should run a 3 second flying twenty five which would put the
kickoff team at the 35 yard line with the returner between the 10 and the 15 yard line.
3. ATTACK ZONE Because of now having to take on blocks, the kickoff team should be able to cover 1/3
of he ground and the return team will cover 2/3 of the yards remaining. This should put the kickoff team
around the 25 yard line when meeting the returner.
4. WIN ZONE Once the kickoff team gets inside the opponents 30, this is where the real battle will start.
Our goal is to keep the ball pinned down by making sure tackles. No arm tackles!! We must converge as a
group, explode through the ballcarrier, and secure a dominant tackle!!
Kickoffs are used to start play at the beginning of each game (and each half of play within that game). A
kickoff is a type of play known as a free kick. A free kick is a non-scrimmage kick that is also used to restart
play after a touchdown, field goal, or safety. The opposing team can be no closer than ten yards to the ball,
which may be placed on a tee no higher than 2 inches. In NFHS competition, free kicks to start a game or half
may be kicked off a tee, out of a hold, or may be a drop kick (no punts are allowed). Free kicks after a safety
may be kicked off a tee, out of a hold or can also be drop kicks or punts.
Good kickoff return units accumulate a lot of yardage and make life
easier for the offense.
For every 10 yards gained by the kickoff team, the offense has one
less first down to make on its subsequent drive. A good return
enables the offense to exploit its full repertoire, whereas a poor
return can constrict the offensive play calling.
PRINCIPLES
The kickoff return team is an 11-man enterprise in which every
player has to learn both the general principles and the specific
responsibilities of his position.
GENERAL PRINCIPLES
1. Always get into a good position to block your man above the
waist with your head in front of him. Your primary "don't": no
clipping penalties.
2. Front line: Always be alert for an on-side kick. Make sure the ball
is kicked deep before dropping back to execute your blocking
assignment and technique.
3. Once the kickoff travels 10 yards (and touches the ground), it
becomes a free ball and belongs to the team that recovers it (if the
kicking team touches the ball ten yards or father downfield before it
touches the ground, it is illegal procedure!)
4. If you touch the ball before it goes 10 yards, it becomes a free
ball.
5. Never let the football hit the ground, as it may be difficult to pick
up. Catch the ball on the fly. Learn when to field a ball kicked near
the sideline and when to let it go out of bounds.
6. Remember, you can call for a fair catch on a kickoff. All fair catch
rules apply (as long as the ball has not already touched the ground
as in a pop-up onsides kick).
7. Any time the ball is kicked between the middle and deep backs,
allow the deep back to come up and make the catch rather than
have the middle back back-pedal to make the catch.
8. Whenever your ball-carrier breaks into the open and is surely
heading for a touchdown, all blocking must stop. We never want
to have a touchdown called back because of a penalty from an
unnecessary, illegal block behind the return man!
Scored:
-20 or inside
-30 yard line
1 out of 30
1 out of 20
3%
5%
1 out of 8
13%
50 yard line
1 out of 5
20%
1 out of 3
33%
1 out of 2
50%
2 out of 3
66%
MOSES
BEAST
ALPHA
OMEGA
DOS LOBOS
Sinistra
Notes:
DOS LOBOS
ESP
DOS LOBOS
Dexter
Notes:
In obvious onsides kick situations, we will shift from our standard kickoff return alignment into our Good
Hands alignment (shown directly below). Depending on the specific onsides kick executions of each opponent,
we may alter this Good Hands alignment. For desperation, last second Homerun or Done situations, we may
choose to employ the Homerun Throwback execution diagramed at the bottom of the page.
Question: When the offensive team attempts a field goal, sometimes the ball will travel high above the field goal
posts, especially when done at a close range. If the ball appears too travel just above the left or right post of the field
goal post or even higher, at what point is the goal good?
Answer: NFHS & NCAA: The ENTIRE ball must pass to the inside of the INSIDE edge of the upright extended
indefinitely above the upright. NFL: The ENTIRE ball must pass to the inside of the OUTSIDE edge of the upright
extended indefinitely above the upright.
Question: Is it true that when a defense is scored upon they may elect to kick off and go back on defense...several
websites talk about doing this in order to not allow an opposing team to have an opportunity to on-side kick and
recover with good enough field position for a field goal attempt at the end of a game.
Answer: Yes, under NFHS & NFL rules the team that is scored upon has the option to kickoff instead of receive.
However, under NCAA rule change in 2003, that is no longer an option, the scoring team must kickoff.
The following unique NFHS Football Rules and explanations were provided by Mike Suklewski,
President of the Harford/Baltimore Board of Officials.
Under NFHS rules, any punt, field goal, or drop kick (scrimmage kick) that is touched at or near the line of
scrimmage by the either team and travels back behind the line of scrimmage may be picked up and advanced by
either team.
Any punt, field goal, or drop kick (scrimmage kick) that is touched at or near the line of scrimmage by the either team
and travels beyond the line of scrimmage can be recovered by the kicking team ONLY if it it is touched downfield by
a member of the returning team - otherwise it simply becomes the returning team's ball where it is covered (or picked
up) by either team... or simply comes to rest and is blown dead if no one covers it
Any scrimmage kick (punt, field goal, or drop kick) that is attempted on third down and touched by either team at or
near the line of scrimmage and travels back behind the LOS and is recovered by the kicking team but not advanced
to or beyond the line to gain entitles the kicking team to keep the ball for a fourth down play
Any player making a valid fair catch signal is entitled to the unrestricted right to field the ball at any time before it
hits the ground this includes a scenario where it hits him and pops up into the air. In this situation, he must be
given the opportunity to field the ball once the ball hits the ground, however, it is free
Once any kick (free or scrimmage) breaks the plain of the opponents goal line, the ball is blown dead at that spot
and a touchback is ruled.
"A scrimmage-kick formation is a formation with at least one player 7 yards or more behind the netural zone and in
position to receive the long snap. No player may be in position to receive a hand-to-hand snap from between the
snapper's legs. Common scrimmage kicks are punts and field goals."
Any scrimmage kick (including field goals) that does not break the plane of the endzone is considered in play and
may be returned. If said scrimmage kick goes out of bounds it is awarded to the receiving team at that spot if it
breaks the plane of the endzone it is ruled to be a touchback, and awarded to the receiving team at their 20 yard line.
A free kick is a non-scrimmage kick used to restart play after a touchdown, field goal, or safety. The opposing team
can be no closer than 10 yards to the ball, which may be placed on a tee no higher than 2 inches. In NFHS
competition, free kicks after a safety may be kicked off a tee, out of a hold or can also be punts or drop kicks.
Scrimmage kicks are any kick made from behind the line of scrimmage that occur on any down of a
teams possession of the ball, and are used either as attempts to move the ball further back down the field
when relinquishing possession of the ball, or as scoring attempts. There are three types of kicks that can be
used as scrimmage kicks: punts, place kick, and drop kicks (place kicks and drop kicks being the only types
of scrimmage kicks eligible to score points, however). A scrimmage kick formation is a formation with at least
one player 7 yards or more behind the neutral zone and in position to receive the long snap. No player may be
in position to receive a hand-to-hand snap from between the snapper's legs.
Covering scrimmage kicks is an all-out pursuit - demanding intelligent and fearless hustle, desire and
determination. Our goal is to get downfield in as quick and disciplined a manner as possible, covering the kick
and tackling the returner (or covering the ball!) as deeply as possible on the other side of the field!
-
Of all the phases of our Special Teams play, punt coverage is perhaps the most important: this is why we want
only our best football players on our Punt Coverage squads!!
Since every punt is often seen as a compromise between protection and coverage, we will strive to bridge that
gap by installing, practicing and perfecting (through perfect repetition!) both a SPREAD PUNT (to be used
primarily in maximizing field position advantage through directional kicking and blanket coverage) and more
traditional punt alignments and schemes (to be used to allow us to punt in every needed situation, as well as to
keep our opponents off balance). Regardless of the punt alignment or assignments we use, FLAWLESS
execution is a MUST!!!
A truly successful punt unit must be able to blend both the elements of protection and coverage seamlessly
and be able to wield them with devastating, positive effect in order to best enable our total team effort toward
victory. Our punt coverage scheme is designed to allow us to do just that to afford us the protection to use our
punter as the lethal weapon he is by getting the ball down the field as far as possible while at the same time
allowing us to use our coverage players as the irresistible force they are in complete, lock down coverage
We must always remember, however, that of these two elements (protection and coverage) PROTECTION
takes first priority : WE CAN NEVER HAVE A PUNT BLOCKED EVER!!!!
The causes of all punt blocks are simple, and almost always fall into one of these three categories:
1. A bad snap
2. Slow handle/get off by the punter
3. A breakdown in protection (allowing for a straight-on rush from a defender to the kick block point)
THE MOST IMPORTANT ASPECT OF THE PUNT IS THE SNAP FROM CENTER!!!
This is the action that starts the play, and determines whether we have any hope of success form the outset!
This is why we have constructed our punt scheme to allow our long snapper to focus as completely as possible
on the snap he will snap the ball when he is ready, and he has no blocking assignment(s) whatever!!
Our general punt alignment will be a SPREAD BUNCH - from which our specific assignments will be carried out.
If all of our punt personnel know their alignment and assignment rules, we should NEVER have a breakdown in
technique or execution!!
Once we have aligned in our SPREAD BUNCH punt formation across the field, the punter get the head count,
step off his alignment, and come set. He will then check down both sides of our formation, making sure all
coverage men are set. ALL punt coverage players will be in a two point ready stance (save the LS), awaiting
the punters bird* and directional calls (any American city beginning in L means LEFT, any American city
beginning in R means RIGHT. POOCH punts will be called using DOG NAMES: LASSIE for left, RINNIE for
right, and MIDNIGHT for middle. RUGBY PUNTs will be designated by a call of MOLLIE, followed by a
directional call.).
In our SPREAD BUNCH alignment, all coverage men will release downfield at the snap of the ball (crossing
the face of any opponent aligned head up or to their inside and will execute their coverage lane assignments
as practiced. Some general reminders:
-
Gunners are to sprint to the ball, keeping the returner on their inside shoulder you must NOT
let the returner get outside of you!!!
Remaining coverage men will sprint downfield through the Speed and Read zone (Flyin 15),
then squeeze the returner to your inside shoulder. You may avoid blockers when releasing from
the LOS, but from there forward you must run through all blocks on your way to the returner!!
Remember coverage is about hustle and heart make sure youre moving at full speed, with ill
intent, on every kick you cover!!
Punterer: punt the ball in the direction called, then follow the punt downfield You are our
safety, so stay about 15 yards in front of the ball. Look for any breakdowns in lane integrity or
open running lanes and make the stop if you have to! (It is considered very poor form if our punter
ever has to make a tackle but hed better make it if he does have to!!)
REMEMBER: We want ten hats on the ball on every punt return tackles on punt coverage should never
have to be made by only one man (and certainly never by the punter!) But, if you find yourself on that
island, dont try to be the hero with a Wooooo hit break down five yards in front of the returner, make him
commit, then react and wrap him up (and strip the ball once hes under full control!!)
Our kicking game demands intelligent, aggressive, unrelenting TEAM KICK COVERAGE!!!
General rules for ALL kick coverage scenarios:
Hustle downfield on every kick remember, as soon as you let up, you let us down..!!
Run downfield with the intention of making the tackle on every kick! Do not be denied!!
Always stay disciplined in coverage = honor your landmarks (know your adjustments and
follow them!!!), take proper angles, use good tackling technique!! (NO arm tackles, ever!)
Remember your Flying Twenty (on kickoff/free kick) and Flying Fifteen (on punts)!
For our PUNT COVERAGE units to fulfill their name as completely and productively as possible we need to
COVER all punts as completely and productively as possible. To do this, we assign every coverage position a
specific set of alignments and assignments that can be easily understood and executed. Since the placement of
the ball on the field will vary in every punting situation, those alignments and assignments may vary in regard to
that placement but the result of their proper execution should always be the same (that being: a positive punt
as far down the field as possible directionally placed to limit the potential of return yardage, and completely
covered to insure that outcome).
We have four players assigned to pursue the ball directly, two players in contain mode (release
downfield to a spot 15 yards outside the ballcarrier, squeezing him in and preventing him from getting
outside as they close to make the tackle), two players to force the returner into our vice (releasing
downfield to a spot 10 yards outside the ballcarrier, forcing him in keeping him inside and in front - as
they close to make the tackle), two players pursuing up the alley of this scheme (releasing downfield to
a spot 5 yards outside the ballcarrier, forcing him in and preventing him from getting outside as they
close to make the tackle), and one safety (our punter, shadowing the punt and preventing any breakouts
or break aways!!)
We also have Alternate alignments that we may need to use in special situations, be they game strategy/field
position or weather/field condition situations. WE WILL ALMOST ALWAYS USE OUR BASIC SCRIMMAGE
KICK ALIGNMENT however, since our special teams philosophy adheres to the Axiom of Preparedness
(that being, It is always best to HAVE it and not need it than to NEED it and not have it), we need to be able
to get to a point where we can most positively reflect that truism
These Alternate alignments and their accompanying assignments, techniques, and executions will be
explained, installed, demonstrated, and practiced on the field as we move through our season. They will
ONLY be introduced once we have the installed, drilled, and demonstrated our ability to completely master
and execute our BASIC alignments, assignments, techniques and executions.
By placing any of the diagramed back sets on any of our four line sets (Tight, Split, Harry or Hal) we can
achieve the best possible protection and coverage possibilities for any specific, unique situation we face.
(Remember: It is always best to have it and not need it than to need it and not have it!)
= BALL
= CONTAIN
(15)
= FORCE
(10)
= ALLEY
(5)
= SAFETY
- FIRE Protocol
- covered in PUNT FIRE/PUNT FAKE addendum
TAKE A SAFETY
(TIGHT STRAIGHT PUNT)
Scrimmage kicks are any kick made from behind the line of scrimmage that occur on any down of a
teams possession of the ball, and are used either as attempts to move the ball further back down the field
when relinquishing possession of the ball, or as scoring attempts. There are three types of kicks that can be
used as scrimmage kicks: punts, place kick, and drop kicks (place kicks and drop kicks being the only types
of scrimmage kicks eligible to score points, however). A scrimmage kick formation is a formation with at least
one player 7 yards (for placekicks and drop kicks), 10 yards (for punts) or more behind the neutral zone and in
position to receive the direct long snap. No player may be in position to receive a hand-to-hand snap from
between the snapper's legs.
Don't be offsides!
Scored:
-20 or inside
1 out of 30
3%
1 out of 8
13%
50 yard line
1 out of 5
20%
1 out of 3
33%
1 out of 2
50%
2 out of 3
66%
Our PUNT RETURN set will be a basic 4-3 alignment - from which our specific assignments will be carried out.
If all of our punt RETURN personnel know their alignment and assignment rules - and use proper technique in
their execution - we should NEVER have a breakdown in technique or execution!! (This includes all return and
FAKE scenarios!!!)
PP
W/S
W/S
E
1 yard
(6)
(6)
(40)
(00)
(40)
@ 25 yards
B
(600)
@ 30 yards
R
(600)
1 yard
2
P
1
2
2
1
2
1
LEO
ROCKO
MILO
2
P
2
1
2
1
Hold- Up Technique
1. Come off the ball low and hard.
2. Stance should always be rush mode.
3. Drive defender back. Keep hands inside. Use the hands.
4. Wide base on contact. No crossing over.
5. Keep defender on line of scrimmage as long as possible and
remain square.
6. Run with defender and stay on his back hip.
7. Finish with helmet and shoulder pads in front.
8. Look him in the eyes! Block him! No penalties in return game.
from you the nearest opponent is) or the HOT!HOT! call by the escort or corners. (which means an
opponent is unblocked and closing so you need to signal for a fair catch.)
12. Always run NORTH & SOUTH be FEARLESS and be a GAMEBREAKER!!!
From our basic PUNT RETURN alignment we can also run punt PRESSURE and punt BLOCK schemes. To do
so, we will ALL need to be aware of these PRESSURE and BLOCK calls to execute them properly and not get
burned in our attempts to do so!!
A SAW call means that our BLOCKER (escort) will align as normal, then shift down to linebacker depth as the
opposition sets. At the snap, our SAM and WILL backers will drop into punt fake coverage, with our MIKE
backer and the BLOCKER running twists with our Tackles to pressure the punter up the middle. Our Ends will
still be responsible for outside rush/contain, with a little more emphasis on the rush aspect (still keeping the
contain, however) and our returner will then play safety.
THIS ACTION IS DESIGNED TO UPSET THE TIMING AND EXECUTION OF OUR OPPONENTS PUNTING
GAME. WERE HOPING TO CAUSE A BAD/POOR SNAP AND/OR SLOW GET OFF BY THE PUNTER
AND/OR A POOR PUNT - THIS SCHEME IS NOT DESIGNED AS A PUNT BLOCK HOWEVER, IF A BLOCK
SITUATION IS THERE TAKE IT!!! (JUST MAKE SURE ITS EXECTUED PROPERLY AND THE PUNT IS
BLOCKED!!!)
An ELVIS call means PUNT BLOCK This is an ALL-OUT, JAIL BREAK, KAMIKAZE type scheme designed
to block the punt!! It will only be called when our only option is to BLOCK THE PUNT so it BETTER work when
we call it!!!
Just as with our SAW call, our BLOCKER (escort) will align as normal, then shift down to linebacker depth as
the opposition sets, and our WILL, MIKE and SAM backers will move up onto the line of scrimmage (as shown).
At the snap, the BLOCKER and MIKE will run their twist game (to whichever side theyve aligned on) and all
other rushers will exploit any breakdowns in punt protection to make a bee-line to the punt block point, lay out
and cover that point with as much of their bodies as possible and BLOCK THE PUNT!!!!
Do NOT be offsides!!!
The blocking point is 4-5 yards in front of where the punter lines up the block spot is two
yards IN FRONT of the punter, not at the punter.
SEE THE BALL Drive off the LOS, make yourself small. Attack the block point keep your
eyes on the ball and take the ball off the punters foot.
DO NOT HIT THE PUNTER!!!!!! Never leave your feet (you lose control of your body when
your feet are off the ground) run through the block point, getting as big as possible as you
do.
Keep yours eyes open and on the ball do not turn your head!! Keep your hands together
(crossed over at the wrists) and extended toward the ball.
You must believe YOU are the one who will block the kick!!!
A blocked punt that stays behind the LOS is live and can be advanced by either team make
sure we secure the ball and once we have scoop and score if you can!!! REMEMBER: if
the blocked punt crosses the LOS it is considered to be a punt, so all regular punt rules apply
(meaning it becomes live if we touch it!) listen for the PETER! PETER! call then GET
AWAY!!!!
End Zone
Ball breaking the plane of the goal line either in the air or rolling is a touchback.
Flight of Ball
It is very important for a receiver to study the flight of the ball.
With Wind
Tip Up and Wobbling: Short and right.
Tip Down: Short and severe; break left.
Wobbling Ball Turning: Short and no hang (best ball to return).
Tail Wind
Enhances prescribed breaks.
Side Wind
Aids or nullifies the breaks of the ball.
Head Wind
Tip Down: most difficult to catch; crazy bounces.
Nose Up: Ball breaks back away from you.
C.P.: If you must reach for the ball, leave it aloneunless body is underneath it.
Scrimmage kicks are any kick made from behind the line of scrimmage that occur on any down of a
teams possession of the ball, and are used either as attempts to move the ball further back down the field
when relinquishing possession of the ball, or as scoring attempts. There are three types of kicks that can be
used as scrimmage kicks: punts, place kick, and drop kicks (place kicks and drop kicks being the only types
of scrimmage kicks eligible to score points, however). A scrimmage kick formation is a formation with at least
one player 7 yards or more behind the neutral zone and in position to receive the long snap. No player may be
in position to receive a hand-to-hand snap from between the snapper's legs.
Timing
The game clock is not advanced during a try, however, the play clock is enforced. A delay of game
penalty, false start, or similar penalty, by the offense results in a 5-yard penalty assessed for the try.
Typically, penalties charged against the defense give the offensive two options: half the distance to the goal
for the try, or assessing the full penalty on the ensuing kickoff. Since the try is not timed by the game clock, if
a touchdown is scored as regulation time expires (and game clock subsequently reads :00), the try is still
allowed to be conducted, to allow the scoring team to tie or win the game. (Individual state high school
association regulations determine whether a try is to be conducted after a touchdown that in and of itself
wins the game as regulation time expires.)
The officials' signal for a successful try, whether an extra point or a two point conversion, is the same as for
a touchdown. After the try, the team that scored the touchdown kicks off to the opposing team*.
*see Kickoff section for an interesting rule regarding this situation
Field Goal
A field goal is a goal that may be scored during general play ("from the field"), and are worth three points.
Field goals may be scored by a placekick or the now practically extinct drop kick.The drop kick (which is
similar to a punt, except the ball must first bounce off the ground once before being kicked) fell out of favor
in 1934 when the shape of the ball was changed to be more aerodynamic due to the increasing popularity
and effectiveness of the passing game. Prior to 1934, the ball was more round shaped and easier to kick
(like a rugby ball). The new shape made drop kicking extremely inaccurate due to the unpredictable way the
ball would bounce due to its oblong shape.
For a field goal to be successful under NFHS (high school) rules the entire ball must pass through the
uprights - that is, over the crossbar that is 10 feet off the ground and between the upright posts that are
18 feet 6 inches apart and centered on the backline of the endzone. Please note that the ENTIRE ball must
be judged to have passed to the inside of the INSIDE edge of the upright extended indefinitely above the
upright.
Under NFHS (high school) rules a field goal attempt is no different from any other scrimmage kick (punt or
drop kick). If the field goal attempt is no good and crosses the plane of the goaline, it is a touchback. If a
field goal attempt does not reach (or cross) the plane of the goaline it is considered a live ball, and is treated
just like a punt. We must be aware of this situation and be prepared to cover any such kicks!!
Our general placekick alignment will be a standard tight, double wing - from which our specific assignments
will be carried out. If all of our placekick personnel know their alignment and assignment rules, we should
NEVER have a breakdown in technique or execution!!
$
M
W
T
W/S
S
T
Y
W/S
H
K
Basic Scheme:
Upon scoring a touchdown (or getting the FIELD GOAL! call from the sideline), all players will align in their
positions, and any alignment/assignment adjustments will be made from there.
REMEMBER: EVERYone (save kicker and holder) is to immediately assume a two point, ready stance!!
For a normal placekick snap (one that takes place after any Bird Call* other than EAGLE), after the kicker has
counted heads and made a dummy call (SPARROW, SPARROW), he will set himself and give the holder the
GOLDEN call (alerting him that the kicker is ready to kick). Once the holder gets the GOLDEN call, he will
make the SET call, alerting the snapper that the team is ready for the snap, and the LS will then snap the ball
whenever he is ready to do so
* Please see QUICK SET Protocol at the end of this section for explanation of Bird Call
PROTECTION
We must always remember that PROTECTION takes first priority : WE CAN NEVER HAVE A PLACEKICK
BLOCKED EVER!!!!
The causes of all placekick blocks are simple, and almost always fall into one of these three categories:
1. A bad snap
2. Slow/bad handle by the holder
3. A breakdown in protection (allowing for a straight-on rush from a defender to the kick block point)
THE MOST IMPORTANT ASPECT OF THE PLACEKICK IS THE SNAP FROM CENTER!!!
This is the action that starts the play, and determines whether we have any hope of success form the outset! This
is why we have constructed our placekick scheme to allow our long snapper to focus as completely as possible on
the snap he will snap the ball when he is ready, and he has no blocking assignment(s) whatever!!
Holder will count men and set unit and give Bird Call
After holder gets Golden call from kicker, he will make SET (or DOWN!) call
COVERAGE OF A PLACEKICK
Covering scrimmage kicks is an all-out pursuit - demanding intelligent and fearless hustle, desire and
determination. Our goal is to get downfield in as quick and disciplined a manner as possible, covering the kick
and tackling the returner (or covering the ball!) as deeply as possible on the other side of the field!
Scrimmage kick coverage is an ALL OUT SPRINT!!
o Speed is important, but the intent to make the tackle is paramount!! Players reveal their
true football character on coverage teams and we expect our coverage teams to be
made up of 11 players with true football character. (Coverage teams are no place for
characters!!)
o Every member of our scrimmage kick coverage units must believe that each kick will be
returned, and that it is his job to give his best effort every time he runs downfield!!
o Gang Tackling is key!! We expect 10 hats on the ball on each kick we cover tackles on
kick coverage should never be made by only one man!! We expect to punish the returner
and only relentless pursuit by all our defenders will make that happen. We need all our
defenders to maintain dedicated, relentless pursuit until the returner is downed (or the
whistle blows ending the play).
For our KICK COVERAGE units to fulfill their name as completely and productively as possible we need to
COVER all kicks as completely and productively as possible. To do this, we assign every coverage position a
specific set of alignments and assignments that can be easily understood and executed. Since the placement of
the ball on the field will vary in every kicking situation, those alignments and assignments may vary in regard to
that placement but the result of their proper execution should always be the same (that being: a positive kick
as far down the field as possible directionally placed to limit the potential of return yardage, and completely
covered to insure that outcome).
Our PLACE KICK coverage mirrors our PUNT coverage for the most part, with a few obvious adjustments all
players need to know their alignments to positively execute their proper assignments!!!
For PLACEKICK COVERAGE we have three players assigned to pursue the ball directly, two players in
contain mode (release downfield to a spot 15 yards outside the ballcarrier, squeezing him in and preventing
him from getting outside as they close to make the tackle), two players to force the returner into our vice
(releasing downfield to a spot 10 yards outside the ballcarrier, forcing him in keeping him inside and in front as they close to make the tackle), two players pursuing up the alley of this scheme (releasing downfield to a
spot 5 yards outside the ballcarrier, forcing him in and preventing him from getting outside as they close to
make the tackle), and two safeties (our kicker and holder), one shallow, one deep.
-
Gunners are to sprint to the ball, keeping the returner on their inside shoulder you must NOT
let the returner get outside of you!!!
Remaining coverage men will sprint downfield through the Speed and Read zone (Flyin 15),
then squeeze the returner to your inside shoulder. You may avoid blockers when releasing from
the LOS, but from there forward you must run through all blocks on your way to the returner!!
Remember coverage is about hustle and heart make sure youre moving at full speed, with ill
intent, on every kick you cover!!
Kicker: kick the ball in the direction called, then follow the kick downfield You are our safety, so
stay about 15 yards in front of the ball. Look for any breakdowns in lane integrity or open running
lanes and make the stop if you have to! (It is considered very poor form if our kicker ever has to
make a tackle but hed better make it if he does have to!!)
REMEMBER: We want ten hats on the ball on any placekick return tackles on kick coverage should never
have to be made by only one man (and certainly never by the kicker !) But, if you find yourself on that
island, dont try to be the hero with a Wooooo hit break down five yards in front of the returner, make him
commit, then react and wrap him up (and strip the ball once hes under full control!!)
Just as our PUNT alignments have the capability to shift to allow for maximum protection and coverage in any
and all situations, so too do our potential PLACEKICK alignments. By placing our standard holder/kicker and
slingback backfield set on top of any of the above diagramed line sets we can effectively accomplish just that!
FIRE Protocol
We also have Alternate assignments that we may need to use in special situations, be they game strategy/field
position or weather/field condition situations. WE WILL ALMOST ALWAYS USE OUR BASIC PLACE KICK
ALIGNMENT however, since our special teams philosophy adheres to the Axiom of Preparedness (that
being, It is always best to HAVE it and not need it than to NEED it and not have it), we need to be able to
get to a point where we can most positively reflect that truism
Many of these Alternate assignments and their accompanying techniques, and executions will be
explained, installed, demonstrated, and practiced on the field as we move through our season. They will
ONLY be introduced once we have the installed, drilled, and demonstrated our ability to completely master
and execute our BASIC alignments, assignments, techniques and executions.
Scrimmage kicks are any kick made from behind the line of scrimmage that occur on any down of a
teams possession of the ball, and are used either as attempts to move the ball further back down the field
when relinquishing possession of the ball, or as scoring attempts. There are three types of kicks that can be
used as scrimmage kicks: punts, place kick, and drop kicks (place kicks and drop kicks being the only types
of scrimmage kicks eligible to score points, however). A scrimmage kick formation is a formation with at least
one player 7 yards or more behind the neutral zone and in position to receive the long snap. No player may be
in position to receive a hand-to-hand snap from between the snapper's legs.
Don't be offsides!
Scored:
-20 or inside
1 out of 30
3%
1 out of 20
5%
1 out of 8
13%
50 yard line
1 out of 5
20%
1 out of 3
33%
1 out of 2
50%
2 out of 3
66%
Of all the principles and reminders of PLACE KICK DEFENSE the most important by far is the need to never,
ever, EVER be offsides on a placekick!!! Everything else we could hope to do from PLACE KICK DEFENSE starts
with this foundation we can never, ever give our opponent an easier kick (or, worse of all, a first down!) because
we werent disciplined enough to stay on sides!!! Be alert to all shifts and/or cadences that attempt to draw us
offsides ESPECIALLY in fourth and 5 or less situations. We should NEVER hand an opponent a first down
because we jumped offsides
REMEMBER: Any scrimmage kick touched at or behind the line of scrimmage (by either team) that does not cross
the neutral zone is a LIVE ball, and can be advanced by either team secure us the football (scoop and score if
possible!!). Any scrimmage kick touched at or behind the line of scrimmage that crosses the neutral zone becomes
live ONLY AFTER IT IS TOUCHED BY A MEMBER OF THE RETURN TEAM. This means we must GET AWAY
from any partially blocked kick that goes beyond the neutral zone so as not to have it become LIVE. We make a
PETER! PETER! call in this instance meaning: FIND THE FOOTBALL & GET AWAY FROM IT!!!! (We also use
the PETER call on a poorly punted ball, or one that hits early and rolls ALWAYS respect a PETER! call = Find
the Ball & Get Away from It!!!!!
PLACE KICK RETURN
If we are ever in a situation to use our PLACEKICK DEFENSE as a scrimmage kick return team (i.e. long field goal
attempt especially at the end of the half, or if we ever play an opponent that uses the PLACEKICK as PUNT), we
will use our punt return team to do so and we will use the same alignment and schemes we do for PUNT
RETURN.
Our PAT DEFENSE set is based on our PUNT RETURN set (meaning, its a basic 4-3 alignment - from which
our all of our specific assignments will be carried out. If all of our PAT DEFENSE personnel know their
alignment and assignment rules - and use proper technique in their execution - we should NEVER have a
breakdown in technique or execution!! (This includes all FAKE and possible return scenarios!!!)
Adjustments to specific alignments can and will be introduced as we move through installation (and our season),
but our basic PAT DEFENSE alignment is as diagrammed.
We will use the following alignment adjustments in each of our alternate PAT DEFENSE alignments. Please
note that additional adjustments to these specific alignments can and will be introduced as we move through
installation (and our season), but our basic PAT DEFENSE alignment is as diagrammed.
Notes:
MUDDLE HUDDLE
We consider a Muddle Huddle any crazy placekick alignment by our opponent. As these alignments are
designed to catch the defense off guard (and ill prepared to defend against it). So, it is our job to defeat that
attack by being able to defend against it and defend against it WELL!!
As there are a number of different Muddle Huddles for our opponents to choose from, we use some general
rules to defend any and all possibilities. Often, teams will shift from Muddle Huddle alignments to regular
place kick alignments (meaning, their holder and kicker will be on the field the whole time). Other times, they
may shift from a regular place kick alignment to a Muddle Huddle (again, with their holder and kicker still on
the field).
Swinging Gate
Split Ocho
Still other times, our opponents may simply align their regular offense in a Muddle formation or may shift
from a standard offensive set to a Muddle formation.
Dice
Diamond
Center as End
There is also the Center as Eligible End set some teams
use. As with all the other Muddle Huddle sets, its easy to
see how and where our opponents will try to attack us. We
must be able to quickly and properly align, understanding
our individual assignments so we can use proper technique
to defeat any and all plays and executions run against us.
*EXCEPTION =
In Center as Eligible End scenarios:
-
Swinging Gate
Split Ocho
Dice
Diamond
Center as End
* Alignment and assignment understanding is key if
we are to execute as completely as possible. Many
teams will not only use multiple formation shifts when
employing Muddle looks, but they will also often use
motion once muddled. We need to always be
aware of who we have (and how we have them) if we
want to successfully shut them down!!
Using 10 minute Quick Review to get two different Specials units in per day
Try to incorporate Punt & PAT into Offensive Time, Punt Return & PAT defense into Defensive
Time whenever possible (and under game speed/substitution conditions)
Specials = 72 minutes
Specials = 92 minutes
:05
:15
:05
:20
4:05-4:25 = Offense vs. defense - 20 plays (end first 9 in punt, next 9 in punt)
:08
4:25-4:33= Two Minute Offense (Ball set on 30, timed, w/chains) = include Hail Mary play(s)
:05
:20
4:38-4:58 = Defense vs. offense - 20 plays (end first 9 in punt return, next 9 in punt return)
:05
:07
:05
:12
5:15-5:27 = Field Goal situations (us kicking) Ball set at 50, offense runs play to +15, run out PAT
team & kick repeat (with ball on different yardline/hash, etc. & crowd distractions)
:03
Special Situations** = Throughout the season, time will be needed to cover various special situations (i.e.
blocked kick scenarios [for and against] - Ball set at -35, offense runs play to -45, run out punt team &
simulate blocked punt once ball behind LOS, once ball beyond LOS Repeat with field goal try from +25;
Free kick after Safety both for and against; Free kick after Fair Catch; Taking a Safety from Punt, etc.)
Advocate for, introduce and coordinate ST practice times and activities in as many game
realistic/specific situations as possible in all practice scenarios (walk thru, shells, and full
gear/full contact)
Produce and distribute all ST Individual group and Unit Breakout practice plans/diagrams
to each assigned coach for each specific ST unit coordinate their implementation at
each ST breakout session at practice.
Special situations = insure that all special situations (rules, opponents tricks,
etc.) are covered
Self scout/review each of our ST units per Special Teams Scouting Report template and
prepare/update all ST alignments, assignments, techniques and executions prepare all
proposed ST Depth Charts for each ST unit
Breakdown each of opponents ST units per Special Teams Scouting Report template,
and prepare appropriate attack/defense alignments, assignments, techniques and
executions for each unit
- Produce and distribute a Special Teams Scout Sheet for each opponent outlining, detailing and defining our opponents STs based on the general
Special Teams Scouting Report , to be distributed to all team members
(players and coaches) by Monday practice (given availability of film,
etc.) of each week
3. THEIR PUNT
What formations do they use?
What is their protection?
Who is their best blocker and who is the worst?
Who is best cover man / worst?
How good is the snapper? (times/accuracy)
What is the block point, and time?
What is their best fake?
5. THEIR KICKOFF
Beginning alignment
Do they cross?
Who are their contain? safety?
Type, strength, and weakness of coverage
Where and how deep does the kicker kick ?
Who is best cover man, and who is the weakest?
What type of onside or special kicks do they use?
Scout PAT/Field Goal = Offensive Line Coach, RBs Coach, Offensive Ends Coach
PUNT
PRE-SEASON INSTALL
PUNT:
Coordinator, Punter ST Coordinator
Long snapper Offensive Line Coach
Right side (RG,RT,TE) Linebackers Coach
Left side (LG,LT,TE) Defensive Line Coach
Gunners Defensive Backs Coach
PPs Running Backs Coach
Scout Punt Return = Offensive Ends Coach
Left side (LG,LT,TE/SE) DL Coach = Spread Punt alignment, assignment & technique,
calls and execution
Gunners DBs Coach = Spread Punt alignment, assignment & technique, calls and execution
PPs RBs Coach = Spread Punt alignment, assignment & technique, calls and execution
Scout Punt Return= Offensive Ends Coach = rehearse wall & wedge return(s) use play sheets
REVIEW FIRE! Protocol!!!!
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PUNT
PUNT:
Coordinator, Punter ST Coordinator
Long snapper Offensive Line Coach
Right side (RG,RT,TE) Linebackers Coach
Left side (LG,LT,TE) Defensive Line Coach
Gunners Defensive Backs Coach
PPs Running Backs Coach
Left side (LG,LT,TE/SE) DL Coach = That weeks alignment, assignment & technique,
calls and execution
Gunners DBs Coach = That weeks alignment, assignment & technique, calls and execution
PPs RBs Coach = That weeks alignment, assignment & technique, calls and execution
REVIEW FIRE! Protocol!!!!
Scout Punt Return= Offensive Ends Coach = rehearse opponents return(s) use play sheets
:06-:10 = Group Walk-thru
Bring each group together and walk thru combined alignment, assignment, technique, calls & execution
(Each Indy Unit Coach scouting his AOR)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PUNT:
Coordinator, Punter ST Coordinator
Long snapper Offensive Line Coach
Right side (RG,RT,TE) Linebackers Coach
Left side (LG,LT,TE) Defensive Line Coach
Gunners Defensive Backs Coach
PPs Running Backs Coach
PUNT
IN SEASON - QUICK REVIEW
Left side (LG,LT,TE/SE) DL Coach = That weeks alignment, assignment & technique,
calls and execution
Gunners DBs Coach = That weeks alignment, assignment & technique, calls and execution
PPs RBs Coach = That weeks alignment, assignment & technique, calls and execution
REVIEW FIRE! Protocol!!!!
Scout Punt Return= Offensive Ends Coach = rehearse opponents return(s) use play sheets
:05-:10 = Group LIVE (full speed)
Run entire Unit at FULL SPEED: focus on proper alignment, assignment, technique, calls & execution.
Get as many quality (i.e. correct) reps as possible!
(Each Indy Unit Coach scouting his AOR)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PUNT RETURN
PRE-SEASON INSTALL
PUNT RETURN:
Coordinator - ST Coordinator
Jammers Defensive Backs Coach
Line Offensive Line Coach
Backers Linebackers Coach
Returners Running Backs Coach
Backers LBs Coach = LEO/ROCKO lignment, assignment & techniques, calls and execution
Returners RBs Coach = LEO/ROCKO alignment, assignment & technique, calls and execution
* INCLUDE FAKE PROTOCOL = Alignments, Assignments & Executions
Scout Punt = Offensive Ends, DL Coaches = rehearse tight & spread punt use play sheets
:08-:12 = Group Walk-thru
Bring each group together and walk thru combined alignment, assignment, technique, calls & execution
(Each Indy Unit Coach scouting his AOR)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
Repeat over course of summer practice for all additional PUNT RETURN
alignment/assignments/techniques and executions
(i.e. MILO as well as Punt Pressure and Punt Block and any reverse returns)
PUNT RETURN
PUNT RETURN:
Coordinator - ST Coordinator
Jammers Defensive Backs Coach
Line Offensive Line Coach
Backers Linebackers Coach
Returners Running Backs Coach
Backers LBs Coach = That weeks alignment, assignment & technique, calls and execution
Returners RBs Coach = That weeks alignment, assignment & technique, calls and execution
*INCLUDE FAKE PROTOCOL - Alignments, Assignments & Executions for Opponents possible
fakes
Scout Punt = Offensive Ends, DL Coaches = rehearse opponents punt/coverage use play
sheets
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PUNT RETURN
PUNT RETURN:
Coordinator - ST Coordinator
Jammers Defensive Backs Coach
Line Offensive Line Coach
Backers Linebackers Coach
Returners Running Backs Coach
Backers LBs Coach = That weeks alignment, assignment & technique, calls and execution
Returners RBs Coach = That weeks alignment, assignment & technique, calls and execution
*INCLUDE FAKE PROTOCOL - Alignments, Assignments & Executions for Opponents possible
fakes
Scout Punt = Offensive Ends, DL Coaches = rehearse opponents punt/coverage use play
sheets
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
KICKOFF
INSTALL
KICKOFF:
PRE-SEASON
Coordinator, Kicker - ST Coordinator
L1, L3, L4, L5 - Defensive Line Coach
R1, R3, R4, R5 - Linebackers Coach
L2, R2 Defensive Backs Coach, Running Backs Coach
Scout Kickoff Return = Offensive Ends Coach, Offensive Line Coach
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
KICKOFF
IN SEASON - FULL REVIEW
KICKOFF:
Coordinator, Kicker - ST Coordinator
L1, L3, L4, L5 - Defensive Line Coach
R1, R3, R4, R5 - Linebackers Coach
L2, R2 Defensive Backs Coach, Running Backs Coach
Scout Kickoff Return = Offensive Ends Coach, Offensive Line Coach
R1, R3, R4, R5 LBs Coach = that weeks alignment, assignment & technique, calls and execution
L2 DBs Coach = that weeks alignment, assignment & technique, calls and execution
R2 RBs Coach = that weeks alignment, assignment & technique, calls and execution
REVIEW ONSIDES Protocol (both normal & Constitution)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
KICKOFF
IN SEASON - QUICK REVIEW
KICKOFF:
Coordinator, Kicker - ST Coordinator
L1, L3, L4, L5 - Defensive Line Coach
R1, R3, R4, R5 - Linebackers Coach
L2, R2 Defensive Backs Coach, Running Backs Coach
Scout Kickoff Return = Offensive Line Coach, Offensive Line Coach
R1, R3, R4, R5 LBs Coach = that weeks alignment, assignment & technique, calls and execution
L2 DBs Coach = that weeks alignment, assignment & technique, calls and execution
R2 RBs Coach = that weeks alignment, assignment & technique, calls and execution
REVIEW ONSIDES Protocol (both normal & Constitution)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
KICKOFF RETURN:
Coordinator, M ST Coordinator
Returners (A5, A4, O5, O4) RBs Coach & SEs Coach
A1, A2, A3 Offensive Line Coach
O1, O2, O3 LInebackers Coach
KICKOFF RETURN
PRE-SEASON INSTALL
Returners (A5, A4, O5, O4) RBs Coach/SEs Coach = MOSES/BEAST alignment,
assignment & technique, calls and
execution
A1, A2, A3 OL Coach = MOSES/BEAST alignment, assignment & technique, calls and execution
O1, O2, O3 LBs Coach = MOSES/BEAST alignment, assignment & technique, calls and
execution
REVIEW ONSIDES Protocol (both surprise & Have To)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
Repeat over course of summer practice for all additional KICKOFF RETURN
alignment/assignments/techniques and executions
(i.e. DOS LOBOS, ALPHA, OMEGA as well as reverses, etc.)
KICKOFF RETURN
IN SEASON - FULL REVIEW
KICKOFF RETURN:
Coordinator, M ST Coordinator
Returners (A5, A4, O5, O4) RBs Coach & SEs Coach
A1, A2, A3 Offensive Line Coach
O1, O2, O3 LInebackers Coach
Scout Kickoff = Defensive Line Coach, Defensive Backs Coach
Returners (A5, A4, O5, O4) RBs Coach/SEs Coach = that weeks alignment, assignment &
technique, calls and execution
A1, A2, A3 OL Coach = that weeks alignment, assignment & technique, calls and execution
O1, O2, O3 LBs Coach = that weeks alignment, assignment & technique, calls and execution
REVIEW Opponents ONSIDES Protocol (both surprise & Have To)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
KICKOFF RETURN
IN SEASON - QUICK REVIEW
KICKOFF RETURN:
Coordinator, M ST Coordinator
Returners (A5, A4, O5, O4) RBs Coach & SEs Coach
A1, A2, A3 Offensive Line Coach
O1, O2, O3 LInebackers Coach
Scout Kickoff = Defensive Line Coach, Defensive Backs Coach
Returners (A5, A4, O5, O4) RBs Coach/SEs Coach = that weeks alignment, assignment &
technique, calls and execution
A1, A2, A3 OL Coach = that weeks alignment, assignment & technique, calls and execution
O1, O2, O3 LBs Coach = that weeks alignment, assignment & technique, calls and execution
REVIEW Opponents ONSIDES Protocol (both surprise & Have To)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PAT/FIELD GOAL:
Coordinator, Kicker/Holder ST Coordinator
Short Snapper Offensive Line Coach
Interior Left side (LG, LT, TE/SE) Defensive Line Coach
Slingback Left side Running Backs Coach
Interior Right side (RG, RT, TE/SE) - Linebackers Coach
Slingback Right side Offensive Ends Coach
PLACEKICK
PRE-SEASON INSTALL
Slingback, Left side RBs Coach= DT/DW PAT alignment, assignment & technique,
calls and execution
Interior Right side (RG,RT,TE/SE*) LBs Coach = DT/DW PAT alignment, assignment &
technique, calls and execution
Slingback, Right side SEs Coach = DT/DW PAT alignment, assignment & technique,
calls and execution
REVIEW FIRE! Protocol!!!!
Scout PAT Defense= DBs Coach = rehearse kick blitz/block scenarios use play sheets
:08-:12 = Group Walk-thru
Bring each group together and walk thru combined alignment, assignment, technique, calls & execution
(Each Indy Unit Coach scouting his AOR)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
Repeat over course of summer practice for all additional PAT/FIELD GOAL
alignment/assignments/techniques and executions
(i.e. Split/Double Wing, Muddle Huddle, etc.)
PLACEKICK
PAT/FIELD GOAL:
IN SEASON - FULL REVIEW
Coordinator, Kicker/Holder ST Coordinator
Short Snapper Offensive Line Coach
Interior Left side (LG, LT, TE/SE) Defensive Line Coach
Slingback Left side Running Backs Coach
Interior Right side (RG, RT, TE/SE) - Linebackers Coach
Slingback Right side Offensive Ends Coach
Scout PAT/Field Goal DEFENSE = Defensive Backs Coach
Slingback, Left side RBs Coach = this weeks alignment, assignment & technique,
calls and execution
Interior Right side (RG,RT,TE/SE*) LBs Coach = this weeks alignment, assignment &
technique, calls and execution
Slingback, Right side SEs Coach = this weeks alignment, assignment & technique,
calls and execution
REVIEW FIRE! Protocol!!!!
Scout PAT Defense= DBs Coach = rehearse opponents blitz/block scenarios use play sheets
:05-:10 = Group Walk-thru
Bring each group together and walk thru combined alignment, assignment, technique, calls & execution
(Each Indy Unit Coach scouting his AOR)
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PLACEKICK
PAT/FIELD GOAL:
IN SEASON - QUICK REVIEW
Coordinator, Kicker/Holder ST Coordinator
Short Snapper Offensive Line Coach
Interior Left side (LG, LT, TE/SE) Defensive Line Coach
Slingback Left side Running Backs Coach
Interior Right side (RG, RT, TE/SE) - Linebackers Coach
Slingback Right side Offensive Ends Coach
Scout PAT/Field Goal DEFENSE = Defensive Backs Coach
Slingback, Left side RBs Coach = this weeks alignment, assignment & technique,
calls and execution
Interior Right side (RG,RT,TE/SE*) LBs Coach = this weeks alignment, assignment &
technique, calls and execution
Slingback, Right side SEs Coach = this weeks alignment, assignment & technique,
calls and execution
REVIEW FIRE! Protocol!!!!
Scout PAT Defense= DBs Coach = rehearse opponents blitz/block scenarios use play sheets
:05-:10 = Group LIVE (full speed)
Run entire Unit at FULL SPEED: focus on proper alignment, assignment, technique, calls & execution.
Get as many quality (i.e. correct) reps as possible!
(Each Indy Unit Coach scouting his AOR)
Non-Unit Personnel with HC, OC & DC::
-
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PLACEKICK DEFENSE
PRE-SEASON INSTALL
PAT/FIELD GOAL DEFENSE:
D-Line Defensive Line Coach & Offensive Line Coach
Backers & D-Backs Linebackers & D-Backs Coaches
Block Unit ST Coordinator
Scout PAT/Field Goal = RBs Coach, Offensive Ends Coach
Backers & D-Backs LBs & DBs Coaches = basic alignment, assignment & technique,
calls and execution
Scout PAT Defense = RBs Coach, Offensive Ends Coach = rehearse PAT/FG scenarios
use play sheets
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
Repeat over course of summer for all additional PAT/FIELD GOAL DEFENSE
alignments/assignments/techniques and executions
(i.e. different alignment(s), Muddle Huddle, etc.)
PLACEKICK DEFENSE
IN SEASON - FULL REVIEW
PAT/FIELD GOAL DEFENSE:
D-Line Defensive Line Coach & Offensive Line Coach
Backers & D-Backs Linebackers & D-Backs Coaches
Block Unit ST Coordinator
Scout PAT/Field Goal = RBs Coach, Offensive Ends Coach
Scout PAT Defense = RBs Coach, SEs Coach = rehearse opponents PAT/FG scenarios
use play sheets
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
PLACEKICK DEFENSE
IN SEASON - QUICK REVIEW
PAT/FIELD GOAL DEFENSE:
D-Line Defensive Line Coach & Offensive Line Coach
Backers & D-Backs Linebackers & D-Backs Coaches
Block Unit ST Coordinator
Scout PAT/Field Goal = RBs Coach, Offensive Ends Coach
Scout PAT Defense = RBs Coach, SEs Coach = rehearse opponents PAT/FG scenarios
use play sheets
Can rep basic Offensive/Defensive Line alignment, assignment, technique & execution
Use as additional conditioning time
Week One
Sept. 4
KICKOFF:
L2
L3
L4
R5 R4 R3 R2 R1
52
12
L1 = #11
CONTAIN
L2 = #14
BALL
L3 = #72
BALL
L4 = #44
BALL
L5 = #88
X = #52
BALL
R5 = #12
BALL
R4 = #21
BALL
R3 = #27
BALL
R2 = #10
BALL
R1 = #23
CONTAIN
K/88
11
14
72
44
21
27
10
23
- Kick/Coverage notes:
- Staggered, lazy approach as a unit poor lane discipline throughout!!!
-
KICKOFF RETURN:
5-2-2-2 set up
5 across the fifty, 2 @ 40 (#s) 2 @ 25-30 (hashes), 2 @ 15 (hashes)
#1 & #23 returners (#1 to our left, #23 to our right)
Appear to run middle wedges (5 in front set at 35-40, back 5 set @ 25-30)
23
10
85
12
14
L1
21
72
L2
L3
44
L4
L5
52
R5
R4
27
R3
R2
R1
PUNT:
P/#12
PP/#1
34
40
44
72
62
44
61
75
80
Punter (#12, backup QB) set at 12 yards , PP (#1, QB) back at 7 from ball both act as safeties
for return (#1 up, #12 deep)
Punted at 7 yards back!!!!
LS (#44) wobbly, floating snaps then releases downfield, all others stayed until punt!
CADENCE (called by Punter) = Down Set snap on hand flash from Punter
First punt = spot, -37, left hash (punted from 30) Landing spot +33, left hash 37 yard punt, 3.32
hang time
Went for it on majority of 4th down situations ran halfback pass (for TD!) on one!!
PUNT RETURN:
74
65
72
88
25
63
55
24
50
23
PAT/FIELD GOAL:
K/3
Basic alignment(s)
H/11
34
40
44
72
62
88
61
75
80
1
11
23
??
44
72
70
52
??
H
K
40
43
Week One
Sept. 4
GENERAL NOTES
THEIR KICKOFF:
- Lackadaisical, uninspired should yield BIG yards for us!!
- Stay FOCUSED hit your landmarks, follow through, turn it upfield!
Mouthpieces in, chinstraps buckled ALL blocks above the waist and in front!!
THEIR PUNT:
- Short, wobbly snaps & close blockpoint WENDELSTADT is a real possibility,
otherwise know your aligment and assignment, and use proper technique!!
Do YOUR job ALL blocks above the waist and in front!!
THEIR PLACEKICK:
- Lackadaisical, uninspired more prepared to fake than kick!!
- Kicker (#3) can be rattled with pressure
Alignment, Assignment, Technique and Execution block it if they give it NO FAKES WORK!!