Design Thinking is a way of looking at and solving problems Another form of "systems thinking" Design Thinking can come from anyone and anywhere in the organization. Von mises: "creativity is for him agony and torment, a ceaseless excruciating struggle against internal and external obstacles"
Design Thinking is a way of looking at and solving problems Another form of "systems thinking" Design Thinking can come from anyone and anywhere in the organization. Von mises: "creativity is for him agony and torment, a ceaseless excruciating struggle against internal and external obstacles"
Design Thinking is a way of looking at and solving problems Another form of "systems thinking" Design Thinking can come from anyone and anywhere in the organization. Von mises: "creativity is for him agony and torment, a ceaseless excruciating struggle against internal and external obstacles"
A way of looking at and solving problems Another form of systems thinking Effectual logic is a form of design thinking
Design Thinking & Creativity
Creativity is evidenced by novelty Creativity often involves combining well-known particulars in a new way Creativity usually occurs only after hard work or lengthy preparation Creativity often produces unusable or worthless outcomes Creativity can come from anyone and anywhere in the organization Creativity is often more likely under duress, stress, or scarcity Creativity can involve luck and non-predictable contingencies
Creativity and Novelty
Absolute novelty is not necessary New to the world innovation is rare
Sustainable competitive advantage is old
Continuous creative advantage is needed today
Your creativity is being duplicated somewhere else
Deliberate speed is required
Creativity Leverages Existing Technologies
Writing uses the same words, but arranges them in new ways Technology entrepreneurs use existing technologies in new ways Agricultural Bank of China created new market Developed transfer telephones to enable rural electronic transaction processing Multi-billion dollar industry
Big data leverages existing databases
Correlation now pre-empts causation Google can determine disease clusters faster than health ministries
Creativity Requires Hard Work
Creativity requires hard work, discipline, practice Deliberate practice is required of expertise Can take 10 years or more to develop expertise via deliberate practice
Creativity is often painful, unrewarding in the short term
Creativity and Hard Work
Neither does the creative genius drive immediate gratification from his creative activities. Creating is for him agony and torment, a ceaseless excruciating struggle against internal and external obstacles; it consumes and crushes him Such agonies are phenomena which have nothing in common with connotations generally attached to the notions of work and labor, production and success, breadwinning and enjoyment of life The genius does not deliver to order. Men cannot improve the natural and social conditions which bring about the creator and his creation But, of course, one can organize society in such a way that no room is left for pioneers and their path-breaking.[i] [i] Von Mises, L. (1949). Human Action: A Treatise on Economics. (New Haven, CT: Yale University Press, p. 139-140).
Creativity can Come from Anyone
Dont fall prey to the NIH syndrome NIH = Not invented here
Encourage everyone to think different CEOs must not assume they have all answers Still, CEO must be decisive
17 year old kid just sold Summly to Yahoo for $30M
Creativity More Likely Under Stress
Stressful and urgent situations often bring out creative solutions Ventures should be run from a paranoid perspective Constant sense of urgency, sense of someone gaining on you
Distinguish between stress and eustress
Too much stress stifles creativity Just enough enhances it
Creativity Involves Luck and Non-Predictable Control
Luck occurs to those in the game Preparation and perspiration increases chances of luck Non-predictive control means pushing for future without knowing precisely what it will bring
Creativity Requires Humility
Design Thinking Tips
Idea time Risk taking Challenge Flow
Freedom Conflict
Design Thinking Tips
Debates Playfulness/humor Trust/openness Dynamism/liveliness Positive sum thinking