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Multimedia Fusion 2 Step-by-step Tutorial


ClickTeam


tikarkiba@yahoo.com

...
768*1024
:


Multimedia Fusion 2 . MMF2

) (1 :
:

: Workspace
.
.
View Toolbars
.

: New

Frame
:
3

Storyboard Editor .
:

) (2 : Frame Editor

...
" "1 :

Frame Editor .

) (3 :
" "Breakout )
(.
.
.
Library .
Tutorial Chocobreak Tutorial
.

) (
BallGolden .
Sugar Vertical1
) Drag
.(& drop
. Sugar Horizontal
Sugar Vertical2 :


: Run Frame

.
. Frame Editor

) (4:
BallGolden .
Run Frame ! "" .
.
: ...
Property Window
.
: Movement

Type Bouncing ball


.

.
:

Speed
60 Try Movement .
Deceleration
: . 0
Moving at start :
.
Number of angles
32168 32 .
Randomize )(
. .
Security ) (
.
: .
Initial Direction ) (
.
. ): (.

) (5 :
Run Frame .
!
) Sugar(
: Event Editor
Event Editor :
:

Bounce
:
BallGolden Sugar Vertical1 BallGolden
.
"When the object BallGolden collide with the object Sugar Vertical1,
"Then the object BallGolden should bounce

: Condition
. : BallGolden .Sugar Vertical1
Action .
)()( " "
"" : BallGolden.
Sugar Horizontal & Sugar
. Vertical2
: MMF2
9

: New condition


.
BallGolden.
: Condition menu

BallGolden :
....
. Sugar Vertical1
Collisions Another object :
10

: .
Sugar Vertical1 Event
:

.
True .
Action :
.

Action menu
.BallGolden

11

:
....
Movement ) Bounce(

.

: !
Sugar Horizontal Sugar
. Vertical2
New condition
Collision\Another object Sugar Horizontal
OK .
: Bounce

. Sugar Vertical2
)( . MMF2 :

:
.

12

) (6:
)(
Frame Editor .
ChocoBreak Tutorial Player
.

Movement
Type Mouse controlled .

Edit Movement
:

Try Movement
.OK
Player
: .
13

": BallGolden Player "


""When the BallGolden object collide with the player, bounce Ball object

:
.
. Alt+F4
Esc .
: Event Editor
. Player
). Player 1
.( Player
:

. Bounce .

14

) (7 :
Alt+F4
Esc MMF2
.
" Esc "
New condition
.
: The mouse pointer and keyboard

.
:
The keyboard/Upon pressing key

. Esc

15


: Storyboard control


End the :
:application

Esc .
:
: Special MMF2
.
: Speaker
.
: Storyboard controller
....
: Timer .
: New object
"" !
: Mouse pointer and keyboard
.
: Player 1 Score Lives
.

16

) (8 :
:!
.
.
Collision between BallGolden and Player
Speaker .

Play sample . Sound selector

From a file/Browse MMF2


Tutorial\ChocoBreak WAV POP04.WAV
Play . . OK
:
17


.
.
Sugar Vertical1
Speaker . POP1.WAV

" " Play
sample POP1 .

.
Sugar Vertical2 .
.

18

) (9 :
.
Frame Editor .
Milk
.

: )(.

.

) Copy (Edit ) Paste (


""

.

19

: MMF2
Duplicate
!
Event Editor
: Milk

Bounce .
Destroy
.

Milk
. IMPACT02.WAV
!
.

20

) (10 :

.
.

!
.
.
)(
Active object :
.
MMF2 :
The Quick Backdrop object
Sky
:
Quick backdrop

.

21

The Score object


) (
Insert ) New object
.(Insert object

MMF2
Game . Score


) Player 1 (.
The lives object
Insert/New
object Game Lives .

22


:
: The Quick Backdrop object
) (Sky .
: The Backdrop object

.
: The Active object !
.
: The Counter object
) (
.
:
.
: The String object

.
: The Score object .
: The Lives object .
: The High Score object .
: The AVI object ) .(AVI
: The Button object
.
...!
23

.
.
) .(Extensions

24

) (11 :
.
:The Score
Player 1
Score . Lives
. Add to score

Expression editor ) (
100 .OK

100 .
: The Lives
.

": ".
Position/Test position
.of BallGolden

.
Leaves in the bottom .OK

25

.
Player 1
Subtract from number of lives 1 . Expression editor
Speaker
Play sample DOWN01.WAV
Uninterruptable .

! !
Position/Select position
.OK

26

.
: !

) ( Direction/Select
direction
.

.
:
": ."IMPACT.MID
Storyboard controls Start of frame
Speaker Play music .IMPACT.MID

27

) (12 :
:

Player 1 . Compare to player's number of lives

Expression editor 0 OK .
: Storyboard ) Next frame (:


. High score table
:
) Storyboard editor (
.
"."2

" "2
ScreenHighScore .

Insert New object Hi-score


.
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Text
. options

Event editor .
10
Timer Is the timer equal to a
?certain value

10 ) (.

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Storyboard .Restart the application

. Run Frame Run


.Application

30

) (13 :
.
Storyboard editor ". "3

" "1 .
ScreenTitle .

Insert/New object
Interface Button :
Text "" .

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": ".
.
!

!
) ( File/Build/Application

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* :
:
v .
v .
v .
v "" Bonuses .
v .
v .
v .
v .
... v.
) (.
:MMF2
.
MMF2
.
.

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