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HISTORY OF COMPUTER
A COMPUTER IS A GENERAL PURPOSE DEVICE THAT CAN BE PROGRAMMED TO CARRY OUT A FINITE SET OF ARITHMETIC OR LOGICAL OPERATIONS. SINCE A SEQUENCE OF OPERATIONS CAN BE READILY CHANGED, THE COMPUTER CAN SOLVE MORE THAN ONE KIND OF PROBLEM. CONVENTIONALLY, A COMPUTER CONSISTS OF AT LEAST ONE PROCESSING ELEMENT, TYPICALLY A CENTRAL PROCESSING UNIT (CPU) AND SOME FORM OF MEMORY. THE PROCESSING ELEMENT CARRIES OUT ARITHMETIC AND LOGIC OPERATIONS, AND A SEQUENCING AND CONTROL UNIT THAT CAN CHANGE THE ORDER OF OPERATIONS BASED ON STORED INFORMATION. PERIPHERAL DEVICES ALLOW INFORMATION TO BE RETRIEVED FROM AN EXTERNAL SOURCE, AND THE RESULT OF OPERATIONS SAVED AND RETRIEVED.
WHAT IS CPU?
A CENTRAL PROCESSING UNIT (CPU), ALSO REFERRED TO AS A CENTRAL PROCESSOR UNIT,[1] IS THE HARDWARE WITHIN A COMPUTER THAT CARRIES OUT THE INSTRUCTIONS OF A COMPUTER PROGRAM BY PERFORMING THE BASIC ARITHMETICAL, LOGICAL, AND INPUT/OUTPUT OPERATIONS OF THE SYSTEM. THE TERM HAS BEEN IN USE IN THE COMPUTER INDUSTRY AT LEAST SINCE THE EARLY 1960S.THE FORM, DESIGN, AND IMPLEMENTATION OF CPUS HAVE CHANGED OVER THE COURSE OF THEIR HISTORY, BUT THEIR FUNDAMENTAL OPERATION REMAINS MUCH THE SAME.
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COMPUTER PROGRAMMING (OFTEN SHORTENED TO PROGRAMMING) IS THE COMPREHENSIVE PROCESS THAT LEADS FROM AN ORIGINAL FORMULATION OF A COMPUTING PROBLEM TO EXECUTABLE PROGRAMS. IT INVOLVES ACTIVITIES SUCH AS ANALYSIS, UNDERSTANDING, AND GENERICALLY SOLVING SUCH PROBLEMS RESULTING IN AN ALGORITHM, VERIFICATION OF REQUIREMENTS OF THE ALGORITHM INCLUDING ITS CORRECTNESS AND ITS RESOURCE CONSUMPTION, IMPLEMENTATION (OR CODING) OF THE ALGORITHM IN A TARGET PROGRAMMING LANGUAGE, TESTING, DEBUGGING, AND MAINTAINING THE SOURCE CODE, IMPLEMENTATION OF THE BUILD SYSTEM AND MANAGEMENT OF DERIVED ARTEFACTS SUCH AS MACHINE CODE OF COMPUTER PROGRAMS.
THE ALGORITHM IS OFTEN ONLY REPRESENTED IN HUMAN-PARSABLE FORM AND REASONED ABOUT USING LOGIC. SOURCE CODE IS WRITTEN IN ONE OR MORE PROGRAMMING LANGUAGES (SUCH AS C++, C#, JAVA, PYTHON, SMALLTALK, ETC.). THE PURPOSE OF PROGRAMMING IS TO FIND A SEQUENCE OF INSTRUCTIONS THAT WILL AUTOMATE PERFORMING A SPECIFIC TASK OR SOLVE A GIVEN PROBLEM. THE PROCESS OF PROGRAMMING THUS OFTEN REQUIRES EXPERTISE IN MANY DIFFERENT SUBJECTS, INCLUDING KNOWLEDGE OF THE APPLICATION DOMAIN, SPECIALIZED ALGORITHMS AND FORMAL LOGIC.
WHAT IS A COMPILER?
A COMPILER IS A COMPUTER PROGRAM (OR SET OF PROGRAMS) THAT TRANSFORMS SOURCE CODE WRITTEN IN A PROGRAMMING LANGUAGE (THE SOURCE LANGUAGE) INTO ANOTHER COMPUTER LANGUAGE (THE TARGET LANGUAGE, OFTEN HAVING A BINARY FORM KNOWN AS OBJECT CODE). THE MOST COMMON REASON FOR WANTING TO TRANSFORM SOURCE CODE IS TO CREATE AN EXECUTABLE PROGRAM.
LINKER
IN COMPUTER SCIENCE, A LINKER OR LINK EDITOR IS A COMPUTER PROGRAM THAT TAKES ONE OR MORE OBJECT FILES GENERATED BY A COMPILER AND COMBINES THEM INTO A SINGLE EXECUTABLE PROGRAM.
LOW-LEVEL LANGUAGE
IN COMPUTER SCIENCE, A LOW-LEVEL PROGRAMMING LANGUAGE IS A PROGRAMMING LANGUAGE THAT PROVIDES LITTLE OR NO ABSTRACTION FROM A COMPUTER'S INSTRUCTION SET ARCHITECTURE. GENERALLY THIS REFERS TO EITHER MACHINE CODE OR ASSEMBLY LANGUAGE. THE WORD "LOW" REFERS TO THE SMALL OR NONEXISTENT AMOUNT OF ABSTRACTION BETWEEN THE LANGUAGE AND MACHINE LANGUAGE; BECAUSE OF THIS, LOWLEVEL LANGUAGES ARE SOMETIMES DESCRIBED AS BEING "CLOSE TO THE HARDWARE."
ASSEMBER
ASSEMBLERS PRODUCE OBJECT FILES WHICH MAY BE LINKED WITH OTHER OBJECT FILES OR LOADED ON THEIR OWN.
CREATOR OF C
DENNIS M. RITCHIE BELL LABS, MIT
CREATOR OF C++
BJARNE STROUSTRUP BELL LABS
C++
C++ (PRONOUNCED "SEE PLUS PLUS") IS A STATICALLY TYPED, FREE-FORM, MULTI-PARADIGM, COMPILED, GENERAL-PURPOSE PROGRAMMING LANGUAGE. IT IS REGARDED AS AN INTERMEDIATE-LEVEL LANGUAGE, AS IT COMPRISES BOTH HIGH-LEVEL AND LOW-LEVEL LANGUAGE FEATURES.DEVELOPED BY BJARNE STROUSTRUP STARTING IN 1979 AT BELL LABS, C++ WAS ORIGINALLY NAMED C WITH CLASSES, ADDING OBJECT ORIENTED FEATURES, SUCH AS CLASSES, AND OTHER ENHANCEMENTS TO THE C PROGRAMMING LANGUAGE
C V/S C++
APPLICATIONS OF C++
DO YOU KNOW IN HOW MANY APPLICATIONS C++ WAS/IS USED .??? IT HAS NO END
COMPILER
CODE BLOCKS
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BASIC C++
INHERIT ALL C SYNTAX PRIMITIVE DATA TYPES
SUPPORTED DATA TYPES: INT, LONG, SHORT, FLOAT, DOUBLE, CHAR, BOOL, AND ENUM THE SIZE OF DATA TYPES IS PLATFORM-DEPENDENT
REMEMBER
C++ IS CASE SENSITIVE THERE IS DIFFERENCE B/N TOTAL AND total, sum and Sum
#include <iostream>
using namespace std; int main() { cout<<hello world\n;
return 0;
}
in our first program we write hello world to the screen. this program has one function named main
the first two lines in the example are comment lines ex: //comment. another way of writing comments is given below /* comment..COMPILER IGONORES ALL THE LINES OF COMMENTS SECTION FOR WRITING MULTILINE COMMENTS..*/
PREPROCESSOR DIRECTIVE
the next line #include<iostream> the directive gives the compiler instructions. in hello world program we need to include iostream library because it contains the necessary program tools to write text to the screen. the information is located in header file named iostream(actual file name is iostream.h)
the #include statement tells the compiler that this short program uses one or more iostream tools.
Examples for header files: <cmath>, <iomanip> ,<string>etc.
std::cout<<hello\m;
So better use using namespace std; immediately after pre-processor directive.
C++ STATEMENTS
a c++ statement is part of the program that issues a command to be executed . it specifies an action that must occur. our hello world program has two such statements
cout<<hello world\n; return 0; << is called as insertion operator. >> is called as extraction operator.
WHITESPACE
c++ ignores whitespace characters.
//hello world in one line #include <iostream> using namespace std; Int main() { cout<< hello world\n; return 0; }
the compiler is very particular about the syntax but not whitespaces the format varies from compiler to compiler so be careful while using different compilers you may end up with errors!!!! ex: in code blocks no need to type <iostream.h> where as there are compilers where you need to type that .h
//getting started with hello world program //this is our first program
#Include <iostream> using namespaces standard; int Main() { Cout<<hello world \n ; return o; }
COMMENT ON COMMENTS
THERE IS DIFFERENCE B/N THIS #INCLUDE<IOSTREAM> // INCLUDE IOSTREAM LIBRARY BAAAAD!!! AND THIS #INCLUDE<IOSTREAM> // NEEDED FOR COUT STATEMENT.. GOOOD..!!
C++ KEYWORDS
alignas (since C++11) alignof (since C++11) and and_eq asm auto(1) bitand bitor bool break case catch char char16_t (since C++11) char32_t (since C++11) class compl const constexpr (since C++11) const_cast continue decltype (since C++11) default(1) delete(1) do double dynamic_cast else enum explicit export(1) extern false float for friend goto if inline int long mutable namespace new noexcept (since C++11) not not_eq nullptr (since C++11) operator or or_eq private protected public register reinterpret_cast
return short signed sizeof static static_assert (since C++11) static_cast struct switch template this thread_local (since C++11) throw true try typedef typeid typename union unsigned using(1) virtual void volatile wchar_t while xor xor_eq
OPERATORS IN C++
ASSIGNMENT OPERATOR(=) ARITHMETIC OPERATORS RELATIONAL AND EQUALITY OPERATORS LOGICAL OPERATORS CONDITIONAL OPERATORS COMMA OPERATOR BITWISE OPERATORS ETC.,
IN A NUT SHELL
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