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Mission Design Sheet

Year: ______________ Season: ___________________________ Rating: _____________

Assignment: __________________________________________________________________________

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_____________________________________________________________________________________

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Hazards: _____________________________________________________________________________

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Twist(s): _____________________________________________________________________________

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GM’s Turn PC’s Turn


Simple Obstacles When: ___________________________________
_________________________________________ _________________________________________
_________________________________________ _________________________________________
_________________________________________
_________________________________________ What
‐ Deal with Unfinished Goal(s) []
Complex Obstacles ‐ Recover []
_________________________________________ ‐ Regroup []
_________________________________________ ‐ Re‐equip []
_________________________________________ ‐ Pick Fight []
_________________________________________
_________________________________________ Rewards
Fate Points
Conflicts ‐ Belief []
_________________________________________ ‐ Goal []
_________________________________________ ‐ Instinct []
_________________________________________
_________________________________________ Persona Points
_________________________________________ ‐ Belief []
_________________________________________ ‐ Goal []
_________________________________________ ‐ MVP []
_________________________________________ ‐ Workhorse []
_________________________________________ ‐ Embodiment []

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