You are on page 1of 12

Criss Cross Game!

Target Grade:1-6: Target English: any questions


A quick way to review the current topic. 1. All the students stand up. 2. Ask a question. 3. The student that wants to answer raises their hand. 4. If they get the question right then all the kids in their row of desks (ie. all kids to the left and right of the ! sits down. ". Ask a question. The student that wants to answer raises their hand. #. This ti e if they get it correct all the students in the colu n they are in (all the kids in front and $ehind the ! sit down. %. &epeat fro 2 until only one kid is left standing

If the kids are too keen and everyone wants to answer (or in 'unior (igh when none of the wants to answer))!* then a good way to choose who answers the questions is to use the +all and ,usic -a e i.e. pass a all around whilst playing so e usic* when you stop the usic that kid has to answer)

http://genkienglish.net/maths/

Shiritori!
Target Maths: Any sums Target grade: Elem 4 to adults This is a great war up ga e fro 'apan for older ele entary or .unior high kids) The traditional way to play it is to write a word* then the ne/t kid co es and writes another word that $egins with the last letter of the previous word. 0ike this.... In this aths version the kids have to write a su with the last nu $er of the previous su e.g. 11223 33221 11#2% % 3 2 2 " etc. Here's ho to !lay""" 1. 4plit the kids into groups. 2. 4tart the stopwatch 3. The front person fro each group writes a su on the $oard e.g. 54 1 2 2 #5 on the $oard. +ut the first nu $er of their su has to start

4. The ne/t person fro the group co es up and writes a su that starts with the last nu $er of the previous su . e.g. if the last su was 54 1 2 2 #5 the new su could $e 5# 3 3 2 35 or 5# 1 4 2 165 etc. ". &epeat fro step 4 has the ost su s) arks for

#. 7hen the ti e is up* see which tea It8s great to play so e loud longer or cooler su s))

usic when the kids are doing this ga e) 9ou could also decide to give 2

http://genkienglish.net/maths/

Sticky Fingers
Target Grade:1-4 Target Maths: Any #uestions
9ou play this ga e with 3 kids at a ti e. :or $igger classes you can have several tea s going at once. Teach or review so e questions * clear so e space in the classroo * then...

1. The kids each gra$ one of the teacher8s fingers* which are outstretched as shown. 2. The teacher assigns a special 54ecret Answer5

3. ;ne kid shouts out a nu $er e.g. 545 ". The teacher uses the nu $er to #. If the answer to the su ake a su e.g. 4 1 % 2 ust run to the far wall.

is the 54ecret Answer5 the kids

%. If on the way* the teacher 5tigs5 a kid* they are out. <. If a kid lets go when the answer isn8t the 54ecret Answer5 (e.g. if the 4ecret Answers is 5%5 and the kid runs when the su is 53 / 25! then they are out)) =. &epeat fro 2 until only one kid is left. ore kids.

16. 4tart again with 3

11. 7hen everyone has had a go* try it again with 3 winners. >eep playing with the winners* .ust like a cha pionship* until you find the ulti ate winner) This ga e works really well at lower levels. 4tart off easy* $ut you can get quite advanced* for e/a ple letting all the kids think of a nu $er * e.g. kid one says 525* kid two says 5 1 4 2 #5 then ne/t kid says 5 ? 2 2 125 and then the teacher has to add another part to the su )
http://genkienglish.net/maths/

$stri%h Game!
Target Grade:1-4 Target Maths: Any &um 're!aration: Cards ( t o %li!s
A very fun ga e )) 1. All the students for a large ring in the classroo .

2. 4elect 2 students that will play the ga e. 3. These 2 then face each other in the centre of the ring.

4. @sing a clip fasten a card with a nu $er onto the $ack of each student. ". The kids ust always have their hands $ehind their $ack.

#. -et the

to perfor

a 4u o 4to p and then say 5&eady* steady go))5

http://genkienglish.net/maths/

%. The kids now have to try and see what card is on their opponents $ack.

<. 7hen they know what8s on the card* they put their hand in the air and tell you a su where the answer is the nu $er on the card. As the teacher you can decide if any su is ;>* or if it has to $e a division* addition etc. =. If heAshe is correct they win)

16. Bhoose two new students and repeat fro

step 3.

,ake sure the kids who for the ring don8t shout out the answer) Insist that the kids always have their hands $ehind their $acks. They ust also always stay inside the ring. 'u ping is one of the $est tactics 3 hence the 5;strich -a e5) And yeah* I know the picture at the top of the page is a duck* $ut I couldn8t find a cute ostrich picture)

http://genkienglish.net/maths/

The )oala Game

Grade: 1 to 6

Target Maths: Any &ums

This is a cool ga e for s aller classes. 9ou need to prepare 2 or 3 s all cuddly toys. >oalas are cool)

1. 4it the kids in a circle. 2. Ask the kids a question e.g. 57hat8s % / 3 C5 3. Dass the koala to a kid who answers correctly. 4. The kids then pass the koalas a ongst the selves. :irst of all a kid says a su the kid who answers quickest. ". 9ou can also try a continuous su and then passes the koala to

e.g. 57hat8s 1 1 2C5* then the ne/t kid asks 57hat8s 53 / "C5 etc.

Euring the practice sessions* the teacher can introduce several koalas so that lots of kids get to practice. This is a really effective ga e if you give personalities to your cuddly toys. The fact that the ani als have na es see s to ake the kids respect the ore and take $etter care of the )) This is a good ga e* $ut don8t overplay it) And yes* I do know that8s not a koala at the top of the page 3 you try finding a cute ani ated koala on the we$* it8s not easy) F !

http://genkienglish.net/maths/

&tring Game!
Target Grade:*-6 Target Maths: Counting or +asi% sums 're!aration: 'ie%es o, string o, -arious lengths
This is a very popular ga e) 1. 4plit the class into groups of 4 or " people. 2. Tell the to &ock* Daper* 4cissors ( see the -enki Gnglish song! within the group to select who will $e the first person* the second* third etc. 3. The first person fro each group stands up and takes a piece of string fro your hand.

4. The person with the longest piece gets to play the ga e. ". That kid then co es to the front.

#. The student then winds the string around their finger. +ut they can only wind the string when they are saying outloud an su s they know. %. 7hen they are not talking they can8t wind the string. They only wind when they are saying su s. <. 7hen they get to the end their tea =. The second in line kid fro 16. Bontinue fro step ". gets a point. The kids return the string to the teacher.

each group stands up and each takes a piece of string.

:or the string I use $rightly coloured shoe laces. I have four that are .ust one lace long* 3 that are 2 strings tied together* one that is 3 laces long and one that is four laces long. That way its easy to co pare who has the longest string) The kids learn to cheat $y watching what colour is the longest. +ut if you have each end of the long ones a different colour you can change which end is at the top and hence confuse the ) Another good idea is to play the Briss Bross ga e and have the last three kids co e to the front to play the 4tring -a e) This ti e all 3 of the have to speak* $ut so e people will have short strings which is quite fun)
http://genkienglish.net/maths/

The coolest thing a$out this is that so eti es kids will $e convinced they can8t get to the end of the string. They ay even $egin to cry) +ut if you have taught the the golden rule of 5losing doesn8t ean losing* it .ust eans try again)5* their friends will keep pushing the on saying 59ou can do it)5. ;nce they do get to the end they8ll have a huge feeling of achieve ent)

http://genkienglish.net/maths/

.anana Tree Game!


Target Grade:1-6
/nstru%tions

Target Maths: Any #uestions


.

This is $asically a scoring ga e* and can $e used in various different ways. (ere8s one variation using the +all and ,usic -a e. 1. Dut the kids in groups (# is usually good!* $ut keep the seated at their desks. 2. Eraw pictures of trees on the $oard* one tree for each group. Gach tree has = 5rungs5 (add ore or less depending on the a ount of ti e you wish to play!* and so e $ananas at the top. (see the picture a$ove! This takes a$out 1 inute if you8re quick) 3. Gach tea then has an ani al which will cli $ the tree (e.g. ,onkey* >oala* $ut also things like 5cow5 or 5helicopter5 are very a using)!. G/plain that the ai of the ga e is to eat the $ananas at the top) 4. Euring the ga e you play so e usic (so ething fast and dancey!. 7hen the usic plays the kids pass a $all around (no throwing))!.

Everyone starts at the bottom of the tree!

The Koala Team have got 2 questions right, so have moved up 2 places!

http://genkienglish.net/maths/

". 9ou stop the

usic.

#. 9ou then ask the person holding the $all a question ( e.g. 57hat8s 2 / <C5 * 57hat8s the ne/t nu $er 3* #* = * 12 C5 etc. ! %. If the student gets it right then their tea 8s ani al cli $s one rung up the tree) <. &epeat fro $ananas) step 4 until one tea reaches the top 3 and the The Helicopter team only needs one more correct answer to reach the bananas!!

= rungs lasts a$out 26 inutes. After the first few tries I then ask questions that are worth 2 5rungs5* or even ask the kids if they want an easy question for 1 point or a tricky one for 2 points)) The $est thing a$out this ga e is that the kids really think that $eing a helcopter gives the an advantage or $eing a hippo hinders the )

http://genkienglish.net/maths/

.ody .uilding Game!


Target Grade:1-6 Target Maths: Any questions or sums 're!aration: an in,lata+le di%e
This is the perfect ga e to $e used in a variety of ways for reviewing different topics. ,ake sure the kids re e $er the words for parts of the $ody (head* eye* ear* then... outh* nose* ar and leg! and 1* the

1. 4plit the class into # tea s. If they are in colu ns of desks then saying the left had colu n is tea ne/t tea 2 etc. is usually the $est.

2.;n the $oard draw # li $less* featureless faces and $odies. 3. Tell the front person in each group to stand up. 4. 9ou then ask the kids who are stood up a question e.g. 57hat8s 3 / #C5 or 57hat8s this shapeC5 or even things like 5(ow any legs does a spider haveC5 The quickest one to answer is the winner.

". The winner rolls the inflata$le dice. #. If they get a 515 they can draw an eye on their tea 8s face. If they have a 525 they can draw an ear. 4i ilarly*535 is a nose* 545 is a outh* 5"5 is an ar and 5#5 is a leg.
http://genkienglish.net/maths/

Here we threw a " " so can draw an arm! %. +ut each tea can only have one nose* one outh* and two each of the ears* eyes* ar s and legs. :or e/a ple if your tea has already 2 ar s* and you roll another nu $er 5"5 then that go is a 5pass5 $ecause you can8t add another ar ) This really helps the weaker tea s catch up (and so eti es win)))!

<. The ne/t person in each group stands up and repeat fro

step 4 outh* 2 ar s and 2 legs. If you run out of

=. The winning tea is the first tea to get 2 eyes* 2 ears* 1 nose* 1 ti e then the tea with the ost features is the winner) The eyes* ears* etc. are drawn on one at a ti e.

In Dri ary 4chool the kids can get very good and it can often $e difficult to tell who has answered the question the fastest) I8 still working on this pro$le * trying aking the questions ore difficult helps a $it. Eifferent nu $ers of students on each tea can $e good as you have different opponents each ti e.

http://genkienglish.net/maths/

You might also like