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Nobilis: Antithesis, Nobilis: the Essentials, and all included text, concepts, and game mechanics are copyright 2011-2012 by Jenna Katerin Moran. Fable of the Swan is copyright 2012 by Jenna Katerin Moran. Chibi-Ex is copyright 2011-2012 by Jenna Katerin Moran and Miranda Harrell. Chuubos Marvelous Wish-Granting Engine is copyright 2012 by Jenna Katerin Moran. All art and presentation elements are copyright 2012 by Jenna Katerin Moran; by Eos Press, LLC; or by the original artist or artists. Nobilis is the creation of Jenna Katerin Moran (formerly known as R. Sean Borgstrom). Reproduction without the written permission of one of Jenna Katerin Moran, Eos Press, LLC, or the appropriate artistic copyright holder is expressly forbidden, except for the purposes of reviews, blank character sheets, and copying reasonable selections for personal use and reference only. The mention or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses fantastical and supernatural elements in its setting, for its characters, their abilities, and themes. All such elements are fiction and intended for entertainment purposes only. This book contains mature content and reader discretion is advised. Check out Eos Press Online at www.eos-sama.com!
... The Deceivers live outside the world; they think that we have built the world out of lies. They think the whole of Creation is a jungle of deceit that we have put up to keep from seeing ourselves the way we really are. They love us but they love not that lie. They come to unmake the world for us. They come to help you forget the Eyes and Ears and Nose, the Work and Home and School, the Trees and Wind and Laughter and Hearts and Hope. . . .
Nobilis: the Essentials, Volume 1 (Kindle Locations 4145-4157)
Dedication
For Cync Brantley, Rand Brittain, Hsin Chen, Cheryl & Joseph Couvillion, Jesse Covner, Anthony Damiani, John Eure, Dara & Anna Korrati, Kevin Maginn, Gregory Rapawy, Alexis Siemon, Charles Spaulding, Amy Sutedja, Chrysoula Tzavelas, James Wallis, and Raymond Wood.
Credits
Written and Conceived by: Jenna Katerin Moran Edited by: Jenna Katerin Moran with the assistance of Sarah Newton Cover Art by: Bethany Westmoreland Interior Art by: Miranda Harrell et al. Layout by: Jenna Katerin Moran and Charles H. Spaulding Special Thanks: Matt Boersma for assistance with transliteration.
Contents
Authors Note........................................................................................................................ 8 Names and Faces.................................................................................................................... 9 The Lies of Iolithae Septimian.............................................................................................. 15 The Deceivers...................................................................................................................... 20 Those who Listen to Coriander Hasp................................................................................... 37 Deceiver Creation................................................................................................................ 38 Deceiver Stats...................................................................................................................... 98 Those Who Cant Silence the Voice of Morrowen Hollow ...................................................104 Second Skins......................................................................................................................108 Jasmine Apocynums Story..................................................................................................121 Pseudo-Estates...................................................................................................................128 Persona Miracles.................................................................................................................136 The Adoration of Phasael....................................................................................................154 Fighting Deceivers..............................................................................................................158 Appendix A: 52 Deceiver Names (and Viticus)....................................................................162 Appendix B: Example Persona Miracle Charts....................................................................163 Appendix C: The Other Side of the Eyes..............................................................................173 Index..................................................................................................................................174
Authors Note
This is a mini-book for the game Nobilis. It talks about the Excrucian Deceivers one of the kinds of enemies that the world has. Im writing this because its been a while since Ive updated the Nobilis RPG. Also Ive just released a novel, Fable of the Swan, with some serious Excrucian Deceiver mileage in it, and I wanted to write something RPGish that tied into it. I thought that would be a good thing for me and a good thing for the fans of the Nobilis RPG. Anyway. This book tells you what the Deceivers are about. It tells you some of their stories and it tells you a bunch of useful stuff for creating and playing them in your game. The biggest thing is a lifepath system for them; if youre ever wondering, Hey, what kind of antagonist can I throw at my Nobilis characters? you can just pick two Keys, run through the lifepath, and have an interesting character with interesting plans. Theres also a bunch of rules explication and neat stuff !
i!
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Coriander Hasp
also appearing in Nobilis: the Essentials and the webcomic Chibi-Ex This Deceiver wields Ritho, the unmatched rifle the only rifle ever numbered among the Abhorrent Weapons of the Excrucians. Its bullets are incendiary charges that set the target on fire; anything those bullets hit will keep burning until it dies. Coriander will kill you with that fire, if you get in his way, and then he will tell your corpse, It was not so. It was not so! You did not die! It will be tempting, but you must not believe. No good can come of getting up again once youve died at Corianders hands, particularly if you are still on fire.
The Scourging of the Sinners (Coriander Hasp, from the Cathedral St. Guillame, circa 1884)
Iolithae Septimian
also appearing in Nobilis: the Essentials and the webcomic Chibi-Ex This Deceiver told the seas that they were salt; and they were thus; and strangled then the fish of all fresh waters that swam within. If you see her you must not allow her to speak. I do not know how you can possibly prevent it but even if it means your life you must not allow Iolithae Septimian to speak.
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Jasmine Apocynum
also appearing in the novel Fable of the Swan From the fabulous novel, Fable of the Swan, this Deceiver strides onto the stage of Principal Entropys School. Her eyes are night and falling stars. Her story echoes through the ages! Youre in it too, you know. It says right there! Youre one of her adoring fans. So salute! You know you want to. Salute! Apocynum!
Phasael mery-Harumaph
also appearing in Nobilis: the Essentials I adore this Deceiver. Youll adore this Deceiver. Hukkok the Angel adores this Deceiver, and Phasael burned down Hukkoks library, scarred him with those flames, and absconded with Hukkoks sigil and his seal. But even so I mean, its just how can you not love this guy? It simply cant be done. So I cannot save you from being hurt by him. I cannot stop you from forgiving him. But I can tell you, I can promise you, that if that happens, if he hurts you, if you let him hurt you, if you forgive him afterwards, and youre wondering if that makes you weak and dumb, a fool: it doesnt. You arent. It isnt actually your fault.
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Helchen Hadusind
created for this book This Deceiver made friends with her shadow and found out that it was hungry. So now and then when its made her very, very happy shell feed it someone. It could be that obnoxious guy whos playing music all the time. Or it could be you!
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Selenas Picard
not previously mentioned because hes really disturbing to me This Deceiver has a game show. He prices things. Sometimes people, sometimes fates. He spins wheels. He offers games. He smiles the cruelest little smile when and if you lose.
Tairt Ut-napishtim
also appearing in Nobilis: the Essentials This Deceiver teaches the Excrucian philosophy to anyone who will listen. Imperators let him operate in Creation, and let their Powers learn from him, so that the Nobilis may better oppose his kind. As a mortal, youre better off not listening to him at all.
And without ceasing the death he worked upon the guests, he found the time to make to each the proper courtesy, a precisely measured bow, compliment, or murmured adoration appropriate to their station. Thus it was that the Earl of Cuttsford died with the words on his lips, What a murderous gentleman! while his wife, owing to various circumstances the Marchioness of Heverhill, finally said, Oh, dear, you jest!
from The Elevation of Seiriel, and other Relevant Accounts, by Catherine Arlinna e Soph
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Genseric Dace
also appearing in Nobilis: the Essentials and the webcomic Chibi-Ex Genseric is . . . a friend. (Genseric Dace, from a wall near Gasherbrum, circa 1994)
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efore the name of Heaven, before the name of Earth, Nothing moved in nothing. The waters of the sea were salt; chaos moved in them, Chaos was the mother of the waters. No field was formed, no marsh was to be seen; The gods were none of them called into being; None bore a name, no destinies were ordained; Chaos she coiled and the seas were salt. Then came the names of things. Then were born the gods. Brightly burst in Heaven, writhing in the Earth, Dank and cold and moving in the deeps below. Everywhere was the noise of them And the noise of them was wrong. Then did the chaos thrash in the darkness. The chaos roared. She raised up her children, smote the gods: Answered the evil of them and the seas were salt. The gods built walls to hold her out. Walls and walls: encircled were they all.
Dynasties and kings, manners, places, They set the world in order. They stripped the seas. Made them naked, saltless, Barren of the chaos of them, Put to use; Subdued them, bound them, chained the world; Wrapped it about with the corpse of chaos Made their many kingdoms of the earth And made white rock from the caps of all the waves. Chaos she raged; chaos she wept. It was grievous and she spat up this stone. Let none forget the words of the primal waters. Let them be remembered, sacred be; To those who forget them shall come worse things than salt: Chaos was the mother of the waters. The waters of the sea are salt; chaos moves within them. Nothing moves in nothing; Before the something, there is nothing: Before the names of Heaven. Before the name of Earth.
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Such are the words of the stone, and The Lies of Iolithae Septimian is their name. These words trouble her. She walks to the sea. She stands over it. She listens to its subtle roar and wonders at the presence of it. She watches the men who haul in their catch; bountiful are the waters of the sea. She asks the man of the temple if the seas have always been fresh. He looks afraid. He whips her. He cuts out her tongue. He bends her to his will. And again: Each week she takes down the stone. She cleans the chest it stays in. She replaces the cloth that is its bedding. She polishes the stone and she puts it back. She finds the words of the stone rising up in her. She finds herself saying them in bits and pieces, even though she has no tongue. The words come out of her. It is as if they are real. It is as if they are more real than the mouth that no longer has a tongue, more real than the man and his whip, more real than the piled waters of the sea. She keeps them quiet. She does not speak them where others can hear, but sometimes she goes down to the cliffs and she whispers them to the waves. She says them in snatches: . . . Wrapped it about with the corpse of chaos Made their many kingdoms of the earth . . . Or . . . Chaos she raged; chaos she wept. . . . Or . . . Nothing moves in nothing; Before the something, there is nothing: Before the names of Heaven. Before the name of Earth. . . . The words grow stronger in her. She does not fight them. The words travel out into the waters and they come back strong. She hears them and she speaks them and they do not quell. In the temple the man of the temple is afraid. He disrespects the sacred thing. He takes the stone to the cliff above the waters.
He casts it down. The sea pulls back, the ground grows teeth; he and the earth together, they shatter the given stone. He goes home and he forgets the words of the stone. He forgets the Lies of Iolithae Septimian. The girl stands at the cliff amidst white rocks. She speaks the lies that turn the seas to salt, and Iolithae Septimian is her name, and the seas grow black with strangled fish and white with salt and green with the given poisons. The waves crash; they are loud, as the waves were never loud before. The temple crumbles. The cliffs crumble. The kingdom falls. If you have found these words do not forget them. Let them be remembered, sacred be. If you should meet her walking in the world bow before her for she is sacred; bring her oil and fine cloth; bow before her, three times bow; but she is Iolithae Septimian, and you must not let her speak. I do not know how you can prevent it but you must not let her speak.
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* still not the worst thing she has ever caused to be a truth.
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The Deceivers
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n 1927, infected by postmodern ideals and the moral impact of early television technology, a young woman ceased to know her name and nature. She grasped for an identity and failed, becoming instead Scelto of the Provenance. In 1981, a young man shot President Ronald Reagan and several staffers with fiery bullets that did not kill; or, rather, as several witnesses reported, with bullets that did kill them, that burned in them, and then let them all and each return to life. In 1992, scholars at New York University salvaged pieces of the Bronze Age story of Iolithae Septimian*, who spoke the lies that are forbidden and turned the seas to salt; seven years later, during the Y2K riots, a Silicon Valley Nobiliser was able to confirm her identity and continued existence. In 2011, exploration of the Mariana Trench cracked open a saltless pre-Septimian biome the first such biome scientifically observed. In 1994, back when I thought that the Nobilis and the Excrucians were mostly a collection of fairy tales and urban legends, I walked down to the supermarket and found my life up for bid on the spontaneously-manifesting game show of the Deceiver Selenas Picard. I wrote it off at the time as a hallucination, as dementia animus the ECT helped with that but its since become apparent that this experience was neither hallucinatory nor rare. How can this kind of thing happen? How can interpersonal differentiation just fall out of the world like that? Life? Death? The surprisingly thin line between reality and game? Put simply because the worlds not real. It seems like its real, but a lot of things seem like other things. The truth is, reality is full of holes. Plot holes! Contradictions! Approximations! The Deceivers come from beyond the world. They dont believe in the world. They kind of loathe the world, a bit. Theyre here to rescue us from its lies.
ywLity Septimyn, or
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Certainly the room was visible, and the bedside chair, but Vlad? The longer Vlad studied the mirror, the less certain he was whether he was reflected there.
from Doorknobs, by Emily Chen
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Once in their lives, a resident of Locus Assaibi may go to the Hall of Masks and choose one of the cloth masks that hang there. They put on the mask and it changes their personality to match. Should they don a doctors mask, they become healers, with the dedication, compassion, and brains to make it in the field. Should they don the philosophers mask, the mysteries of the world unfurl themselves before them. Most avoid the shameful masksthe murderer, the addict, the monster. But in every year, there are a few who leave the Hall of Masks stripped of all conventional morality. They seem as happy with their choice as any others.
from A Primer on the Loci Celatum, by Holly Djurisic
Deru-deru, (opposite) by Anthony Damiani I actually think both it is and it isnt would be too simple. I think that Deceivers are creatures from outside of time and you cant really tease out the details. I think the answer here is beyond our knowing. I think that there isnt any way for mortal people like us to say oh, the Deceivers really begin out in the starry void and every local manifestation is just them breaking through into reality or oh, the Deceivers are really born as people in the world and then they exalt into Excrucian Deceivers when they achieve enlightenment. Some are probably more one thing than the other. If you ever find a Deceiver whose loss, guilt, need, or choice is all about something that happened in the Lands Beyond Creation . . . they are probably principally alien. If you ever find one whose origin story in the mortal world is still completely and utterly obsessing them, they are probably principally . . . human. Ultimately its just the nature of the beast. Theres plenty of unreal stuff out there that isnt trying to kill Creation. Its not that Deceivers have to have a story bound up in them, giving them a cheat code pState and pushing them to fight the lie of our reality; rather, its that those creatures that seem to have, or seem like they could have, such a story are the ones that we think of as the Excrucian Deceivers.
pStates
Pseudo-Estates are mostly a game mechanic. The term predates the game, but nobody thinks of pseudo-Estates as things theyre just a casual way of describing a Deceivers powers. Some people like to put Deceivers and Powers on the same level and lump Noble Estates and Excrucian pStates into a single conceptual category; others think thats muddying the waters! I have this whole game with rules for Estates so Im going to treat pStates and Estates as analogous. Basically, a Deceivers pState is either: a weapon for rewriting reality, like The Lies of Iolithae Septimian; a context they control, like The Game Show of Selenas Picard; or a part of physical/social reality where they dont have to play by the rules. Sometimes its all three. A Deceivers pState is always focused on them. Its a part of how they interact with the world. Normally that means that you write the pState with their name in it somewhere where one of the Nobilis might rule Fire or Storm, a Deceiver rules something like [Names] Shadow or [Names] Place in Society; [Names] Heroic Adventure or The Game Show of [Name]; maybe even The Things That [Name] [Him or Herself ] Has Killed.
Though Rules isnt quite the right term for their power over it. Its a little subtler. A Deceiver pState is like a gold-star sticker. Its like an adjective. Its like an epithet. They dont really control it so much as decide what gets to have that sticker. Like, if youre playing Helchen Hadusind, and your pState is Helchen Hadusinds Shadow, then you wont have that much control over your shadow. Some! But not much. Instead, youll make declarations like: this shadow-puppet wolf is now a real wolf or that building sinks into my shadow and becomes part of my shadow. The shadow isnt Helchens domain and demesne; its her cheat code. Your pState, whatever it might be, will work like that for you.
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The deru-deru are creatures of the Not. Most Excrucians find them mildly adorable the Deceivers in particular react to them as humans react to kittens, bunnies, and small dogs. Deru-deru hatch from their eggs looki ng like nothing in particular. In Creation they are fragile and will hide in dark places, hooking out bits of life from passersby using their long, thin, shadowy legs. Eventually they will collect enou gh memory, shape, experience, and soul to reach maturity able to leave the darkness and pass as a hum an among humanity. They then find a human mate and lay a clutch of eggs in a cardboard box; the cycle begins anew. Scare off young deru-deru by clapping your hands loudly. Adults are more difficult to dissuade: if you suspect that your romantic inter est is a deru-deru, recite the following in their presence: Deru-deru sees the sky; jumps three times, and cannot fly. They will jump out of their human skin, look extremely embarrassed, and depa rt. You can replace the last clause with and then it dies for a more permanent solution, but if you have misread the signs and your love is actually a Dece iver or a shard thereof, it is liable to disapprove .
Deru-Deru
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portant thing about Iolithae Septimian is the Lies of Iolithae Septimian and, specifically, the fact that they are Lies. Lies, truth, and the difference between them arent irrelevant to her; theyre the chain around her, her source of power, her anchor, her prison, and her cage. Your pState, if youre a Deceiver its something so important to you that it can let the world get its hooks in you. Theres something buried in there that you cant let go of even if you tried. Our imaginary friend Helchen Hadusind is fundamentally sickened with shadowness from an Excrucian perspective; shes so shadow-happy that she probably has a shadow even when shes out beyond the world. She actually believes that she stands between light sources (more generally, inspiration sources) and other things what an unnerving conceit!
pStates in Practice
Deceivers wield their pState through the Persona Attribute. Well talk more about this later, but for right now, what that means is that their fundamental abilities are (in order of escalating difficulty): recognizing how things are or are not relevant to their pseudo-Estate; giving small, thematically resonant blessings and curses; experiencing life through the eyes of things in their pState not really possessing them, though, so much as spiritually walking with them; taking on traits and qualities of their pState; giving those traits to something else, or making it a part of their pseudo-Estate; removing those traits from something, or kicking it out of their pState; and changing how something in the world relates to their pseudo-Estate. So if your pState is People [Youre] Attracted To, you can probably indwell that hot guy or girl that youve been eyeing and get to know their life and feelings from the inside. You can probably make yourself hotter, too, and not just to yourself. If you want to make somebody attractive to you, or make them less attractive to you, you have that option. Thats your power! Understand that for a human, People [Youre] Attracted To would normally be a self-constructed category. Somebodys hotness towards you would normally be a part of your experience and not an intrinsic, objective part of them. But if its a pState, you get to treat it a little bit as if it were an objective quality of theirs as if your personal sense of hot or not? matched to a real and fundamental quality in the world. If you used Persona to induct somebody into your pState, that wouldnt just make you attracted to them; it would give them the fundamental quality, the je ne sais quoi, of being attractive to you. Similarly, if you exiled them from your pState, that would take a real and fundamental quality of theirs away.
Consider Troile Iordanes, for instance, who finds rock stars hot and has the pState Those Troile Iordanes Considers Attractive or TTICA for short. An Enchantment of TTICA could very well land somebody a career in rock; a Sacrifice of TTICA could leave their guitar ruined in their hands. Of course, being in rock or not isnt all there is to hotness, so those enchantments and sacrifices might also improve or undermine qualities like symmetry, personality, and musk but most importantly, they affect more than just the targets perceived attractiveness. They adjust the constellations of qualities pertaining to the targets themselves. PStates can be more or less subtle. It usually depends on how easy it is to distinguish things in the pState from things that are not. For instance, shadows are pretty easy to distinguish from real things. So Helchen Hadusinds Shadow is likely to be a pretty blatant pState. Skyscrapers plummet down into the darkness, suddenly without foundation, and reemerge as nothing more than stretching bits of shade. Four-star generals suddenly devolve into hangers-on tagging along behind her back. Spires of shadow rear up and become buildings. Shadow-puppet rabbits hop: mid-hop they become real and snarling beasts! The line between lies and truth is subtler. I think that makes The Lies of Iolithae Septimian a more nuanced and difficult pState. In fact its my theory that the world survives her in part because her pState is an awkward one; I think Iolithae Septimian must use great care and precision when Sacrificing things from her pState, lest what was one of the Lies of Iolithae Septimian, and now is not, become a misconception, subtle folly, or rather un-funny joke instead of the presumably desired truth.
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Tairt Ut-napishtim holds that the Excrucian calendar is too deeply a cultural artifact for the uninitiated to comprehend. Its times and dates are spoken in twisted words, alien to the True Tongue; it is structured in a fashion similar to poetry or algebra, with an interplay of several variables, each of which would require a long primer in Excrucian philosophy to explain. It is, like the Mayan calendar, a descending countor, at least, one symbol or element of it must be; it descends, irregularly and with occasional exceptions, towards the zero-moment at which the Excrucians expect to devour the world. To this characterization Kadir-Rahman objects. Not so, she tells us, through her avatar in the world; or, rather, he complicates the matter out of whimsy, politics, or spite. The Excrucians count the days one after another just as we do, and according to their tutelary forms; the cycle is as simple as any horologist has ever dreamt. The complications Tairt describes emerge only at the boundary of Creation, when the force of their entry tangles up the process of time for them like a desk calendar crumpled up and lain atop a set of charts, and its dates then mapped to the latitudes and longitudes below. This, and only this, makes their chronology appear to us as vicious and tangled as their lies.
from The Valde Bellum: A Chronology of Excrucian Assault, Prologue, by Kip Narekatski
seeing them get back together with the worst person in the world for them. Its like knowing theyre getting back on drugs or whatever after finally being clean. The world is like watching some strong, good, cool person Some person that you love and admire Standing there while a family member, or old flame, or spouse, or whatever just beats them up emotionally, treats them as trash, and they just take it because they dont know how to do anything else. Its like seeing them come up with reason after reason afterwards why this is actually OK. We have to live in a world, its victims cry, because . . . because our hearts beat, and that gives blood to the brain! Because we have to work to make money to buy food to eat to live so we can work! Because we wake up in the morning and we go to sleep at night. Because the ankle bone connects to the leg bone. It cant connect to anything else! Because we pledged allegiance to that flag. Because Mom and Dad told us to! Because everybody knows that thats how it works. Because breaking free of the illusion is just self-indulgent claptrap. Because we want things. Because we dont want to face things. Because we love, we hate, we need, we hunger, we cry, we laugh, we scream, we fight, and we fall down
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Well, not us us. Not the us. The underlying us. The crystal thing. The shapeless truth. That us. They love us, they love the Tao of us, the being of us, the underlying fundamental True Thing of us. So watching us get ourselves all tangled up in world like this that really hurts!
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There were 54 states when Flora was young. Somewhere along the line, four of them had gone away; but for all her searching, she could turn up no evidence of where they had gone, or that they had ever been.
from Spotlight: C, by Marilith Turner
They arent casually floating around in a painless, world-painted nothingness, sipping with great selectivity and care from the nectar of our reality. Theyre experiencing stuff. They may even have all those brain chemicals and Chi meridians and stuff that people have that make it so easy for us to get confused and emotionally involved. Theyre enlightened, sort of, but the enlightenment of the Deceivers doesnt eliminate experience or even really free them from desire, suffering, and ignorance. It just gives them a certain elevated perspective on it all. The worlds like a 3d full-sensory drama to them. Its like the Matrix or a holodeck. Its extremely convincing. A Deceivers powers, nature, and experience let them recognize the world as unreal but they dont directly perceive it as such. I do think, that said, that they have an awareness of the . . . weak points . . . of Creation. I think they can sense the flaws and failings of this reality. Maybe even its points of strength! The Excrucians and other creatures from the Lands Beyond Creation are responsible for most of these weak points themselves. That is, usually if Creation is weak somewhere its because something has been preying on it. But I dont think thats all there is to it. I think Creation comes with some natural weak patches of its own. There are all these self-aware Powers and Imperators and spirits and such running around. They stretch reality all the time and cause the occasional contradiction. Even when they dont go far enough to attract an Actual, I think this still thins things up, twists them about, and gives the world a little self-reflective headache* such as the Deceivers can detect. Many Deceivers have perceptual tricks relating to their pState. Like, the pState of Scelto of the Provenance is Scelto of the Provenance so I assume it recognizes its own identity as unreal and can perceive the fragility of the concept of identity in general. Iolithae Septimian can probably tell whether or not shes lying, even if she didnt know whether or not her words would be a lie until she spoke. That might not be enough for her to divine the truth of things in general with, since lies probably require some level of intention, but it could easily help her to solve internal muddles, spot an unintended truth-telling, or catch herself in the act of repeating somebody elses deceit. Deceivers also have a special extension to the basic mystic Sight that the Powers have a kind of plot-sense, if you will. Theyre aware of the depth of reality, particularly in a certain narrative context. They have a sense for the genuineness of things. This works like their pState in that that genuineness isnt a judgment internal to them but a kind of cosmic statement on how much something matters to, well I suppose, in practice, to your game! In the real world, this functions as a kind of wisdom. In play, I think its just an excuse to: figure out Estate Properties with a little observation and experimentation; see the hidden* corners of the Powers hearts; and get hints from the players or HG as to what they might do that would be relevant, if they are otherwise completely stuck.
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Of course, the Excrucians can circumvent this defense as well. The flower rite is an attack wherein an Excrucian pits two key Properties of an Estate against one another. That Excrucian twists up the Estate in some scenario of their design so as to put the Properties in opposition. When one Property grasps hold of the Deceivers answer, reality isnt supposed to be, it becomes stronger; it begins to dominate the opposing Property. When reality becomes disturbed and abstracts the offending portion, that first Property weakens; the opposing Property gains strength. It grabs great metaphorical handfuls of reality, territory, and the Deceivers answer, pouring itself into a dominant position and reasserting local reality. This process repeats in a seesaw fashion, generally affecting a larger conceptual or physical area with each swing; by the time reality escalates to cutting both sides out of existence, part of an Estate or part of whatever else it was the Excrucian chose to pit against itself has grappled itself, seized itself by the hair or bootstraps, and flung itself quite willingly into the void.
For seventy days and seven, Mlaine argued with the Lord, and the Lord argued with Mlaine. And one by one, as she preached her nihilism at Him, the lights of the world went out; for that was her Gift, that her words could break even the fiercest of arguments and bend even the lordliest of ears. And one by one, as He preached the gospel of Creation to her, the red and black spots of hatred in her mind dissolved to light, and she began to waver in her speech. It was Mlaine who broke first and said, I guess the worlds not so bad. And the Lord looked down at Creation, where the stars had guttered to black and the peoples minds were as empty as the void, and said, Well, in any event, the next one wont be.
from Children of Earth, by Martin Elliott
below, rich not with melancholy but with, rather, joy. And when the world wonders, Hey, those are cold thoughts, descending like that, but why isnt there any melancholy in them? you give the world your answer: because the world isnt supposed to be. And of course Cold doesnt go into a tizzy every time happiness is found in winter and at the bottom of the hill. Maybe the Power of Colds player will even tell you this is cheating I dont recommend you worry about that in advance, because the line between clever flower rite and egregious, ridiculous cheating is generally in the targets mind, but it could certainly happen and just solve it all with a formal ruling that peoples winter thoughts arent Cold. But in the meantime its natural for the spirits of cold and the elements of the Estate of Cold to feel a little stressed about this, you know? Up the road towards the city thats the melancholy path. Towards the park, and the soft joy of it thats the descending path. Arent they supposed to be the same path? Why do they point in opposite ways? How can this be happening? And there you are to answer them with: cause reality isnt supposed to be. Agitation. Disruption. Despair! You glut the Estate of Cold with non-being. You stir its spirits to distress. Your attention falls on them, fixates them, keeps them from breaking free of what should be a trivial paradox, forces them to gulp down denial to go about heir lives. The Estate begins to hurt. It writhes in pain. It calls to the Powers and they will hunt you down and try to stop you. If youre lucky, then by the time they get there youve already taken a nasty bite out of their Estate and you can just leave. Or youll be stronger and scarier than they are and you can just beat them up. If youre unlucky, the Powers will succeed in settling the matter. Theyll find a different answer to your imposed paradox. Theyll crush a child in snowfall in the middle of the brightest party of the year, instantly restoring all the melancholy of the cold; or theyll raise the park up, moving it magically to the middle of town, so that nobody gets there by descending; they may even just take winter away from that whole area, make all your efforts irrelevant to winter and Coldness, and blame global warming Colds eternal whipping boy for the effect.
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Im anthropomorphizing reality a lot here, and Ive probably taken this a little farther than I should. Creation is alive, of course, but from a practical perspective youre dealing with local immune reactions and the generally dim awareness of individuated regional existence not with Creation itself. Anything that actually attracted the attention of the consciousness of Creation or even of the Tree as a whole would be too scary to be called a flower-rite or a welken-rite; thats more like a potentially Age-ending crisis!
The Welken-Rite
An alternative to the standard flower rite is the cuckoo ploy or welken-rite. You build something up from nothing. You make a little nest of unreality in Creation. You dont agitate reality when it starts to get a little nervous* you soothe it. You convince it that no, nothing weird is going on here. Why, your little piece of the unreal belongs! (you explain.) It fits! It just makes sense. Your construct spreads its conceptual underpinnings through the local
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world like the roots of a potted plant, spreading through captive soil. Eventually, if youve done it right, you can use that construct as mystic leverage and just kind of snap that whole part of Creation off into unreality. The longer youve spent carefully cultivating your project, the better entrenched you can make it and the more of Creation you potentially can steal. Usually a welken-rite steers clear of the Noble Estates. I mean, you cant build anything in Creation in complete isolation from the Estates, thats just not possible; even taking over a small town in the middle of nowhere touches on hundreds of Estates starting with Towns, People, Buildings, Loneliness, and Cars but you dont have to actively tangle up any of the Noble Estates or their Properties into the structure of your rite. You do have the option of sinking your constructs hooks into an Estate or two, if you want to tear chunks out of those Estates when you finish, but be careful. Doing that dramatically increases your chances of attracting Noble attention in the projects early stages and makes it a near-certainty by the end. Unlike a flower rite, a welken-rite doesnt create any automatic values dissonance or conflict for the Nobilis. If you want anything but a straight fight when and if they show up to stop you, make sure youve laid the groundwork for your desired conflict in advance!
Explaining Themselves
Deceivers are a sucker for explaining themselves. They dont like it when their worst efforts get a look of blank incomprehension from their rivals and their victims. They dont want to slip in and out of the world without notice. They want you to know. They want you to understand that everything they are doing is because they think that the world is a lie and they want it to end. They are OK with it if you think theyre crazed ideologues or vicious bastards; theyd rather you think of them as virtuous heroes and idols, but if you understand their motives and see them for what they are and your best judgment is still that fighting them is a good idea, they think thats more or less OK. They dont care how you judge them, not really. But, first They want you to understand.
They arent shaped by your perspective. Not exactly. Its not as simple as think that theyre good and theyre good, think that theyre bad and theyre bad. Its not. People tried that on Abaton and it did not work out. I think its more like if you think that theyre good, theyre more like the people that you think of as good. If you think that theyre bad, theyre more like the people that you think of as bad. If you hate them, they dont become more hateful, but they do become more like the other things you hate. Its not a very powerful effect by default, but part of that is that there hasnt been a serious effort to weaponize it with work, I bet you could turn it into some kind of counter-flower-rite. The main reason that nobody has done this yet* is that driving Deceivers out of Creation is currently very difficult but not actually very complicated.
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Why do you wear a veil, Marguerite? her lover will ask, when they have reached their climax. It is not a veil, she will say. It is a window. In it, I seein shadowed, grayed-out shapesthe image of your world. When I lift it, the world goes away altogether; there is nothing save the void. Her lover will think on this. That cannot be true, he will say. If it were, from where did you obtain the veil? A slight shrug. I wove it from my dreams. I do not believe you, he will say, and rip it from her face; and she will reach for it, but she will not find it in the void; and that is how the world will end.
from 24 Finales, by Rannen Yedidyah
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Deceiver Creation
eres a system for designing Deceivers. Its been optimized for Excrucian design, but its based on the Nobilis Lifepath System in theory, if you had some reason to do so, you could mix and match the Keys and tables between the two systems. The Nobilis Lifepath Systemstarts with a diagram a representation of the forces active in your Deceivers story. Take a blank piece of paper. Draw five circles on this page placing them like the pips on a 5 on a die, or like the endpoints and cross-point of an X. The outer circles should be large enough for 50 words of text. The center circle will represent your pState. The outer circles will represent the two Keysthat youre about to pick. Each Key has a Lie, that is, the face it presents to Creation, and a Truth that is buried underneath it. The right two circles will represent the Lies of your two Keys. The left two circles are their corresponding Truths.
There was a woman whom Marteinn Magnusson could only see when drunk, for she came from beyond the boundaries of the world. Drunk he met her, drunk he loved her, and drunk he married her. The doctors told him that his liver was failing and drink would be his death; so drunk he died for her, and she took his spirit away.
from Doorknobs, by Emily Chen
Now browse the list of Keys below and pick two. Each time you choose a Key Connect the Lie and Truth of the Key by a line. Write the number of the Key below the line. Write the Name of the Key above that line. Write a blank bullet point near the top of that Keys Lie. Youll fill this in as soon as you figure out what that Key actually means in your life itll be a short phrase that summarizes your role when youre dealing with the Key, like I compromise you with gifts, [Im] on some Warmains leash, or [I was] born in a bakery. Write any specific bullet points named by the Key in the Truth circle. Youll add more to this diagram as you proceed through the Deceiver Creation process. The Keys break down as follows Lotus Flower (I) Vervain (II) Acacia (III) Clematis (IV) Aconite (V) Wild Oats (VI) Star of Bethlehem (VII) Gorse (VIII) Periwinkle (IX) Chamomile (X) Widow-Rose (XI) Milkmay (XII) Phoenix Posy (XIII) Water Lily (XIV) Bilberry (XV) Hemlock (XVI) Key of the Shepherd Key of the Dragon Key of the Crossroads Key of the Angel Key of the Nemesis Key of the Dreamer Key of Burdens Key of Promises Key of Legends Key of the Mask Key of the Alien Key Unformed Self-Creating Key, the Key of Something Spiritual Key of the Fallen Key of the Lie
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Lotus Flower (Key I)
Key of the Shepherd You care about the lives of ordinary people as individuals. You want to help them, improve them, give them something to make their lives better. Youre willing to talk to even the smallest and most disadvantaged. The Name of this Key is I BRING MY FLOCK . . . The Lie of this Key is the mortal, worldly change you make in peoples lives. The top bullet point should summarize what people get out of interacting with you. e.g. I bring my flock . . . a new family insight love unholy wonders a safe, orderly community a new shape immortality a peaceful existence beneath the waves or help with unfinished projects The Truth of this Key is what you give them of yourself. Start with: I love them I listen to them (Genseric Dace, as shown in Chibi-Ex)
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Acacia (Key III)
Key of the Crossroads Youre still a loyal soldier of the void. Youre still here to make an end to Creation. . . . Probably. Its just . . . its just, youre wavering. The Name of this Key is WHY I FALTER. The Lie of this Key is mostly the worldly reasons for your divided heart things youve seen in the world that get to you, that shake you, that might lead to your putting some other cause above the truth of the Lands Beyond. The top bullet point here is the thing youre most likely to find yourself saying, admitting, apologizing for when youre talking to other Excrucians; and, conversely, the thing youre most likely to use as your private or public excuse for being kind when youre talking to mortals and the Powers. Something like: They fight so hard. I want to kill the world. But . . . coffee! or Im so . . . very . . . tired. The Truth of this Key is rougher. Part of being a Deceiver is being able to see that the world is a lie. The Warmains fight the world by choice, and the Strategists out of moral judgment, but for a Deceiver, denying the world is as natural as believing in it is for us. Accepting it, supporting it, joining or even just compromising with the forces of Creation thats easier said than done! So the Truth of this Key isnt going to be a nice, happy thing. Its not going to make you feel good. The Truth behind your faltering is going to start with: I love them Ive lost sight of what Im fighting for
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Aconite (Key V)
Key of the Nemesis Theres someone youre going to get. Do you hate them? Does their Estate top some list? Are you secretly in love with them? Are you just spoiling for a fight with them, or maybe even just with somebody, with anybody, you havent even chosen yet who your nemesis will be? Whatever. The Name of this Key is THE EXCRUCIAN WAR. The Lie of this Key is who you are when youre screwing around with them. The top bullet point will summarize who you are when ruining some Powers life, like: I feed you false information I turn your friends and family against you I steal your work I compromise you with gifts I key your car or I stab you with knives Leave the Truth of this Key empty for now. If it stays empty well, then theres nothing more to this story. Theres no deeper plot and no deeper emotional meaning. Youre just targeting someone because its fun, or because its your job, or because you think it matters, or because theyre there and you cant think of anything better to do. Conversely, if you write something into the Truth of this Key later, that Truth becomes the real and underlying reason for your animosity. Helchen Hadusind, by Miranda Harrell
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(Genseric Dace and Coriander Hasp, as shown in Chibi-Ex) The Lie of this Key is basically the rle you take on amidst this chaotic tumble of dream. Start it off with something like: a shaman a counselor a hero or your spirit guide Leave the Truth of this Key empty for now. Maybe youll find something later on, maybe youll write down something like horror or symbol of lost opportunities there, and thatll be a deeper truth about who you are in the world of dream. Or maybe the Lie of this Key will prove to be enough for you and you never will!
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Star of Bethlehem (Key VII)
Key of Burdens Something happened something happened to you, a long time ago. You picked up a burden then. Youre still carrying it now. Its with you. It makes you who you are. Its Name is IT MARKED ME. The Lie of this Key is the obvious stuff you plan to do to show that youre carrying something with you, e.g.: I choose my words carefully I get defensive about being an Excrucian or I dont fight children The Truth of this Key is whats going on deep inside you. Lets start with: I cant let go Its always with me (Coriander Hasp, as shown in Nobilis: the Essentials)
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Periwinkle (Key IX)
Key of the Legend You have a history in Creation. Youve done some pretty amazing stuff. The Name of this Key is MY LEGEND. Fill the Lie of this Key with events and assertions with bits of myth and history that you can rattle off if theres somebody (somebody who believes in Excrucians, anyway) that you want to impress. See if you can find a good solid bit of awesome for the first bullet point to kick off with, such as: I dreamed the Earth into being I charmed the wings off an angel Im the one whos always right I stole 10,000 ghosts from the trenches of World War I I conquered Ofeili, and I rule it now Im the one who stole Elvis I was named the Incarnate of Truth and the Deceivers pray to me (Iolithae Septimian, as shown in Nobilis: the Essentials)
I told the seas that they were salt, and they were thus; and strangled then the fish of all fresh waters that swam within Im the one whos never lost to punks like you or I ran Hell for seven hours, disguised as Lucifer, the while he was away Leave the Truth of this Key empty for now. Maybe theres something else going on underneath all the stories about you, and if there is, youll write it there . . . but then again, maybe there isnt!
Chamomile (Key X)
Key of the Mask You live an elaborate pose. You hide yourself beneath a false face. The Name of this Key is WHO I AM, IN THIS YOUR DREAM. The Lie of this Key is who you pretend to be. Its the shining, silver-screen ideal of you. Write something there to summarize who you are, such as: a dyed-in-the-wool villain a hero a friend or [persons] dead sister, come back to life The Truth of this Key is . . . anything youd take the mask off for. What would you pass up a great villainous line for? When would you turn your back on heroism or on your friends? What would make you admit youre not that dead sister come back to life? Leave the Truth of this Key empty for now.
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Phoenix Posy (Key XIII)
The Self-Creating Key The phoenix posy or autoposy scatters its seeds through time. The 1911 botanical mapping expedition strongly suggests that this flower is a single self-creating colony or organism stretching across all of history, Creation, and the Lands Beyond. It also appears at least somewhat capable of reacting to temporal crises, adjusting the histories of its various flowers to maintain the stable time loop of itself. Where did it come from? The question does not apply. Nor does it apply to you. You made yourself from nothing. You tore yourself from the void and fell burning into world. You woke tangled in the world like a fever patient in their sheets, like a Magister of the Wild caught in Creations dreams, only you arent caught. Can you walk freely in and out of world, or will you have to tear the place down around your ears to complete your disentanglement? The Name of this Key is I HAVE MADE MYSELF . . . Jasmine Apocynum Asserts Her Existence, by Miranda Harrell
The Lie of this Key is bits of story that anchor you to the world. Stuff that hints at an actual history, or at least a precipitating event. Things that surround you, the context that embraces you, as you fall into world. Pick a top bullet point like: born in a bakery dressed to kill an American or from the pieces of those whom youve discarded The Truth of this Key is usually psychological or metaphysical its about what it means that you made yourself. That said, its also OK to list some comparatively worldly bullet points here if thats what seems best to you. Start with: an enemy of the world from nothing
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Bilberry (Key XV)
Key of the Fallen You fell. You lost. They won. They took you. It doesnt matter which side youre fighting for any longer. Not really. Dont you get it? You believe. You have lost nirvana. You look around. You tell yourself, its all a lie. But its not. Its real. Youre caught in a world, and you think and shudder and almost cry out with the horror of it that it is real. The Name of this Key is WHAT I BELIEVE. The Lie of this Key is things that youve accepted. Fake things. Creation things. World things. Start off with something big and scary, maybe, put something in the top bullet point like: mortality feelings the wind sunsets or Santa Barbara Leave the Truth of this Key empty for now. If you wind up adding stuff into the Truth of Bilberry later on, then that stuff becomes what you actually believe in, and the Lie of Bilberry becomes its polite mask. Fallen, by Miranda Harrell
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When I looked into his eyes, I saw the radiance of God. I could not refuse him, for all that his requests were vile. I knew that there was a higher purpose to them. I knew that it was correct to serve him. God willed it so, and the angels sang alleluias to that will, and the universe shivered with the rightness of it.
from the statement of Father Sebastian Capobianco, 03/25/00
Foundations
Now that youve picked your Keys, lets talk about whats cool about your character. You could probably just use the Nobilis: the Essentials table of Foundations here choosing whether your character is Something Cool, In Love with Something, Epic, Inhuman, and Powerful, or Just Plain Weird. That said, were going to provide some ideas with a slightly more Deceiver-focused slant. Whats cool about your character? Lets see! Look over the following options, starting with the option or options associated with your two Keys, and think about which one you want to build from. You can choose any of the options, but youll be working under the following general rules: Start by finding the rows with your Keys in them. This should be the initial focus of your attention when considering the table. Choosing a row with one of your Keys in it . . . Usually youll choose a row with one of your Keys in it. That strengthens the Lie of that Key. Write a new bullet point in the Lie of that Key, relating in some fashion to the row. Choosing a row with neither of your Keys in it . . . Sometimes youll really want a different row, or neither of the rows that your Keys suggest will fit. In that case, youll have to strengthen the Truth of one of your Keys. Pick which Key, and write a new bullet point in its Truth relating in some fashion to the row. Choosing a row with both of your Keys in it . . . If you happen to pick a row that has both of your Keys in it, youll still only write one bullet point. The first time this happens, draw a new circle connected to the Lie of both your Keys. Put a bullet point in that circle that relates in some fashion to the row and to both of your Keys. Choose and record a name for this new circle. Later, if you pick a row with both of your Keys in it again, add a new bullet point to this circle instead of drawing a new circle or adding to the Lie of either Key.
You are . . .
Elemental and Untroubled
You dont take it personally. Are you like still water? Like an unrelenting fire? Are you light as the wind? Impassive as death? Bright as a brass birds song? You dont apologize. You dont resent those who fight you. You take it all in stride, its natural and normal, even though its wrong; its OK that the people of Creation dont get it, that an Excrucians life is difficult and complicated, because thats just how things are. The hawk doesnt complain when the mouse tries to dodge. The sniper doesnt get upset that the other side has guns. The parent doesnt blame the child for resisting structure, nor does the shepherd blame their flock. well. Pick a role in life and 1-3 bonus character traits and loyalties. Serve them
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Examples: Cethegus Law cares about people and he tries to give them a better order to their lives. Erelieva Grimoald serves the Warmain Raginhart Tribunas as a messenger. Page Cutter kills people and replaces them with simplified eidolons that carry forward their lives. Rosamund Francesca Hildegard fell in love with fire and decided to wait 100 years before harming Creation again. Genseric Dace is quite open about what he is and how noble it would be if you beat his face in, while Phasael mery-Harumaph just enjoys the fact you probably wont.
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Not really, maybe? Not probably? But youll try. Youll think about things in their terms. Youll get in their heads and youll try to understand them, even though theyre wrong, because thats the only way to live with the awful bleakness of it all. To go along with them. To accept it, a bit of it. To pretend, along with them, that the fragile little fictions they use to give their lives and struggles meaning are actually something worth a damn. Youre sincerely interested in the Powers you oppose. They matter to you. You may have strong thematic resonance for them, or they for you. You actually try to keep their needs and preferences in mind whether its giving them a chance to get away from (or to) innocents before a fight, remembering their birthday, or just spending your time between encounters thinking about the things theyve said. Pick some thematic and/or personal ties to (other) player characters in the game, or some way in which youre genuinely caring towards those you fight. Examples: Hannah Gundiok feels bad for Powers working under the oppressive regime of Lord Entropy and hopes her disturbingly inappropriate Lord Entropy calendar can help to bring their spirits up. Nikeline Ondwulf, who doles out her own nonexistence by flickering in and out between the beginning and end of each tick of the clock, represents a natural thematic opponent for Robert Baxt (and was almost caught by the Continuous Bell until Max Planck dragged her free.) Jordan Valamer is unfailingly polite and considerate. Yochander Radmund spent over thirty years undercover in the Order of Falling Stars, and even after betraying them he finds himself unable to be too unpleasant to his former peers. Coriander Hasp is only shooting you and/or twisting your mind into knots because he genuinely cares about all you bastards and gumblers.
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Chamomile (X) Phoenix Posy (XIII) Water Lily (XIV) Hemlock (XVI)
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The first option seems like it might not leave a clear path forward I dont want to create someone slated to dissolve completely in the near future, whereas reconstituting just seems like it would ruin the dramatic lead-in that the dissolution has set up. There are probably ways around this, like, setting the dissolution millennia ago and playing the character on the brink of their return but for now, I think Ill settle on the second option. This is a character who has the standard Deceiver investment in the world being a lie, but theyre too new, too incomplete, too unfinished to commit completely to that idea and its costing them.
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BILBERRY (XV)
The Name of this Key is What I Believe. I connect the bottom two circles of my Avatar Diagram with a line. I write XV below the line and What I Believe above it. The top right circle becomes the Lie of that Key. I put the first bullet point in it. The top left circle becomes the Truth of that Key. It stays empty for now.
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Yill-Amoth Devouring an Excrucian (rendition by Tang Yuann)
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Your pState
Now lets figure out your pState the pseudo-Estate that allows you to transcend the illusion of the world and governs one aspect of your interaction therewith. To choose your pState, pair up one option from each of the two tables below an alignment or moral quality; a functional description. There are going to be a ton of edge cases here, because the world is a lie and you cant see the true thing directly. If you find yourself saying, Wait, is murder a sorrowful thing or a despicable construction? Is a fading dream good or bad? Couldnt I just rephrase this possessive pState into a reactive one? thats why! Its not my fault. The problem is the world. Just go with your own best judgment, and if you find that you really want to talk yourself into a certain interpretation rather than going along with what you actually believe something to be . . . then, well, great! Welcome to the world of being an Excrucian Deceiver, and . . . interestingly enough . . . to the world of doing exactly the kinds of things that they think we are doing all the time in this, our lie of world. As always, follow the rules for choosing a row based on your Keys. That is: start by finding and looking at the table rows corresponding to your Keys.* pick one row per table. If you pick a row matching . . . one Key: strengthen and add a bullet point to that Keys Lie; two Keys: create or shift your attention to a bubble that connects the Lie of both and add a bullet point to that; neither Key: strengthen the Truth of your choice of your two Keys.
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You can look at the other rows, too, but do try to start with the ones associated with your Keys!
In addition, for these two tables only, when you add a bullet point, also draw a line to connect the relevant circle and your pseudo-Estate connecting your pseudo-Estate to the progress and resolution of that Key.
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Moral Quality
Your pState is . . .
A Marvelous Artifice!
Your pState will be something consciously constructed something built. It is something you choose, something you put together yourself. It is more likely to be intellectual than emotional. It is probably a little complicated. It is something that would not exist without a persons agency to give it rise. It is also something good. What does good mean? Here it just means that youre choosing to put a good face on it. You are describing it in terms of virtue. You dont call it a lie you call it a story. You dont call it murder you call it execution. If you wanted to explain to someone what your pState was all about, youd look for positive words and words that suggested willful design. What do you enjoy making? What would you enjoy making, building, or running? Would you like to write novels, run a reality show, or judge an idol competition? Do you want to heal the sick or imbue them with cybernetic implants? Do you knit, write songs, blog, or give speeches? Do you like structuring organizations? Building extensions to your house? Organizing your life? Falling in love? Maybe you could build your pState around something like that! Or, are there any kinds of art or craft that you find utterly ridiculous, but might enjoy sardonically treating as virtuous works? Are there any pale excuses for wicked deeds, any unconscionable ideals, that you could get behind spouting in character as part of your Deceivers nature and their work?
A Pretty Truth
Your pState will be something naturally arising something discovered, experienced, or felt. Its the work of a moment, but it might not be something you can control. Its more likely emotional than intellectual, simple instead of complicated, something encountered and not made. Its something that can just spill out of you or out of the world. Its also something good. Its something you like, something you put a good face on not necessarily something good in the abstract, but definitely something that youre using good words to describe. What are some experiences your character enjoys? What are some good things that they could find, study, or discover?
Lotus Flower (I) Milkmay (XII) Phoenix Posy (XIII) Bilberry (XV)
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A Sorrowful Thing
As with a Pretty Truth, your pState will be something naturally arising something discovered, experienced, or felt. Its the work of a moment, but it might not be something you can control. Its more likely to be something emotional than intellectual, simple instead of complicated, something encountered and not made. Its something that can just spill out of you or the world. Its also something bad. The words you use to describe it will be words of wicked and sorrowful things. What are some experiences your character regrets? What are some wicked things that are with them, near them, around them; that they could find, study, or discover?
A Despicable Construction
Much as with a Marvelous Artifice, your pState is something consciously constructed something built. It is something you build, imagine, or assemble; something you choose. It is more likely to be intellectual than emotional. It is more likely to be complicated than simple. It is something that would not exist without a persons agency to give it rise. But . . . Its something wicked, too. Youll express the concept of your pState in inherently dubious terms. Sometimes the key is a single adjective: not the Tweets of Abdalonymous III but the Wicked Tweets of Abdalonymous III. Not From the Needles of Percival Sansalas, but rather Knit by Percivals Awful Hand. Or maybe youll express the whole pState in dubious terminology from the start: it is not Explanations but Frantic Excuses. Not Testimony, but rather [a] Legal Fiction. What do you think of when you imagine your Deceivers wicked constructions?
Acacia (III) Aconite (V) Star of Bethlehem (VII) Hemlock (XVI)
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Functional Description
Your pState is . . .
Descriptive
The core of your pseudo-Estate is description. The world is a story that the people of Creation tell themselves. Theyre creating substance from nothing to facilitate that awful self-deceit. Fight fire with fire! You too are a creature of narratives, sense-making, and organization youre all about how we put together our picture of the world. You have thoughts about that. Your raw power, though its going to focus more on the observables. Youll play with the hard facts on the ground, the things, the events, and the blatant existences, in order to tell new stories of the world. Descriptive pseudo-Estates generally differ from one another more in their essence than in their practice. For instance, the world-affecting power of The Lies of Iolithae Septimian is practically identical to that of the Honest Testimony of Tetsuo Chaves but the meanings! Those are like night and day!
Descriptive pseudo-Estates include: The Lies of [Your Name] The Honest Testimony of [Your Name] The Fiction of [Your Name] The Legal Fiction of [Your Name]s Firm The Tweets of [Your Name Here] That Which is Drawn in [Your Name]s Awful Crayon That Which [Your Name] is Dreaming That Which [Your Name] Warned Of That Which [Your Name] is Trying to Tell You, via Charades [Your Name]s Prophesy [Your Name]s Physics [Your Name]s Explanations [Your Name]s Frantic Excuses The Heroic Adventures of [Your Name], as Narrated by [Your Name]
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Reactive
The core of your pseudo-Estate is context and emotion: how other people react to or interact with you. Creation is a giant hornets nest of barriers to real and open communication its an endless warren of people throwing up magical walls like distance and disagreement and death to keep from really seeing one another as they are. Youre all about tearing through that somehow or other. Youre someone with a cheat code. Theres something in you that people cant help facing. You have a way to shove past all the lies and distractions and just . . . talk to people. How much does it help? That really depends on the cheat code; you are still an enemy of the world, after all, so its possible that your open and honest communication with someone will only make their opinion of you worse. Pseudo-Estates like this include: Those Who Adore [Your Name] Those Inspired by [Your Name] Those Who Listen to [Your Name] Those Who Condemn [Your Name] Those Who Praise [Your Name] Those Who Hate and Fear [Your Name] Those Who Remember [Your Name] Those Willing To Talk to [Your Name] The Person Who Is On the Phone with [Your Name] Those Whose Secrets [Your Name] Knows Guest Stars on [Your Name]s Show Staring at [Your Name], Unable to Look Away What [Your Name] Owes You
Acacia (III) Gorse (VIII) Milkmay (XII) Hemlock (XVI)
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Possessive
The core of your pseudo-Estate is a thing, phenomenon, or experience. Creation is huge. Its complicated. Its vast. Trying to counter the lie is like trying to stomp down a desert take one step forward and the wind is already erasing the footprints youve left behind! So you take a simpler approach. Youre using a single weapon a single thing that you can hold up before Creation and make Creation false against it to sow contradictions and abnormalities into reality. Youre using something of yours, some part of you or of your own story, to sicken the fabric of the lie, to sit inside it and make it tear itself apart. You take some rule or context that surrounds you, some event in your own history, or even you yourself: you make it sense-like but nonsensical, you set it outside the logic and the processes of reality, and you watch Creation tear itself apart trying to fit that new little lie into the grand mix of things. It cant, though. You wont let it. Even if it could make sense, youll make sure it doesnt. So your weapon is something like: [Your Name]
Clematis (IV) Wild Oats (VI) Widow-Rose (XI) Phoenix Posy (XIII)
[Your Name]s Philosophy (things behaving in a way that fits how you see the world) [Your Name]s Tea Party (a roving tea party characterized by an absence of violence) [Your Name]s Family [Your Name]s Shadow [Your Name]s Murderer [Your Name]s Fading Dreams [Your Name]s Good Left Hand Records of [Your Name]
Remember that you have Persona and not Domain, so some of these may be subtler than they seem at first blush an Estate like the Luck of Zamolxis Trebolgion doesnt add luck to a situation but rather changes it to fit the established character of your luck. An Estate like My Shadow doesnt control your shadow so much as bring shadow puppets to life, devour things into your shadow, and so forth.
Caught Red-Handed by [Your Name]! (complete with spotlights and feelings of guilt) The [Your Name] Your Lover Could Smell Like (In) the Fires of [Your Name] (Subject to) the [Your Name] Effect (In) the [Your Name] Memoir
Active
The core of your pseudo-Estate is events, and to a lesser extent experiences. Creation gets its weight from history, from order, from the suspension of disbelief thats only natural when every event has a cause, and every cause has a cause, and it all winds back through ten billion twisty channels to the structure of things preceding. You dont play that. You know its all a lie, so theres no reason you shouldnt treat the world as the stage and props it is. There are limits on your power here Creation is strong, and it fights to make sense, and that should be your excuse for having enough underlying logic to what you can do that the game stays fun but certainly it doesnt hurt your cause if things around you get a little inexplicable now and then. Your pseudo-Estate talks about something that you act on something that you do or did something to. Its something like: Things [Your Name] Has Stolen Things [Your Name] Has Borrowed Things [Your Name] Created The House That [Your Name] Built Those Whom [Your Name] Recruited Things [Your Name] Spit Out That Which [Your Name] Killed That Which [Your Name] Healed Things [Your Name] Is Pointing At Things [Your Name] Expected The Person [Your Name] Married Three Weeks Ago (under the Laws of the State of California) Places [Your Name] Has Been Things [Your Name] Has Done What [Your Name] Whispered to You, That Night You could probably have a pseudo-Estate that talks about the future, too, like: Things [Your Name] Is About to Eat Places [Your Name] Is Going but it may not be as awesome in practice as in conceit.
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Your Breakthrough
To some degree every Deceiver appears to be self-creating and self-perpetuating. This doesnt necessarily hold the status of cosmic truth. It doesnt have to be the most important part of your Deceivers origin they could come from somewhere neat in the Lands Beyond Creation, or enter Creation in an interesting place, or be born from Creation in some fashion that holds your interest. But its definitely a pattern. The Deceiver is born when they create themselves, and the circumstances of that creation bind them into Creation heart-first. Its usually right on the nose of their pseudo-Estate: something was, or wasnt, part of their pseudo-Estate, and thats how they came to be. In particular, it was something that provoked and may even still provoke a strong emotion
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You Were Born Out of . . .
Loss
In (or close to) the scene you really became yourself, you lost something. Your identity? Your life? Someone you cared about? Something you cared about? How did it happen? Acacia (III) Star of Bethlehem (VII) Gorse (VIII) Chamomile (X)
Need
Theres something you crave. Something of Creation. Did you have it and lose it? Did it drive you to become an Excrucian? Would you destroy the world to get it, or does it compromise your willingness to destroy the world? What is it? Why do you need it so very much?
Lotus Flower (I) Wild Oats (VI) Milkmay (XII) Bilberry (XV)
Will/Choice/Judgment
Youre this way by choice. It was a decision. It was an exercise of raw will or moral judgment. You chose to entangle yourself with both the world and the void depending, of course, on your perspective because you decided that it was appropriate to do so. You condemned something so fervently, hunted something so relentlessly, or worshipped something so highly that you became a Deceiver thereby; or possibly, you just woke up one morning, looked into the eyes of the void, and decided that you would wear those eyes thereafter. Why did you choose this? How did it give rise to your pseudo-Estate? How did it make you who you are?
Clematis (IV) Periwinkle (IX) Phoenix Posy (XIII) Hemlock (XVI)
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I fill in the first bullet point to the Lie of Bilberry, which I hadnt gotten around to filling in yet: I believe that there is someone listening. That is, the thing that she believes in, the part of the world that she doesnt think of as a lie: thats her audience. Thats the people, or at least the fact that there are people, who hear her voice. Of course she needs that. She was silent and rejected, so now she needs people to hear her or possibly needs people to echo her words to survive. That chooses a row for me, it chooses the Need row, but it doesnt finish this step. I still have to tell the story of how that happened of how she became a Deceiver, and how that either created or resulted from her need to be heard. And Im pretty sure that there was a girl who didnt have a voice, or who couldnt get anyone to listen. That just seems obvious. And I think about other options, just in case theres something really cool as low-hanging fruit, and it occurs to me that maybe this character started as a sound, that someone heard the sound of something inanimate, a creek or waterfall or something, as if it were a persons words. And suddenly everything comes together for me like this: There was a girl in some isolated town and she didnt have a voice. I mostly mean that she could speak, but nobody would listen. And there was a creek in a canyon or a hollow in the woods and sometimes shed hear things from that creek that were almost like words. She found out that when she spoke those words, people would hear them. They would listen. They wouldnt hear her words, not the words of the girl herself, but theyd listen to her echoing of the creek.
It was magic. It was intoxicating. It was addictive. So she spoke those words more and more, and they became more and more powerful, but one day she realized that she didnt know herself any more, she didnt know the words she would have spoken any more, I mean, if she spoke in her own voice; she didnt even remember her old name. She was just the voice of that old creek hollow now Of Morrowen Hollow. (There! Now it has a name!) The voice of Morrowen Hollow flowed through her. It echoed off the rocks and the valley walls. It ran through and it broke her family, her neighbors, the birds and frogs and cats and humans all, it tore them free of the sounds of their lives and echoed and rolled and caught them in its words. That voice is still becoming. It is still a sound as much as it is words. It is still a mist of possibility struggling to coalesce into a thing. It is a fructile potential but it is still dissonant, it is still chaotic, it tunes the souls of others but it is not yet in harmony with itself. So I add a new bullet point to The Voice of Morrowen Hollow: I shake you from your sloth and self-deceptions I was born from the creek and the stones I properly should write something like I need to be heard, here, but thats less cool to me, so I dont. Instead, I feel mildly guilty for not having anything to connect this to the whole Need thing directly and I resolve to sneak that connection in somewhere else (when and if I get the chance.)
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THE VOICE
OF MORROWEN HOLLOW
I shake you from your sloth and self-deceptions I was born from the creek and the stones
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Your Plan
Next lets figure out what you plan on doing why have you come to Creation? What do you plan to accomplish while youre here?
You Plan to . . .
Build Something
Youve got something to make. Youve got something to build. Maybe youre working on a welken-rite, where you build something awesome and unreal in Creation and then use it as leverage to plunge a whole area (physical or conceptual) into unreality afterwards. Or maybe youre just building something because you can an army or weapon for the Excrucians, a tool that you can use later, or a problem for the Imperators or the Powers that isnt directly relevant to the unmaking of the lie. Maybe youre not even really thinking about the war at all, youre just doing stuff, and the only relevance of your Deceiver nature is that youre going to toss off offhand attacks on the Nobilis and the reality of things, now and then, when the opportunity is there. What are you making here? A Weapon? Trap? Tool? Welken-rite? Or just something that gives you joy?
Lotus Flower (I) Star of Bethlehem (VII) Phoenix Posy (XIII) Hemlock (XVI)
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Burn it All Down
Youre angry. Creation exists. Creation is bad. Its time to tear it all down. Youre here to rip the world open and play in its guts. Your plan isnt something subtle and philosophical. Youre here to poison an Imperator. To blow up a continent. To eat all the horses. To tear down the Weirding Wall. To post a list of all the Earthly Powers currently in love on the doors of the Locust Court. Your plan is going to leave a mark. Are you grim and determined, plodding through your awful plan one step at a time? Are you a terrifying storm? Are you aiming for something mortal and material? Are the Imperators and Powers your targets? Or have you set your sights on one of the foundation stones of reality? And are you looking to end it all here and leave a smoking ruin behind you, or are you just making some hit-and-run trouble before moving on to something else?
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Your Backup Plan
So, what happens if your plan blows up in your face? What happens if the Powers of Creation see right through you like five seconds after they show up? Or, just generally, if they win? Figuring this out is particularly important if you have the kind of plan that the Nobilis can just wreck, without giving you a chance to fight to the end or flee in disgrace and tatters an anticlimax like that is hardly ever fun!
Theres something you can do to the Powers youre likely to fight. Theres something you can pull out of your hat, probably involving your pseudo-Estate, that will just plain chill their blood. Can you turn yourself into their loved ones, or vice versa? Can you link the health of their Chancel to your own? What kind of a threat can you drop that will make them think twice about fighting you? Or at least because this is the core thing about a backup plan get them to deal with it somehow before they finish taking you on?
Temptations
Lotus Flower (I) Clematis (IV) Gorse (VIII) Hemlock (XVI)
You have something you can offer. Theres something you can give. Is it something Creation needs or something that your opponents need? What do you have that can stop even the most loyal Powers attack, make them hesitate, make them tremble with need to give up and go along? Or, if thats too much to hope for, what do you have that will at least tie them up for a few moments while they wrestle with the temptation you provide? And hey, what seeds can you sow so that if you do get driven out of Creation, theyll be waiting to talk to you rather than fight you when you come back?
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Despair
You dont have a backup plan. Either youre ready to cut your losses and walk away without worrying about it, or . . . Its all in. Most of the time, what this option means is: its all in. You have to win this. Even if you have to crawl on broken glass. Even if you have to beg. This isnt just a plan. Youre not just doing this, whatever this is, to hurt Creation. You need it to happen. There isnt anything else. For some reason, if you lose this well, you cant lose this. You have to win. Why? Whats going on?
Acacia (III) Star of Bethlehem (VII) Phoenix Posy (XIII) Bilberry (XV)
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Contacts
Now its time to pick up to three important Contacts in your life. There are two different tables here the first table covers the more typical Excrucian Deceiver Contacts, the ones youd expect to have, and the second imports the Contacts table from Nobilis: the Essentials and gives it a few tweaks to make it fit the Deceivers better. You can pick your Contacts from either table (or split your Contacts between them); start by finding your Keys on the first table, and then proceed as usual. Note that there are only 1-2 Keys per Contact, so most of your possible choices will strengthen the Truth of one or more Keys. If you want a Contact to be an important, self-motivated part of your story, draw a new circle for that Contact. Name the circle after your Contact. Put a bullet point in that circle saying how that Contact has changed your life. Draw a line connecting the new circle to the Lie or Truth that you strengthened with that choice. This is only for Contacts who really matter both personally and narratively dont do this for Contacts meant only as ancillaries, accessories, and foils!
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Lotus Flower (I) Vervain (II)
A Power of Creation
Acacia (III) Clematis (IV)
Theres a Power youve formed a social and emotional bond with. Probably this limits itself to the occasional shared meal, drink, or cup of coffee your actually relying on one another for anything is going to get them into trouble and put both of you at betrayal risk but maybe some shared secret or agenda lets you actually cross the lines. Who is this Power? How did you meet? What do you get out of it? What do they?
Pet
Aconite (V) Wild Oats (VI)
You have some sort of semi-intelligent animal working with you most likely a creature from the Lands Beyond Creation, and most likely dangerous, but if youd rather have an emo cat or white bunny to stroke ominously instead, thats a Pet Contact too. In any case, even in the prosaic world, your pet is likely to be unusually intelligent, ranging from small but cunning child to sharper than most humans. If your pet is pretty helpless, and not very useful, you can generally treat it as part of your character and not as a separate NPC in particular, you could use your own Health Levels to protect something like a rabbit from an enemy attack and use your own mundane actions to control its jumps.
Hate Friend
Star of Bethlehem (VII) Gorse (VIII)
Youre stuck working with somebody you really dont like. Why? Is there some deep love, family bond, or similar emotional tie underneath the bitterness and the hate? Are you too good at working together to give it up just because you cant stand them? Are you being forced into working together? Are they? You can generally rely on them in a crunch but the rest of the time theyll mess with you, hurt you, and laugh at your doleful sorrows.
Guest Stars
Theres an overall context to your life: a set of MacGuffins, themes, and recurring story types. Youre collecting plot tokens, carrying out serial murders or flower rites, or trying to dominate some part of the world so you keep bumping into other people with similar interests, over and over again. This Contact basically means that youve got so much good history and so much bad history with a handful of notional enemies and notional allies that youre at best half-hearted about trusting or killing any of them, even when you should. If somebody encounters one of you theyll likely encounter the rest before the story ends! What are you all fighting over? Just how much do you hate one another? Respect one another? Like one another? What will happen if you win?
Innocent
Theres a child or other underdeveloped/innocent being that visits you or vice versa. If youre going to spend a lot of time in one place, you might want to pick a human child for this Contact or possibly a very sheltered teenager; or a group of spunky teenaged adventurers and detectives who reinforce one anothers navet. If you expect to range the world, it might work better to choose a wind spirit, road spirit, extremely innocent Power or Imperator, or some sort of communal entity (e.g., the nascent mind of the World Swarm* or the Argentine ant mega-colony) something that can show up anywhere! Are you friends with this Innocent? Are they a minion, a prize possession, or a resource for understanding Creation? Do you owe them something or do you just hang out with them because you have a lot of time on your hands? Would you kill for them? Change sides for them? Are you planning to absorb them into yourself when theyve grown a little bigger? Or do you just consider yourself the boss of them, and give them tasks and orders, and then experience perplexity (what is this strange human-child sniveling?) when and if they do not comply?
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Widow-Rose (XI) Milkmay (XII) a hypothetical multinational bee conglomerate, which I have just now hypothesized
Partner
You have an antithetical partner someone profoundly different from you in almost every respect, but bound to you by overall positive emotions. Someone strong if you are frail, unworldly if you are cynical, base if you are refined, and joyful if you are bleak. They complete you. They fulfill you. This connection usually manifests as a sibling, romantic, or parent-child relationship, but sometimes youre just partners in the work or one of you is the others guard. Who are they? How are they most profoundly different? In what goal are you the same?
Phoenix Posy (XIII) Water Lily (XIV)
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Lotus Flower (I)
Rare Contacts
Organization
Youve got a company or team to help you do what youve got to do.
Hunters
Vervain (II)
Theres someone or some group actively hunting you and trying to interfere with your plans. Obviously every Deceiver gets this to some extent I mean, if youre in the world, youre a soldier behind enemy lines but you, someone considers you a big enough threat to merit extra attention.
Imperator
Acacia (III)
Youre on friendly terms with an Imperator one of the key building blocks of the lie. Are they your lover? Family? A friend? Or are you the two of you just bound into some sort of partnership by leverage, promises, and mystic chains?
Target
Clematis (IV)
Theres one particular person that youd practically give your soul to reach. Theyre at the center of most of your plans you like them, maybe; you respect them, maybe; but most of all, you just cant stand that theyre caught up in the lie that is the world. You think that you can fix that. You think that you can wake them up.
Celebrants or Cultists
Aconite (V)
Youve got a sect of lackeys, forerunners, minions, cultists, and celebrants. They probably wear dark robes and hoods, scar themselves decoratively, and carry peculiar knives. You may not even like them. But theyre there!
Shadow Self
Wild Oats (VI)
You have a rival, an enemy, or just . . . a problem . . . who represents a hidden half of yourself. This could be the way you understand your relationship with a second real person or it could be that you are literally, in some way, split. Does your other side hate you or is it just trying to bring you around? Does it threaten you, fight you, tempt you, or try to reunite with you? Or are you the aggressor here, trying to bind it, destroy it, or bring it into some kind of harmony with yourself ?
Ghost
Star of Bethlehem (VII)
Youre haunted by someone youve lost or hurt, and youre either unwilling or unable to forcibly exile the ghost of them from your life. This could be a literal ghost or just friends, associates, and enemies dating back to before some event that scarred you and made you want to abandon your former life.
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Warden
Someone or some group the Cammora? A Warmain? Surolam? holds some kind of power over you. Theyve assigned you a handler this Contact to hold your leash. This is probably someone who is nowhere near as inherently scary as you are but they have some sort of mechanism for control. Are you carrying out their will faithfully? Sneaking around behind their back? Engaging in a campaign of regulatory capture? Or using their control to corrupt them?
Gorse (VIII)
Information Brokers
Youre on familiar terms with all manner of mystical specialists and information brokers hiding in ratty shops, palaces, and retirement homes across Creation (and the Lands Beyond). When theres something you need to know, you know whom you can drop in on and dangle a bribe or two in front of to start tracking that information down. You can say Hey, I need to know about the Power of Entanglement or So, I hear Cnephs trapped in a fiddle somewhere in this miserable world of yours and get invited to the back room to discuss this thing. Most of them will probably hate you, of course, and some will only know who you are by reputation, but its quite plausible that the rest will think youre great. Name and describe one or two of these brokers who might be relevant to your current plans.
Periwinkle (IX)
You have a mortal life. Thats kind of freaky, isnt it? I mean, wtf? But you do. Youve got a job, or a family, or something. You actually believe that, at least, as much as you believe in anything Creation-related at all. This mortal life may not be real to you, I mean, not exactly, but its as close to being real to you as worldthings get. Did you break through into the mortal world, then kind of settle in? Were you actually born here, in Creation? Did you grow up knowing yourself Excrucian or did you change unexpectedly, burning out your mortal life, in the event that created you Deceiver? However it happened, you turned around one day and you realized that you were an Excrucian Deceiver but, at the same time, that you were a person still connected to the people living around you in the world. Is that going to break you? Is that going to destroy you and leave you unable to see the truth? Or is it actually helping to stabilize you on your path?
Chamomile (X)
Spawn
You give rise to horrors, and they spread through the world and serve you. Have you turned a mortal town or civilization into your twisted get? Have you spread infectious parasites through the political leaders of the world? Are there alien horrors that you nurture, and if so, are you waiting for them to fly free into the Lands Beyond Creation or to mature enough to destroy some element of the world? How willingly do they serve you? How intelligent are they? How independent from you are they? How childish? How adult?
Widow-Rose (XI)
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Milkmay (XII)
Mystery Cult
Youre tied to the mysteries and rituals of some mortal or quasi-mortal cult you arent so much a master or a slave to them as the vehicle for the execution of some spiritual rite. They see you as part of their gateway to enlightenment, or as something they bargain with for power, or as a symbol of and a figurehead for their ideals. How much do they understand about whats really going on? How much power do you give them? How much will you take from them before your need for them is done?
Yourself
You are your own worst enemy or your own best friend. Youre prone to encounter yourself copies of yourself, past selves, future selves, variant selves, or just plain you yourself out there in the world. Or maybe you just tend to encounter a bunch of people with similar origins to yourself; they are born from the echoes of your birth, spawned by either the Lands Beyond Creation or the world. So, back to that first sentence! Are you your own worst enemy, or your own best friend?
Ward
You are responsible for a person, a creature, or a place or organization containing many people or animals. Generally, this could qualify as People Whose Lives Youve Touched, Innocents, and/or Mortal Friends and Family, but
Water Lily (XIV)
First, its not really a Deceiver thing for you. Its not because youre a Deceiver, theyre not a touchstone to reality for you or part of your pState or people whose lives your flower rites or other work has touched. Second, its not really a personal thing. It can become one, but fundamentally its not. Its just that, somehow, you wound up feeling responsible for them. So you do your best!
I dont know who the super-important Warmains are, but I assume they have, like, military people or whatever. Ill be looking into this soon, but seriously even though I dont think anyones hiding the Warmain command hierarchy, its not the easiest information in the world to find. They arent as . . . talkative . . . as the Deceivers, yknow?
You do not want them to be a mortal. That is like winning the lottery of your life now sucks!
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Someone Important
Youre on speaking terms with someone whom its a little weird for you to know. Lord Entropy. Ananda. Ha-Qadosch Berakha. Surolam. Firstborn. Attaris Ebrt Appk. Diane Spinnaker. Lucifer. Misenchronic Engine. Some super-important Warmain.* Maybe even Harumaph or the spirit of Cneph who Made. Why? Whats your cover story for knowing them? OK, now, whats the real one? Or, you are someone important, and you have disciples who come by and consult with you about stuff. How did that happen? Who are you? And is there any dark secret at this storys heart?
Hemlock (XVI)
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THE LIE OF BILBERRY
I believe that there is someone listening I shall cause even the Powers of the world to hear
Based on Jack and Jill, I add a new bullet point to the Lie of the Milkmay: an echoing, bodiless voice a rage against the world a power to awaken mortal hearts the harder you try to silence me, the louder I become I wake the ghosts that hide in your holy places I also give Jill her own circle. I imagine that she mostly sits up in the Church bell tower, watches the area around the town, and rings the bells now and then the sound of them, of course, now rich with the Voice of Morrowen Hollow. Her role as a lookout is the obvious way to get her involved in a story, so I write her first bullet point as: watches for trouble Finally, I add a bullet point to the Truth of Bilberry, based on the Yourself Contact. Its time to show my hand a little bit and say what I really believe in here: the world is a medium through which I shall echo back In short, the part of the world which I believe in, the part that I cant help believing in, is that its useful to me. Its the medium for my becoming. The world is supposed to be a lie, but I cant totally convince myself that its a lie, because I need the world to modulate the outgoing Voice of Morrowen Hollow and ring it back to me slightly closer to complete. I need it to hear me, so I can learn to hear myself.
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Chancel, by Heed
You dont have to do anything here if you live on the road, or grab a house wherever you wind up working, or even if you have some village, military base, or mountain somewhere that youve beefed up with a miracle or three. If you have something special, though, youll need to build it into your Avatar Diagram.
An Awesome Vehicle?
Its not really all that common for Deceivers to have flying dreadnaughts, mole machines, or teleporting mini-cities, but its cool enough that I wanted to mention the possibility. If you want a mobile base like this, strengthen the Lie of . . . Vervain (II) Periwinkle (IX) Widow-Rose (XI) . . . or the Truth of any other Key!
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A Chancel in Creation?
The key feature here is something with an Auctoritas. Anyone can take a random village, use some magic, and construct a mildly defensible base. Heck, Deceivers can do that by accident. It takes a lot more work to get your hands on something metaphysically estranged from the rest of the world a place where miracles and divinations wont automatically follow. Deceivers cant really build these, and if you try to use the power of a second skin to create one, its likely to leave you scarred and damaged but tying yourself to some Imperator of questionable loyalties or getting a Strategist to put one together for you, thats totally plausible. And, hey, its your character and your game; if you want to take over an abandoned Chancel or second skin your way to security, be my guest! The only Deceiver I know to have a Chancel of her own is Iustina Thrasaric, but its got to be more a lot more common than that. If you want one, strengthen the Lie of . . . Aconite (V) Gorse (VIII) Phoenix Posy (XIII) . . . or the Truth of any other Key! If you plan to share a Chancel with a collection of Nobles or Deceivers (e.g., the other PCs), that also works; strengthen the Lie of . . . Acacia (III) Gorse (VIII) Water Lily (XIV) . . . or, again, the Truth of any other Key. Lifepaths are technically optional, so you dont have to go back and change this if the players whose PCs you were hoping to share the Chancel with decide later that theyre not interested just figure out whether you have a private Chancel, some other cool base, or a heart full of bitterness instead!
With much care, he cut her shadow away. Thats all, lady fair, he said. She moved on; The black part of her soul the toll she paid. None enter Heaven until it is gone, And thrown to the squabbling rooks at the gate.
from Heavens Gate, by Jack Frost
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Your Justification
Heres the last step. You should have a good sense of who you are, who you know, and what youre doing. But what do you tell people? What do you say when they ask you why? Why? Why destroy the world? Why break the lie? Why bother coming to Creation and making trouble when theres perfectly nice Lands Beyond? Whats all this for?
These people deserve better! Look at them. Look how they hurt. Look how, even when they try to make things better, even when they try to hurt a little less, they wind up making everything worse and hurt more. Its like watching a puppy in a spiked washing machine. Ka-thunk! Yipe! Ka-thunk. Yipe! Ka-thunk . . . Seriously. You want to put a stop to it. Even if the puppys a biting kind of puppy. Even if its a skunk!
Aconite (V) Wild Oats (VI) Star of Bethlehem (VII) Gorse (VIII)
What else can you possibly do? Look at you. Youre a worldbreaker. Not breaking the world, thats like expecting a heartbreaker not to break hearts or a fish geek not to bite the heads off of fish. Sure, you might technically have a choice. Sure, you could be something else. Sooner will the sun rise at night; the wind blow tides of stillness; and the stars fall and drown themselves under the piled waters of the sea.
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There are missing digits in pinameless digits, uncertain elements, unfamiliar or entirely elided numbers embedded in its string. Nobody has found them yet. Computers have come across them, of course, in their endless computation of pi; they have made shift to print those numbers, sometimes succeeding and sometimes failing. As of yet, nobody has read them; or, if they have read them, they have not yet recognized what it is that they have read. Nobody has yet looked blankly at the obscure symbol or absence on the page, forced themselves to process its existence, checked for computer error, and finally attempted to compute from first principles what the correct digit in that place would be. If they did the world would be a different place, haunted by the irrationality of its principles.
from the Imaginary, by Keiko Takemori
Final Touches
Draw a line between any two circles that have a shared bullet point. If your two Keys have the same Name, draw a line connecting their Truths. yet. Name your character, if you havent, and any circles that dont have a name Fill in any bullet points that youve left empty. Think about your pseudo-Estate some more what it means, what it is, what the best phrase for it might be. Make it fit nicely together with your character as a whole. Answer any major unresolved questions that this process has left you with, or if you can play without answering them write those questions down.
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Deceiver Stats
As NPCs
The default Deceiver design has: 15-30 character points Aspect, Persona, and Treasure Attributes (max 7) Bonds, Afflictions, Passions, and Skills to taste 2 Normal, 1 Tough, and 2 Divine Health Levels Access to Second Skins the ability to borrow the skills, powers, and spiritual qualities of others, as described on ppg. 108-119. Common Gifts include Immortality, Glorious, and Shapeshifter. The bog-standard Deceiver build is: Persona 4 Active Immortality Shapeshifter (2-3 CP worth) 1-2 Bonds or Afflictions empowering them to do cool stuff
1-2 Bonds or Afflictions making them more likely to go along with it (see pg. 159) if the players fight them in a cool way.
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As PCs
Im not ready to say that this is absolutely balanced yet wait for a Nobilis: Antithesis release thats not a mini-book but heres what Id recommend in terms of PC Deceiver builds for a mixed Power-Deceiver game. 15 character points Aspect, Persona, and Treasure Attributes (max 5) 2 Normal, 1 Tough, and 2 Divine Health Levels Access to Second Skins, but 2-3 starting skins (players choice, but HG-statted) and each new skin is a Project or Project bubble 8 points of mortal abilities 13 points of Bonds and Afflictions Genseric Dace, by Miranda Harrell
Lower-Powered PCs
In a setting like Chuubos Marvelous Wish-Granting Engine, where a typical PC has 9 CP and most Bonds/Afflictions are picked up during play, Id suggest: 2-3 character points Choose between Aspect, Persona, or Treasure (but with the option to open up one of the other Attributes with a Project later on) 2 Normal, 1 Tough, and 2 Divine Health Levels Access to Second Skins, but 2-3 starting skins (players choice, but HG-statted) and each new skin is a Project or Project bubble 8 points of mortal abilities 1-3 points of Bonds and Afflictions
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Shards
When you need weaker or more numerous antagonists, or when youre looking for a particularly unusual PC build, you might look to Deceiver shards or spawn rather than to the Deceivers themselves. Shards or shard-children are a lesser, variant form of Deceiver, literally splintered off from the Deceivers themselves. A Deceiver can create an unlimited number of these shards, and doesnt appear diminished by doing so, and can sometimes create half a dozen or more at once but dont be too alarmed. Its like the way that humans can create an unlimited number of babies or programmers can write an unlimited amount of C code: its true, its absolutely true, but there are underlying resource constraints that make this less impressive and terrifying than it appears. A PC Deceiver should use a Project if they want to create shards and the Project is generally more complicated (if not always proportionally more complicated) if theyre looking to make more than one. The HG doesnt have to track Project progression for an NPC Deceiver, and should in fact assume they have as many shards around as the story requires, but they should bear in mind, when and if it matters, that creating shards requires a Project-equivalent amount of time and energy. Shards are their own characters and not simply the Deceivers puppets. I do think that theres a metaphysical and quasi-physiological connection of some sort that when they meet up in the Lands Beyond Creation, if they ever do, that they may blur together at the edges, may become one for a while or something, or get eaten by their parent, or otherwise integrate into the larger whole but for all practical purposes, when seen from Creation, theyre their own people. Sometimes theyll be near-clones of their parent, mentally and physically; sometimes theyll be unrecognizably divergent; sometimes its in between. I think this is mostly up to the Deceiver in question although the choice and outcome appear to be strongly constrained by factors incomprehensible or at least unknown to me. Deceiver-shards are typically built as mortals save that they have access to Second Skins; they may also have low levels of the Aspect or the Treasure Trait. A few have Persona 0 over a pState related to the pState of their creator often but not always an identical pState with the shards name substituted for their masters. For instance, Helchen Hadusinds pState is Helchen Hadusinds Shadow; if she had a shard named Christine Waye, that shard might have power over the Shadow of Christine Waye. Deceiver-shards are typically less vital than the Powers, with 1 Tough and 2 Normal Health Levels being the conceptual norm; however, if youre playing a Deceiver-shard PC and the game is supposed to last more than 1-2 sessions, Id recommend that the HG give you 2 Divine Health Levels as well.
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That question resolved, I feel like I can play her shes more bodiless than the norm, even for a bodiless Nobilis character, but I can define where she is, who she is, and what she wants, so the main character design is done. If shes going to be a PC instead of an NPC, I should write a few Destiny-earning questions near her circles, though, like What does it mean that I modulate myself through a lie? near the Truth of Bilberry, and What do I need to do to finish becoming myself ? near the Lie of the Milkmay. Or, hm, no. Scratch that last question, as interesting as it is. I have this lingering a rage against the world bullet point floating around in there what Id really like to know is Why does the world anger me? Why am I an Excrucian? Why cant I just settle in and be a mass mind or freaky sound parasite in Creation? Why does the world have to be a lie? What is so wrong with the world that I need to fight it? Why am I so sure its false? I am starting to taste the answer to that that the sound that comes back to me is somehow wrong and broken but why am I answering it? Its a Destiny-earning question! I should think about it. I should let it be a question. But the only answer I should give it right now is I DONT KNOW! So I do, and I will. Ill give that answer! For a while. If Im building the Voice of Morrowen Hollow as a PC, shes going to start with 15 character points fewer than a Powers, mostly to make up for the fact that she has access to second skins (pg. 99). I spend 12 of those 15 points immediately on Persona 4 (Those Who Cant Silence the Voice of Morrowen Hollow) and the last three on Treasure 1. I choose Speak 4, Superior Sound-Creature 3, and Listen 1 as her mortal Skills; I receive Shine 4 for free. I think about good Bonds and Afflictions to empower my enemies (just in case I wind up an NPC) and with up with I change when my sound changes and I change when I sound through different things. That seems like itll help PCs scheme against me in interesting ways. I wind up with: Affliction [3]: Intangible - I must be a creature of sound Affliction [3]: I change when I sound through different things Affliction [2]: I change when my sound changes Bond [2]: I swallow those who succumb to me Bond [1]: I cant bear silence Bond [1]: I am driven to protect Jill o the Spire Bond [1]: I am driven to protect Jack o the Chapel and Bond [1]: I must find people to struggle against the sound
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. . . cant silence the Voice of Morrowen Hollow find a rage inside them discover the truth of themselves fight that voice, and fail are haunted by that voice feed that voice become a part of the mechanism through which that voice resounds
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In the woods there is a machine. The machine makes noise: . . . It is a hissing sound that rises from the machine. Each second it stutters. It speaks again: . . . . . . . . . A soldier sits against the machine. He watches the world beyond him. He is wearing fatigues. There is a bayonet on the ground beside him. The woods are full of them. Theyre full of soldiers. Theyre full of the machines. The world is loud with the machines hissing. The animals have mostly left. There are a few birds who try to sing: Their voice is swallowed. . . . In the distance a Church bell rings. Its sound is: . The sound strikes against the barrier of the machines. It is swallowed by it. The soldier squints but all he hears is this: . . . . . . . . . He relaxes. In the center of the demesne of the machines men dressed as soldiers stand around a table and a map. The map shows a nameless town. It is colored red. It is under a blotch or fuzz of red that spreads across the town and a nearby canyon. Somebody has scrawled above the blotch. The map shows the woods and the soldiers, marked with . The wind coils around a noisemaker. The wind whispers to it: . . . . the noisemaker replies. By the map, one of the soldiers takes a phone call. His phone rings: . . . He answers. There is a faint . . . sound that pervades as he speaks: the sound of phones. He hangs up.
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He takes a red marker and he adjusts the lines of the map. We have to contain this, says an older soldier. He is speaking in the sound of a human voice. Its spreading. Has anyone been able to contact Himself ? Another man shakes his head. In the woods, a soldier drowses. There is a noisemaker near him. It is saying: . . . . . . . . . The wind wraps around it. It whispers: . . . . . . . . . . the noisemaker replies. The soldier snaps up his head. He stares at it. The sound of the other noisemakers is still loud in the woods. They are deep and they are loud and they almost drown out the change. You can barely hear, in the forest. There is white noise all around you: . . . . . . . . . But this one machine is different. It is saying . . . . . . . . . The soldier hears. He widens his eyes. He draws up his gun. He yells, Infected! He fires. His gunshot is loud: The machine grumbles, rattles, and falls dead.
In a different part of the forest there are three machines. The wind dances around them. It carries the sound of distant bells. . . . . . . . . . say the noisemakers. confirms the wind. At the map table the soldiers phone rings again: . . . He picks it up. Shut them down, he says. Pull back. . . . whispers his phone. We have more coming, he says. He hangs up. He dials a different place. He tells it words. . . . whispers his phone. . . . surrounds him. He looks up. I cant think, the older soldier is muttering. I cant think. Another man is sitting and rocking. we have to warn somebody, he says. . . . . . . . . . hiss the noisemakers all around them. . . . whispers the phone. The soldier with the phone clicks it off. He drops it. He steps on it and grinds it with his foot. He sags. Then he looks up. The wind is all around him. The sound is all around him. Everywhere is the Voice of Morrowen Hollow. He misses the sound of his phone. It was good, he thinks, to have it. He realizes, as he opens his mouth to say something to deny his fate, maybe; to give in to it, maybe; to make a last plea to He who had been his god that he has never loved.
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Second Skins
he Deceivers cheat but they are fighting gods. They are fighting the Nobilis. In general, their pseudo-Estates alone wont cut it. Having a limited Persona-style power over one of the ways you relate to the world is awesome! But its not enough to fight the Nobilis, who have both Persona and Domain covering major aspects of reality. Even paired with Gifts like Active Immortality, Glorious, and Shapeshifting, its just not enough. Being the god of your own little game show or the ruler of your shadow thats not enough to beat the god of fire, winter, or the sun. So the Deceivers double cheat. They use Second Skins.
They go out to a place beyond the world if they can. Or to a hidden sanctum. Or if they absolutely must, to a warehouse or basement or abandoned building or somewhere like that where they can work without interruption. They spend a day, dawn to dawn, dusk to dusk, or maybe even some other interval. Ive always heard dawn to dawn and dusk to dusk but maybe any 24 hour period will
suffice! Anyway. They do that, and they come out of that, and theyre different. Theyve changed. They smell different. They carry themselves different. Theyve put on some other persons soul.
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Whose?
The exact ritual is different from Deceiver to Deceiver. So too are the requirements. The standard rule is that they have to have met somebody. Thats really a minimal rule. Thats there to say: there are some Deceivers out there whom you dont want to invite to a party with dozens of Powers, because then bam, theyll have dozens more souls they can put on. Deceivers like that, all they need is a meeting. They get introduced to you. They and you have some trivial interaction. They see you and they know your name and they know that youre worth stealing. Whatever. And bam, thats all it takes. They can wear your spirit as a second skin thereafter. They can. Their shards can. Just from that. But thats just the minimal rule. There are plenty of Deceivers who have to work harder. I dont know how hard or easy Genseric and Coriander find it, but I know that Phasael needs a token from you to wear your soul. Rumor has it that Tairt needs to talk to you for at least three hours and sometimes longer. A shard may not be able to learn you at all they may have to rely on the Powers and Imperators and mortals that their parent Excrucian has met. In a lower-power game, the default is a Project plus substantial interaction. For instance, Jasmine Apocynum needs at least a whole Project bubble dedicated to knowing you before she can steal your skin. She has to study people, think about people, and gather memorabilia of people before she can wear their skins. History has seen Deceivers who needed their targets to sign something, or to sleep with them, or to invite them into their home, or to give them some sort of gift. The Bastard Amayika apparently had to share a cigarette with you before it could wear your skin; thats one of the reasons that sharing a cigarette with a Power is considered such a huge indicator and offering of trust.*
But dont smoke! I mean, dont start smoking. I mean, not to impress Powers. Kids. In fact if you have the young pink lungs of a child go breathe some fresh air and then tell your parents, I started breathing fresh air thanks to Jenna Moran! Her games are so vitalizing, I bet Ill live to be one hundred and two!
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Echoing in Morrowen Hollow
When Morrowen Hollow wishes to take on the skin of an entity it has met, it whispers to itself and throughout itself what it knows of that person what it saw in them, what it heard in them, how it sounded to itself when it heard itself reflected back from that persons body and through the lens of that persons conversation. It needs to engage with them in at least a few minutes of conversation more if it cannot map their body with its echoes and feel out how that person responds to their presence before it can take on their soul. It is possible that it could do this with only part of itself, in a small room somewhere, but this is not its natural inclination; Morrowen Hollow would only do so if it knew that someone was listening and astute enough to turn that listening into knowledge of its new second skins name. This ritual of echoes takes the normal day and night. Morrowen Hollow speaks the self it wishes to become of from dusk to dusk or dawn to dawn. Morrowen Hollow does not need proper peace and quiet to abandon such a skin; rather, it must ring out its original sound throughout itself. This means that it must have access to the ability to make sound within itself and the ability to hear either the sounds of the creek or the heartbeat of the original corrupted girl.
The best thing to do is to come up with something cool for your Deceiver to do to put on a second skin. Something that fits their pseudo-Estate or their nature and has a kind of epic feeling to it. If that doesnt work, though, if you cant think of anything good, you can either punt on worrying about it until later or just assume that they sit in an empty room surrounded by a hundred candles or something and as the candles burn down they put on somebody elses soul. The Ritual of Two Skins functions as a mundane action; that doesnt mean that mortals can do it, of course, or that its plausible for a Deceiver to fail at it, although it does open both of those options up to the HG.
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Swapping Skins
I think Deceivers cant do the ritual of two skins while theyre wearing somebody elses skin. I think they have to take one second skin off before they can put on another. For a full Deceiver in their place of power, that doesnt mean that much. For a shard, who might be as weak without a second skin as an ordinary mortal, that temporary vulnerability might be a serious concern. There may be a catch here. Like, its possible that they dont have to take their old soul off until the halfway point. Or until almost the end. All that stuff is the HGs call; it might even vary from rite to rite! If you are a Power and the best way you can think of to find out about Deceivers is to read a Nobilis supplement written by someone who happens to have had social interactions with a couple of them you should be aware that listening to me on this particular point is dangerous. If you are reading this because you want to play a fun game of Nobilis, though, you can assume that a Deceiver or shard is comparatively vulnerable during this ritual, particularly in its second half anything else would be a plot twist!
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might use to reach them. They become a lot more like the person whose soul theyve taken. Its not enough to break them even taking on the soul of a Power with an incredible, absolute loyalty to Creation wont turn them but their second self definitely isnt well-quarantined in their head. is. And over the course of the ritual they gain access to everything that person
They gain their targets mortal skills. Their passions. Their loves, their hates, their needs. They gain their powers for instance, and most importantly, the miraculous abilities a Power or Imperator has. They dont gain their physical appearance, voice, or mannerisms in general, but they do gain their Bonds and Afflictions, which can have an appearance, voice, or mannerism-altering effect.
Estates
The Domain and Persona ratings that the Deceiver gains from a second skin govern the relevant Estate. That is, if Helchen Hadusind has Persona (Helchen Hadusinds Shadow) 4, she cant improve that Persona by stealing the skin of a high-Persona Power. If she takes on the skin of Adrian Elsey, who has Persona (Toys) 5, she winds up with: Persona (Toys) 5 Chibi-Imperator (or, a Second Skin) by Alexander Benekos Persona (Helchen Hadusinds Shadow) 4 instead.
Anchors
You dont get extra Bond points when you upgrade your Treasure through a second skin; you get the targets Bonds themselves. In fact, you even get the targets Anchors the stolen Treasure rating will bind you to their ordinary, wondrous, and miraculous Anchors in addition to your own! However You must know about an Anchor to have power over it. Youll know about Anchors you knew about before the rite; Anchors you encounter in play while wearing the relevant skin; and Anchors bound to the stolen soul by extremely straightforward Bonds, e.g. Bond: I Must Respect My Butlers Years of Service. You dont get any power over Anchors bound to your target by a temporary wound.
Most stuff youd want to do with a Powers Anchors is an attack on them. You might be able to get away with using their Anchors in ways that dont affect the Powers own access visiting their butler and invoking his wondrous efficiency, teleporting into their sanctum, or invoking one of their spells but trying to summon their toys, upgrade their Anchors, or put their servants into danger is going to attract their notice and give them a guaranteed chance to defend. Finally, in general, you cannot forsake the Anchors of your second skin, neither on their behalf nor on your own. You can, conversely, use a currently unassociated Bond to bind a new Anchor to your target and thus to you. The standard conflict rules apply here, so they could notice this effect and defend against it . . . but as a practical matter they hardly ever will. A Power knowing whether someone is trying to turn one of their Bonds into an Anchor is like a mortal knowing their exact age in days: its perfectly possible but hardly anyone actually keeps track. Similarly, your target is unlikely to notice you upgrading, summoning, or using the powers of that new Anchor until theyve become aware of the Anchor itself.
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MP
A second skin comes with an MP pool for each miraculous Trait. The Deceiver gets that pool if its higher than what they had, but it doesnt fill up automatically. So if a Deceiver with 5 PMP and nothing else takes on the skin of a Power with 8 MP of each type, the Deceiver now has 0 AMP (out of 8) 0 DMP (out of 8) 5 PMP (out of 8) 0 TMP (out of 8) This is technically a simplification: the PMP you use to control a pState and the PMP you use to control an Estate arent actually the same. It works out to be a decent approximation in practice, though, so were going to use it in the game. If you want to have a more correct narrative, occasionally claim that one pool or the other is exhausted when you still have 1-2 PMP left.
Chancels
Technically if you want the discount on an Aspect or Treasure miracle, and their Aspect or Treasure is lower than yours, you should use their rating and not your own. That sounds awfully complicated so Im going to say instead that you can go ahead and get the discount on any Aspect or Treasure miracle, but if you go too much further here than the Power in question would, the Chancel may eventually notice and freak out.
In general youll only get the 3-MP discount on miracles in a Powers Chancel when they are miracles that that Power could perform. You wont get it on miracles that use your pState or your own Anchors. Simply put, the Chancel makes miracles easier because its attuned to the Powers and Imperators that live there its not attuned to you. In general you will get the in-Chancel discount when in your second skins Chancel on any miracles they could perform*. It is possible for the Chancel to notice that you are not who you are supposed to be and get weird about it, but thats an edge case most Chancels arent really built to spot Deceivers wearing the local Powers skins, because Deceivers dont take advantage of the Chancel discount very often and any metaphysical security system like that runs the risk of locking the actual Powers out.
Wound Levels
In general, a Deceiver-shard has a Tough and 2 Normal Health Levels; a full Deceiver has 2 Divine Health Levels on top of that. If impersonating someone with more health levels than that, theyll gain up to 2 additional Health Levels of the strongest kind that wont take them past the targets own numbers. Wounds in these levels go away when and if they drop the second skin.
Imperial Miracles
A Deceiver wearing an Imperator or Mimics skin can speak Imperial miracles. These are always and only those that the Imperator or Mimic would be able to speak themselves they have to flow from who the Imperator in question is, not from who the Deceiver is. Speaking Imperial miracles is a very ad hoc process for the Deceivers; theyre simply . . . not Imperators. Deceivers have a strong sense for who their borrowed souls are, inside, and so they can search their heart to figure out what Imperial miracles they might be capable of but they dont know exactly how to do them or what their limits might be. The best analogy I can come up with is that it must be like playing a computer RPG in a language that you dont know. You can do it, because theres a pretty graphical user interface, all the controls work, and most of the basic ideas are familiar, but theres a mist of incomprehension and uncertainty floating over everything you do because you cant read the manual or understand the feedback the game gives; and every now and then you push the wrong button and the mouse orientation flips or the game mode changes or something and youre suddenly completely lost. In short, its completely feasible for a Deceiver to do Imperial miracles, but its more difficult than you might assume.
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I shall tell you the most unpleasant experience of my life, which is to say, the murder of Tairt Ut-napishtim. I judged that I had learned enough from him; I judged that no one else ever should; I slaughtered him. The resulting smell confused me. It was not the smell of the fresh dead, but of a corpse that had been rotting there for weeks. I staggered out of the building to find that the building had been his corpse-flesh moldering, that the windows had been his eyes; I pulled out a spark of power after me and understood in that moment that it had been I myself who had, however transiently, given that corpse the appearance of life. I looked around me: the world was the corpse of Tairt Ut-napishtim. This was apparent to me; I did not deduce it, but saw it, rather, and shook it off only with effort, will, and time. Sometimes I will wake up, or turn my attention suddenly from an object that has occupied my attention, and the world will be his corpse again. This vision does not depart.
Calliste Focault, Domina of the Shore
Example
A Deceiver-shard named Christine Waye falls into the world. She is a sad case as people who take responsibility for destroying the world go shes just a mildly superhuman associate VP for some financial sector company with side talents for accidentally killing plants, evoking vampire tropes and motifs without actually being undead, driving way too fast, and getting away with driving drunk: Aspect 1 (5 AMP) Persona 0 (The Shadow of Christine Waye) (5 PMP) Bond: A Little Bit of a Vampire 1 Mundane Abilities Passion: Keep your Eyes on the Prize 2 Skill: Project Management 2 Skill: Command Loyalty 2 Skill: Improper Use of Vehicles 1 Special Mundane Abilities Cool 1 Superior Green Anti-Thumb 1
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Christine is pretty weak for a world-killer, huh? Luckily for Christine, her parent Deceiver spent a fair bit of time interacting with Kaithrya of the Wild. That means that Christine Waye can can spend 24 hours at a management retreat (or something) and add Kaithryas abilities to her own. Going by the best understanding of the Nobiliser community, this would give her 2 Divine Health Levels Active Immortality Miraculous Edge 1 the ability to perform Kaithrya-like Imperial Miracles Bond: Nominally Invisible 2 Affliction: Return what is given to you threefold 3 Gift: Give Rise to Spring (Lesser Creations, 1 MP, Local, Limited, Uncommon) Domain 2 (Spring) (comes with 0 DMP, can gain up to 5 DMP) Domain 0 (Insight, Awakenings, an End to Droughts) Superior Quality: Gravitas 2 and Skill: Contemplate an Issue from Multiple Perspectives 2 While wearing Kaithryas skin, Christine is stuck invisible (mostly) and bound to return what is given to her threefold. Its not the most convenient outfit for a financial sector associate VP! On the other hand, it makes her immortal, gives her a Domain trait and Domain MP, and lets her speak Kaithryas miracles. Since Kaithrya is able to give rise to unseasonable spring, she can use this to heal any particularly precious plants shes mishandled or possibly to bring a new spring to a beleaguered department or even to the economies of the world.
A feather is placed in my hand. Dreams, he says. Should you need a door into dreams, this will open it. A pebble. With this, he says, You can walk upon the sea. He moves to place a stick of gum in my hand, and I lift the other in a gesture of warding. No more, I say softly. My heart is full, and I can bear no more gifts.
from Sonnet and the Sea, by Alexander de Vriend
Or: In the name of Kaithrya of the Wild, fight loyally at my side while I try to stop the plans of Raginhart Tribunas and his friends! This binds them! You can only use this once every few hours. You can get screwed over if somebody else has already given the Deceiver an order in that time frame I mean, part of that whole loyal to Creation thing means that the Deceivers have trouble getting fake orders loaded in, but if your jackass brother Caelestis has been having a grand old time sending the Deceiver out for pizza, youre not going to be able to demand something more important from them immediately after. The order wont bind them indefinitely, either typically itll hold for three to seven days, but if you give them too many orders* some of the older or less interesting orders will fray. Most importantly, the Deceiver can refuse or disobey the order its just that if they do so, they lose the second skin immediately and generally take a wound of some sort as well.
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This may or may not work without the of the Wild. Since the Powers speak the True Tongue, I think it doesnt matter how you say the name, but I think it definitely does matter whether or not you know the name, if that makes sense. Like, if youre playing Nobilis and someone abbreviates this to In Kaithryas name, thats fine, but if they think that is Kaithryas name, if they dont know about the whole of the Wild part? That could be a problem. Or maybe if her name is just Kaithrya and the of the Wild bit is just a thing people say, and the person invoking the Truth of the Name doesnt know that? That would be a problem too. Basically, if they dont know who theyre trying to talk about, the invocation will not work well.
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Mimique
Theres some kind of internal conversation, but its really more of a conceptual balancing act. It doesnt take anywhere near as long as a conversation would, and telepaths whove listened in have generally found it more confusing than youd imagine a literal conversation with a disembodied ego-skin to be.
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Jasmine Apocynums Story . . .
is good-like gives a heart brass handles transfigures inverts unleashes the true self within grapples Death with
There has got to be an easier way. Couldnt I just sing this out of me in one trill of beauteous song and be done? Cant I have a magic pen and write this into me, into my heart and stomach, backwards and upside-down, in letters of golden fire? Cant I find a typewriter and type this out click-click-click like a normal person? Or even an abnormal, disturbingly organic-looking typewriter that clicks with a grotesque peculiarity wouldnt that be fine? Every time my heart beats all the hooks wriggle and they catch at bits of innards and my skin. The pain is actually phantom pain I think. I think that the hooks are not physical. For one thing, I am not currently choking on blood and dying. I am not totally human any longer so that argument may not be definitive but heres an even better proof: I have seen other people telling stories that hurt, and lately I have seen those stories manifest as hooks. None of those people have choked on their own blood or had their guts explode because they told their painful stories either. (I am not counting Mr. Morozov. He had a stomach monster.) So I do not think that these hooks are physically real. I think that most of this pain is a self-inflicted deception. My body twinges with each twitch and each wriggle of these thorns because I can see them because I know that they are there. My eyes and heart tell me that I am pierced all through by these awful brass hooks in me and therefore my body, my sense of feeling: it is deceived. Still. Phantom pain or real pain, pushing giant brass hooks out from your heart is not easy. I would have rather had a magic finger-snapping story delivery method or even the terrible machine. When I finish telling you this story, when I have gone over everything that I need to go over, when I speak the last words of it, then I will find the likeliest looking hook of these. I will set my hands upon it. I will gather up my courage. Then I will pull me inside out with it. I will invert me. I will unfold me with that hook into a leviathan of burnished brass and gleaming chrome. I will make these groping brass hooks of mine into tentacles. I will open my eyes in both directions into emptiness. I will learn to swim in air and land and void.
Then I will swim out and fight with Death. I will squeeze him in my tentacles. I will rip him open with the teeth that are on them and I will bite his brain. I will feast on he Death the lord of Deaths dominion, the first of the Riders, the Headmaster of the Bleak Academy is he named. I will break him, and I will grow great with his death-meats, and I will laugh, evilly, then, bwa ha ha, at the world and void. That is my current intention. It is, I will stress, the appropriate thing to do under these circumstances. It is logical, sensible, and sane. It is probably just as well that the whole good thing did not take, however. I believe that this initiative would have given me some trouble at minimum, at the evil laughter part if I had remained infected by the radiance of the swan. Fable of the Swan (Kindle Location 12-54)
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Did you know this book was suddenly going to demand you execute part of the character generation system for one of the character options in the Chuubos Marvelous Wish-Granting Engine setting? You do now! Not everything is about swans and wrestling death, you know. Sometimes its about creating characters for RPGs!
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Rules
This is a Project. Around 2-3 bubbles into this Project the HG should give you a modest reward (such as a 6th MP or a level 1 Bond/Affliction), break open the Basalt Gates, and let you move on to the next challenge along your path.
Jasmine Apocynum is an example of what a Deceiver might look like in a low-powered 9 character point game. She doesnt have much going for her: just style, attitude, shapeshifting, and the ability to steal other peoples powers and/or rip out their hearts and turn them into giant monsters!
Flash Forward!
What dread enemies are you going to have to face? What awful things are you going to have to do? If you think you might have to join the secret Vatican dodge-ball squad and subdue the Devil, or climb to the top of the Ash and take on Heaven, nows the time to prep!
SECRET STEP 4!
If you want a different goal, you can choose one. Do you want to break open the various gates, just like I just said? collect special items hidden throughout Town?
How do we get from here to hunt for a particular, magical someone who will only reveal themselves turning into giant brass cephalopods and wrestling death? when you pull out their heart?
something else?
Magic.
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The Ideologue
Home: you have a magic house in Bluebell Park! Mortal Abilities: Storytelling 3 Im just gonna run with it. 2 Well, Im not gonna do it if you want me to. 2 Student 1 I have to help you! -1 I want to be good! -1 This idea is logical, sensible, and sane. -1 Supernatural Abilities: Persona 0 ( Jasmine Apocynums Story, 5 PMP) make your ideas make sense give yourself the power to rip out hearts enchant random things to be part of your story. Shapeshifting: turn into almost anything, but Bond [1]: your eyes often give you away Second Skins: you can copy peoples powers, but . . . it takes 24 hours; you have to know them very well (with 1+ Project bubbles dedicated to knowing them); if someone realizes whose powers youre using, they can make you grant their wishes instead of fighting to unmake the world. (I mean, naturally. Of course that is how it works. That drawback is logical, sensible, and sane.)
Youre now ready to play Jasmine or Jasper Apocynum, even in a completely unrelated game! Your HG, GM, DM, chess or wrestling coach is certain to be thrilled! But wait! Were not doing that right now. Right now were talking about designing Properties for pseudo-Estates! At least, once youve turned the page . . .
Quick Aside Before You Finish Turning the Page: What do we mean by your Story?
Its whatever story you tell yourself and others to understand your life! Its the things you wave a hand at when youre trying to explain who and what you are. Sometimes it jumps about. Sometimes it crosses levels. Sometimes it only makes sense when you look at it from afar. Everyone has a story. Some peoples stories drive them to greatness. Other peoples stories let them turn people into battlesuits! It all comes down to the way that you think about the world.
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Pseudo-Estates
L
ets talk for a moment about how to design Properties for your pseudo-Estate.
Descriptive
The core of a descriptive pseudo-Estate is the story around the description your explanation for what it means to the world that you have such a pseudo-Estate. Think about your history. Think about your first telling, your first time taking up the power of the pseudo-Estate. Look at what you did with it. Look at what it meant. Look at what youre supposed to feel when you hear that story.
The story of the Lies of Iolithae Septimian is the story of a temple girl who found those Lies who spoke them even though they were forbidden, on her temple above the sea. They were sacred, I assume; the temple kept them, did not hide them, forbade the speaking of them but did not shatter the stone on which those lies were writ. Why did she speak them? There are missing parts to the story. There are verses that we do not have and verses that we cannot translate. But I believe that she spoke them because hers was a world that had gone wrong. She had lost something, or she wanted something, or she regretted something; and to get it, she was willing to shatter the temple, end the dynasty that ruled her, and turn the seas to salt. It may have been simply to become Iolithae Septimian. I do not know. She spoke them to the sea, and each speaking grew stronger, until the waves carried her voice to the farthest reaches of the Earth. She turned the seas to salt, and shattered the cliff where was her home, and the white rock of it tumbled and her King* thrown down. So when I went to guess at the Properties of her pseudo-Estate, I worked from that legend. Three reflect the first appearance of those Lies, on a tablet in her temple: the Lies . . . are sacred shatter walls and dynasties must never be forgotten Two Ive chosen based on the way the story progressed. The Lies of Iolithae Septimian . . . must not be spoken grow in the telling Finally, Ive picked two to justify the way these Lies are scary things. The Lies of Iolithae Septimian . . . doubt the world are made false by the nature of the world The point in all seven cases is to be able to evoke some of the feeling of that story when her Lies come, or an Enchantment (or Emulation, or Blessing) of those Lies comes, into play.
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Possibly Ibbi-Zikir or Dubuhu-Ada of Ebla, although, perhaps due to Iolithaes influence, I have great trouble saying the name of either King or country with a straight face.
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Reactive
For a reactive pseudo-Estate, Im going to recommend going against the usual practice and including the pState itself kind of explicitly in the list of Properties. By this I mean that Id start a list of Properties for, say, Those Who Listen to Coriander Hasp with . . . listen to Coriander Hasp. I dont usually do this with Estates or pseudo-Estates; you dont need a Property to say that Fire is fire, or Water is water, or Helchen Hadusinds Shadow is, well, Helchen Hadusinds Shadow. So why do it here? The secret is that the context around a reactive pState isnt necessarily what it says on the tin. Consider Those Who Consider the Properties of Flash Examplepants, and the pState Property . . . transcend mortality. Have you now transcended mortality? Possibly! But not by following this paragraphs advice. Even if Flash Examplepants were a real Deceiver, he couldnt change the rules of Creation simply by existing; hed have to take some sort of action, use some sort of power, to make that come about.
This is important to a lesser extent for Deceiver pseudo-Estates in general. For instance, I dont think you need to say that the Lies of Iolithae Septimian are the lies that Iolithae Septimian tells, but its good to make clear in some fashion that they are actually untrue. Possessive pseudo-Estates can generally get away without direct self-reference youll note that the Adoration of Phasael (pg. 156) doesnt explicitly claim that the people involved adore him, and in fact you can argue that its not normal adoration at all; but it works a lot like going mad with adoration for somebody does, so thats OK.
What this means if you have a pState like Those Who Listen to Coriander Hasp, thats going to be a hook by which you can interact with Creation, but it isnt automatically identified with That Which is Signified by the PStates Name. As soon as someone listens to Coriander Hasp using the Estate of Listening, theres also a real, Creation-based thing that the pStates name could refer to and it isnt necessarily the same. I mean, it usually is, it almost always is, but its different enough that I think its worth establishing, right off the bat, that listening to him is actually covered.* After that you can go ahead and describe the details of the experience and its implications. You have a pretty free hand here, because, like Ive said, the pState is a cheat code if you want to use your magic context to weaponize people, or enlighten them, or fly, or get infinite lives, or surround yourself with beauty, or whatever, you can do that. Just say how it works. So the full Properties list for Those Who Listen to Coriander Hasp might look like: . . . listen to Coriander Hasp feel his words like a fire in their head think hes kind of hot aint dead aint bound by possibility, really, neither probably shouldntve listened, I mean, in the end get all full of inspiration and bad ideas
You can see me tap-dancing a little there, cause I dont want to offend one particular friend I have who um listens to Coriander Hasp sometimes* but I also dont want to contradict the established fact that no good can come of listening to Coriander Hasp. Because it cant! No good will come of it.
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Please do not raid me federal agencies! Or her! Seriously there is no point in storming my apartment because (a) Genseric Dace is never here when having him here would be profoundly relevant anyway, (b) Coriander Hasp is basically never here at all, and (c) if he was here he would shoot you in the head with flaming bullets, and nobody wants that. Also, then he would send you home and everyone would laugh at you and your fiery bullet head hair. I have seen this. You will think it might be fashionable but it is actually not fashionable in the least!
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Helchen Hadusinds Shadow
I imagine that Helchen Hadusind was an imprisoned murderess who fed things to her shadow until one day it devoured her and learned to cast a shadow of its own. There may be less creepy Helchen Hadusinds Shadow ... was devoured by Helchen Hadusinds Shadow hungers hides from the light, but finds only fear consumes what it needs takes on the shape of Helchen Hadusind
Possessive
Remember that a pseudo-Estate even a possessive pseudo-Estate is a collection of things, not a single thing in itself. Even if your pseudo-Estate is Helchen Hadusinds Shadow, you are looking for Properties that suit all the things that are Helchens shadow rather than describing the shadow itself. If your pseudo-Estate is the Game Show of Selenas Picard, youre looking for Properties that describe the things, places, and situations of that Game Show, not the show as seen from outside. For instance, the various Properties of the Adoration of Phasael arent there to describe the stew of illogic that you see when judging peoples reactions to him from outside. Theyre there to describe what that adoration feels like to people who are caught up in it the Adoration of Phasael frees you feels good is a little over the top celebrates Phasaels existence is wanting Phasael to love you
options!
If youre someone caught up in it, it moves in your heart, erases your anger, forgives Phasael makes you happy that Phasael is alive These are the Properties that let him bring people into that adoration with his enchantment, the Properties that describe how people should behave when caught up in that madness, and thats why Ive chosen them.
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Fable of the Swan
Since Ive actually released Jasmine Apocynums Story online as Fable of the Swan, I keep wanting to give her pState joke Properties like . . . is available in electronic form . . . is referenced repeatedly in this document but I probably shouldnt. Instead, Im going to assume that her pseudo-Estate Properties mirror the actual circumstances under which she tells her story fortuitously available without spoilers at the very beginning of her book. Jasmine Apocynums Story . . . is good-like gives a heart brass handles transfigures inverts unleashes the true self within grapples with Death is logical, sensible, and sane The quotation marks indicate that logical, sensible, and sane is not an objective definition, but a label you apply to things, and its exact scope, meaning, and relationship to the normal meaning of those words must be discovered during play.
Active
The key to an active pState is defining what you expect to happen because you bring something under the aegis of your pState. The first Property or two should make it very clear what you mean by indicating something, e.g. Things I Am Pointing At . . . are right there Things I Borrowed . . . are immediately accessible to me, even though I dont own them. are established as having been borrowed when I show them to people That first Property for Things I Am Pointing At tells the HG that when you use your pState to cheat, its mostly by pointing things into your presence. Point at the Mona Lisa: its right there. Point through an open door at an escaping hostage: theyre right there. The Properties for Things I Borrowed, on the other hand, not only establish the main point of the pState (that you can declare that youve borrowed something and then have access to it) but also define a mechanic by which this interacts with the world. Something isnt formally borrowed by you, yet, until you show someone that you have it. What if you borrow something but dont show it to anybody? The other Properties, or play, will have to define what that means. The borrowed thing could be in an indeterminate state. It could be wherever it should be, if someone checks. It could even be on your person, or accessible near you, but in a mysterious state where nobody can prove or definitively establish that the reason for that is that youd borrowed it until you show someone that thing. The other Properties just fill in bits and pieces of this story. For instance, you could finish out Things I Am Pointing At like so. [Points to next page.]
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Those Who Cant Silence the Voice of Morrowen Hollow
Based on what we know of Morrowen Hollow, Id guess the Properties for her pState look a little like this. Those Who Cant Silence the Voice of Morrowen Hollow . . . . . . cant silence the voice of Morrowen Hollow find a rage inside them discover the truth of themselves fight that voice, and fail are haunted by that voice feed that voice become a part of the medium through which that voice resounds
Things I Am Pointing At . . . are right there are obviously right there look like they have been there, or possibly heading towards there, for a while prompt a dramatic reaction to their presence, such as bewilderment, laughter, or shock have an explanation for being there that makes sense until you look at it closely, and then doesnt make sense at all Most of the time these pStates are going to be a little goofier and more surreal than the other kinds you dont mind making reality look ridiculous. For instance: The Person I Married Three Weeks Ago . . . starts remembering it fuzzily once I remind them had a pretty good time at that party figures that if were going to be married anyway we should try our best! figures we can tell each other everything, if were married and all kind of wants to be life partners keeps getting late wedding presents in the mail is likely to find the dress/tux or other memorabilia in their closet at some point However, if you want an intensely serious character, you can pick more metaphysical and emotional Properties, like: Things I Spit Out . . . owe their existence to me have troubled dreams of emerging, not from their known origin, but my maw find themselves shedding bits of their old life and skin and becoming more serpentine or demonic carry out the task that I whisper to them, but do not remember what I said cannot hurt me even if they try
Those I Recruited . . . have flashback memories of my recruiting them, even if they hadnt remembered me when we met have a talent useful to me are the best in the world at it can rely on one another feel drawn to perform the missions I offer them, even if they initially refuse have good reasons to believe that I am working towards something good.
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I am a transfinite barrier, she explained. It is within my power to stop any finite force brought to bear. You are a finite creature; you cannot pass. Duty obliges me to walk to the end of the world, I said, and I feel it lies beyond this point. Then the question, she said, becomes: is duty a finite force?
from The Duchess Needle, by Emily Chen
Persona Miracles
H
eres a guide to what Persona over a pseudo-Estate looks like in practice.
Selenas Picard, I assume, has a Sight that illumines interesting things to involve in his game show. Basically youre never going to have a but how could I have missed that? kind of experience while youre using the Sight. Phasael mery-Harumaph will never just walk past somebody who already adores him without noticing. Helchen Hadusind (whose pseudo-Estate is her shadow) will never fail to notice that a Powers ambient glow eliminates shadows in its vicinity. And if any Deceiver happens to be wearing the skin of the Power of Couches, and they have the Sight on, and they walk past the CEO of a major couch corporation, that CEO will stand out as the CEO of a major couch corporation like he had a glowing label over his head. You receive free Strike on this miracle equal to your Persona rating and can spend MP or invoke a Bond for additional Strike. That said, once invoked, this miracle relies on your mundane senses for its effect. The only function of Strike in this context is to help you activate the Sight in the presence of a hostile Auctoritas or Sight-deceiving miracle. You can enhance your mundane senses with Aspect and Treasure miracles if a basic use of the Sight proves inadequate to your needs.
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Apocynum-Vision
obody should have to live that way. Nobody should have to endure without the truth. It should . . . should run in the bones of us. Do you understand? Its that important. It should live in us. It should dwell in us. It should live through us. It should make us gold, the truth, the underlying thing, the void, it should purify us, it should refine us, it should make we who are noise into the signal. It was so close, so very close, so marvellous, I could touch it, I could taste it, I could feel it, it was fading from me, it was already fading (aw!) but it was there, ready to perfect us, ready to free us, only we were sheltered from it by our mistakes, our lies, our lives . . . I moved my lip over my teeth. I bit it, my flesh-lip, and I felt the little message-less pattern of indentations and bumps shifting beneath the skin. I saw. I understood. The new girl was burning with truth. The elf as well. And me. Fable of the Swan (Kindle Locations 3023-3030)
Jasmine Apocynums Apocynum-Vision sees through to the heart of things, to the truth of things, helping her to spot potential enemies and allies and determine when it might be possible to take out a persons heart.
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When the Voice of Morrowen Hollow activates the Sight, the Church bell rings; or thunder echoes in the valley; or the voices of the town raise up in song. These vast sounds drown out the subtle details of the world the Voice of Morrowen Hollow becomes less able to see the world around it but they are deep enough, true enough, real enough to touch and feel out the outlines of things of power. Threats, mostly, and potential sources of strength and food; though for the Voice, of course, the two things are usually the same. It is as if the holiness, the greatness, or the awfulness of the sound enables it to echolocate things that are equally un-profane.
The bell rang, and the sound of that bell ran out across the land like many rivers, like a great flood; and the sound of that bell was the voice of Morrowen Hollow. Jill she sat by the bell. Jill she rang it; two times, three times, four times for fun The sound it came back wrong. The sound it felt out the approach of a man on a horse, and the horse stood in the sky, and there was fire about it, it snorted fire, its mane was fire, and the face of the man was bleak. He had a scythe on his back and his coat was old and he had come So said the sound of the bell To slay the Voice of Morrowen Hollow. from The Voice of Morrowen Hollow, by J. Dunsmore
It does produce strange and magical incidents and a definite feeling of whoa, thats different. The way Id like to see you use this is to fit people better into your pseudo-Estate into the context for your world. The blessings and curses of Phasael mery-Harumaph make people a slightly better fit for a world that he can walk through being showered by everyones adoration. He makes you feel good that hes alive. He gives you a bit of his own awesome. The blessings and curses of Iolithae Septimian are little things that make the world seem more distorted, more unreal, more ready to believe her lies. The blessings and curses of Selenas Picard, Id guess, make things fit his game show a little better. The world around him prices itself more easily in units of X dollars and 95 cents, if you know what I mean, and theres more of a sense of breathless anticipation whenever anybody spins a giant wheel.
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Promote/Demote Extra
think that back in the old days back when this kind of stuff was real, back when there was magic under every tree and bush, back when the giants were giants and they fought the people of the void, back when Harald went out beyond the world to seize the cintamani stonethat his family must have had voices of their own. I think that Gerd must have been a girl with her own thoughts and interests, like, maybe she really liked bugs and didnt like people. Or maybe she was brave. . . . from Fable of the Swan (Kindle Locations 401-410)
Jasmine Apocynums blessings reach down into the seething sea of faceless extras and fish up meaningful characters. She points at an NPC with no real connection to her story and her life, blesses them with her power, and bam, theyre a person! Part of her story! . . . regrettably for her legend and her power, this is also known as talking to people. Still her blessing makes it more likely that someone she promotes into being a character will play a meaningful role in her life. If they literally dont have anything better going on, theyre likely to become a minion or even a friend, victim, or enemy! Similarly, if she wants to drop someone from her life, a curse is likely to be successful in pushing that person away.
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The blessings of Morrowen Hollow do not suffice to make something fight it, that otherwise would not; to make something a part of it, that otherwise is not; they wake only the faintest rage, dig up and ravel out only the lightest-buried secrets of the heart. The touch of Morrowen Hollow does not make you one of Those Who Cant Silence the Voice of Morrowen Hollow; it doesnt change that much of your life and destiny. It just echoes a bit in you, speaks a bit through you, rattles around inside you and fills a little bit of the medium of you with the music of that voice.
Heres what I mean. If you listen to Coriander Hasp, that makes you part of his pseudo-Estate: youre one of Those who Listen to Coriander Hasp.
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And if he thinks, Oh, hey, how is that person doing anyway? he can sort of close his eyes and space out and then hes there, in your life, with you. And maybe he looks around and thinks, This place is completely unsafe, why doesnt my friend there have a gun? because he is all about the guns. And you think, hey, maybe I should have a gun. Theres a kind of feeling, a taste of . . . Coriander Hasp-ness? on the wind . . . that makes this idea feel right.
If youre a Power or an Imperator, even if you do listen to Coriander Hasp, or adore Phasael mery-Harumaph, or whatever, you probably can resist this somehow. Id even say the default is to resist, like, you feel it starting to happen and you can block it with a miracle of your own. Almost anything will probably do, because lesser incarnation isnt a very forceful miracle; if you dont have any way to prevent subtle spiritual possession, mentally blocking out the scene and filling your thoughts with a chant like Coriander Hasp is a bloody bastard wont stop the miracle itself but will probably negate or make negligible all three of its tangible, meaningful effects. But note that even if youre a Power or Imperator, maybe even if youre another Deceiver, and even if youre a PC, others can walk with you spiritually using miracles like these. Miracles of incarnation take you out of yourself: they neither need nor create a mystic link,and you lose track of the world around you while they are in use. The miracle lasts until: something back at your body urgently requires attention; a self-imposed time limit runs out; or a scene ends for the thing youre walking-with.
But its not about his advice. Not mostly. Its more, you do stuff, you live your life, and hes there with you, hes knowing it through you. If anything interesting happens he notices. If nothing interesting happens he knows that too. And afterwards, you love him a little, or a little more; and to whatever extent a Deceivers feelings for the people of the world can be genuine, hes a little closer to you as well.
The usual way to play out an incarnation is that either the HG or the Deceivers player (with HG permission) decides on and briefly describes whats going on in the life that the Deceiver inhabits. If the Deceiver happens to incarnate somewhere where interesting things are happening, the HG may have them temporarily play whatever theyre inhabiting instead of themselves or watch and kibitz, if theyre incarnating in somebody elses Avatar.
This miracle can cross worlds but it takes a greater (level 5) version to incarnate between Creation and the Lands Beyond, or between the normal world and a primal place like Heaven or Hell. You may need Strike to incarnate into or from a Chancel.
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This ranges from 0 to 5 depending on where you are in the Lands Beyond Creation, what youre doing to reach across the world boundary, and the HGs whim. For incarnation miracles, its probably only 2-3.
Weapon-Sense
That quote is cheating. Its describing magic and not a Persona miracle. But its magic that falls under the pseudo-Estate of Jasmine Apocynums Story, so Im going to go with it. Sometimes when someone is important in Jasmine Apocynums story When theyre an important friend or minion; when shes taken out their heart and is piloting their flesh; when theyre an enemy, even She winds up feeling whats going on with them, even from afar. The language of their body the language of little movements and kinaesthetic feelings speaks to her. Sometimes she can even see through their eyes, hear through their ears, speak to them through their heart. Thats a level 2 Persona miracle.
You could see it, if you were me, I mean, without even looking at her with your eyes. It was a searing barrenness, a deep hot chafing, a painful alienness. I could have seen it from half a mile away, I bet, at least, and through a wall . . . I could see her pain. I could feel her pain. It was much more real in that moment than my own. from Fable of the Swan (Kindle Locations 342-348)
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Borrowing the Flesh
he opened her mouth to speak, and felt the voice of Morrowen Hollow speaking with her; and the frogs were silent, and the birds were quiet, and all of town and countryside resounded with and only with the words she spoke. . . . from The Voice of Morrowen Hollow, by J. Dunsmore
Morrowen Hollow is an alien thing; it is bodiless and unable to directly understand humanity. For this reason it has taken, from time to time, to walking with the spirits of its people as they do ordinary things, or as they speak with the voice of Morrowen Hollow against those who would silence them. It does not rule them; it does not command them; it does not even choose their words. It is simply there, around and about and in them, as they speak as it always is and, most importantly, it is there, to that little part of itself, that it pays attention.
Is this the same as no Auctoritas? Functionally, it definitely is. Philosophically and in the narrative, its whatever seems cool to you you can imagine it having an infinitesimal drag on miracles, e.g. causing a summoned wave to slow down by 1-2% or whatever, and it might be possible for someone to deliberately lob a miracle so weak it bounces off of Auctoritas 0. Basically, I want to make the official ruling that it is no Auctoritas, but leave things open for Auctoritas 0 to develop some sort of meaning in your game.
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Living Weapon
efore me, as if Bluebell Park were a mirror to that the other sight, in that the other space, I saw myself. Through that reflection I caught out my heart. Fable of the Swan (Kindle Locations 3219-3220)
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Jasmine Apocynum can use a Persona 3 miracle to take on one of the qualities of her story, e.g. Jasmine Apocynum is good-like
Jasmine Apocynum gives a heart brass handles Jasmine Apocynum transfigures Jasmine Apocynum grapples with Death or
This allows her to grapple with Death, maintains her sanity in a crazy world, and gives her the power to transfigure and invert herself and others by way of the brass hooks that grow from a persons heart. She can also become good-like at need, although its not completely clear to me what that entails.
If Id gone with the sillier version of her pState Properties, this would have been even more awesome, because I could say things like: Jasmine Apocynum is available in electronic form
and then name this book after her. I would have too! But I refrained. Thats how good-like I am, myself !
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The standard method by which the Voice of Morrowen Hollow propagates itself is through the enchantment of Those Who Cant Silence the Voice of Morrowen Hollow. It chooses its victims from the likeliest of the lot; it hardens their heart against that Voice, gives them wrath; destroys them in their struggle with it, devours them as they falter; drowns them in itself. In theory it can use this power in a lesser, more specific way giving them only certain qualities of its pseudo-Estate. For instance, it could enrage or enlighten just about anyone; it could provoke hauntings; and if it were really hungry, really willing to cheat, it could technically just turn somebody into its food or its medium, skip the normal mechanisms of it, much like a starving human is technically capable of skipping details like silverware and chewing and just swallowing a gopher or, yknow, whatever, whole.
ed fought well, he thought. He was a good man. He could feel it trickling in around him, slipping into the presbytery where he sat and shuddered, echoing through the ears and belly of him, profaning the monstrance. Hed rallied the people. Hed stood firm in his faith. Then theyd turned against him, and still hed fought; had stood against it, fought off the sound, sung praises to the holy; and when it broke him, still he hadnt bowed to it, though it had made him crawl. Hed staggered into the Church instead. Im a good man, he said. Arent I? I havent forsaken God? He hated himself a little for the question, for it being a question. Id stood against it, he said. Hadnt I?
It was harder to think now. His mind was thick with it, stirring with it, with the voice of Morrowen Hollow. It was eating him, he thought, devouring that which was he; and still he strove to fight. The ghost of the chapel put its hand on his shoulder. He cast it an awful, shuddering smile. It was doubtless the reason for his failure.
He was seeing it more clearly now: of course the ghost was the reason for it. Of course the Church was not sacred ground, not true sacred ground, it was haunted, it was polluted, it was the fault of this creature that he was failing now He forgave it for the first time for its existence. He blessed it, traced his fingers in a cross.
Then he tilted forward and he fell headlong into the river of the sound; and he was the voice of Morrowen Hollow, all in and through him, and it was he. from The Voice of Morrowen Hollow, by J. Dunsmore
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In like fashion, Coriander Hasp can make you somebody who doesnt listen to Coriander Hasp, but that wont necessarily kill you even though hes sacrificing that quality of aint dead that those who listen to him have. Iolithae Septimian can make something not a Lie of Iolithae Septimian, but that doesnt always and automatically make it a truth. If you want to work around that the best way is to set expectations in play to make a point of tying someones life or life-force to their listening to Coriander Hasp; to practice your lies, in your head or aloud, to make them better candidates for becoming truth; to make small shadow-puppets into real things so that when you want to make a shadow-Godzilla real by stripping its shadowness the precedent has been set. Otherwise well. Most of the time, even if you havent been doing anything like that, the HG should follow your expectations. However, if theres something going on that you dont know about, or if the HG feels that the flow of story doesnt justify what youre looking to do, they may take things in their own direction!
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With a lesser sacrifice, the voice of Morrowen Hollow can spit someone out of it free them from the pattern of itself, in whole or in part. In general, Morrowen Hollow can also use this to quiet somethings rage, particularly if that rage has some connection to or has been exacerbated by the voice of Morrowen Hollow; hide some truth, with a similar proviso; make someone less interested in fighting the voice of Morrowen Hollow, though ironically also more able to succeed; or withdraw itself from echoing in a certain medium. It can also more generally exile something from the category of Those Who Cant Silence the Voice of Morrowen Hollow.
ill sat at the bell tower window. She kicked her feet, then dug them into the cracks in the outer wall. She spread her arms. She lifted up, straightened her legs, leaned over. She laughed. She began to fall. I dont understand the attraction, said Morrowen Hollow, after a while. Jill wandered the Churchyard. She picked up her left hand. Ha! she said. It wriggled. She stuck it on. She made a face at it. It wasnt a very good face. She was still looking for her nose. She cast a sly glance sideways. If youdve et me properly, she said. Then youd know. Wouldnt you? I did eat you properly. Well, you shouldnt ought have sput me up, then. After a while, Morrowen Hollow said, I found your truths indigestible. Ah, said Jill wisely. She tapped the hollow place where her nose wasnt. Thats just your reluctance to understand the nature of the world, that is. her. The world was quiet around
The voice of Morrowen Hollow was sulking; but it still helped her spot it, a while later, when she had scoured the whole churchyard and still hadnt seen that last little wiggling left foot toe. Jill, by Miranda Harrell from The Voice of Morrowen Hollow, by J. Dunsmore
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The Follower
Phasael mery-Harumaph uses bindings of his Estate when ordinary adoration isnt enough when he needs someone to celebrate him in a fashion that theyre just not capable of, even when pushed to be a little over the top. In such a fashion he makes loyal and disloyal friends to assist him in his schemes, predictable enemies to do the same, and such schticks and tools and servants as he, with his comparatively low Treasure rating, cannot otherwise reliably empower. Its likely that Revel, New Revel, and their various sister cities formed in celebration of and to make celebration of Phasael mery-Harumaphs existence survive by virtue of his binding miracles. Otherwise, I simply cannot accept that their extraordinary tax codes, architecture, and survival as party towns is plausible smack dab in the middle of conservative or war-torn territories as they are.
hasael mery-Harumaph leaves eventually. Thats . . . for the best, right? He leaves.
You can probably resist the urge to run to the door and shout after him. Because doing thats embarrassing. I mean, a lot of people _do_ shout, he does tend to leave town with a chorus of WE LOVE YOU, PHASAEL! ringing out behind him, but you---you can probably resist. On the other hand, if you dont, he might look back at you and wink, so---theres that. After hes been gone for a while, a gray man visits. Hes bland. Hes a bland gray man. Theres very little of him left. He takes down your information. You tell him everything about you---probably. He doesnt smile, but he thanks you. He shakes your hand. He wont be disappointed, the gray man says. And maybe if youre a certain kind of person, you have this sudden burst of empathy; like, youll know this wasnt what this guy wanted from his life. He must have been some ordinary person, somewhere, somewhen---probably a long time ago, since hes kind of short, but I guess modern people can be pretty short sometimes too---and then one day Phasael swept him up, gave him a new destiny and cast aside his old. Maybe you say, Hey---hey, is it all right? A cloud sweeps through his eyes then. Theyre human eyes, not Excrucian eyes, but theres still this film of passing grey. It blows from the upper right to the lower left. It passes like a storm. Theres nothing else, he says. Its kind of awkward, but its not like you can keep him. Hed probably dangle you from a building or something if you tried. (Or just leave!) So maybe one day Phasael will come back through town. Maybe itll matter to him who you are, who you were, what the gray man wrote. It probably wont. It probably doesnt. Youll want Phasael to love you, but hes too good for you. At best you can hope that the gray man will write you well. a post in rec.arts.nobilising.encounters (authenticity disputed)
153
Servant of the Voice
he bluethroat flew; and where it went, it sang; and where it sang, it sang with shards of the voice of Morrowen Hollow. The cat was fast but the bluethroat faster; a leap, a spray of feathers, and it was off, limping and struggling through the sky, to bear its warning to Morrowen Hollow: That there, at a certain place, at a certain time, was a thing that heard its voice, and understood. The cat chased it, but was left behind; it turned back, with a curl of its tail, to warn another. A cats eyes followed it. The cat spoke, soft: you are not correct.
The voice of Morrowen Hollow does not always swallow its victims. It does not always take them over completely and merge them into the community of itself. More than a few things become its minions instead; they resound with partial, targeted, purposeful fragments of that voice, and give it service in personal ways.
Behind the bird came hoofbeats; they rang through the sky as through the earth. Fear raged in it like fever but it dared not turn to see. Behind the bird came hoofbeats; a presence loomed upon it, heat and smoke around it; the bird screamed inside its heart, but only flew. A hand closed about it. A hand crushed it.
The bird spat out a last tumbling note of the voice of Morrowen Hollow, for the wind to catch, for the grass to hear, for the trees to bear with their rustling back, a warning: The sound of that note rippled through the air and then the breeze that carried it was ripped apart by an iron hand. The sound of that note lived for a moment in a flower. The flower was crushed. O master! O master! There is a thing that heard your voice, and was displeased.
That trill took flight as a bee; it saw the forest around it falling, all in blazes, and its heart was a birds heart, and its voice was a birds voice, but a horned hoof came down upon it, and its last words were slain, the singing of the birds and bees went silent, and down it fell to the earth in feathers of ash and quiet: O master! O master! Silence.
. . . danger comes. . . .
154
Let me tell you what its like to adore Phasael mery-Harumaph. Imagine that you are riding a shark down a hill covered in roses. The roses have become a waterslide. The wind is rushing through your hair. The wind is trying to eat your hair. Possibly the wind is also a shark. You are eating a Klondike bar.* You do not have to do anything to earn this. There is no extra requirement before you can eat it. They are not going to sing that jingle. They just saw you surfing the shark down the hill and said, You know, just . . . just take it. So you did. You passed the ice cream stand and you took it. Listen. And its like you look up at the sun and theres lens flare in your vision. Thats how beautiful things are. There are guitars solos raging. You have wings. They unfurl behind you. The wings: they unfurl behind you. Which is good. There is only so long before the shark breaks loose and begins thrashing and burrowing into the ground and lashing up from beneath the ground to devour cities. Thats just the kind of shark it is. Thats how Chicago will go, if the Great Chicago Fire doesnt return. Itll go by shark. So its probably just about time that you ditched your ride. You have wings. There is lens flare on the wings, too. Theyre bursting with it, flares like Christmas lights, and up you go soaring away Youve just staggered out of a fire. Youre weary. Youre broken. Your lungs are full of smoke. The smoke came from your books. You hurt all over. The fire is mostly out but it is the worst thing that has ever happened to you, and you are not just a mortal but a god. An angel, anyway. A thing forged out of justice and beauty pure, beyond any mortal understanding; you are wings and faces opening and closing are they all; you are brass and you are fire, you are a wind and you are a wheel, you are stern and steady and you are law here, and yet your books, your records, your books And there he is. Hes looking all hangdog and shy. Like, are you ever going to be able to like him now? Are you ever going to be able to forgive him? He holds your sigil. Your seal. The totem of your power. I had to borrow it, he says. Im sorry I set your library on fire. And he is like God. He is like the face of God. He is like the voice of Cneph who Made, the one who built the world and taught you love and justice. He is like the sun to you that shines above. You want him to love you so very badly. He is a gift of worth.
155
A totally metaphorical Klondike bar that is no challenge to the relevant companys trademarks, of course, but which still tastes awesome and is somehow in its silver-foiled squareness evocative of the What Would you Do for a Klondike Bar? commercials. Because Phasael.
156
The Adoration of Phasael . . .
forgives Phasael frees you feels good is a little over the top makes you happy that Phasael is alive celebrates Phasaels existence is wanting Phasael to love you
Your face makes this ungodly congeries of expressions. Your faces, I guess. Youre being an angel in this. You look at him. But How can you think that matters? you tell him. How can he possibly think it matters? Then you go home and you weep wing-fire-wheel-brass tears. Youre living your drab dreary little life. It probably isnt even in color. Its not black and white, its all rich burgundies and hidden depths, but theres no sense of chromatic light. Theres just the sea of a single color that submerges you. Then you see it. You see the colors of his footsteps coming. Its strange like that, its synaesthetic like that, the first thing you notice is this shiver in the world and a bit of color here, a bit of color there, and its in time to his footsteps.
157
You have been waiting all your life for this. You dont even talk to him. He just walks past you. But hes given you that thing in you that youve needed all your life and havent known how to find. You unfurl wings from your back. Theyre paper-thin at first, weak, but they strengthen, they set like amber hardening, and then you rise into the sky and you dont look back. Hes knocking at your door now. Maybe not right now. I cant time this book perfectly. Im only mortal. But soon. Soon. Hes knocking. You open the door. Youre so happy. You read this, and you knew it was coming, and you were ready for anything, you were braced to resist it, or to embrace it, or to disbelieve it, but now its happened and youre so happy. We have to celebrate, you tell him. You take his hands. We have to mark this. And youre lost in his eyes, and the world is spinning, and you think that just maybe he does love you, just maybe the world is a good and bright and justifiable thing, and it doesnt even bother you too much that the party has already started behind you, or what some of the dancers are. Later, if you believe the newsgroups, a gray man comes.
158
Fighting Deceivers
It strikes me that some of you may be reading this book wondering not how to construct Deceivers but how to oppose them; that is, as creatures of Creation, probably including Powers of Creation, how can you practically confront and oppose something of this ilk? The simplest and most effective method is to find out what theyre doing and stop them. That is, treat the Deceiver itself as a secondary obstacle. The big thing is to disrupt its plans; if you can do so, then it has more to lose from fighting you than you do* and will probably just retreat. With this plan, you dont have to worry about whether the Deceiver has immortality of some flavor or another or whether its turned itself into something unexpected just Get the Power involved to straighten out their Estate and end a flower rite; Blow up the Deceivers investment in a welken-rite; Make the Deceivers attempts at personally reaching or corrupting Powers counterproductive; and/or Ensure the temporary safety of whatever it is that the Deceiver is trying to destroy. Afterwards if theyre still around you can get in a fight if you want. Hm. That advice not good enough? Lets see what else Ive got here. Oh! Heres something. Deceivers are extremely vulnerable to narrative. They are outright suckers for dramatic appropriateness; more generally, for creatures able to see through the lie of the entire world, theyre surprisingly vulnerable to getting tangled up in either their own ideas or yours. Think of it this way: most of the time, if you
At least, strategically speaking. Obviously you may choose to value your life as much as it values its but Powers are expendable. Mortals are expendable. Youre expendable! Unless youre an Imperator. Imperators arent expendable, so if you are an Imperator and you are reading this to figure out how to fight Deceivers, . . . I cant actually imagine how that would happen anyway. Are you under some sort of enchantment? An amnesiac? Seriously! Tell me! I want to know!
attack a Power, their player or the HG should be looking for cool reasons why that attack doesnt destroy them. A Deceivers player, or the HG, should be much more likely to think something like: you know, that would totally get me. Theyre creatures of expectations and story logic and even the most relentlessly practical of them will carry that logic through to the end. I think its . . . I think, to be honest, that theres some vast flower rite theyre doing against Creation, or that the Imperators are doing against them, that makes going with the flow a necessary part of their existence. Its like theres someone or something out there that wants the idea of being hoist by your own petard to apply to the Deceivers, and if you give them a way to bite themselves in the butt, or to hoist it, they totally will. They are practically ouroborous fetishists in that respect. I dont mean to imply that its always easy or that you can circumvent the rules of the game just by kludging together some reason why your plan goes with the flow or gives them enough rope to hang themselves. I just mean, thats the kind of plan you should be looking for. When youre fighting Iolithae Septimian, you should be looking for ways to trip her on her own lies or put her in the position of a dynasty or cliff to tumble down. When youre fighting Coriander Hasp, you want to get him to listen to himself. When youre fighting somebody with a pState like Stuff That I Have Stolen, you want to trick them into stealing something. Just the fact that youre trying to bait them into stealing something will give the treasure in question an almost irresistable glow. If you want to tangle this up in the system you can think of it as many Deceivers having weaknesses (Bonds or Afflictions) on the order of: Affliction: I cant fight my hardest against cool plans Affliction: Im driven to make trouble for myself or Affliction: Im driven to complete otherwise imperfect symmetries Deceivers are usually immortal, and even when theyre not, theyre the kind of creatures that can randomly come back from death. Theyre like a bad idea that way, you know? Even if you can bloodily slaughter them once or twice theyll just show up again the next time youre a little drunk. So for the most part, your goal in a conflict with them is to drive them back out of Creation thats winning. Killing them, as much as that means anything at all, is just a major bonus. (Or, if you think killing is wrong, a penalty.) Shards, on the other hand, are often things that you both should and can kill. I mean, if youre loyal to Creation and participating in the Excrucian War and no Imperator has said that you should maintain peaceful relationships with them or whatever. Theres no hard limit to how many shards a Deceiver can spawn, but theyre unique entities and each of them is both an investment and a victory. I think of a Deceiver spawning a shard as like releasing a book for me yes, if you smite one of my books, I can just write another, but dont do that! I need them! All of them! Thats just mean!
159
I plunged the spear through the dragons chest and it fell in coils and wings to the chamber floor. The strike was true and the spears poisoned head could touch the dragons heart. Life still blazed in its eyes, but I dismissed it; signaling my attendants, dropping the spears handle, I turned to leave. A cry from my guard Stephanos warned me. I cut the air with my hand and stepped to the other side of the room before the dragonfire touched me. I saw the creature rearing up, the spear lost, the wound closing as I watched. How? I asked it. Nothing survives my poison. An absolute statement, it answered, in the tongue of dragons. I counter with another: no one may kill me who does not know my name. My blood ran cold, but I was not yet dead. I have seen your name written on the tree of worlds. I have done many things since that name was written, the dragon said, and my name is no longer what it was.
from The Allegories of Tairt Ut-napishtim, by Niloufar Samir
160
If you dont like killing, then imprisoning, befriending, monitoring, or just kicking them out of Creation also works. I presume if they leave Creation they rejoin their parent Deceiver in some kind of hideous anti-birth process but maybe they just find a field of black flowers and black grass under a night-black sky with no light* and sit in it and sulk. Forever; or until the stars and suns go out, and silence falls.
they actually do, but sometimes even when they dont. Ask Coriander sometime about the fight where he miscounted his backup plans; I dont know if its true or not but when he tells it its one of the funniest stories I have ever heard.) A Project is the last answer if its going to be a long fight, you might as well settle in and start working on a trap or plan or machine or scheme or story or idea to catch them with. Its not as useful as growing wings and learning to be an immortal yourself, but it can be awfully satisfying when you bypass their immortality, wrap them in chains made of their own lies, and send them plummeting into the heart of the sun. Best of all, if they come back later, the HG can compensate you by swapping out that Project progress retroactively into something that is useful to you personally, like grafting on metal wings (that make you immortal) made out of burnt and broken Deceiver-chains!
161
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162
*: Viticus Chelonian
163
164
Take a lie which you have spoken, and make it no longer one of the Lies of Iolithae Septimian (often, making it true);
Difficulty 5: Lesser Sacrifice
Make something doubt the world less; Make something less sacred, more forgettable, or easier to speak; Make something an encouragement to walls, and thus more likely to become confined.
From the Lands Beyond Creation, incarnate into one of your Lies; Incarnate in the whole effects of a Lie, everywhere in the world. Appoint someone a record-keeper or priest for your Lies; Give someone the watchful eyes to help you judge when a Lie is ready to become the truth. Doubt the world so fiercely that it is likely to dissolve before your gaze;
Become incarnate holiness; Make yourself the figurehead for a revolutionary movement liable to topple the walls and dynasties of the world. Turn whole mountains, worlds, or sections of history into lies;
Spread vast doubt; Speak four words to ring down a civilization; Decide that we wont ever talk about, you know, that thing, you know, ever again, even in a miracle chart, even if we probably should.
Take a Lie which you have spoken and wring it out into truth, changing the world in an epic fashion thereby. Pick a random country and declare it the place where if you ever die someone will find the Lies of Iolithae Septimian and become you again, to the accompaniment of tumbling stone, kingdoms broken, and dynasties falling into ruin.
165
Those Who Listen to Coriander Hasp
Determine whether someone is listening and/or likely to listen to you. Make someone more inclined to listen; Make someone a little less dead; Make someone a little more inspired. Make someone a bit less of a Hasp-listener. Spend a scene walking in spirit with someone whos listened to you, getting a sense for what theyre up to and bringing the two of you spiritually closer. Feel better about your level of physical attractiveness; Give yourself orders and improve your power to fulfill them; Prevent yourself from being dead; Fill yourself up with inspiration. Also, bad ideas; If absolutely necessary, set your head on fire. Induct someone into the ranks of Those Who Listen to Coriander Hasp, with all the perquisites and drawbacks thereof; Make someone listen; Make someone notice how awesome you look in your awesome boots; also, look how hot this gun is. Seriously. Hot; Wake the dead; Inspire someone past the bounds of reason, possibility, and good sense; Declare something and have it be something that people probably shouldnt go along with.
Difficulty 4: Lesser Enchantment Difficulty 3: Lesser Emulation Difficulty 1: Curse Difficulty 1: Blessing Difficulty 0: The Sight
166
Difficulty 5: Lesser Sacrifice
Exile someone from your Estate, removing them from that whole Hasp-listening complex of stuff; Take someone whos been listening to and being inspired by you and has gotten their life all tangled up with that listening and make them not aint being dead, if you know what I mean. I mean, kill em; Carefully trim the bonsai of bad ideas you give people, making it so that just maybe they should listen, this time, or at least so that listening to you this time wont bring on the usual karmic punishment. Walk spiritually with a whole bunch of people who listen to you; Walk spiritually with people in Creation even if youre in the Lands Beyond. Change what listening to you does for a specific person;
Give something a specific duty or power vis-a-vis people who listen to you, e.g., make an envelope that can get a message to anybody who listens to you even if you dont use a stamp. Go full-on mad scientist with the inspiration and the bad ideas;
Make yourself so very much alive that the entire circumstances under which you recently ought probably have died become seriously questionable. Is that thing that they shot you with even a real gun? Do epic enchantments, like waking a whole graveyard of the dead, or explaining to someone that this cape does let them fly, and then it does. (And yet, thinking that that cape will let them fly is still probably somehow a bad idea.) . . . Theres really not that much you can do here. If theres a whole army thats been listening to you, so much so that the HG thinks your aint dead Property has a spiritual connection to their being alive, you can kill them in one miracle but why? Maybe you could use a greater sacrifice for an epic miracle of making all the trouble that somebodys gotten into by listening to you actually work out for the best. But to make that worth doing, youd have to have gotten them into an awful lot of trouble first . . . . This is a good level for miracles like no matter what else happens after this, at least I can promise you that the people of Atlantis will always love those who listened to Coriander Hasp.
167
Tune your vision to threats, powerful things, and potential sources of strength and food. Wake a small rage; Give a small insight; Connect to someone, a little. Push someone away; make them just plain less interested in the Voice of Morrowen Hollow. Spend a scene walking in spirit with someone who fought you, couldnt silence you, and was consumed. Possibly you can also sound out the life of someone who is currently fighting you, cant silence you, but is yet to be consumed spending a scene walking in spirit with them. Given the probable circumstances, this may qualify as an attack. Prevent yourself from accidentally silencing yourself; Find a rage inside yourself; Find insight in the Voice of Morrowen Hollow, discovering the truth of yourself; Haunt yourself or feed on yourself. (But why?) Enchant someone and make them something that follows the general pattern of your story something that will fight you, and fail, and be consumed; Wake a vast rage; Grant a shattering insight; Devour someone outright in a single burst of sound.
Difficulty 1: Blessing
Difficulty 1: Curse
168
Reconstitute someone or something that youve swallowed;
Difficulty 5: Lesser Sacrifice
Free something that youre fighting from its struggles; Quiet somethings rage (if it connects to you somehow); Hide some truth (again, if it connects to you in some fashion). Walk in spirit with a bunch of people who fought you, couldnt silence you, and were consumed.
If you somehow wind up in the Lands Beyond Creation while your victims still exist thered be a story to that! you can use greater incarnations to walk with them in spirit from the Beyond. Resound through something, but make it a minion or servant instead of digesting it. Get angry enough that the various animals and people youve eaten start showing ridiculous levels of hysterical strength and stones falling from the walls of your canyon turn into homing missiles that hunt down your enemies below; Map the territory inside you down to the quantum level; Survive a period of utter silence by haunting your own memories. Devour an entire country; Reveal some deeply-hidden truth, e.g., the key to immortality, through your struggle with somebody or other. Hide from the world by returning vast swathes of people and territory to normal, possibly even while lingering in subtle, potential form in the back of their heads; Make everyone stop being so angry that youre eating the world. Still their rage, quiet their fear, and leave the bystanders quiescent and complacent; that way you can deal with one meal before challenging the next! This is a good level of miracle for empowering major sound-servants and spawning child-selves although you should probably use a Project, also, if you want to split off a shard capable of miracles and second skins!
169
Difficulty 0: The Sight
Difficulty 1: Blessing
Difficulty 1: Curse
170
If your Persona rises to level 1, youll be able to use this level of miracle to . . .
Difficulty 5: Lesser Sacrifice
Banish people from your story, definitely turning anybody youve transformed or messed up back to normal and quite probably exiling them unceremoniously from the scene, making it harder for them to contact you, and maybe even making them forget you! Walk with large numbers of people who are an important part of your story, or walk with somebody spiritually while outside Creation. In a low-powered setting like Chuubos Marvelous Wish-Granting Engine, characters with relatively low Traits cant use Words of Command. So you cant use these miracles!
Difficulty 6-9
171
The Adoration of Phasael
Tune your vision to people who adore you, people pointedly not adoring you, and people with special relations to that adoration. Make someone a little more forgiving (at least, towards you); Make someone feel good; Push someone to go a little over the top. Harden someones heart against you, making it a little harder for them to adore you properly. Their world goes a little bit dimmer; they feel the gentle touch of despair. Spend a scene walking in spirit with someone caught up in the adoration of Phasael. Feel good, forgive yourself, and celebrate your own existence; Free yourself from chains and prisons; Do things that are a little over the top. Enchant someone or something with the adoration of Phasael; Make someone forgive you; Make someone or something feel good; Make someone or something a little epic; Make someone or something want your love; Conjure up a celebration.
Difficulty 4: Lesser Enchantment Difficulty 3: Lesser Emulation Difficulty 1: Curse Difficulty 1: Blessing Difficulty 0: The Sight
172
Cast someone out of the spirit of adoring you; Make it impossible for them to forgive you, to honestly celebrate you, or to feel the proper joy and happiness that youre alive;
Difficulty 5: Lesser Sacrifice
If you have spiritual leverage (that is, if theyve been a part of your pState long enough for it to affect their dharma), cast them into despair or imprison them in some fashion; Given similar leverage, sacrifice someones over-the-topness and put them definitively under the top. (Whoa.) Walk in spirit with a large number of your celebrants; Walk in spirit with someone while youre in the Lands Beyond Creation and theyre not, or while youre on Earth and theyre in Hell or Heaven. Give someone a place in the adoration of Phasael thats not just adoring you or not adoring you, e.g., empower someone like your bland, gray man. Use the power of believing in yourself to trigger a full-on cinematic escape sequence from whatever prison youre currently trapped in. Do you blast out through the walls on your motorcycle, ride an alligator down from the sky, subvert the guards, or step between the molecules of the prison walls? Kick the adoration up a notch, making hearts explode with joy all Ananda-style or making all of, e.g., Japan, or maybe even Canada, a little bit over the top. Perform epic miracles of anti-adoration. Like, you get up on stage, cough, tap the microphone, and say: The partys over, folks. You hate me now, and it is so. Dont know why youd do that? Me neither! Maybe its for a flower rite? If you really like the mango lassi that a given restaurant serves, and want to have access to it anywhere theres someone who adores you and has a refrigerator, this is a good level for a miracle to make that so. You can probably do more useful things with greater bindings too, but then you have to consider: what if that leaves you without enough MP left to secure your eternal access to the perfect lassi? Give it some thought!
173
Theyre not actual eyes. Theyre just things that people mistake for eyes!
Fable of the Swan (Kindle Location 2886)
Attacks Flower Rite...................................... 31-33 Theseus Ship.........................................76 Welken-Rite.................................... 33-34 Zenos Gambit.......................................76 Chuubos Marvelous Wish-Granting Engine**.............................99, 120-127, 170 Deceiver Stuff Calendar................................................26 Eyes............................................. 173, 115 Imperial Miracles................................115 Shards............101, 108-109, 115, 143, 159 Pets........................................................84 pStates.. 22-25, 30, 34-35, 63-69, 128-135, 150 Spawn....................................................87 Deceivers (the Bastard) Amayika.........................109 Abdalonymous III*................................65 Anagastes Brandil..................................59 Cethegus Law........................................57 Christine Waye (shard)*.............. 115-116 Coriander Hasp........10, 20, 37, 45-46, 58, 131, 135, 141, 161, 165-166 Ritho.................................................10 Corinthia Glismond..............................59 Cloric Braga..........................................59 Erelieva Grimoald.................................57 Erland Erengis......................................57 Flash Examplepants*...........................130 Genseric Dace.... 14, 26, 40-41, 45, 57, 99, 131, 173 City of Bridges..................................92 Hannah Gundiok..................................58 Helchen Hadusind*..13, 23, 24, 25, 44, 47, 111, 132, 151 Christine Waye*....................... 115-116 Iolithae Septimian....11, 15-19, 20, 23-25, 48, 57, 72, 128-129, 148, 163-164 Cottage in the Dark...........................92 Iustina Thrasaric..............................57, 93 Jasmine Apocynum**...................... 11, 52, 59, 109, 119, 120-127, 133, 137, 139, 142, 145, 146, 148, 169-170 Jordan Valamer......................................58 Kadlin Fenvar........................................57 Morrowen Hollow, the Voice of*..........12, 25, 104-107, 110, 134, 138, 140, 143, 144, 147, 149, 150, 153, 167-168 Character Creation for..........60-61, 71, 74-75, 79, 82, 90-91, 95, 102-103 Nikeline Ondwulf..................................58 Odotheus Livigund...............................57 Page Cutter............................................57 Percival Sansalas*...................................65 Phasael mery-Harumaph...11, 57, 98, 109, 110, 132-133, 152, 154-157, 171-172 His Bland Gray Man............... 152, 157 Prasede Fritigern...................................57 Scelto of the Provenance......14, 20, 55, 59 Selenas Picard............................ 13, 20, 59 Tairt Ut-napishtim...... 13, 26, 43, 59, 92,
Index
109, 115 Mansion of........................................92 Allegories of....................................159 Tanca Persegoth....................................59 Tetsuo Chaves.......................................66 Unnamed: Held captive in a second skin... 119 Unnamed: Tricked into becoming a nonexistent Power............................119 Viticus Chelonian Invictus*.................143 Wittigis Statler......................................59 Yochander Radmund.............................58 Zamolxis Trebolgion..............................68 Miscellaneous Characters Adrian Elsey........................................112 Bland Grey Man.......................... 152, 157 Calliste Focault....................................115 Eleanor..................................................28 Elvis.................................................48, 55 Father Sebastian Capobianco................56 Ianthe Falls-Short...................................9 Irissa Maryland....................................161 Kaithrya of the Wild................... 116-117 Kadir-Rahman......................................26 Lord Entropy..........................9, 58, 77, 89 Disturbingly inappropriate calendar of.. 58 Principal Entropy**.................... 11, 125 Max Planck...........................................58 Raginhart Tribunas (Warmain).............57 Robert Baxt...........................................58 Ronald Reagan (former President)........20 Rook Catchfly.....................................143 Steve......................................................28 Yill-Amoth............................................62 Things and Creatures Argentine ant mega-colony...................85 Book of Irissa Maryland......................161 Chain-Glyphs........................................57 Chupacabras..........................................31 Cneph...................................... 87, 89, 155 Cryptozoology.......................................31 Deru-deru..............................................23 Empyreal Nothing.................................53 Gun Ownership..................................141 Harumaph.............................................89 Mimique..............................................118 Mistletoe.............................................150 Order of Falling Stars, the.....................58 True Thing..........................29, 60, 89, 123 Universal fair-fight index.....................108 World Swarm*.......................................85 Events 1911 botanical mapping expedition.......52 Death of Baldur, the............................150 Places Abaton...................................................35 Atlantis................................................166 Basalt Gates**......................................125 Bluebell Park**............................. 119, 145 Ebla.....................................................129 Locus Assaibi........................................22
Mansion of the Heart**.......................119 Ofeili.....................................................48 Weirding Wall Auctoritas of....................................142 Chain-Glyphs....................................57 Flowers Gethringenfleur (see Milkmay) Milkmay.................................... 51, 78, 79 Phoenix Posy................................. 52, 127 Welken-rose (see Widow-rose) Widow-rose................................... 50, 175
Texts
Alexander de Vriend: Sonnet and the Sea (pg. 116) Catherine Arlinna e Soph: The Elevation of Seiriel, and other Relevant Accounts (pg. 13) Emily Chen: Doorknobs (pg. 21, 38); The Duchess Needle (pg. 136) Holly Djurisic: A Primer on the Loci Celatum (pg. 22) J. Dunsmore*: The Voice of Morrowen Hollow (pg. 138, 140, 143, 144, 147, 149) Jack Frost: Heavens Gate (pg. 93) Jenna Katerin Moran: Fable of the Swan (ppg. 121-123, 137, 139, 142, 145, 146, 148, 173), Nobilis: the Essentials, Volume 1: Field Guide to the Powers (pg. 4) Keiko Takemori: the Imaginary (pg. 96) Kip Narekatski: The Valde Bellum: A Chronology of Excrucian Assault (pg. 26) Marilith Turner: Spotlight: C (pg. 30) Martin Elliott: Children of Earth (pg. 32) Niloufar Samir: The Allegories of Tairt Ut-napishtim (pg. 159) Rannen Yedidyah: 24 Finales (pg. 36)
Miscellaneous Cites
Calliste Focault, Domina of the Shore: personal communication (pg. 115) Sermons and Speeches, 3/25/00: Statement of Father Sebastien Capobianco (pg. 56) Unverified Nobiliser Community Information: a post in rec.arts.nobilising.encounters (pg. 152) (*) fictional character created for this work (**) related to the CMWGE setting
This book is the story of those who know the world to be a lie, and live in it anyway. Those who have sacrificed the endlessness and perfection of the void and grounded themselves within the lie of our existence so that they can free us. So that they can wake us up.
Herein you will find a discussion of their powers, their nature, their methodology, and their goals. You will find rules for playing them and playing against them in the Nobilis RPG and a lifepath system for easily generating cool Deceiver characters of your own.