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SIDHE RACIAL TRAITS Abilities: Dex +4, Int +2, Cha +4.

Sidhe are very agile, intelligent and charismatic and have an unearthly beauty. Medium: Sidhe are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Sidhe have a base speed of 30 feet. Low-Light Vision: Sidhe can see twice as far as humans in conditions of dim light. Damage Reduction: Sidhe have damage reduction 5/cold iron. This increases to 10/cold iron at level 11. Fey immunities: Sidhe are not humanoids and are such are immune to spells that specifically target humanoids such as charm person and hold person. Sidhe have spell resistance equal to 11 + their character level. Fey Magic: Sidhe add +1 to the DC of any saving throws against enchantment spells that they cast. Sidhe can cast dancing lights, Disguise Self, faerie fire and Speak with animals each at will. A Sidhe can also cast charm monster, invisibility, and suggestion once per day each. In some cases, a Sidhes spell-like abilities might vary, although the level of a particular spell like ability does not. A Sidhes caster level for her spell-like abilities is equal to her character level. Languages: Sidhe begin play speaking Common and Sylvan. Sidhe with high Intelligence scores can choose from the following: Draconic, Elven, Gnoll, Gnome, Goblin, Halfling, and Sylvan. Fey heritage: The Sidhe gains a single ability from the list below; this ability is based on its heritage or allegiance to one of the Fey courts. Fey heritage abilities: Fey Beauty (Su) The sidhe is strikingly beautiful, even more so than others of its kind. It gains a +4 racial bonus on Bluff checks to seduce creatures with the Fey or Humanoid types, and may use charm person as a spell-like ability at will. Associated Court: Court of Summer, Seelie Court

Fast Healing (Ex) The sidhe gains fast healing 1. Associated Court: Court of Autumn, The Wild Hunt

Horned Hunter The sidhe gains a +2 racial bonus on Stealth and Survival checks. It also gains a head butt attack for 1d6 damage. (or 2d6 damage on a charge). This is a primary attack, or a secondary attack if the sidhe wields a manufactured weapon. The sidhe It also gains a racial bonus equal to half his level (minimum 1) to Survival skill checks made to follow or identify tracks. Associated Court: Court of Winter, The Wild Hunt

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