Needs Analysis ..........................................................................................................................3 Personal Need Academic Need
Learner Analysis .......................................................................................................................3 General Learner Characteristics Specific Learner Characteristics Entry Knowledge
Performance Assessment ..........................................................................................................4 Knowledge Skills and Application
Context Analysis .......................................................................................................................5 Description of the Orienting Context Description of Instructional Environment Description of Transfer Context
Instructional Aim Instructional design students will have the skills and personal resources necessary to effectively incorporate motivational techniques in the design and development of new instruction, in the modification of existing instruction, across learner age ranges, and across learner contextual situations. In addition, students will develop the ability to recognize the inclusion of motivational techniques within an instructional product or situation and assess the effectiveness of those techniques.
Goal Analysis Goals serve two purposes; theoretical foundation of concepts and practical application. 1. Students will learn the theoretical foundation upon which motivational design is based; motivational design techniques; motivational design models, with emphasis on the ARCS Model of Motivation; and motivational assessment tools. 2. Students will be able to recognize and analyze motivational design characteristics, apply motivational design techniques; and develop a personal approach to motivational design.
Needs Analysis For this project the learner population is generally defined with respect to need, which can be categorized as personal need and academic need.
Personal Need Students voluntarily enroll in the class as an elective, which demonstrates two possibilities of personal needs. The first is interest in learning how to motivate students. The second is to fill an elective class requirement.
Academic Need Satisfactorily completing the Instructional Design and Technology program requires students to compile a significant amount of working knowledge about the theoretical and practical application of instructional design and development; cultivate related skills and practice those skill; as well as explore and moderate their attitudes toward this knowledge and skills. The Principles of Learner Motivation course is one component of a complete system that provides students with the opportunity to meet these needs so as to enter the workforce, or pursue additional degrees, with the ability to design and develop effective instruction.
Learner Analysis General Learner Characteristics Participants in this course are masters level students with at least one semester in the Instructional Design and Technology program. It is reasonable to assume they share general characteristics. These include, excellent reading, writing and study skills; at minimum, foundational knowledge of the systematic design process from EME 601; significant interest in instructional design as a career; at least a general interest in motivational theory and techniques; 4
possible life experience with instructional design scenarios and functions; and access to computer equipment and an internet connection, if not personally via UT supplied resources.
Specific Learner Characteristics Specific learner characteristics will vary by semester as the enrolled students change. For the Fall, 2014 offering characteristics of registered students will be considered for application activities and case studies.
Observing both andragogical and motivational guidelines, instruction must provide for the accommodation of learner life context and learner assigned meaning. Therefore, generic mechanisms that can easily be modified to fit each new group of learners will be included in the initial and generative presentation strategies.
Entry Knowledge It is reasonable to assume participants enter the course with basic instructional design knowledge including but not limited to, system related definition of an organization; learner analysis, needs analysis, task analysis and environmental analysis; instructional goals and instructional objectives; formative and summative evaluation; learner assessment; instructional design models; instructional strategies; and alternative options to instructional design. Furthermore, it is reasonable to assume participants enter the course with basic academic skills including but not limited to, excellent reading, writing, time management and study skills; the ability to work cooperatively; the ability to perform targeted research of existing periodicals; problem solving skills; and synthesis and application skills. Completion of prerequisite courses including EME 601 Introduction to Instructional Design, EME 610 Trends in Instructional Design and potentially EME 620 Systematic Instructional Design would ensure the student received the greatest benefit from this course.
Performance Assessment Knowledge Instruction will provide learners with, knowledge of the theoretical foundation upon which motivational design is based, and knowledge of motivational design techniques, models and assessment tools.
Skills and Application Instruction will provide learners with, opportunities to recognize and analyze motivational design characteristics; opportunities to apply motivational design characteristics; and the opportunity to develop a personal approach to motivational design. 5
Context Analysis Description of the Orienting Context There are two reasons why students enroll in the course. First, to satisfy an elective requirement for completion of the instructional design program. Second, to satisfy an interest in motivational design. As students themselves, they have life experience with both motivating and demotivating learning experiences. Instruction can be dry and unimaginative so it is natural for instructional design students to have an interest in making their instructional products stand out from the norm by engaging students interest. Furthermore, motivational design incorporates concepts from other theories including cognition and efficacy as well as instructional design models, so students have already been exposed to motivation on an introductory level. Exposure to knowledge encourages desire for additional knowledge.
Description of Instructional Environment The instructional environment for the Fall, 2014 offering of the course will be hybrid. Approximately half of the classes will consist of face-to-face instruction and half will be asynchronous, distance instruction. The face-to-face classes will take place in a classroom with projection equipment and will not exceed 3 hours in length. Instructional activities will include a mix of instructor presented content, discussion and cooperative activities. Required and optional resources for student participation and enrichment will be available via Blackboard. Asynchronous instruction will also be made available to the students via Blackboard. All instructional content, resources and web links will become available the calendar week for which the topic is intended. Students will complete the related instructional activities at their own pace within the general timeline given for the weeks activities. The timeline is included to promote the regular student interaction necessary for the learning activities to function as designed.
Description of Transfer Context The purpose of the course is to enable students to incorporate motivational design into their instructional design activities. Upon completion, they will be able utilize their knowledge and skills in the development of instructional products they create for other courses, for their portfolio, and ultimately as part of their career.
Task Analysis In this context, a task analysis would cover the behaviors necessary for the students to be able to incorporate motivational practices within their own instructional products. This is a personally developed process that can vary by situation. A cognitive task analysis would analyze how individual students complete the process, but this process would not necessarily be standardized among the student population. For the purposes of instruction within the confines of this course, it is appropriate to omit the formal task analysis and provide students with opportunities to try out, practice and develop their own procedures through active participation in simulation-style activities.
Topic Analysis In contrast to the task analysis, a topic analysis is very functional to guide the design of activities; direct the choice and placement of textual resources; and ensure concepts and learning activities are sequenced effectively. In addition, the topic analysis presented below will be converted to a pictorial representation, or course roadmap, and included in the syllabus. This 6
technique is based on andragogical and motivational principles that support the adult learner desire to be informed and in control of their learning experiences.
I. Introduction to Motivation Motivation concept artifact II. Motivational Theories A. Reinforcement Theory 1. External Rewards B. Social Cognitive Theory 1. Vicarious Learning 2. Self-Efficacy 3. Achievement Anxiety 4. Self-Regulation Motivational theories artifact III. Cognitive Theories A. Expectancy/Value Theory B. Social Learning Theory C. Attribution Theory Revised motivational theories artifact IV. Goal Theory V. Perception of Ability VI. Intrinsic Motivation VII. Andragogy Revised motivational theories artifact VIII. Motivation and Instructional Design Categories of motivational models artifact IX. Introduction to the Motivational Design Models A. ARCS Model B. Time Continuum Model C. Super Motivation Model D. CANE Model Model comparison presentation X. ARCS Model Personal list of instructional tactics artifact XI. Reflect, Review and Create Write about motivation and instructional design Discuss personal orientation toward motivation or motivational design XII. Integrating ARCS with Instructional Design Instructional design/ARCS model tool XIII. Identifying Motivational Goals & Tactics Motivational objectives and corresponding assessments XIV. Integrating Motivational and Instructional Strategies Integrating strategies tool XV. Tools to Support Motivational Design Motivational assessment tool
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Instructional Objectives Upon completion of this course students will be able to satisfy the following objectives. 1. Identify and describe the basic tenets of various theories of motivation. 2. Compare and contrast the contributions that the various motivational theories offer to the field of instructional design. 3. Select appropriate principles derived from given theories and apply those principles within practical design situations. 4. Analyze motivational problems in learning and performance and design effective solutions.
Objective Sequencing and Strategies Instruction is broken into modules that are presented on a weekly basis. Each module contributes to the overall course objectives and instructional aim. For organizational and instructional purposes the modules are designed around specific sub-objectives of the course objectives. Objectives are sequenced in a learning-related fashion with the exploration of prerequisite concepts occurring prior to the functional application of those concepts.
Module 1: Introduction to Motivation (A) Objective: The student will identify their current concept of motivation and align it with the recognized components of instructional motivation. Welcome (Start Here) presentation: The student will watch a short (3-5 minute) recorded presentation welcoming them to the course and explaining the syllabus, calendar, blackboard format and assignments. Generative strategy: The students will identify 3 or 4 significant things about themselves and 3 or 4 ideas they have about what motivation is or how people are motivated. They will use this information to create an artifact using text2mindmap.com. After completing the artifact they will create a thread in the discussion board forum designated for this activity. This artifact serves several purposes. It is the first step in creating a community learning culture among the members of the class. It targets the students attention on the topic of motivation. Finally, it provides the instructor with life context information about the students that can be used throughout the semester to foster relevance within discussions, examples and activities. After completing the artifact students will participate in a short interactive slideshow that identifies the recognized definition of motivation as it applies to instructional design. The students will review the artifacts of other students in the course as they are posted. If this were a synchronous class, the activity would provide a starting place to transition into the discussion of motivation as it relates to instruction, which is part of the generative strategy After completing the artifact the instructor will facilitate a discussion recognizing commonalities among the students themselves and their ideas on motivation. Specifically, how they perceive the concept of motivation, what motivates them personally and how their ideas on motivation compare to theories of motivation. Resources: Automated storyline welcome presentation Instructions for creating the artifact using text2mindmap.com and posting it to either the Google community or discussion board (if google use a hashtag for easy retrieval) 8
Sample mindmap that does not influence the students concept of motivation Automated storyline presentation defining motivation in instructional design Lesson plan
Module 2: Motivational Theories & Cognitive Theories of Motivation (two-week module) (A/SY) Objective: The student will identify and describe the basic tenets of Reinforcement Theory, Social Cognitive Theory, Expectancy/Value Theory, Social Learning Theory and Attribution Theory. The student will apply tenets of motivational theories to hypothetical situations. Module 2.1 (Motivational Theories) I nitial presentation: A recorded video introduction using screencast-o-matic or something similar showing how to navigate the weeks asynchronous activities. Also serves to set the stage for future asynchronous weeks. Ends with some teaser about the weeks topic. Module 2.1 Generative strategy: Interactive presentation created using Articulate Storyline which reviews the main points of the theories as described in the weekly reading(s). Motivational Theories Artifact Assignment: Students will use text2mindmap.com to independently create a mindmap detailing their understanding of the tenets. Instructions need to include showing how or where the theories overlap each other. Students will share their mind map by posting it to the Google community and marking it with the appropriate hashtag. They can choose to comment/discuss the mind maps of others. As a result of reviewing the maps of others (community learning), students can revise their mindmap before the next class meeting. In this activity discussion board forums serve the function of creating a centralized location for students to share their work and access the work of others. Actual discussion is not a requirement. Module 2.1 Resources: interactive storyline presentation Instructions for the activity Discussion board forum (if posting results this way) Lesson plan
Module 2.2 (Cognitive Theories) I nitial presentation: Jeopardy game reviewing theories from previous week and their main ideas. Module 2.2 Generative strategy: Instructor presentation reviewing the main points of the theories as described in the weekly reading, using a PowerPoint slide show. As a class, brainstorm and add tenets from this weeks theories to the mind map to construct a complete artifact covering all the theories to date. This is when the majority of class discussion will take place. (Provide students with a link to the completed artifact.) Conclude with short scenarios where the students identify components from the theories as exemplified in brief descriptions of actual events. (Try to incorporate learner characteristics/experience into the scenarios.) Module 2.2 Resources: Review game 9
PowerPoint slide show Mind map with theories and tenets from the first week of the module Application scenarios Lesson plan
Module 3: Goal Theory; Perception of Ability & Intrinsic Motivation; Andragogy (A) Objective: The student will identify and describe the basic tenets of Goal Theory; Perception of Ability and Intrinsic Motivation; and Andragogy as they apply to motivation. I nitial presentation: Audio recording telling a story related to the weeks topic (Voki). Generative strategy: Interactive presentation created using Articulate Storyline which gives a synopsis of main points from the readings. Motivational Theories Artifact 2 Assignment: Students add new components from the modules content to their mindmap. Students will share their mind map by creating a thread in the discussion board forum design for this activity and can choose to comment/discuss the mind maps of others. As a result of reviewing the work of others, students can revise their mindmap before the next class meeting. Students will participate in a discussion board activity where they document tenets of the covered theories as they observe their presence in their sphere of existence. Posts are limited to three (3) sentences each but students can create multiple posts. Students may also choose to comment and discuss the posts of others. Resources: Storyline slideshow Instructions for the activity Discussion board forum and instructions including reflection on motivational aspect of reading the posts of others Lesson plan
Module 4: Motivation & Instructional Design (SY) Objective: The student will identify the categories of motivational design models. The student will describe how the tenets of motivational theories apply to the categories of motivational design models. The student will apply the categories of motivational design models to hypothetical scenarios. I nitial presentation: When the students enter the room there will be a visual on the screen that asks if they are tired of theories yet. The instructor can comment that the theories get a little heavy, but they are necessary for what comes next.categories of motivational design models. Generative strategy: Instructor presentation reviewing the main points of motivational design models as described in the weekly reading, using a PowerPoint slide show. As a class, identify each of the categories of motivational design models and their identifying components to construct a word could for each category of motivational design models that concisely presents the main ideas related to each category. During this 10
activity is when most of the class discussion will take place. Discussion should include references to motivational theories and how they shape the motivational design models. (Provide students with a link to the completed artifact.) Wrap up game Who wants to be a millionaire? The students must use their knowledge of the motivational design model categories presented in class to answer the questions. The game is traditionally a one person game, but in this context the students will agree on their answer as a class.
Resources: Are you tired of theories yet? visual Who wants to be a millionaire? review game PowerPoint slide show Wordle.com for generative activity Lesson plan
Module 5: Introduction to Motivational Design Models (ARCS, Time Continuum Model, Super Motivation Model (A) Objective: The student will identify the components of the ARCS Model of Motivation. The student will identify the components of a model of motivation of their choice. The student will compare the components of the two models with reference to theoretically grounded arguments. I nitial presentation: Newspaper style infographic (piktograph) which includes news stories on each of the weeks covered motivational models. Include information about the authors and links to the articles for the week. Generative strategy: Interactive presentation created using Articulate Storyline which overviews the ARCS model. Comparison of Motivational Models Assignment: Students pick one of the other models to investigate and make a short presentation to post for the class. (Have a sign up for the models to ensure each gets covered, i.e. create a thread for each of the models, students create a sub thread with their name as a way of signing up. After X number of students have signed up, that model is full. Once they finish their presentation it goes in their sub thread.) Presentations can take whatever form the student wants (slideshow, infographic, essay, etc.). Guidelines for the activity will explain the presentation must explain the main ideas of the chosen model and compare them with the main ideas of the ARCS model. A personal preference can be given or not. Students will read the presentations posted by the class. Students will create a short audio or pictorial posts telling what they like about the different motivational models and listen to or view the posts of other students. Resources: Automated slideshow Instructions for signing up for a model Instructions for the activity (presenting one of the models) Google community for post Infographic 11
Lesson plan
Module 6: ARCS Model (2 week module) (SY/A) Objective: The student will analyze each of the individual components of the ARCS model. The student will use the components of the ARCS model to examine existing instruction for motivational techniques. The student will use the components of the ARCS model to identify successfully executed motivational techniques. The student will create a reference tool of motivational tactics. Module 6.1 (ARCS Model) I nitial presentation: Start with a poll anywhere survey asking which discussion option they liked better, discussion board or google Infographic comparing Kellers context and personal characteristics with ours as ID students, or avatar showing his qualities in a caricature format compared with an ID students qualities (attention/confidence). (This was omitted for the final product but could be useful for future revisions of the course.) Module 6.1 (ARCS Model) Generative strategy: Instructor presentation examining each component of the ARCS model (i.e. attention, relevance), using a PowerPoint slide show. Includes prompting student to make note of tactics for each component of the model that they see themselves utilizing in their designs. Brief, interactive activity after each component (i.e. attention, relevance) to reinforce the concepts and techniques related to that portion of the model. Each activity will be different. (Ideas include jeopardy) Module 6.1 (ARCS Model) Resources: Keller/ID student infographic or avatars PowerPoint slideshow Interactive games (A, R, C & S; 4 total) Poll anywhere poll and HP tool for resetting and maintaining the survey for future iterations of the course. Lesson plan
Module 6.2 (ARCS Model) I nitial presentation: Audio recording similar to radio show using sound effects and telling very short motivation related adventure story. (Maybe just the beginning of the story and it fades out.) Module 6.2 (ARCS Model) Generative strategy: Interactive presentation created using Articulate Storyline which briefly reviews each component of the ARCS model, some possible strategies and tactics for each and a review of how to recognize such characteristics in existing instruction. The slideshow will also explain that students should continually revise their personal list of tactics during these activities. The students will watch three short videos of instruction and use a provided checklist to identify components of ARCS. Two videos will be provided and the students must each find one to share. Each student will be responsible for choosing and reviewing 3 of the available videos. Guidelines will be given for video choice i.e. length limitations, the video must be of some instruction, the learner audience can vary, etc. 12
There will be a discussion board forum for students to share the video they find. If there is a particular segment of the video that is of interest, that should be noted. Share Video Critique Assignment: This is mostly accountability to ensure the students are completing the assignments but also provides feedback so they can see if others rated the videos the way they did. The students will post their motivational findings of the three videos they critiqued. Personal List of Motivational Tactics Activity: From the previous weeks class and the above activity the students will compile a personal list of ARCS tactics. This is a resource students can use in their instructional design products. There will be a forum for students to post the personal list of tactics. They can briefly review others tactics (community learning) so they can revise their tactics if desired. In this activity discussion board forums serve the function of creating a centralized location for students to share their work and access the work of others. Actual discussion is not a requirement. Module 6.2 (ARCS Model) Resources: Automated slideshow Videos of instruction Checklist Discussion board forum for discussing videos Discussion board forum for sharing personal list of tactics Lesson plan
Writing Assignment I nstructions: Resources: Google survey for potential topics (completed after module 3)
Module 7: Reflect on Motivational Design (SY) Objective: The student will review tenets of the theories of motivation. The student will review the components of the ARCS Model of Motivation. The students will develop their personal learning network with respect to motivation. The student will apply techniques of the ARCS Model of Motivation to hypothetical instructional design scenarios. I nitial presentation: The students will write the name of their favorite book on a slip of paper and deposit it into a bowl, hat, some other receptacle. This will be used to determine the presentation order When their book is drawn, the student will present a brief (2-5 minute) description of their paper or describe their orientation toward motivation in instruction from a theoretical perspective. This is an opportunity for students to tell what they think and see who thinks the same thing so as to create connections within their personal learning network and help in the formation of their perspective toward motivation in instructional design. As this is a reflection class, this activity can be used to facilitate significant discussion if the instructor believes it would be beneficial or significant discussion can be held until the scenario developing activity. 13
Generative strategy: The instructor will present a short, organized review of the theories of motivation and components of the ARCS Model. The post-review interactive discussion activity is a choose-your-own adventure style approach to addressing a hypothetical motivational design scenario. The instructor will use an interactive PowerPoint slideshow to present the scenario. At specified points in the scenario the class will have to decide between two courses of action. At this point they will need to discuss and support their decision. Once the decision is made the instructor selects that prompt. An additional portion of the scenario is revealed based on the choice the class made. Two more options will also be given. The procedure is the same. Each adventure will have three to five portions. The instructor can choose to move quickly through the scenario or engage involved class discussion based on student need. The instructor can also choose to utilize all or some of the adventures. Resources: PowerPoint or other media presentation for instructor use during review Choose your own adventure interactive PowerPoint presentations Rubric for grading in class presentation of mid-term assignment Lesson plan
Module 8: Integrating ARCS with Instructional Design (A) Objective: The student will recognize how motivational design coincides with instructional design. The student will demonstrate ways in which motivational design behaviors can be integrated with instructional design behaviors. I nitial presentation: Students will play an automated memory-style card game to demonstrate how 1.) motivational model components, 2.) motivational tactics, 3.) instructional design model components, and 4.) situational context are not interchangeable, but must be chosen to compliment one another. The game will have four rows of cards. Each row will be a different color and represent a different topic (1-4 above). The student will pick one card from each row and drag the card to a designated place to complete a scenario. For example, will it satisfy the 1.) attention portion of the ARCS model to use the motivational tactic 2.) of providing examples of ways the instruction can be used in real world situations and place that activity in the 3.) summative evaluation portion of the systematic instructional design process for 4.) elementary school learners in an art class? The student can reset and replay as desired to demonstrate that instructional design and motivational design are cooperative functions. Generative strategy: Interactive presentation created using Articulate Storyline which covers integrating the ARCS model with instructional design models. Instructional Design/ARCS Model Framework Activity: The student will choose an instructional design model with which they are familiar and create a visual representation integrating the ARCS model into the chosen ID model (the ADDIE framework is not an acceptable ID model). Students may want to create a table, spreadsheet, concept map, word cloud or other artifact. Instructions will indicate the visual product should be functional, not just visually appealing. The ARCS/ID framework the students create need only be as detailed as the student believes is necessary to be functional, but each step 14
from each model (ARCS and ID model) must be included. Specific tactics, analyses, etc. can be included so as to create a more functional product, but are not required. There will be a discussion board forum for students to post their completed product. They can briefly review others posts (community learning) so they can revise their product, if desired. As a way to bring the module full circle, each student will revisit the initial presentation activity and create a realistic scenario. Students will post their one sentence scenario to a discussion board forum. Instructions will direct students to create an unusual or challenging scenario. The purpose is to provide an opportunity to apply their skills in a creative way. In this activity discussion board forums serve the function of creating a centralized location for students to share their work and access the work of others. Actual discussion is not a requirement. Resources: Memory card game Automated slideshow Discussion board forum for posting ARCS/ID framework Discussion board forum & instructions for closure scenario Lesson plan
Module 9: Identifying Motivational Goals & Tactics (SY) Objective: The student will create motivational objectives. The student will create assessments that correspond to the motivational objectives. The student will work cooperatively to identify motivational tactics for a selected objective. The student will work cooperatively to synthesize a selected motivational tactic. I nitial presentation: Prior to class the students will each write one motivational objective and corresponding assessment and submit them via a Google survey, link provided on Blackboard. Students pick a lollipop, M & Ms or some other treat. This is how groups will be formed for the group activity later in the class. The motivational objective will focus attention on the topic. Generative strategy: Instructor presentation of content relevant to motivational objectives, assessments and tactics using a PowerPoint slideshow. The instructor will open the anonymous survey responses. As a class the students will read and critique each objective for completeness and determine if the corresponding assessment measures what the motivational content specified by the objective. The instructor will make corrections to objectives and assessments that need corrected. The instructor can facilitate the understanding based on the needs revealed by the objectives and student discussion. Therefore, some objectives will have much discussion and others will have little. This activity must be limited to approximately 20 minutes. (Prior to class, the instructor must download the survey to an offline document for editing during class.) Once the objectives and assessments are edited, each group will choose one objective/assessment combination for their in class presentation. Each groups 15
combination must be documented for reference on the whiteboard or highlighted and projected on the screen. Within each group the students will identify potential motivational tactics, eliminate all but two and choose what they believe to be the best tactic. The group will then determine how they would develop that tactic based on the details of the objective and assessment. They may need to delineate additional details to create a functional tactic. Each group indicates they are finished by writing the group name on the whiteboard. A time limit should also be given to ensure there is enough class time to finish the activity. Each group is given 5 minutes to read their objective & assessment, present their two tactics, tell why they chose one over the other and explain how they developed the motivational tactic, including supporting details if necessary and referencing theoretical support if possible. Each groups presentation can be discussed if time allows, however discussion will probably be confined to the small groups due to time constraints. Resources: Google survey (motivational objective & assessment) PowerPoint slide show Lesson plan
Module 10: Integrating Motivational and Instructional Strategies (A) Objective: The student will analyze the lesson plan as a facilitator for integrating motivational and instructional strategies and determine which components of the lesson plan are useful in different applications (i.e. K-12, corporate, adult learning, distance education, etc.). The student will create a guide, tool, form, mindmap or other representation of their personal preference for integrating motivational and instructional strategies. I nitial presentation: An interactive Just Joking presentation that poses riddles loosely connected to the content. The last question directs the student to the modules automated presentation. Generative strategy: Interactive presentation created using Articulate Storyline which covers the use of use of blueprints/lesson plans for integrating instructional and motivational strategies. Integrating Motivational & Instructional Design Activity: The students will create a personal tool for integrating instructional and motivational strategies. The student can choose the form their tools takes (blueprint, lesson plan, template, checklist, etc.) and the degree of detail included in the tool. The student will choose a test scenario from the list of provided scenarios that most closely resembles their area of instructional interest and try out their tool based on that scenario. The student can revise their tool as indicated by the test scenario. There will be a discussion board forum for students to post their completed tool. They can briefly review others posts (community learning) so they can revise their product, if desired. In this activity discussion board forums serve the function of creating a centralized location for students to share their work and access the work of others. Actual discussion is not a requirement. Resources: Automated slideshow Fortune teller game 16
Test scenarios (one scenario each for K-12, corporate, adult learning, and distance education contexts) Lesson plan
Module 11: Tools to Support Motivational Design (SY) Objective: The student will examine tools created to facilitate motivational design. The student will identify applications or situations where each of the tools would be useful. The student will examine instruments created to measure motivational qualities of instruction. I nitial presentation: The instructor will use a very quiet, whispery voice to explain she has lost her voice, which is so sad because she has many classes to teach this week. She will then take a drink of water, clear her throat and say in a normal tone of voice, Just teasing! I wanted to be sure I had you attention before I explain this class will be very discussion oriented. I want to hear your thought and ideas as we talk about choosing the right motivational tool (hold up a sharpie, ball point pen or pencil) for the right job (point the writing implement at the whiteboard). Generative strategy: The instructor will present the tools included in chapter 11 of the text using a Powerpoint slideshow. After explaining each tool and its intended use the instructor will pause the slideshow and ask the students the following questions: Can you easily understand how the tool is used? If it is not easily understood, could you fix it? Define a context in which this tool would be useful. (Examples may be the best way to answer.) Why does it apply to that context? Are there components that do not apply to the context and why dont they apply? Do you easily understand how to interpret the results? (If applicable.) If the results are not easy to understand, could you modify the tool so results can be easily used? (If applicable.) Is there anything about this tool that you particularly like or could use for your final project? Wrap up the class by explaining that these tools are a good resource for comparing and refining the final project on which they are working. They have experience critiquing their own work since they have done it repeatedly throughout the semester with the asynchronous activities in which they participated. This is also a good time to discuss the final project. Resources: PowerPoint slideshow Lesson plan
Module 12: Group Presentations (SY) Objective: The student will work cooperatively to create a short presentation using motivational design. The student will use a motivational measurement tool to assess the presentations of other students. I nitial presentation: 17
Students will watch a short video of a skit type presentation to orient them to the idea of impromptu presentation as opposed to prepared presentation delivery. Generative strategy: The students will have up to one hour to work in a group to devise a short presentation (10 minutes maximum) and present it to the class. Group generation and topic selection can be done one of two ways based on instructor choice. 1. The instructor can review the mind map created during the first week of class to identify students with a similar interest, such as boating. Those students are grouped together (groups of three). Their topic is that overlapping interest. The topic given must be broad, such as boating or water sports, to provide significant potential for presentation development. 2. Names can be drawn from a hat to create groups of three. Each group selects a topic. Presentation Instructions: The presentation must: utilize motivational tactic(s) from each of the four dimensions of the ARCS model, teach something (a concept, skill, procedure, etc.), and include each group member in the live presentation. Any resources available in the classroom can be used. Laptop or other electronic device, whiteboard, props, etc. Audience Instructions: During the presentation watch for tactics related to each of the four dimensions of the ARCS model. Use the checklist to help you keep track. After the presentation share your findings via Poll Anywhere. Your checklist gives the the numbers to dial for each response. Resources: Video of an instructional skit Motivation assessment tool for use during presentations (use the motivational tactics checklist in chapter 11 to create 4 question checklist) Poll Anywhere poll for sharing results Rubric for awarding presentation points Lesson plan
Course Wrap Up: A short recorded message of some kind will be included with the closing comments email that encourages students to pursue their interests related to trends in motivational design. It will mention token economies, computer based instruction, and reusable motivational objects.
Evaluation Strategies Formative Assessment and Evaluation Following the andragogical principle of self-assessment, formative assessment will be a function of each students critical observation of their own performance with instructor feedback and coaching. This practice develops personal skill. In addition, students will self-assess motivational techniques for future use. During the course of the semester students will participate in learning activities that provide them with the opportunity to rehearse a behavior, critically evaluate their performance and modify their behavior or knowledge based on their 18
assessment of their performance or their assessment of the outcome of an activity. For example, some activities are designed to provide multiple options for accomplishing the same end. The students will try out each option, evaluate the outcomes and choose the option they believe to be the most motivational to learners. In this instance, assessment does not focus on personal performance, it focuses on personal choice and execution of motivational design tools and techniques.
Formative evaluation of the instructional product will take the form of mentoring from the internship advisor and inquiry from past and future participants of the class during the design phase. Having access to past students creates a pool of subject matter experts whose expertise revolve around actual experience with the content in question.
Summative By mid-semester students will have developed definite opinions regarding motivational design. They will explore and document these opinions by researching a topic of their choice and writing a paper based on that research. Topics must incorporate motivational theories and instructional design practices. Students will consult with the instructor to refine their topic of choice. In addition, the course will culminate with a motivational assessment project that demonstrates both mastery of theoretical content and execution of personal technique. Products and activities from many of the weekly activities will influence this project.
Summative evaluation of the instructional product will take the form of end of semester surveys, review of student performance and an automated feedback survey sent to students inquiring about their experience in the course.
Confirmative The option for confirmative evaluation is somewhat more complex. Students graduate so participation in feedback gathering activities may be difficult. However, since students graduate their feedback about how the course affected their career development has significant implications. A short automated survey sent to students approximately one year after taking the course would be appropriate.
Implementation The completed course will be offered during the Fall, 2014 semester following the UT standardized procedures for course offerings. Ideally, the course materials can be reused each time the course is offered with minor adjustments to the resources such as updates to texts, software and online programs and creation of the semester specific Blackboard course shell. Confirmative evaluation from past students may prompt additional modifications.
Summary & Conclusions Upon completion of the course, students will be ready to effectively incorporate motivational design in their instructional design endeavors. Specifically they will have the skill and ability to apply their theoretical knowledge of motivational design to the development of new instruction and modification of existing instruction within the boundaries of their employment.