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Lesson 1

A Review of Educational Technology 1


INTRODUCTION
The Educational Technology 1 course has truly paved the way for the
learner to become aware, appreciative and equipped to use educational
technology tools ranging from traditional to modern educational media.
CONTENT
In this course, learners are oriented towards averting the dangers of dehumanization
which technology brings into societies. There are areas where learners are oriented with and
needs to be aware of:
Ideological propaganda
Pornography
Financial fraud
Other exploitative used of technology
If the learners would not be aware of these areas, these will continue to affect peoples and
cultures, and would give gap between poor and rich countries. ET- 1 has something to apply
which is necessary for instruction.
1. Setting of learning objectives
2. Designing specific learning experiences
3. Evaluating the effectiveness at the learning experiences
4. Revision as needed of the whole teaching- learning process
REFLECTION
Educational technology 1 serve as our tool, it is concern with the practice of
technology. It can be also a learning resources, messages, people, materials,
techniques and settings. In this lesson also it helps us to impart skills in
designing, to improve our creativity and to enhance our literary works when it
comes to the use of the technology. With the help of modern use of technology it
increases also the interest of the students to learn.

Lesson 2
An Overview: Educational Technology 2

INTRODUCTION
Concerned of: Integrating Technology into Teaching and Learning
The meaning of which is putting together technology into teaching and learning so that these will
become one in learners education. To specify- focused on introducing, reinforcing,
supplementing, and extending the knowledge and skills to learners so that they can become
exemplary users of educational technology.
CONTENT
ET-2 will involve a deeper understanding of the computer as well as hands-on-
application of computer skills. To infuse technology in the student-teacher
training, helping learners to adapt and meet rapid and continuing technology
changes in information and communication technology (ICT) environment.
The course objectives are:
To provide education in the use of technology in instruction;
To impart learning experiences in instructional technology supported
instructional planning;
To acquaint students on information technology;
To learn to use and evaluate computer-based educational resources;
To engage learners on practical technology; and
To inculcate higher-level thinking and creativity among students.
REFLECTION
In this lesson, we are being aware the different computer courses, it teaches
us how to use Microsoft office, excel, and power point presentation that we can
gain lots of advantages with the use of it, our knowledge about modern technology
enhances. It is really a challenge for us as a future teacher, we can use it and
apply it in the future. Nowadays, there are lots of sites, links and blogs wherein we
can get lots of information, facts and opinions that is useful for everyday use.

Lesson 3
EDUCATIONAL TECHNOLOGY IN
THE ASIA PACIFIC REGION

INTRODUCTION
It is really necessary that there should be state policies and strategies in the
use of technology especially in educational institutions on a country it is because
these serves as guiding principles for educators how to go about in the adoption of
these technologies. We all know that we are now on the computer age and the use
of information and communication technology (ICT) is almost applicable in all
aspects of our lives. But not all of us knew the importance of these technologies
and how to go about it. Therefore, the infusion of which should start in the
schools, more particularly to the students curriculum.
CONTENT
Most of the countries in the Asia Pacific Region (Malaysia, Singapore, Hong
Kong, etc.) already adopted their own policies and had created an educational
technology environment in their schools. They equipped them with facilities and
venue for the facilitation of learning to students and even to teachers. Teachers are
given trainings in the use of these facilities as well as with the core skills and
competencies in the use of ICT in their classroom discussions. The state policies
for these technologies differ from one country to another depending from their
culture and geographical locations or as the need for it may arise and/or the
usefulness of which in the capacity building of their nation. But generally, most of
the countries around Asia Pacific find it a need to really institutionalize the use of
technology in their respective countries as evident to their state provisions and
policies. In other words, they find it crucial to infuse technology in the minds of
the people so that they can compete with other countries around the pacific and
the world. They know they can boom their industries through the use of
technology.

REFLECTION
In this lesson, we have known that the learners in other countries are
already aware with the different technology unlike here in our country we are
being behind when it comes to technology. I know that it us not hard to know how
to use technology like computer and other gadgets but the problem is we are lack
of supplies of technology. All things are easy to understand if we just have in our
school, and we know that it is a big hindrance for us to have or improve our
learning. But Im looking forward on it, time will come that Philippines will be more
progressive in terms of using technology.

Lesson 4
BASIC CONCEPTS ON INTEGRATING

INTRODUCTION
It has been a long time issue as to how to integrate technology in the
teaching-learning process. The mere use of computer does not mean that
technology is already integrated in the instruction. A need to provide learning on
how educational technology can be applied and integrated in the teaching-learning
process is very crucial. According to Pisapia (1994) in her definition of integrating
technology with teaching is that there is integration if the learning technologies are
use to introduce, reinforce, supplement, and extend skills.

CONTENT
Here are external manifestations of technology integration into instruction:
Theres a change in the way classes are traditionally conducted.
The quality of instruction is improved to a higher level in such a way that could
not have been achieved without educational technology.
There is planning by the teacher on the process of determining how wand when
technology fits into the teaching-learning process.
The teacher sets instructional strategies to address specific instructional
issues/problems.
The use of technology provides the opening of opportunities to respond to these
instructional issues/problems.
In sum, technology occupies a position (is a simple or complex way) in the
instructional process.
There is actually nothing to be worry about for teachers who are still novices in
technology integration because learning how would really take time. Technology
integration into instruction is developmental and takes a gradual road to mastery
and expertise. In time, a teacher can advance from basic integration to more
complicated integrations.

REFLECTION
We know that during the traditional time, teachers uses the old visual
materials like chalkboard, paper and pencil, book and others but as time goes
by instruction nowadays had become more modern we already using the power
point presentation in discussion, through it we are motivating students to
listen to focus with the discussion. Students become computer literate but we
know the fact that computers are not being use in good ways, some are using
in games and watching videos but all in all adequate hands-on computer skills
are necessary.

Lesson
STATE-OF -ART ET APPLICATION PRACTICES

INRODUCTION
We are all aware of the speedy turn-over of technology advancement and
upgrading technologies now-a-days. In this advancement and upgrading of technology,
educators today should become more aware and active in adopting state-of-the-art
educational technology practices for them to ride on in the system and development of
technology.

CONTENT
There is this certainty that our schools audiovisual aids may not even apply in
this modern day computer hardware and software in todays technology advancement
for the reason that we are fun of investing and not on adopting the development and
advancement of the upgraded technology. As it is said dont invest in technology
hardware or system that may become a white elephant in a few years time. We need to
adopt upgraded technology for greater computer literacy and competency as well.

REFLECTION
We know that using technology has many obstacles and there is also a
fear that someday teachers can be replaced by technology but we must see the
positive side of using technologies. This is a big help for both the teacher and
students, aside for making our works easier, it also motivating the students to
learn and besides we are now in a modern days so we need to engage ourselves
to the trends now. Anyways, it is also gor our good as long as we dont abuse
using it.

Lesson 6
IT ENTERS A NEW LEARNING ENVIRONMENT

INTRODUCTION
The four conceptual models namely Meaning Learning, Discovery Learning,
Generative Learning and Constructivism are useful in achieving instructional goals
through preferred application of educational technology. With these conceptual
models, we shall see how effective teachers best interact with their students in
innovative learning activities while integrating technology to the teaching-learning
process.

CONTENT
Meaningful Learning
This gives focus to new experience that is related to what the learner already
knows. A new experience departs from the learning of a sequence of words or
memorization through rote memory but gives attention to meaning. It assumes
that:
Students already have some knowledge that is relevant to new learning
Students are willing to perform class work to find connections between
what they already know and what they can learn.
In the learning process, the learner is encouraged to recognize relevant
personal experiences. A reward structure is set so that the learner will have both
interest and confidence, and this incentive system gives positive reinforcement to
learning.
Discovery Learning
This kind of learning is differentiated from reception learning in which ideas
are presented directly to students in a well-organized way, such as through a
detailed set of instructions to complete an experiment or task. To make a contrast,
in discovery learning students perform tasks to uncover what is to be learned. New
ideas and new decisions are generated in the learning process, regardless of the
need to move on and depart from organized set-off activities. In discovery learning,
it is important that the student become personally involved and not subjected by
the teacher to procedures he/she is not allowed to depart from.
In applying technology, the computer can present a tutorial process by
which the learner is given key concepts and the rules learning are directly
presented for receptive type of learning. But aside from that, the computer has
other uses. In a computer simulation process, for example, the learner himself is
made to identify key concepts by interacting with a responsive virtual
environment. The learner thus discovers the concepts from the experience the
virtual environment provides.
Generative Learning
In generative learning we have active learners who attend to learning events
and generate drawing from this experience and draw inferences thereby creating a
personal model or explanation to the new experience in the context of existing
knowledge. Generative learning is viewed as different from the simple process of
storing information for motivation and responsibility is said to be crucial to this
domain of learning. Examples of this in the area of language comprehension are
activities such as writing paragraph, summaries, developing answers and
questions, drawing pictures, creating paragraph titles, organizing ideas/concepts,
and others. In sum, generative learning gives emphasis to what can be done with
the pieces of information not only just an access to them.
Constructivism
In constructivism, the learner builds a personal understanding through
appropriate learning activities and a good learning environment. The two accepted
principles are:
Learning consists of what a person can actively assemble for himself and not what
he can receive passively.
The role of learning is to help the individual live/adapt to his personal world.
With these two principles in turn lead to three practical implications:
The learner is directly responsible for learning. He creates personal understanding
and transforms information into knowledge. The teacher plays an indirect role by
modeling effective learning, assisting, facilitating, and encouraging learners.
The context of meaningful learning consists in the learner connecting his school
activity with real life.
The purpose of education is acquisition of practical and personal knowledge, not
abstract or universal truths.
REFLECTION
This four models of school learning is very essential for the teaching
learning process, aside from memorization ,there is other way of learning and
we just need to improve our learning techniques to keep up with the trends in
the fast paced world of learning. In constructivism, we learn different facts of
and opinions that we can apply in our personal world. Students are able to
understand information.

Lesson 7
IT FOR HIGHER THINKING SKILLS AND CREATIVITY

INTRODUCTION
The traditional information absorption model of teaching is that the teacher is
the one who organizes and presents information to student-learners. He/she
may use the chalkboard, videotape, newspaper or magazine and photos. Then
the presentation is followed by a discussion and the giving of assignment. But
a new challenge has arisen for todays learners and this is not simply to
achieve learning objectives but to encourage the development of students who
can do more than receive, recite and apply the knowledge they have acquired.
Today students are expected not only to be mentally excellent, but also flexible,
analytical and creative.
CONTENT
The Upgraded Project Method
Given these complex thinking skills, the modern day teacher can now be
guided on his goal to help student achieve higher level thinking skills and
creativity beyond the ordinary benchmark of the students passing, even
excelling achievements tests. When the ordinary classrooms are lacking with
instructional kits, use the project method to bring students to higher domains.
In a project method, students work on projects with depth complexity,
duration, and relevance to the real world. There is already a revised project
method wherein the students would make decisions about what to put on the
project, how to organize information and how to package the outcomes for
presentation while the teacher guides and facilitates the learning process.
REFLECTION
In this lesson, teachers are being guided how to teach their students
effectively and because of the use of computerbased technologies the students
enhances their creativity and become globally competitive. And with the use of
instructional videos, power point presentation. It has the possibilities that the
higher thinking skills of a students will be developed.

Lesson 8
HIGHER THINKING SKILLS IT-BASED
PROJECTS THROUGH

INTRODUCTION
The Four Types of IT-Based Projects
Resource-based Projects
In these projects, the teacher steps out of the traditional role of being a
content expert and information provider, and instead lets the students find
their own facts and information. Only when necessary for the active learning
process does the teacher step in to supply data or information. The general
flow of events in resource-based projects are:
1. The teacher determines the topic for the examination of the class (e.g. the
definition of man)
2. The teacher presents the problem to the class.
3. The students find information on the problem/questions.
4. Students organize their information in response to the problems/questions.
CONTENT
Students can also be assigned to create their software materials. Of course,
there are available software materials such as Creative Writer (by Microsoft) on
writing, KidWork Deluxe (by Davidson) on drawing and painting, and Media
Weave (by Humanities software) on multimedia)
In developing software, creativity as an outcome should not be equated with
ingenuity or high intelligence. Creating is more consonant with planning,
making, assembling, designing, or building. Creativity is said to combine three
kind of skills/abilities:
Analyzing- distinguishing similarities and differences/ seeing the project as a
problem to be solved.
Synthesizing- making spontaneous connections among ideas, thus generating
interesting or new ideas.
Promoting- selling of new ideas to allow the public to test the ideas
themselves.
III. Guided Hypermedia Projects
The production of self-made multimedia projects can be approached in two
different ways.
1. As an instructive tool, such as in the production by students of a power-
point presentation of a selected topic.
2. As a communication tool, such as when students do a multimedia
presentation (with text, graphs, photos, audio narration, interviews, video
clips, etc. To simulate a television news show.
IV. Web-based Projects
Students can be made to create and post webpages on a given topic. But
creating webpages, even single page webpages may too sophiscated and time
consuming for the average student.
It should be said, however, that posting of webpages in the internet allows the
students (now the webpage creator) a wider audience. They can also be linked
with other related sites in the internet. But as of now, this creativity project
may be to ambitious as a tool in the teaching-learning process.
REFLECTION
Students learn with the help of teacher by explaining and understanding the
given subject, but having this higher thinking skills through IT-based, we as a
students should engage ourselves with the use of technology to help us to
learn easily. And it enhances our mind to think critically and logically, besides
what we have learned it will be useful for us in the future.
LESSON 9
COMPUTER AS INFORMATION AND
COMMUNICATION TECHNOLOGY
INTRODUCTION
Through computer technology, educators saw the amplification of learning
along with computer literacy. Much Like reading, the modern student can now
interact with computer messages; even respond to questions or to computer
commands. Again like writing, the learner can form messages using computer
language or program.
CONTENT
Some computer-assisted instruction (CAI) was introduced using the
principle of individualized learning through a positive climate that includes
realism and appeal with drill, exercises that uses color, music and animation.
The novelty of CAI has not waned to this day especially in the basic education
level as this is offered by computer-equipped private schools. But the evolving
pace of innovation in todays Information Age is so dynamic that within the
first decade of the 21
st
century, computer technology in education has
matured to transform into an educative information and communication
technology (ICT) in education.
The Personal Computer (PC) as ICT
Until the nineties, it was still possible to distinguish between instructional
media and the educational communication media.
Instructional media consist of audio-visual aids that served to enhanced and
enrich the teaching-learning process. Examples are the blackboard, photo, film
and video.
On the other hand, educational communication media comprise the media of
communication. For example, the distance learning was implemented using
correspondence, radio, television, or the computer satellite system,
Close to the turn of the 21
st
century, however, such a distinction merged
owing to the advent of the microprocessor, also known as the personal
computer (PC). This is due to the fact that the PC user at home, office and
school has before him a tool for both audio-visual creations and media
communication.
REFLECTION
With this lesson, it is implying that having knowledge with computer
skills is important to the learning, it improve our skills with comes to the
presence of using computer. It helps us to enhance our reading and writing
skills, knowing the fact that internet has been a great invention which really
helps us in learning. It helps us to gain lots of information, facts and opinions.
LESSON 10
THE COMPUTER AS A TUTOR

INTRODUCTION
The computer is one of the wonders of human ingenuity, even in its
original design in the 1950s to carry out complicated mathematical and logical
operations. With the invention of the microcomputer (now also commonly
referred to PCs or personal computers), the PC has become the tool for
programmed instruction.
Educators saw much use of the PC. It has become affordable to small
business, industries and homes. They saw its potential for individualization in
learning, especially as individualized learning is a problem since teachers
usually with a class of forty or more learners. They therefore devised strategies
to use the computer to break the barriers to individualized instruction.

CONTENT
Computer-Assisted Instruction (CAI)
The computer can be a tutor in effect relieving the teacher of many activities in
his personal role as a classroom tutor. It should be made clear, however, that
the computer cannot totally replace the teacher since the teacher shall
continue to play major roles of information deliverer and learning environment
controller. Even with the available computer and CAI software, the teacher
must:
Insure that the students have the needed knowledge and skills for any
computer activity.
Decide the appropriate learning objectives
Plan the sequential and structured activities to achieve objectives.
Evaluate the students achievement by ways of tests of the specific expected
outcomes.
Today, educators accept the fact that the computer has indeed
succeeded in providing an individualized learning environment so difficult for a
teacher handling whole class. This is so, since the computer is able to allow
individual students to learn at their own pace, motivate learning through a
challenging virtual learning environment, and assist students through
information needed during the learning process.

REFLECTION
Computer is one of the best tutor, because with internet we can gain lots
of information, it will give all our inquiries in our mind, the question that can
never be answered by us or even our teachers. And we know that computer
today is really a instructional materials ,it improve our computer literacy ,and
it helps us in terms of instructions it makes easy for us to comprehend to given
topic. Computer is very important and useful tools for the students as well as
for the instructor.

Lesson 11
THE COMPUTER AS THE TEACHERS TOOL

INTRODUCTION
Constructivism was introduced by Jean Piaget (1981) and Bruner (1990).
They gave stress to knowledge discovery of new meaning/concepts/principles in
the learning process. Various strategies have been suggested to foster knowledge
discovery, among these, is making students engaged in gathering unorganized
information from which they can induce ideas and principles. Students are also
asked to apply discovered knowledge to new situations, a process for making their
knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in constructivism,
knowledge can also be socially constructed. Social Constructivism is the effort
to show that the construction of knowledge is governed by social, historical and
cultural contexts. In effect, this is to say that the learner who interprets knowledge
has a predetermined point of view according to the social perspectives of the
community or society he lives in.

CONTENT
The psychologist Vygotsky stressed that learning is affected by social
influences. He suggested the interactive process in learning. A more capable adult
(teacher or parent) can aid or complement what the learner sees in a given tasks or
project. In addition, John Dewey sees language as medium for social coordination
and adaptation. For Dewey, human learning is really human languaging that
occurs when students socially share, build and agree upon meanings and
knowledge.
The Computers Capabilities
Informative Tool
The computer can provide vast amounts of information in various forms,
such as text, graphics, sound, and video. Even multimedia encyclopedias are
today available on the internet.
Communication Tool
The computer has been used in communication as evident by social
networking sites as to facebook, twitter and friendster. We can even chat/talk
friends and families anywhere in the globe through yahoo messenger or the one
in facebook or view them through the webcam. We can send messages and
information through the internet in just seconds or minutes.
Constructive Tool
The computer itself can be used for manipulating information, visualizing
ones understanding, and building new knowledge. The Microsoft Word
computer program itself is a desktop publishing software that allows users to
organize and present their ideas in attractive formats.
Co-constructive Tool
Students can use constructive tools to work cooperatively and construct
a shared understanding of new knowledge. One way of co-construction is the
use of the electronic whiteboard where students may post notices to a shared
document/whiteboard. Students may also co-edit the same document from
their homes.
Situating Tool
By means of virtual reality (RS) extension systems, the computer can
create 3-D images on display to give the user the feeling that are situated in a
virtual environment. A flight simulation program is an example of a situating
tool which places the user in simulated flying environment.

REFLECTION
We cant deny the fact that computer is a very effective tool for both the
teacher and students to learn. We are taught by the old way of instruction like the
use of books, instructional material but we also know that we are now in 21
st

century we must engage ourselves with the use of tools that have been upgraded
and improve. With the use of computer it is quick and reliable to get some
information.

Lesson 12
INFORMATION TECHNOLOGY IN
SUPPORT OF STUDENT CENTERED
LEARNING

INTRODUCTION
The idea of student-centered learning is not a recent idea. In fact, as early as
the 20
th
century, educational educators such as John Dewey argued for highly
active and individualized pedagogical methods which place the student at the
center of the teaching-learning process.
CONTENT
The Traditional Classroom
It may be observed that classrooms are usually arranged with neat
columns and rows of student chairs or desks, while the teacher stands in front
of the classroom or sits behind his table. This situation is necessitated by the
need to maintain classroom discipline, also allows the teacher to control
classroom activities through lecture presentation and teacher-led discussions.
Noticeably, however, after spending so many minutes in lesson
presentation and class management, students can get restless and fidgety.
Often enough, the teacher has to also manage misbehaviour in class as
students start to talk among themselves or simply stare away in lack of
attention.
The SCL Classroom
John Dewey has described traditional learning as a process in which the
teacher pours information to student learners, much like pouring water from a
jug into cups. This is based on the long accepted belief that the teacher must
perform his role of teaching so that learning can occur. This learning approach
is generally known as direct instruction, and it has worked well for obtaining
many kinds of learning outcomes. The problem with it is that the approach in
learning, however, is the fact that the worlds societies have began to change. It
may not be felt strongly to countries in which on countries who depends mostly
their economy to factory workers. Traditional and direct instruction is very
useful in these countries.
In contrast, industrialized societies we find knowledge-based economies
in which workers depend on information that can be accessed through
information and communication technologies (ICTs). Desiring to gain
effectiveness, efficiency and economy in administration, schools in these
developed economies have also adopted the support of ICTs. Their students
have now become active not passive learners, demonstrating independence and
self-awareness in the learning process.

REFLECTION
In this lesson, it helps student to enhance their skills and creativity.
They dont need to rely always to their teachers instead they can learn through
the use of computer. With the use of computer we can do research and find a
lot of information we may be looking for. Aside from that it allows the student
to be independent learners wherein they wont be spoon-feed by their teacher,
they can do it by their own.

Lesson 13
COOPERATIVE LEARNING WITH
THE COMPUTER

INTRODUCTION
The creativity of the teacher would have to respond with the situation,
and so cooperative learning will likely be the answer to the implementation of
IT supported learning in our school. But the situation may not be that bad
since there are motivational and social benefits to cooperative learning and
these can compensate for the lack of hardware that educators face.
CONTENT
Cooperative or collaborative learning is learning by small groups of students who work
together in a common learning task. It is often also called group learning but to be truly
cooperative learning, 5 elements are needed:
1. common goal
2. interdependence
3. interaction
4. individual accountability
5. social skills

Cooperative Learning and the Computer
Researchers have made studies on the learning interaction between the student and the
computer. The studies have great value since it has been a long standing fear that the
computer may foster student learning in isolation that hinders the development of the
student's social skills.
Now this mythical fear has been contradicted by the studies which show that when
students work with computers in groups.

REFLECTION
The computer is a natural learning vehicle for cooperative learning. It
promotes cooperation and collaboration within the students working on the
same tasks, also it develops enthusiasm and sense of belonging between
individual within a group who shares common goal. Every individual is given a
sense if responsibility to do his part in achieving the goal.


LESSON 14
THE SOFTWARE AS AN
EDUCATIONAL RESOURCE

INTRODUCTION
Its more difficult to realize, however, that the computer hardware can
hardly be useful without the program or system that tells what computer
machine should do.
CONTENT
There are two kinds of software:
1. THE SYSTEM SOFTWARE
2. THE APPLICATION SOFTWARE


INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought from
software shops or dealers. The teacher through his school should decide on the
best computer-based instructional (CBI) materials for the schools resource
collection.
REFLECTION
With this lesson, using computer is an electronic device that store, process and
display information and data in a form that is easily understood. It has lots of
software which is important and useful in learning such as instructional
software. It is use as a tutoring tool for students and helps students to learn
including drill and practice, tutorial, simulation, games and problem solving.









LESSON 15
UNDERSTANDING HYPERMEDIA

INTRODUCTION
From the educational technology 1 course, the student has already
become aware of multimedia or an audio visual package that includes more
than one instructional media (means of knowing) such as text, graphics, audio
animation and video clip.
CONTENT
The presentation of information-learning activities in hypermedia is said
to be sequenced in a non-linear manner, meaning that the learner may follow
his path of activities, thus providing an environment of learner autonomy and
thinking skills.
CHARACTESTICS OF HYPERMEDIA APPLICATION
1. LEARNER CONTROL means the learner makes his own decisions on
the path, flow or events of instruction.
a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For the most part,
the learner control the sequence and pace of his path
depending of his ability and motivation.

b. VARIETY OF MEDIA. Hypermedia includes more than one media (text,
graphics, audio, video clip) but doeas not necessarily use all types
of media in one presentation.


REFLECTION
Hypermedia is a style of building systems for organizing, structuring and
accessing information around a network of multimedia. Hypermedia is
assumed to foster interest and motivation. It may hold the students attention
by letting them more in control of their learning. It motivates the students to
participate more in learning, they are more interactive and engaged in the
tasks at hand especially the low learners.



LESSON 16
THE INTERNET AND EDUCATION

INTRODUCTION
The internet, also simply called the NET is the largest and far flung-
network system-of-all-systems. Surprisingly, the internet is not really a
network but a loosely organize collection of about 25,000 networks accessed by
computer on the planet. It is astonishing to know that no one owns the
internet. It has no central headquarters, no centrally offered services, and no
comprehensive online index to tell users what information is available in the
system.
CONTENT
GETTING AROUND THE NET
The vast sea of information now and the internet, including news and
trivia, is an overwhelming challenge to those who wish to navigate it.
THE VIEW OF EDUCATIONAL USES OF THE INTERNET
Today, even elementary school graders in progressive countries like the
United States are corresponding via e-mail with pen pals in all 50 states. This
educational activity prodded by their schools are paying dividends from
increasing the pupils interest in Geography to a greater understanding of how
people live in large cities and other places in the United States or the world.
REFLECTION
Today , we are really fond of using internet as guide in our education even the
elementary graders are already aware of using internet. With the internet also
we can communicate outside the world, and today school are gearing up to take
advantage of internet cafes where we can do everything we want to.


LESSON 17
EDUCATIONAL TECHNOLOGY 2
PRACTICUM

INTRODUCTION
Educational technology 2 offers student the experiential process of
adapting to technology integration within a student-centered paradigm. This is
the practicum phase of the course which can be done, as seen fit by the
teacher, either at the end of the more theoretical lessons or inserted between
lessons.
CONTENT
The practicum phase consist of hands-on computer tutorials which the
student teacher or professional teacher-trainee will need to make him/her
capable.
The essential requirements for the ET 2 practicum phase will be:
- A computer laboratory/special computer classroom
- Participation of computer lab tutor/assistant
- Assigned number of hours in conformity with the course


The practicum phase consist in:
BASIC MICROSOFT WORD (6hrs)
The tutorials familiarize each individual learner to the basics of
Microsoft word. They will learn to use menus, and toolbars of the software.
MICROSOFT POWERPOINT (6hrs)
The tutorial is a familiarization on the basics of Microsoft powerpoint. It
will train the learner to prepare powerpoint presentations to enhance the
teaching of subjects.
INTERNET AS TOOL OF INQUIRY (4hrs)
The tutorial will facilitate the finding of sources of information
appropriate to a learning task.

REFLECTION
This lesson, we are being taught on how to manipulate different
computer software wherein we can acquire our skills on how to use the
internet tools, how to get information from web, to do research. we will be able
to create in Microsoft word, Microsoft power point and other kind of software.

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