INTRODUCTION The foundation for a truly satisfying exposure to educational technology has been firmly laid down by the ET-1 course, starting with the thorough treatment of the history of educational technology, quality education, and the roles of ET in the 21 st millennium.
SUMMARY In ET-1, the learner was also oriented towards averting the dangers of dehumanizations which technology brings into societies, such as through ideological propaganda, pornography, financial fraud, and other exploitative use of technology. In this lesson the FOUR (4) PHASES OF APPLICATION OF EDUCATIONAL TECHNOLOGY 1 in teaching-learning is showed, namely:
Setting of learning objectives Designing specific learning experiences Evaluating the effectiveness of the learning experiences vis-a-vis learning objectives Revision as whole of the teaching-learning process, or elements of it, for further improving future instructional activities
EDUCATIONAL TECHNOLOGY 1 SERVED:
To orient the learners to the pervasiveness of educational technology in society. To lend familiarization on how educational technology can be utilized. To uplift the learners to human learning. To impart skills in planning, designing, using and evaluating the technology- enriched teaching-learning process. To engage learners on basic aspects of community education. To introduce to what is recognized as the third evolution in education, the computer.
REFLECTION Educational Technology 1 is indeed useful for the learners because it showed out how technology improvised the traditional way of teaching teachers used before with its involvement. But proper orientation takes a long period of time that is why we have to take Educational Technology 1 first. Educational Technology 1 help students understand how important technology is in the teaching-learning process for a better tomorrow. It was introduced to learners as an application of technology to any process involved in operating the institution which
houses the educational enterprise. This subject shows processes on how to use the inventions, to become aware about the fast growing technology, to appreciate the importance of it in todays generation, and to be equipped with knowledge gained from it.
Lesson 2: AN OVERVIEW: EDUCATIONAL TECHNOLOGY 2 INTRODUCTION Educational Technology 2 is concerned with Integrating Technology into Teaching and Learning In essence, the course aims to infuse technology in the student- teachers training, helping them to adapt and meet rapid and continuing technological changes, particularly in the thriving global information and communication technology (ICT) environment.
SUMMARY Educational Technology 2 is concerned with Integrating Technology into Teaching and Learning. Specifically this is focused on INTRODUCING, REINFORCING, SUPPLEMENTING, and EXTENDING the knowledge and skills to learners so that they can become exemplary users of educational technology. In essence, the course aims to infuse technology in the student-teachers training, helping them to adapt and meet rapid and continuing technological changes, particularly in thriving global information and communication technology ICT environment. More specifically, the COURSE OBJECTIVES are: To provide education in the use of technology in instruction by providing knowledge and skills on technology integration in instruction to learners; to impart learning experiences in instructional technology supported instructional planning; to acquaint students on information technology or IT related learning theory with the computer as a tutor; to learn to use and evaluate computer-based educational resources; to engage learners on practical technology integration issues including managing IT classrooms, use the internet for learning, cooperative learning through the use of information technology, etc.; to inculcate higher- level thinking and creativity among students while providing them knowledge of IT related learning theories.
REFLECTION In our present situation, technology plays a vital role in almost all aspects. The traditional way of living will totally become obsolete as time goes by. Viewing up to what technology can do 10-20 years from now, everything we do might be done by the power of technology. If that happens, we can tell that we are already experiencing the true progress, because that is one of the bases that a certain country is progressive. That is why we are glad to know that technology integrated into teaching and learning wherein the future generation has the opportunity to be acquainted with Information Technology and to engage them on practical technology integration issues which are relevant in the teaching-learning process.
Lesson 3: EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGIONS
INTRODUCTION To provide confidence to educators that they are taking the right steps in adopting technology in education, it is good to know that during the last few years, progressive countries in the Asia Pacific region have formulated state policies and strategies to infuse technology in schools. The reason for this move is not difficult to understand since there is now a pervasive awareness that a nations socio-economic success in the 21 st century is linked to how well it can compete in a global information and communication technology (ICT) regions.
SUMMARY And since it is understood that state policies will continue to change, it is helpful to examine prevailing ICT policies and strategies of five progressive states/cities, namely New Zealand, Australia, Malaysia, Singapore, and Hong Kong.
1. NEW ZEALAND Government with the education and technology sectors, community groups, and industry envisions support to the development of the capability of schools to use information and communication technologies in teaching-and-learning and in administration. Their strategies foresee schools to be: improving learning outcomes for students using ICT to support the curriculum; using ICT to improve the efficiency and effectiveness of educational administration; and developing partnerships with communities to enhance access to learning through ICT. 2. AUSTRALIA The plans for achieving the national goal for IT are left to individual states and territories with the Educational Network Australia (EdNA) as the coordinating and advisory body. Across the states and territories, the common features and planning, funding and implementation strategies are: fast local and wide area networks linking schools across the state and territory; substantial number of computers in schools, ensuring adequate access; continuing teacher training in the use of technology for instruction; technical support to each school; sufficient hardware and software; digital library resources; and technology demonstration as models for schools 3. MALASIA Technology plays many roles in a Smart Schools from facilitating teaching- and-learning activities to assisting with school management. Fully equipping a school includes: classrooms with multimedia, presentation facilities, e-mail, and groupware for collaborative work; library media center with database for multimedia courseware and network access to the internet; computer laboratory for teaching, readily accessible multimedia and audiovisual equipment; multimedia development center with tools for creating multimedia materials; studio/threatette with control room for centralized audiovisual equipment, teleconferencing studio, audio room, video and laser disc video room; teachers room with online access to courseware catalogues and databases; server room equipped to handle application, management databases and web server; and administration offices capable of managing databases of student and facilities, tracking student and teacher performance and resources, distributing notices and other information electronically. 4. SINGAPORE The master plan has four key dimensions: curriculum and assessment; learning resources; teacher development; and physical and technological infrastructure. 5. HONG KONG Government aims to raise the quality of school education by promoting the use of IT in teaching and learning. The IT initiatives are: on average, 40 computers of each
primary school and 82 computers for each secondary school; about 85,000 IT training places for teachers at four levels; technical support for all schools; an Information Education Resource Center for all schools and teachers; an IT coordinator for each of 250 schools which should have sound IT plans; computer rooms for use of students after normal school hours; an IT Pilot Scheme to provide schools with additional resources; review of school curriculum to incorporate IT elements; development of appropriate software in collaboration with government, the private sector, tertiary institutions and schools; and exploring the feasibility of setting up an education-specific Intranet.
REFLECTION Being far behind from the achievements of our neighbouring countries in Asia in terms of technology, our government should be doing something for this matter. They should ensure the necessities in facilitating this program and principles should be properly established and clearly implemented. The essence of technology nowadays is already in the highest level around the world. It is important for us, as citizens, to be knowledgeable enough in terms of technology because it is part of being progressive not just for the sake of our country, but for our own progress as well as individuals. And in order to attain this goal, instructions should be coupled with actual learning.
Lesson 4: BASIC CONCEPT ON INTEGRATING TECHNOLOGY IN INSTRUCTION INTRODUCTION There is the lingering issue on how educational technology is integrated in the learning process. This is due to the fact that the mere use of the computer does not mean technology has already been integrated in instruction. There is a need to provide learning on ho educational technology can be applied and integrated into the teaching-learning process. There is no integrative process if for example the teacher makes students play computer games to give them a rest period during classes. Neither is there integration if the teacher merely teaches the students computer skills because they are not computer technicians or trainors.
SUMMARY If one is looking for external manifestation of technology integration into instruction, here are some: theres a change the way classes are traditionally conducted; the quality of instruction is improved to a higher level in such a way that could not have been achieved without educational technology; there is planning by the teacher on the process of determining how and when technology fits into the teaching-learning process; the teacher sets instructional strategies to address specific instructional issues/problems; the use of technologies provides the opening of opportunities to respond to these instructional issues/problems; in sum, technology occupies a position (is a simple or complex way) in the instructional process.
REFLECTIONS Teachers are the ones who are responsible to make the student become exemplary users of technology. Though students already know the boon and bane effects of technology, proper guidance from the teachers are still necessary. There should be a planning on when and how the process of teaching and learning begins. The teachers techniques and strategies must be effective and suitable for the students. As they say,
technology cannot replace teachers. Yes, this is true. Because teachers are trained enough on how to facilitate learning in school, particularly in classroom management where learning usually takes place. That is why it is in their hands the proper learning of the students.
Lesson 5: STATE-OF-THE-ART ET APPLICATION PRACTICES INTRODUCTION Looking through progressive state policies that support technology in education, and other new developments in the pedagogical practice, our educators today have become more aware and active in adapting state-of-the-art educational technology practices they can possibly adopt. The list of audiovisual aids available to or schools may not even apply any more since modern-day computer hardware and software have rendered them obsolete. Due to the speedy turnover of technology advancement, it is wise therefore for school administrators to decide on technology upgrading along medium-term (5 years) term only.
SUMMARY The following trends should be recognized by the educators: o Through school or training center, present-day student have become computer literate; o Teachers have deemphasize rote learning and have spent more time in methods to allow students to comprehend/internalize lessons; o Student assessments/examinations have included measurement of higher level learning outcomes such as creative and critical thinking skills; and o Recent teaching-learning models have paved the way for instructional approaches in which students rely less teachers as information givers. In sum, these trends and new levels of learning require the appropriate use of state- of-the-art instruction with the use of IT, tapping the computers information and communication tools. REFLECTION Technology evolved rapidly and what is useful today may not be applicable or useable in the next 5 years. So as with learning, what we have learned today might not be sufficiently indispensable in the years to come since technology keeps on developing and people continues on innovating. As time goes by, many inventions exist. But what is important is that learners should develop their creativity and critical thinking strategies into a much higher level so that they can cope up easily and effectively of what is new each day.
Lesson 6: IT ENTERS A NEW LEARNING ENVIRONMENT INTRODUCTION
It is most helpful to see useful models of school learning that is ideal to achieving instructional goals through preferred application of educational technology. These are the models of Meaningful Learning, Discovery Learning, Generative Learning, and Constructivism. SUMMARY It is the most helpful to see useful models in school learning that is ideal to achieving instructional goals through preferred application of educational technology. Effective learner best interact with students in innovative learning activities, while integrating technology to the teaching-learning process.
MODELS OF LEARNING: MEANINGFUL LEARNING If the traditional learning environment gives stress to rote learning and simple memorization, meaningful learning gives focus to new experience that is related to what the learner already knows. New experience departs from the learning of a sequence of words but gives attention to meaning. DISCOVERY LEARNING Discovery learning is differentiated from reception learning in which ideas are presented directly to students in a well-organized way, such as through a detailed set of instructions to complete an experiment or task. GENERATIVE LEARNING In generative learning, we have active learners to attend to learning events to generate meaning from this experience and draw inferences thereby creating a personal model or explanation to the new experience in the context of existing knowledge. CONSTRUCTIVISM In constructivism, the learner builds a personal understanding through an appropriate learning activities and a good learning environment. The most accepted PRINCIPLES CONSTRUCTIVISM are: Learning consists in what a person can actively assemble for himself and not what he can receive passively. The role learning is to help the individual/adapt to his personal world.
REFLECTION The effectiveness of teaching-learning process can be attained through on how teacher best interact with student. In integrating technology in education, learning will be even productive since technology provides a better understanding and deep appreciation in the studies. Traditional learning is no longer appreciative and probably be undermined for years to come since students will find more exciting and interesting in studying their lessons using technology where they can possibly find more interesting moments while they are surfing the internet.
Lesson 7: IT FOR HIGHER THINKING SKILLS AND CREATIVITY INTRODUCTION In the traditional information of absorption model of teaching, the teacher organizes and presents information to student/learners. He may use a variety of teaching resources to support the lesson such as the chalkboard, videotape, newspaper or magazine, and photos. The presentation is followed by discussion and the giving of
assignment. Among the assignments may be the research on a given topic. This teaching approach has been proven successful for achieving learning outcomes following the lower end of Blooms Taxonomy: knowledge, comprehension and application are concerned.
SUMMARY
Today, students are expected to be not only cognitive, but also flexible, analytical and creative. In this lesson, there are methods proposed for the use of computer-based technologies as an integral support to higher thinking skills and creativity. THE UPGRADED PROJECT METHOD Given this complex thinking skills, the modern day teacher can now be guided on his goal to help student achieve higher level thinking skills and creativity beyond the ordinary benchmark of the students passing, even excelling achievement test.
THE PROCESS The process of project implementation takes the students to the steps, efforts, and experiences in project completion. Meanwhile, thus principles to be borne in this that: THE PROCESS IS MORE IMPORTANT THAN THE PRODUCT. The process refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning. The product is the result of this all-important process consisting in possibly summary, a poster, an essay, a term paper, a dramatic presentation, or an IT- based product.
REFLECTION From the views of different experts, students today should not only be cognitive, yet they are expected to be flexible, analytic, and creative. Yes, I agree because in todays world, challenges keep on arising. We cannot do otherwise but to embrace the reality of life, that we have to take our part whether we like it or not. That is why we are encouraged to do more than what we can do. And for this, the framework of thinking skills will guide us to think critically. But it does not necessarily mean that teachers will impede the learning process. They should remain assisting for as long as we need them so we can reflect on reality.
Lesson 8: HIGHER THINKING SKILLS THROUGH IT-BASED PROJECT INTRODCUTION In this lesson, we discuss four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted that these projects differ to the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others.
SUMMARY It is to be understood that these project do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist projects, containing the key elements of a constructivist approach to instruction, namely:
a) The teacher creating learning environment b) The teacher giving students the tools and facilitates , and c) The teacher facilitating learning It is the student themselves who demonstrate higher thinking skills and creativity through such activities searching for information, organizing and synthesizing ideas, creating presentation, and the like.
I - RESOURCED-BASED PROJECTS In these projects, the teacher steps out the traditional role of being a content expert and information provider, and instead lets the students find their own facts and information. II SIMPLE CREATION In developing software, creativity as an outcome should not be equated with ingenuity and intelligence. Crating is more consonant with planning, making, assembling, designing, or building. III GUIDED HYPERMEDIA PROJECTS The production of self-made multimedia projects can be approach in two different ways: as an instructive tool: and as n communication tool. IV WEB-BASED PROJECTS Students can be made to create and post web pages on given topic. But creating web pages, even single page web pages may be sophisticated and time consuming for the average students.
REFLECTION This IT-based project requires the students to go beyond to what the textbook contains. It makes the student think more to the answers that they already achieved, because in that way of learning, the students will develop their ability to argue even better. They can synthesize on facts and any important data relating to their studies. A student who is creative in simple ways should be recognized, yes. But isnt it more appreciable if he/she integrate technology into his/her own way where he/she can add more designs and everything to his own creation? What makes your creation even more exciting is that when browsing to the internet you will find out that almost all of the things you need could possibly be found in there.
Lesson 9: COMPUTER AS AN INFORMATION AND COMMUNICATION TECHNOLOGY INTRODUCTION INTRODCUTION Through computer technology, educators saw the amplification of learning along with computer literacy. Much like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands. Again, like writing, the learner can form messages using computer language or program.
SUMMARY Some computer-assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill, exercises uses colour, music and animation. The novelty of CAI has not waned to this day especially in the basic education level as this is offered by computer-equipped dynamic that within the first decade of the 21 st century, computer technology in
education has matured to transform into one educative information and communication technology (ICT) IN EDUCATION. THE PERSONAL COMPUTER (PC) as ICT Instructional media consist of audio-visual aids that served to enhanced and enriched the teaching-learning process. Educational media comprise the media of communication. REFLECTION From the innovation of technology we have so much appreciated the importance of it for us presently. For those who can afford to buy one, they can use computer for as long as they want, anytime, anywhere. It surely makes their life easier. As we can notice, almost all of the lessons can be found in the internet. You cannot only find your topic, but you could also search for other topics you might need. If one can provide his own computer, hassles can be avoided. Distance education programs enable learners and teachers to interact with each other by means of computers, artificial satellites, telephones, radio or television broadcasting, or other technologies.
Lesson 10: THE COMPUTER AS A TUTOR INTRODCUTION
The computer is one of the wonders of human ingenuity, even in its original design in the 1950's to carry out complicated mathematical and logical operations. With the invention of the microcomputer (now also commonly referred to PCs or personal computers), the PC has become the tool for programmed instruction. SUMMARY
Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualization in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners. They therefore devised strategies to use the computer to break the barriers to individualized instruction. Computer-assisted instruction (CAI) The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller. Even with the available computer and CAI software, the teacher must:
Insure that students have the needed knowledge and skills for any computer activity. Decide the appropriate learning objectives. Plan the sequential and structured activities to achieve objectives. Evaluate the students achievement by ways of tests the specific expected outcomes. On the other hand, the students in CAI play their ROLES as learners as they: Receive information Understand instructions for the computer activity
Retain/keep in mind the information and rules for the computer activity Apply the knowledge and rules during the process of computer learning During the computer activity proper in CAI, the computer too plays its ROLES as it: Act as a sort of tutor (the traditional role played by the teacher Provides a learning environment Delivers learning instructions Reinforces learning through drill-and-practice Provides feedback
REFLECTION Computer is said to be the wonders of ingenuity because the creativity of the students can be enhance and developed not only in the designs but could also carry out logical and mathematical operations. Its potential inspired educators to use these modern instructions of teaching. But as what it says in the book, no matter how impressive this new system is, still, it cannot supersede the teachers performance in facilitating learning because as we all know, teachers play the most important role in the classroom that technology cannot perform. And there is one thing to be remembered at all times that sustainability of the resources to supply the necessities of technology is another matter to consider since the demand is rapidly increasing.
Lesson 11: THE COMPUTER AS THE TEACERS TOOL INTORDUCTION In the previous lesson, we saw how the computer can act as a tutor particularly along a behaviourist and cognitive approach to learning. But we also sa certain computer software programs have been developed to foster higher thinking skills and creativity. In this lesson, we shall again look at the computer, but in this time from another perspective the computer as the teachers handy tool. SUMMARY Constructivist was introduced by Piaget (1991) and Bruner (1990). They gave stress to knowledge discovery of new meaning/concepts/principles in the learning process. Various strategies have been suggested to foster knowledge discovery, among these, is making students engaged in gathering unorganized information from which they can induce ideas and principles. Students are also asked to apply discovered knowledge to new situations, a process for making their knowledge to real life situations. While knowledge is constructed by the individual learner in constructivism, knowledge can also be socially constructed. Social constructivism. This is an effort to show that the construction of knowledge is governed by social, historical and cultural contexts, in effect; this is to say that the learner who interprets knowledge has a predetermined point of view according to the social perspective of the community or society he lives in. The psychologist Vygotsky stressed that learning is affected by social influences. He therefore suggested the interaction process in learning. The more capable adult (teacher or parent) or classmate can aid or complement what the learner sees in a given class project. In addition Dewey sees language as a medium for social coordination
and adaptation. For Dewey human learning is really human language that occurs when students socially share, build and agree upon meaning and knowledge. THE COMPUTERS CAPABILITIES Given its present-day speed, flexibility and sophistication, the computer can provide access to information, foster creative social knowledge- building, and enhance the communication of the achieved project package. Based on the two learning theories, the teacher can employ the computer as an:
An information Tool A communication Tool A constructive Tool As co- constructive Tool A situating Tool INFORMATIVE TOOL The computer can provide vast amounts of information in various forms, such as text, graphics, sound, and video. Even multimedia encyclopedias are today available on the Internet.
CONSTRUCTIVE TOOL The computer itself can be used in manipulating information, visualizing one's understanding, and building new knowledge. The Microsoft word computer program itself is a desktop publishing software that allows users to organize and present their dies in attractive formats.
CO-CONSTRUCTIVE TOOLS Students can use constructive tools to work cooperatively and construct a shared understanding of new knowledge. One way of co-construction is the use of the electronic white board where students may post notices to a shared document/ white baord. Students may also co-edit the same document from their homes. SITUATING TOOL By means of virtual reality (RS) extension system, the computer can create 3-D on display to give the user the feelings that are situated in a virtual environment. A flight simulation program is an example of a situating tool which places the user in a simulated flying environment. REFLECTION PCs have become an essential tool in education at all levels, from grammar school to university. Many school children are given laptop computers to help with schoolwork and homework. Classrooms of all kinds commonly use PCs. Many public libraries make PCs available to members of the public. The Internet and World Wide Web provide access to enormous amounts of information, some of it free and some are available through subscription. Online education as a form of distance education or correspondence education is a growing service, allowing people to take classes and work on degrees at their convenience using PCs and the Internet.
Lesson 12: INFORMATION TECHNOLOGY IN SUPPORT OF STUDENT CENTERED LEARNING CLASSROOM INTRODUCTION The idea of student-centered learning is not a recent idea. In fact, a s early as the 21 st century, educational educators such as Dewey argued for highly active and individualized pedagogical methods which place the student as the center of the learning process. In this lesson, we shall see how the teacher can expand his options to make himself more effective and relevant in the first millennium information age. In addition, suggestions shall be made on how a student-centered classroom (SCL) can be supported by information technology (IT).
SUMMARY
THE TRADITIONAL CLASSROOM It may be observed that that classroom are usually arranged with neat columns and rows of students chairs, while the teacher stands in front of the classroom or sits behind his desk. This situation is necessitated by the need to maintain classroom presentation and teacher-led discussion.
THE SCL CLASSROOM John Dewey described the traditional learning process in which the teacher pours information to students learners much like pouring water from the jug into cups. This is based on the long accepted belief that the teacher must perform his role of teaching so that learning can occur. This learning approach is generally known as direct instruction, it has worked well for obtaining many kind of training outcomes.
Generally, the new school classroom environment is characterized by students individually or in group: Performing computer word processing for text or graph presentation Preparing power-point presentation Searching for information on the internet Brainstorming on ideas, problems and project plans As needed, the teacher facilitating instruction, also giving individual instruction to serve individual needs REFLECTION
Computer is a multi-purpose generated multi-task at a time. It is a recreational device for playing computer games, watching videos with webcasting, downloading music, saving photographs, etc. Together with the Internet, PCs are a link to social contacts through electronic mail (e-mail), text-messaging, personal Web pages, blogs, and chat groups. It can also allow quick and convenient access to news and sports information on the World Wide Web, as well as consumer information. The wide variety of tasks that PC can perform could probably help facilitate learning and undermined the traditional learning method.
Lesson 13
COOPERATIVE LEARNING WITH THE COMPUTER INTRODUCTION The creativity of the teacher would have to respond with the situation, and so cooperative learning will likely be the answer to the implementation of IT supported learning in our school. But the situation may not be that bad since there are motivational
and social benefits to cooperative learning and this can compensate for the lack of hardware that educators face. SUMMARY Cooperative and collaborative learning is learning by small groups of students who work together in a common learning task. It is often also called group learning but to be truly cooperative learning, 5 elements are needed: 1. Common goal 2. Interdependence 3. Interaction 4. Individual accountability 5. Social skills COOPERATIVE LEARNING AND THE COMPUTER Researchers have made studies on the learning integration between the student and the computer. The studies have great value since it has been a long standing fear that the computer may foster student learning in isolation that hinders the development of the students social skills. REFLECTION PCs can greatly improve productivity in school, allowing students to collaborate on tasks from different subjects and easily share documents and information. Many students with a PC at home are able to telecommute, working from home over the Internet. PCs can also assist artists, writers, and musicians with their creative work, or allow anyone to make their own musical mixes at home. (Microsoft Encarta 2009)
Cooperative and collaborative learning encourages students to do more than what they can possibly show and it makes them active even more. By the possibilities that students would develop their ability to be competitive in almost all aspects, student should establish a positive interdependency for a successful destination.
Lesson 14: THE SOFTWARE AS AN EDUCATIONAL RESOURCE INTRODCUTION It is more difficult to realize, however, that the computer hardware can hardly be useful without the program or system that tells what computer machine should do. SUMMARY THERE ARE TWO KINDS OF SOFTWARE: The system software this is the operating system that is found or bundled inside all computer machines. The application software this contains the system that commands the particular task or solves a particular problem.
INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought from software shops or dealers. The teacher through his school should decide on the best computer-based instructional (CBI) materials for the schools resource collection.
REFLECTION
The computer has truly leads us, people, to a new world of power. With it, we could make things more than simple like editing pictures or videos, and a lot more. Form the time it has been invented and widely used many things had become possible and realistic.
Lesson 15: UNDERSTANDING HYPERMEDIA INTRODCUTION From the educational technology 1 course, the student has already become aware of multimedia or an audio visual package that includes more than one instructional media (means of knowing) such as text, graphics, audio animation and video clip. SUMMARY The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities, thus providing an environment of learner autonomy and thinking skills. CHARACTESTICS OF HYPERMEDIA APPLICATION 1. LEARNER CONTROL means the learner makes his own decisions on the path, flow or events of instruction. a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For the most part, the learners control the sequence and pace of his path depending of his ability and motivation.
2. VARIETY OF MEDIA. Hypermedia includes more than one media (text, graphics, audio, video clip) but does not necessarily use all types of media in one presentation.
In the use of hypermedia, the following instructional events will prove useful to the teacher: o Get the learners attention o Recall prior learning o Inform learners of lesson objectives o Introduce the software and its distinctive features o Guide learning, eliciting performance o Provide learning feedback o Assess performance o Enhance retention and learning transfer
REFLECTION Hypermedia provides the capabilities for a much sequenced and very awesome presentation where learners get a more meaningful and organized view to grasp the meaning of the lessons, as well as to develop the students physical and mental abilities suitable for all types of learners (slow and fast learners). In contrast to traditional ways off teaching, the activities for the students are limited to the point that only few can participate.
Lesson 16: THE INTERNET AND EDUCATION INTRODCUTION The internet, also simply called the NET is the largest and far flung-network system-of-all-systems. Surprisingly, the internet is not really a network but a loosely organize collection of about 25,000 networks accessed by computer on the planet. It is astonishing to know that no one owns the internet. It has no central headquarters, no centrally offered services, and no comprehensive online index to tell users what information is available in the system. SUMMARY GETTING AROUND THE NET The vast sea of information now and the internet, including news and trivia, is an overwhelming challenge to those who wish to navigate it. THE VIEW OF EDUCATIONAL USES OF THE INTERNET Today, even elementary school graders in progressive countries like the United States are corresponding via e-mail with pen pals in all 50 states. This educational activity prodded by their schools are paying dividends from increasing the pupils interest in Geography to a greater understanding of how people live in large cities and other places in the United States or the world. REFLECTION The Internet has brought new opportunities to education. Many individuals use the Internet for communicating through electronic mail (e-mail), retrieving news, researching information, and a lot more. It enables us to share information and processing power. It has made possible for people all over the world to communicate with one another effectively and inexpensively. An individual who has Internet access can communicate directly with anyone else on the Internet. The Internets success arises from its flexibility. Use of it has grown tremendously. Educational institutions use the Internet for research and to deliver online courses and course material to students.
Lesson 17: EDUCATIONAL TECHNOLOGY 2 PRACTICUM INTRODCUTION Educational technology 2 offers student the experiential process of adapting to technology integration within a student-centered paradigm. This is the practicum phase of the course which can be done, as seen fit by the teacher, either at the end of the more theoretical lessons or inserted between lessons. SUMMARY The practicum phases consist of hands-on computer tutorials which the student teacher or professional teacher-trainee will need to make him/her capable. The essential requirements for the ET 2 practicum phase will be: A computer laboratory/special computer classroom
Participation of computer lab tutor/assistant Assigned number of hours in conformity with the course The practicum phases consist in: BASIC MICROSOFT WORD (6hrs). The tutorials familiarize each individual learner to the basics of Microsoft word. They will learn to use menus, and toolbars of the software. MICROSOFT POWERPOINT (6hrs) The tutorial is a familiarization on the basics of Microsoft power point. It will train the learner to prepare power point presentations to enhance the teaching of subjects. INTERNET AS TOOL OF INQUIRY (4hrs) The tutorial will facilitate the finding of sources of information appropriate to a learning task. REFLECTION Educational technology 2 promises to bring the student teacher and the professional teacher trainee to the challenge of a new age-integrating technology in the teaching-learning process. The brisk pace of technology advancement and innovation continues, but ET 2 is a preparation to bring our teachers to move ahead with their use of technology in the classroom.