SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005
UNIT D: Underlying rin!i"le# $% Vi#u&li'&(i$n
O)*ECTIVE: V+0,-0+ Describe design fundamentals. Aspects of design 1. Problem solving is the understanding of what is needed to solve a problem, which includes design, making choices and revisions. 2. Visual Communication is the art of seeing by using pictures and words to convey information about different ideas and concepts. 3. Function and information refer to the purpose and value of design as well as the message conveyed with respect to a selected audience. Principles of design 1. Balance is the optical illusion of the equal spacing of obects. a. Formal balance is symmetrical. !hen elements on a page can be centered and"or evenly divided both hori#ontally and vertically, it has symmetry. $ymmetrical balance is generally for more formal, orderly layouts. %hese layouts often convey a sense of tranquility, familiarity, elegance, or serious thought. b. Informal balance is asymmetrical. &t involves placement of elements in a manner that allows elements of varying visual weight to balance one another around an imaginary point. 'or e(ample, it is possible to balance a heavy weight with a cluster of lighter weights on equal sides of the imaginary line. 1 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 2. Rhythm is a recurring movement or pattern, which can produce a feeling of motion in the design. $i#e, shape, color, spacing, angles, and te(ture of the materials are all factors in placing rhythm in a design and can help lead the eye in some direction. )ifferent types of rhythm will produce different effects in the design. a. *epetition +repeating similar elements in a consistent manner,. b. -ariation +change in form, si#e or location,. 3. Proportion. relative si#e of one obect in comparison to another. %he human body is a considered an ideal proportion based on the si#e relationships between the body and the head. A caricature is funny because the head is out of proportion. /. 0ethods of design 1. Emphasis is the method use to draw attention to a part of the design by making it the focal point or the main idea. %here are common techniques that are used to add emphasis in a design1 a. 2se contrasting elements +big, small, thick, thin, negative, and positive,. b. 2se color for the most important element. c. *everse an element out of the background. 2 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 2. Unity is the completeness and harmony of a design. 2nity is achieved when all the elements belong together. $everal methods of organi#ation are used to produce unity in the design1 a. 3rouping b. 2sing a grid +subdivision of space, c. Repetition4means repeating certain elements throughout the entire design. 2sing repetition can pull the design together +using a theme of squares then using different si#es and shapes of squares and rectangles,. 5(ample1 using a repeated background on a PowerPoint presentation. A 3uideline1 &f an element can be removed without affecting the design, it isn6t needed anyway. ). 5lements of design 1. Line has length, position and direction and is either visible or invisible. A line +curve, is basically any distance between two points. 7ines can take on a variety of shapes and functions1 a. /onnectors and separators b. 8utlines c. 3raphs and grids d. $ymbolism 3 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 2. Shape is any form that occupies and defines negative and positive space +the area where the obect is located is positive space and the area around the obect is negative space,. $hape is anything that has width, shape or depth. %here are three types of shapes1 a. Geometric +triangles, squares, circles, b. Natural +animals, plants, human, c. Abstract simplified versions of natural shapes, 3. Color is the hue of pigment or light and is produced by the subtraction or addition of primary and secondary colors produced from light. a. 9umans are restricted by the limitations of their eyes and ears to perceive the world. b. 8ur eyes have cells, contained on the retina that chemically respond to different wavelengths of visible light, namely red, green, and blue. %hese colors are often referred to as the visible spectrum. c. %he visible light is only one small part of the electromagnetic spectrum. 8ther waves of the electromagnetic spectrum are always there, but our eyes cannot detect them. d. /olor is the primary tool for symbolism in communication. %here are different uses of color1 4 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 1. Attract the eye 2. Produce visual stimuli 3. 8rgani#ation. :. Provoke emotional response !hen primary colors are mi(ed with secondary colors, they form intermediate or tertiary colors. :. Teture is the look or feel or any obect or surface. %he appearance is either visual +illusionary, or tactile +physical to touch,. Patterns are good e(amples of visual te(ture. ;. Space is the negative or positive area that an obect or obects occupy in a design. 2sing simple principles can control the relative position of every element1 a. !hite Space . %he space around you design and between elements in your design. b. 8verlapping elements c. Value is the lightness or darkness of an obect. 5 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 <. Si"e is how big or small obects are in relation to the space they occupy. %he primary roles si#e plays in design1 a. Function +the age of the audience 4 older people would need type set larger to aid in reading, b. Attractiveness +add interest by cropping or scaling the elements, c. #rgani"ation +make the important element the largest and the least important the smallest, 6 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 UNIT D: Underlying rin!i"le# $% Vi#u&li'&(i$n O)*ECTIVE: V+0,-02 Interpret color and its applications. Introduction$ %he purpose of this unit is to introduce students to the basic components of color use and application. A. *elationships between Additive and $ubtractive color 1. 7ight !aves produce a range of visible energy that forms all the colors the human eye can see by adding"mi(ing the three primary colors of light= red, green and blue +*3>,. %hese are called light colors. 0i(ing all the primaries in different proportions produce different visible colors of light. a% &'ual mi(tures of primaries form secondary colors. b% 5qual mi(tures of all primaries form (hite light. c% 2nequal mi(tures of different proportions of primaries make all other colors d% Television and monitors create color using the primary colors of light. 5ach pi(el on a monitor screen starts out as black. !hen the red, green, and blue phosphors of a pi(el are illuminated, the pi(el becomes white. %his phenomenon is called additive color. e% 0onitors, proection devices, %-, video, and movies all use the light model. f% /olor from the light model is brighter and has a (ider spectrum +gamma range, than that of /0?@ +cyan, magenta, yellow, black,. 2. Pigments are produced when certain wavelengths of light are absorbed and others are reflected or transmitted. %his is how different colors, inks, dyes, and paints are made. %his subtractive color system starts with an obect that reflects light and uses dyes to subtract portions of the light to produce other colors. &f an obect reflects all the white light back to the viewer, it appears white. &f an obect absorbs +subtracts, all the light illuminating it, no light is reflected back to the viewer, and it appears blac)% &t is the subtractive process that allows everyday obects around us to show color. 7 .ED /.EEN )LUE SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 a. %he subtractive primary colors +magenta, cyan and yellow, subtract their complimentary additive primary colors. b. Color printing devices use the subtractive primaries to reproduce color. c. Color inks use the /0?@ model. @ stands for black and is used to mi( with the other inks to form colors. %his is necessary due to the impurities of ink. d. Secondary pigment colors are red, green, and blue, which correspond to the light primaries. e. >ecause the color spectrum is much larger for *3>, when files are converted from *3> to /0?@, colors in the *3> spectrum that are outside of the /0?@ spectrum look dirty and muted 8nce converted, there is no way to recapture these colors. 2nless you are making slides, videos, films, or &nternet graphics, always start with a /0?@ image file. Colors absorbed *primaries+ Colors unaffected *reflected+ Subtractive Colors produced >lue *ed and green ?ellow 3reen *ed and blue 0agenta 8 C0AN 0ELLO1 2A/ENTA SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 *ed >lue and green /yan
f. ,eflected color refers to color images or photographs. /olors reflect off of the surface of the image. g. Transmissive color refers to color slides and transparencies. /olor passes through the surface of the image because it is transparent. h. Transparent colors in printing are referred to as process colors +/0?@,. i. &n printing, opaque colors +reflected, are called pantone colors or Pantone 0atching $ystem +P0$, colors. %his is the most popular spot color system in the graphics industry. C$l$r 2$del rim&ry Se!$nd&ry rim&rie# &re mi3ed U#e# r$4lem# RGB Colors do not convert to CMYK correctly CMYK Muted colors Less colors than RGB >. /olor used in communication 1. -ood refers to meaning of colors that are responses to visual stimuli, which are attributed to feelings, attitudes, and values. 5(amples1 a. >lack. authority and po(er popular in fashion because it makes people appear thinner, implies submission, overpowering, makes the wearer seem aloof or evil, and villains often wear black. b. !hite. innocence and purity summer color, and doctors and nurses wear white to imply sterility. c. *ed. most emotionally intense color, stimulates a faster heartbeat and breathing, color of love, red clothes makes the wearer appear heavier, red cars are popular with thieves, and an accent color in decorating. d. >lue.most popular color, peaceful tranquil, causes the body to produce calming chemicals, cold and depressing, loyalty, and people are more productive in blue rooms. e. 3reen. most popular decorating color, symboli#es nature easiest color on the eye and can improve vision, calming, refreshing color, fertility, and dark green is masculine, conservative, and implies wealth. f. ?ellow. cheerful, attention getter, optimistic color, people lose their tempers more often in yellow rooms, and babies will cry more, concentration, and speeds metabolism. 9 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 g. Purple royalty lu(ury, wealth, feminine, romantic, and artificial. h. >rown. solid, reliable light brown implies genuineness, sad, and wistful. /. Principles of color mi(ing and color harmony. 1. %he .SV 0odel is used to illustrate color relationships by the depiction of various ranges of hues, saturation and values. a. .ue is the name given to different colors, and varies from one manufacturer to the ne(t. &t is the dominant wavelength in light. b. Saturation refers to color intensity. %he lower the saturation, the more gray is present and the more faded the color. )esaturation is the qualitative inverse of saturation +how much color is in a color,. c. Values refer to how light or dark a color appears +how much black or white is in a color,. 2. Complimentary color schemes are used to form different relationships of colors. %he basic techniques are used to produce a wide range of color harmonies. a. Compliments +2 colors opposite each other,1 An e(ample of a compliment would be red and green. b. Split compliments1 An e(ample of a split compliment would be red violet, blue violet and yellow. -iolet would be the split color. 10 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 c. /ouble split compliments1 An e(ample of a double split compliment would be red violet, blue violet, yellow green and yellow orange. %he split colors would be violet and yellow. d. Analogous1 An e(ample of an analogous +colors adacent to each other, would be yellow +parent, yellow green, green, yellow orange, and orange. 3. /olor output refers to how colored graphics and images are converted into different file and image formats for reproduction and use in different media. ). Visual Communication is the method of providing information and persuasion via the use of images and words. 5(amples1 brochures, newsletters, books, maga#ines, newspapers, web pages, multimedia and the multitude of products are used to keep us well informed as well as entertained. 11 %his e(ample uses yellow and violet as compliments and yellow as the primary color. SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 UNIT D: Underlying rin!i"le# $% Vi#u&li'&(i$n CO2ETENC0: V+0,- Apply basic principles of visualization. O)*ECTIVE: V+0,-05 Discuss vector and bitmap images. Introduction$ %he purpose of this unit is to introduce students to vector and bitmap images. A. -ector image 1. AAAAAAAAAAAAAAAAAAAAAAA +also called outline images, are images"obects defined with mathematical equations producing images with both magnitude +si#e, and direction +position,. %ype is considered to be vector because it is composed of lines and curves. 2. %here are specific AAAAAAAAAAAAAAA of vector over bitmap.based images. a. -ector graphics are AAAAAAAAAAAAAAAAAA independent, which means they can be output to the highest quality at any scale. b. -ector graphic images normally have much AAAAAAAAAAAAAA file si#es than raster. based bitmaps. c. /hanging or transforming the characteristics of a vector obect does effect or AAAAAAAAAAAAAAAAAAAthe obect. d. -ector images are not limited to AAAAAAAAAAAAAAAAAAAAA shapes like bitmaps. e. An image can be enlarged or reduced without affecting the AAAAAAAAAAAAof the image. f. %here is no AAAAAAAAAAAAAAAAAAAAA unless it is placed behind the image as a layer. g. -ector images have the appearance of artistic form such as AAAAAAAAAAAAAAAAAAAA. h. -ector images can be easily converted to AAAAAAAAAAAAAAAAAAimages. i. AAAAAAAAAAAAAAAAAAAAAAAAAA are easily defined and will always be smooth and retain their continuity. 3. %here are certain AAAAAAAAAAAAAAAAAA of vector images when compared to bitmap images. a. %he main disadvantage is they are not suited to AAAAAAAAAAAA realistic renderings. b. -ector images are usually filled with AAAAAAAAAAAAA or gradient colors but lack in depth and appearance in the values and colors of a true continuous tone image. :. -ector images are drawn with basic line tools available in most graphic software programs. a. %he freehand tool is used to produce AAAAAAAAAAAAAA lines. b. %he pen tool is used to draw controlled curves called AAAAAAAAAAAAAA curves. ;. %here are different classifications of vector images. 12 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 a. $imple line art is a 1 bit graphic image with large areas of AAAAAAAAAAAAAAAAAAAAA. b. AAAAAAAAAAAA line art is made up or many curves with linear contrast but still maintains the quality of a black and white image. c. 9igh detail line art is composed of curves and stippled AAAAAAAAAA +simulates different styles of etching, to form values. d. /olored AAAAAAAAAAAAA images are composed of lines, solid colors, blended or gradient colors to simulate tonal changes and are produced using different color methods +opaque or transparent,. <. A common rule for vector images is to save the image in its native format in the software program being used first, and then AAAAAAAAAAA the image into other desired formats. a. %he native format for /orel )raw is AAAAAAAAAA. b. %he native format for &llustrator is AAAAAAAAAAAAAA. c. %he native format for Photoshop is P$) and /orel Paint is AAAAAAAAAAAAAA. >. >itmap image 1. >itmap images +also called AAAAAAAAAAAAAA images, are made from a grid filled with AAAAAAAAAAAAAAAAAA +picture element,, which appear as rectangles. All the pi(els, when combined for visual images, are called continuous tone images +contones,. >itmap images are resolution dependent, and this must be taken into consideration when producing images of different si#e and quality. 2. %here are specific AAAAAAAAAAAAassociated to bitmap images. a. AAAAAAAAAAAAAA is the density of the pi(el grid. &t is the number of pi(els in an image and is referred to as dpi or dots per inch. *esolution is based on the number of pi(els in an image, which is determined, by its width, height and depth. 5(ample1 &mage si#e B width in pi(els ( height in pi(els b. A pi(el is the AAAAAAAAAAAAAA display element that makes up the images seen on televisions and computer monitors. 3. %here are some significant AAAAAAAAAAAAAAAAAAA for using bitmap images. a. >itmap images are AAAAAAAAAAAAAA converted to different formats. b. >itmap images are easier toAAAAAAAAAAAAAinto different software applications. 13 &mage si#e B : pi(els wide ( : pi(els high &mage si#e B AAAAAAAAAAAAAAA pi(els SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 c. >itmap images produce a AAAAAAAAAAAAAAAA of continuous tone images. d. >itmap images are better suited for most high quality renderings and AAAAAAAAAAA graphics. :. %here are disadvantages to using AAAAAAAAAAAA. images. a. >itmap images produce AAAAAAAAAAAA files si#es. b. >itmap images have imposed AAAAAAAAAAAAAA in regards to alterations and modifications such as scale, image distortion, and format conversion. c. %here is a common appearance of blocked or AAAAAAAAAAA edges and blurriness in the image, which must be compensated for with sharpness filters. d. $ubstantial memory is required to work with AAAAAAAAAAAimages. e. !hen bitmap images are enlarged, agged, stair.stepped edges called ______________ appear. ___________________ is available in some programs to help smooth agged edges.
;. %here are basic types of AAAAAAAAAAAA images used in a variety of mediums and formats. a. >lack and white images called line art are simple AAAAAAAAAAAimages. b. AAAAAAAAAAAAAAAA images contain various shades of gray as well as black and white. c. 'ull color images use color information that can be described using a number of color spaces such as *3>, /0?@ or AAAAAAAAAAAA colors. <. /olor )epth +bit depth, a. A ___________ +binary digit, is the smallest unit of information used in a computer. %he signal can be on or off, 1 or C. b. AAAAAAAAAAAAAAAA refers to the number of DcolorsE available and"or the amount of computer memory that will be required to store pi(el values of an image. c. /ustomary color depth settings1 C$l$r #e((ing# Num4er# $% !$l$r# E3&m"le# 1 bit (black and white) 8 bit (rayscale) 14 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 8 bit color !" bit color d. %he higher the AAAAAAAAA number, the more colors you have available, but the more computer memory required to store the image. AAAAAAAAAAAAA should be considered when saving, creating, and scanning an image. F. &mage resolution a. _____________ are picture elements or the dots on the monitor. ?our monitor is set to a certain number of pi(els and the pi(els are a fi(ed si#e. b. %he number of pi(els available on your monitor can be AAAAAAAAAAAAAAAAA. c. 0ultiply the number of pi(els across by the number of pi(els up and down to find the total number on your screen. %he AAAAAAAAAAAAAA that you have, the greater the memory needed to handle the display. d. &mage resolution is measured in AAAAAAAAAAAAAA +dpi, for printing and pi(els per inch +AAAAAAAAAAAAA, for monitor displays. e. %he pi(els per inch of a screen image translate directly into dots per inch on a AAAAAAAAAAAAAA. A F2.ppi image that would look fine on a monitor would look fu##y when printed at F2 dpi. f. &t is important to scan images to match the proposed AAAAAAAAAA. 'or e(ample, an image that is to be printed should be scanned at a minimum of 3CC dpi. %he image should be scanned at a lower rate if it is going to be displayed on a AAAAAAAAAAAA. g. AAAAAAAAAAAAAA refers to image quality and sharpness. %he higher the resolution, the larger the file si#e, but the clearer the image. h. &mages displayed on a monitor may not AAAAAAAAAAAAA with printed output si#e. 2sually the printed image will be smaller than the screen image because of the higher printing resolution. i. !eb images are typically around AAAAAAAAppi. Printed images are generally AAAAA dpi or greater. 0onitor images are appro(imately FC.1CC ppi. 15 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 UNIT D: Underlying rin!i"le# $% Vi#u&li'&(i$n CO2ETENC0: V+0,- Apply basic principles of visualization. O)*ECTIVE: V+0,-0, Identify effective 2D presentation techniques. Introduction$ %he purpose of this unit is to familiari#e students with proper 2) presentation techniques. A. 5lements used to produce visual aids 1. AAAAAAAAAAAAAA are pictorial elements such as line drawings, photographs, or continuous tone images. 2. !ords are the arrangement and display of AAAAAAAAAAA in various formats. !ords are usually set as display or body type. 3. %he basic AAAAAAAAAAAAA shapes are circles, rectangles, triangles, or irregular 2) shapes. :. AAAAAAAAA is simply referred to a hue and varies from one source to the ne(t. >. Planning and composition of presentations 1. AAAAAAAAAAA are based on the audience and goal of the presentation. 2. AAAAAAAAAAAAAA is referred to as the attention given to any particular element that stands out in the presentation and is commonly known as or associated to the main idea. 3. AAAAAAAAAAA in any presentation will either be formal or informal in arrangement. :. AAAAAAAAAAAAA refers to how heavy the elements used in the presentation appear with respect to the design characteristics. ;. Placement is the overlapping, closeness, or division that forms the AAAAAAAAAAAAAAAA +closeness, of the elements in the presentation. /. >asic techniques for developing effective presentations 1. >asic methods of visual presentations1 a. $how how a finished visuali#ation is used +_________________,. b. $how it in a natural or artificial environment +______________,. c. $how the final product by itself emphasi#ing its physical characteristics such as shape, te(ture, features, or color +_______________,. 2. /onceptual techniques refer to how the presentation is formatted or arranged using the elements in different methods. %here are several types used in layout and design1 a. AAAAAAAAAAAAAAAA are the most popular format styles and are used when images dominate the largest proportions of the layout. b. AAAAAAAAAAAAAAAAAA is used when an enlarged typeface is the most important element in the layout. 16 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 c. AAAAAAAAAAAA is used when the information or copy is the most important element in the layout. d. AAAAAAAAAAAAAAAA, named after the artist Piet 0ondrian, layouts are produced by dividing the space into rectangles of different scale and proportion. All of the te(t, headings, and images are placed in the rectangles. e. AAAAAAAAAAAAAA +circus layout, is used when a variety of elements are needed in the layout. f. AAAAAAAAAA or /artoon format uses panels of equal si#e and many times are used to tell a sequential story. g. AAAAAAAAAAAAA has the te(t wrapped around an open image, which usually does not have a background. 17 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 UNIT D: Underlying rin!i"le# $% Vi#u&li'&(i$n CO2ETENC0: V+0,- Apply basic principles of visualization. O)*ECTIVE: V+0,-05 Describe 2D software applications and their basic functions. Introduction$ %he purpose of this unit is to introduce students to the basic icons and concepts used in most scientific visuali#ation software. A. $tudents should be able to identify basic 2) package tools and their functions. 1. $elect tool .. allows you to select an obect or selection. 2. @nife tool .. allows you to cut a selected obect into two sections. 3. 0agnify or #oom tool .. allows you to #oom in on an obect so you can see the detail of the obect. :. %e(t tool .. allows you to add te(t to the design. ;. 'ill tool .. allows you to fill a closed obect with a fill. %he fill may consist of a color, pattern, bitmap, or other acceptable fill. <. Pan tool .. allows you to move the page around to view different parts of the layout. %he obect does not move. F. 5yedropper tool .. allows you to copy color or fill attributes from a selected obect for further use. G. 3radient %ool .. allows you to blend from one color to another. 7inear gradients blend from one side to another while radial gradients blend one color around another. H. >lend tool .. allows you to blend from one obect to another with the number of steps chosen by the designer. 1C. /rop tool .. allows you to select a specific area of an image and remove the unwanted parts of the image. 18 SCIENTIFIC & TECHNICAL VISUALIZATION I Summer 2005 >. $tudents should identify the following 2) drawing techniques1 1. >e#ier curves 2. /losed and open splines 3. /ontrol points :. 7ayering techniques ;. !elding and grouping <. /ontour effects F. !orking with a desktop G. 3rids and snaps H. >rushes and brush effects 1C. 7ine thickness 11. *otation 12. %ransparency techniques 13. Printing technique /. $tudents will be able to create a presentation using PowerPoint software. 1. /reate slides. 2. 2se backgrounds and master slides. 3. &nsert images and movies from a file into slides. :. &nclude slide transitions. ;. Iavigate within slide views. <. 2se the drawing tool bar effectively. F. $et up the PowerPoint show including timing for a group presentation. H. @now your audience ). $tudents will use layout concepts in creating PowerPoint slides. 2se a common background on each slide. >e careful with pictures in backgrounds. 2se the <,<,< rule. 'or e(ample, no more than < lines, < bullets, or < words in a sentence. Io more than 2 images per page. 2se white space properly. 'ollow the $A'5 design methods. 'ollow the principles and elements of design. 2se appropriate te(t si#e for slide 19 UNIT D: UNDE.L0IN/ .INCILES OF VISUALIZATION CO2ETENC0: V+0,- Apply basic principles of visualization. O)*ECTIVE: V+0,-06 Demonstrate effective presentation techniques using appropriate design fundamentals. Introduction$ %he purpose of this unit to help students demonstrate their understanding of how design principles are applied to a design problem. $tudents will create a presentation in the form of a brochure. ,e'uirements$ 1. $tudents will produce a flyer or brochure that will be used in >iology and other science programs in their high schools. 5ach student must choose a different topic. 2. %he flyer will provide information about an organism. *esearch the organism. &nclude parts of the organism, habitat, feeding habits, special adaptations, and role in the environment. 5(amples of organisms might include protists, plants, animals, fungi, or bacteria. $tudents may choose from a random list. 3. %he student will create at least two original images of the organism that are produced using 2) software. Io /lipArt is allowed. :. 8ne image will be the dominant element in the layout and it will include labels and tags. ;. $tudents will sketch the layout of the brochure or flyer. %he typefaces +font, selected should compliment the theme of the flyer. <. %he images must be si#ed to fit the space provided on the chosen layout. +$ee section :.C:, F. %he color theme should enhance the realism of the organism. %he layout must follow the principles and elements of design and the $A'5 design method. +$ee $ection :.C1 and ;.C2, G. %he final layout should include a mockup of a logo to be used as an identity mark for the student. Assessment$ The flyer (ill be evaluated on the follo(ing criteria1 %wo original images 2C points 'lyer 7ayout 2C points 2se of design elements 2C points 7ogo 1C points $cientific accuracy 3C points
T#TA0 122 points ,ubric$ %wo original images >oth images are not to scale, not of different views, or not scientifically correct. 8ne image is not to scale, or not of different views, or not scientifically correct. >oth images are to scale, are of different views, and are scientifically correct. %otal Points C. 1C points 11. 1H points 2C points 'lyer layout A layout is chosen for the flyer. %he layout does not have a picture as the point of focus and there is not a correct position of copy, heading, white space and"or images. %here is not a sketch. %he appropriate layout is chosen for the flyer. %he layout does not have a picture as the point of focus 8* there is not a correct position of copy, heading, white space and"or images. %here is a sketch. %he appropriate layout is chosen for the flyer. %he layout has a picture as the point of focus. %here is the correct position of copy, heading, white space and images. %here is a sketch. %otal Points C. 1C points 11. 1H points 2C points 2se of design elements %he color harmonies are incorrect. %he typefaces conflict with the flyer design and theme. 0ore than two typefaces are used. %he design is cluttered and white space is not used effectively. %he color harmonies are incorrect. %he typefaces conflict somewhat with the flyer design and theme. 0ore than two typefaces are used. %he design is acceptable and white space is used somewhat effectively. %he uses of color harmonies are correct. %he typefaces compliment the flyer design and theme. 8ne to two typefaces are used. %he design is clean and white space is used effectively. %otal Points C. 2C points 21. 3< points 2C points 7ogo %he logo is not present. %he logo is present, not placed correctly on the flyer +small and in a corner, or is not appropriate for the student. %he logo is present, placed correctly on the flyer +small and in a corner, and is appropriate for the student. %otal Points C. 3 points :.F points 1C points ,ubric continued $cientific accuracy %he flyer does not contain correct scientific information on 3 or more items including parts of the organism, habitat, feeding habits, special adaptations, and role in the environment. %he flyer does not contain correct scientific information on two or less items including parts of the organism, habitat, feeding habits, special adaptations, and role in the environment. %he flyer contains correct scientific information on the organism including parts of the organism, habitat, feeding habits, special adaptations, and role in the environment. %otal Points C. 1G points 1H.2H points 3C points