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DELIVERY qo5s BY: ALAIN XALABARDE 2-6 PLAYERS “See Delivery isa fast-paced, fast-food game where players compete for ‘orders anid try to doliver thom on time. ‘So simple it barely requires dice and cash, Delivery is an easy to learn game with tough competition and fun variables. Wil your restaurant be cheap oF expensive? Will you invest in publicity or food quality? ‘Will you make iton time and receive a generous tip? ‘Or will your delivery boy be too slow and arrive too late? Build your fast-food empire by building more and ‘more restaurants and crushing your opponents. mw SETUP Each player must choose the sort of food they will be selling (Italian, Mexican, Chinese, Ameriéan, Indian or Japanese). They will get one marker for their publicity options and one marker for their ‘meal price. Every player starts with $3. TURNS During each turn, all players must do the following inthe appropriate order: 1) MEAL PRICES. 2) INVESTMENTS 3) MEAL AMOUNT in order. 4) PUBLICITY rol, 5) PICK UP order. 8) DISTANCE of ordor. 7) DELIVER order. MEAL PRICES Playors must determine the price of thoir meals (from 4-to 5). They will mark the price by placing ‘a marker on the appropriate price slot oftheir restaurant sheet. Notice that changing the price of your meals will also vary the chances of picking-up the ord INVESTMENTS ‘You may also spend up to $1 on each of the investments: Quality wil give you +82 tip per meal lf arrived on the first delWery rallor +$¥tip por meal arrived fon the second delivery roll ‘Spoed will add +1 to each dolvery rol. Publicity wil raise your chances of picking-up an order. You can choose to make publicity on tha newspaper (1-2), radio (3-4) or television (56). Todo so, simply place $1 on the appropriate slot ll players will odseithis/Eash a the end of the turn. MEAL AMOUNT IN ORDER This isthe amount of meals required for this order (from 1 to). Itis determined by rolling the largest dice. {At the boginning of each turn, someone rolls adie to find out how big the order's. The number Con the dies the number of meals the order contains, PUBLICITY ROLL one or more players have invested in publicity (newspaper, radio or television, a dice shall be rolled to find out where the customer heard about the restaurant. Ifthe results the same as one ofthe player's choices, that player has a +1 for their up-coming pick-up rol. PICK UP ORDER Ail players will now roll one die to determine who picks up the order. Modifications must be added oF subtracted tothe result (2. modifications from the price or successful publicity), ‘The player withthe highest result takes the order. If players tie they will rll again (between themselves) until one of them wins. DISTANCE OF ORDER Nextyou will find out how far away the order's. Roll 2 die and add the result. That willbe the distanco of the order. DELIVERY OF ORDER Finally the player must deliver the meals to the customer. The player must roll one die ata time luntilyou reach the same number as the distance number. I the playeria'suecessful in the first roll, he/she will earn their meal price times their amount of, meals ordored, plus the player wll gta tip of $1 por moal Ifthe player is successful in the second roll, helshe will earn their meal price times their amount ‘of meals ordered, butthe player will gt no tip, only profits. Ifthe players successful jn the third try, he/she will earn their meal price times their amount of ‘meals ordered; minus one meal it's only one meal, the player will ot got paid at al) If the players not successful after the third try, he/she has lost the order and will et paid nothing, PURCHASING NEW RESTAURANTS) {At the top of your restaurant sheet you wil find Siréles. You may restaurants. ‘Abid fora now,restaurant wil bannouriced when a player rolls 1 or 6 meal amount orders. ‘There;can only be one restaurant for sale.at atime. The bid stars with $15. Ino player purchases the restaurant, the restaurant will be discarded. Purchasing an additional restaurant will permanently Increaso +1 to pick-up and +1 to delivery (only during tho first delivery rol). those by purchasing new OBJECTIVE The first player t purchase 3 additional restaurants will be the winner. Nore: YYou may change the starting bid for restaurants for a faster or slower game play ($10 fora faster ‘game-play, $20 for a longer game play) You may also change the amount of restaurants required to win, also in order to make the game longer or shorter (more restaurants to make it longer, less restaurants to make it shorter) $2 8) 133 Sh |s4 Ss +1 pick-up roll | 4 no change ~1 pick-up roll -2 pick-up roll QUALITY SPEED PUBLICITY +$1 tip per meal (if delivered in one or two rolls) +1 pick-up roll +1 to each delivery roll (ifauccessful) QUALITY SPEED PUBLICITY +81 tip per meal (if delivered in one or two rolls) +1 pick-up roll +1 to each delivery roll iitouicesceniy Italian ra By) 31 we $2 +2 pick-up roll |] +1 pick-up roll QUALITY SPEED PUBLICITY +81 tip per meal (if delivered in one or two rells) +1 pick-up roll +1 to each delivery roll ((faliccaseful) Indian =i $1 +2 pick-up roll a, $2 4 53 +1 pictcup ro] FF no change QUALITY +$1 tip per meal (if delivered in one or tuo rolls) SPEED +1 to each delivery roll +1 pick-up roll PUBLICITY +1 pick-up roll (if successful) Cninesscueee OO) Eee E +2 pick-up roll +1 pick-up roll no change. “1 pick-up roll -2 pick-up roll QUALITY SPEED PUBLICIY +51 tip per meal +1 pick-up roll (if delivered in one or two rolls) pute cect CelNeyoll (f successful) fas A = 2 51 a $3 Se 34 ee 5 sn +1 pick-up roll no change |_| =1 pick-up roll |_| -2 pick-us os Pi I roll QUALITY | SPEED PUBLICITY +1 pick-up roll (if successful) +$1 tip per meal (if delivered in one or two rells) Shilo csc elNeryoll

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