Professional Documents
Culture Documents
Nathaniel Peters
Figure 1: Students working and a 3D model designed and rendered by an 11-year-old student
Abstract
Worldbuilding For Education (WFE) is my contribution to the
STEM-to-STEAM initiative of incorporating art and design
into the modern day classroom. WFE explores the utility of
worldbuilding, a form of multidisciplinary storytelling and
content creation, as a means to engage students of all ages in
technology and art education. WFE enables educators to work
around multiple interests and learning styles at once, giving them
the ability to simultaneously engage students in topics such as
design theory, social studies, and technical literacy education.
WFE started when I first created a complex world of my own,
recording my progress and strategies to be used as a reference
for classroom application. Then, I implemented an opt-in
afterschool 3D modeling course using Autodesk Maya at Centre
Learning Community Charter School (CLC), a middle school
in the State College Area School District. The course was built
around the activities and techniques of worldbuilding with the
goal of encouraging students to explore art and design techniques,
regardless of their previous comfort level with digital content
creation.
The Theory
The Results
The Future