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Technology Integration Matrix

Colorado Academic
Standards

NETS T

NETS S

1. Number Sense,
Properties, and Operations
Have each of the students
create a word problem that
uses addition or subtraction.
Have each student use
create a presentation to
demonstrate this problem
using tools such as
PowerPoint. Each
presentation should include
words, numbers, images
and voice. Have each
student record themselves
talking about what is
happening in the problem,
how they went about solving
it, and what the answer is.
This can then be shared
with other students in the
class so they can get
different examples on how
to solve math problems.
Also have the students
suggest different ways of
looking at the problem (i.e. if
they present an addition
problem, how can it be
rephrased to function as a
subtracting problem?).
Place the resulting problems
on a class website for
students to refer back to
later.
(CCSS: 1.OA)
2. Patterns, Functions, and
Algebraic Structures
3. Analysis, Statistics, and
Probability
4. Shape, Dimension, and
Geometric Relationships

1. Facilitate and inspire student learning and


creativity.
a. promote, support, and model creative and
innovative thinking and inventiveness.
b. engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources.
c. promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments.
a. Design and adapt relevant learning experiences
that incorporate digital tools and resources to promote
student learning and creativity.
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching.
3. Model digital age work and learning.
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation.
c. Communicate relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats.

Mathematics
1. Creativity and innovation.
a. apply existing knowledge to generate new ideas,
products, or processes
b. create original works as means of personal or
group expression.
c. use models and simulations to explore complex
systems and issues
d. identify trends and forecast possibilities
2. Communication and collaboration
a. interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. communicate information and ideas effectively to
multiple audiences using a variety of media and
formats.
d. contribute to project teams to produce original
works or solve problems
4. Critical thinking, problem solving, and decision
making
a. identify and define authentic problems and
significant questions for investigation
b. plan and manage activities to develop a solution or
complete a project
c. collect and analyze data to identify solutions and/or
make informed decisions
d. use multiple processes and diverse perspectives to
explore alternative solutions.
6. Technology operations and concepts
a. understand and use technology systems
c. troubleshoot systems and applications
d. transfer current knowledge to learning of new
technologies

Blooms Taxonomy

Understand exemplify, interpret, summarize,


explaining
Apply execute and implement
Evaluate checking
Creating generating, planning, and producing

Reading, Writing, and Communicating


1. Oral Expression and
Listening
2. Reading for All Purposes
3. Writing and Composition
4. Research and Reasoning
Have each student join a
small group. Have each

1. Facilitate and inspire student learning and


creativity.
a. promote, support, and model creative and

1. Creativity and innovation


a. apply existing knowledge to generate new ideas,
products, or processes

Understand execute, implementing


Analyze differentiating, organizing, attributing
Evaluate checking, critiquing

Colorado Academic
Standards
group choose a book to
read (each group will read
something different). Have
each group read the book
and answer a set of
questions. Then have each
group create a presentation
using a presentation tool,
such as PowerPoint, to
explain the answers to the
questions. This activity can
be done in rounds if wanted.
For instance one week, one
group reads a book and
then the next week they
trade with another group.
Have the students take note
on the presentation so that
later, they can compare
information and
understand/analyze the
thought process of other
groups.
(4.1)

1. History
2. Geography
Have each student work
with parents and caregivers
to create a map of a
neighborhood (this
neighborhood could be the
school, work, relatives
friends, personal, etc
neighborhoods). Within that
map have the students
identify features both human

NETS T

NETS S

Blooms Taxonomy

innovative thinking and inventiveness.


c. promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments
a. design or adapt relevant learning experiences to
incorporate digital tools and resources to promote
student learning and creativity
4. Promote and model digital citizenship and
responsibility
a. advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and
appropriate documentation of sources
5. Engage in professional growth and leadership
d. contribute to the effectiveness, vitality, and selfrenewal of the teaching profession and of their school
and community

b. create original works as a means of personal or


group expressions
d. identify tends and forecast possibilities
2. Communication and collaboration
a. interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. contribute to project teams to produce original
works or solve problems.
3. Research and information fluency
a. plan strategies and information fluency
b. locate, organize, analyze evaluate, synthesize, and
ethically use information from a variety of sources and
media
c. evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. process data and report results.
4. Critical thinking, problem solving, and decision
making
d. use multiple processes and diverse perspectives to
explore alternative solutions
5. Digital citizenship
a. advocate and practice safe, legal, and responsible
use of information and technology
b. exhibit positive attitude toward using technology
that supports collaboration, learning, and productivity
c. demonstrate personal responsibility for lifelong
learning
d. exhibit leadership for digital citizenship
6. Technology operations and concepts
a. understand and use technology systems
b. select and use applications effectively and
productively
c. troubleshoot systems and applications
d. transfer current knowledge to learning of new
technologies.
Social Studies

Creating generating, planning, producing

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
3. Model digital age work and learning

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media

Understand interpreting, exemplifying, classifying,


summarizing, comparing, explaining
Apply executing, implementing
Analyzing differentiating, organizing, attributing
Evaluating critiquing
Create generating, planning producing

Colorado Academic
Standards
and natural (houses, rivers,
lakes, parks, etc.). When
the maps are completed,
have the child create a
presentation using
presentation tools such as
PowerPoint/Prezi/Voicethre
ad to present their maps.
Within this presentation
have the student give
directions throughout the
map. For instance, if there is
a house you can turn right
and then nearby there will
be a park. Describe this
project in stages and
provide an example as to
what you are looking for as
part of each stage of the
project. (DOK 1-2)

NETS T

NETS S

a. Demonstrate fluency in technology systems and


the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information
5. Engage in professional growth and leadership
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing
leadership and technology skills of others

b. Communicate information and ideas effectively to


multiple audiences using a variety of media and
formats
3. Research and information fluency
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
d. Use multiple processes and diverse perspective to
explore alternative solutions
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy

3. Economics
4. Civics
Science
1. Physical Science
2. Life Science
Have students choose 4-5
species exemplifying
parents and their offspring.
Have each student join a
small group and have them
create a presentation using
presentation tools such a
PowerPoint to explain their
results. For the first part of
the project, have each
student compare the parent
and the offspring based on
physical characteristics. The
second part, have the
students compare and
contrast the characteristics
of the parents and offspring
with another species that

1. Facilitate and inspire student learning and creativity


a. Promote, support, and model creative and
innovative thinking and inventiveness
b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their

1. Creativity and innovation


a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or
group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
d. Contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry

Remembering - recognizing, recalling


Understanding interpreting, exemplifying,
classifying, summarizing, inferring, comparing,
explaining
Apply implementing
Analyzing differentiating, organizing, attributing
Evaluating critiquing
Creating generating, planning, producing

Colorado Academic
Standards
they chose. Have the
presentations posted on the
class website or individuals
websites and have the
students respond to the
presentation. Have each
student reflect on the
presentation as well as
contributing more to the
comparisons and contrasts.

NETS T

NETS S

own learning, and assessing their own progress


3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
4. Promote and model digital citizenship and
responsibility
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Addresses the diverse needs of all learners by
using learner-centered strategies providing equitable
access to appropriate digital tools and resources
c. Promote and model digital etiquette and
responsible social interactions related to the use of
technology and information

b. Locate, organize, analyze, evaluate, synthesize,


and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
5. Digital citizenship
a. Advocate and practice safe, legal, and responsible
use of information and technology
b. Exhibit a positive attitude toward using technology
that supports collaboration, learning, and productivity
c. Demonstrating personal responsibility for lifelong
learning
d. Exhibit leadership of digital citizenship
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

3. Earth Systems Science


Differentiation

Blooms Taxonomy

Colorado Academic
Standards
Learning Disabilities - EEOs
Have students create a
story about some of the
familiar objects in their life in
a simulation of different
pictures. Have the students
place the pictures in a
presentation tool such as a
PowerPoint. Insert actual
images (from home or
classroom) to add the extra
meaning of the image to
their daily life. Encourage
the student to initiate a
conversation about that
story.
1. Oral Expression and
Listening
1. Multiple strategies
develop and expand oral
vocabulary
1. Initiate communication
with peers and adults
2. Select symbols to
communicate at least five
familiar people, places, and
things

NETS T

NETS S

1. Facilitate and inspire student learning and creativity


b. Engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources
c. Promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning
environments that enable all students to pursue their
individual curiosities and become active participants
in setting their own educational goals, managing their
own learning, and assessing their own progress
c. Customize and personalize learning activities to
address students diverse learning styles, working
strategies and abilities using digital tools and
resources
3. Model digital age work and learning
a. Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation
c. Communicates relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning

1. Creativity and innovation


c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities
2. Communication and collaboration
a. Interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to
multiple audiences using a variety of media and
formats
4. Critical thinking, problem solving, and decision
making
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution or
complete a project
c. Collect and analyze data to identify solutions and/or
make informed decision
6. Technology operations and concepts
a. Understand and use technology systems
b. Select and use applications effectively and
productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remember recognizing, recalling
Understand interpreting
Apply implementing
Evaluating critiquing
Creating producing

Colorado Academic
Standards
Gifted/ Talented
Have each of the students
create a word problem that
uses addition or subtraction.
Have each student use
create a presentation to
demonstrate this problem
using tools such as
PowerPoint. Each
presentation should include
words, numbers, images
and voice. Have each
student record themselves
talking about what is
happening in the problem,
how they went about solving
it, and what the answer is.
This can then be shared
with other students in the
class so they can get
different examples on how
to solve math problems.
Also have the students
suggest different ways of
looking at the problem (i.e. if
they present an addition
problem, how can it be
rephrased to function as a
subtracting problem?).
Place the resulting problems
on a class website for
students to refer back to
later.
(CCSS: 1.OA)
Have these students
specifically identify how
addition and subtraction are
related in addition to
providing examples to how
we can observe this
correlation.
Other

NETS T

NETS S

1. Facilitate and inspire student learning and


creativity.
a. promote, support, and model creative and
innovative thinking and inventiveness.
b. engage students in exploring real-world issues and
solving authentic problems using digital tools and
resources.
c. promote student reflection using collaborative tools
to reveal and clarify students conceptual
understanding and thinking, planning, and creative
processes
2. Design and develop digital age learning
experiences and assessments.
a. Design and adapt relevant learning experiences
that incorporate digital tools and resources to promote
student learning and creativity.
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards, and use resulting data to
inform learning and teaching.
3. Model digital age work and learning.
b. Collaborate with students, peers, parents, and
community members using digital tools and resources
to support student success and innovation.
c. Communicate relevant information and ideas
effectively to students, parents, and peers using a
variety of digital age media and formats.

1. Creativity and innovation.


a. apply existing knowledge to generate new ideas,
products, or processes
b. create original works as means of personal or
group expression.
c. use models and simulations to explore complex
systems and issues
d. identify trends and forecast possibilities
2. Communication and collaboration
a. interact, collaborate, and publish with peers,
experts, or others employing a variety of digital
environments and media
b. communicate information and ideas effectively to
multiple audiences using a variety of media and
formats.
d. contribute to project teams to produce original
works or solve problems
3. Research and information fluency
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of sources
and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results
4. Critical thinking, problem solving, and decision
making
a. identify and define authentic problems and
significant questions for investigation
b. plan and manage activities to develop a solution or
complete a project
c. collect and analyze data to identify solutions and/or
make informed decisions
d. use multiple processes and diverse perspectives to
explore alternative solutions.
6. Technology operations and concepts
a. understand and use technology systems
c. troubleshoot systems and applications
d. transfer current knowledge to learning of new
technologies

Blooms Taxonomy
Remembering recognizing, recalling
Understand exemplify, interpret, summarize,
explaining, comparing
Apply execute and implement
Analyze differentiating, organizing, attributing
Evaluate checking, critiquing
Creating generating, planning, and producing

Reflection:
These are all very different examples of lessons that could be used within a first grade classroom. I just want to clarify that all these lessons would be placed on the classrooms website to allow for
collaboration and feedback. This would be in addition to some of the actual presentations that I would be set to occur. Some of these presentations would be more extensive than others but it allows
students an organized way to explain their thoughts and end results. Most of these examples were group based so integrating presentations and types of presentation tools to allow for collaboration and
more interaction between students.

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