Professional Documents
Culture Documents
Character Design
Improvements made to
arms in Maya
The new arm was modelled using
polygon cylinders and were put
together using the Combine tool. This
arm was able to rig much more
satisfactorily as I could include the
pincer grip movement I needed as
well as shoulder, elbow, wrist and
finger joints.
Improvements made to
arms in Maya
Improvements made to
arms in Maya
Improvements made to
arms in Maya
Improvements made to
arms in Maya
Environment Design
Matte Painting
Nose Texture
Face Texture
Mouth Texture
Initial Thoughts
and
Thumbnails
Storyboards
and Intertitles
Matte Paintings
Concept Art