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Class Civilizations

Maximam 15
Techs: Cattle, Bronze, Linquistics, Masonry, Bows and Arrows, Hunting/Tracking
Crops: Corn Apples
Population: -1
Productivity: +2
Morale: +1
Food: +1
Defense: +3
Attack: +3
Trade: +4

Caslome titan 19
Techs: Masonry, Bronze, Medicine, Bows and Arrows, Club and Shield
Crops: Sugarcane Rice
Population: +2
Productivity: +1
Morale: +3
Food: +1
Defense: +6
Attack: +3
Trade: +3

Sumatra 16
Tech: Masonry, Wooden Plow, Linguistics, Bronze, Tracking Hunting, Bow and Arrow

Crops: Wheat, soybeans


Population: +1
Productivity: +1
Morale: +2
Food: +2
Defense: +4
Attack: +5
Trade: +1

Etonia
Tech: Tracking & Hunting, Bronze, Medicine, masonry, Math
Crops: Wheat and grapes
Population: +1
Productivity: +1
Morale: +3
Food: +3
Defense: +6
Attack: +2
Trade: +2

Canada market 20
Tech: Masonry, Medicine, Horses, Linguistics, Saddle and Harness, Club and Shield
Crops: Grapes and wheat
Population: +2
Productivity: +3
Morale: +2

Food: +1
Defense: +5
Attack: +3
Trade: +5

Sylven winery 17
Tech: Medicine, Bronze, Clubs and Shields, Masonry, Linguistics, Horses
Crops: Grapes and Rice
Population: +2
Productivity: +2
Morale: +1
Food: +0
Defense: +5
Attack: +3
Trade: +4

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