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GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2086]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM:
669 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INT
Z=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.6f2
Begin MonoManager ReloadAssembly
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\UnityEngine.dll (this messag
e is harmless)
Loading G:\BABOY\BadPiggies_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\Assembly-CSharp-firstpass.dl
l (this message is harmless)
Loading G:\BABOY\BadPiggies_Data\Managed\Assembly-CSharp-firstpass.dll into Unit
y Child Domain
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\Assembly-CSharp.dll (this me
ssage is harmless)
Loading G:\BABOY\BadPiggies_Data\Managed\Assembly-CSharp.dll into Unity Child Do
main
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\P31RestKit.dll (this message
is harmless)
Loading G:\BABOY\BadPiggies_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.316 seconds
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\System.dll (this message is
harmless)
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\System.Core.dll (this messag
e is harmless)
Platform assembly: G:\BABOY\BadPiggies_Data\Managed\System.Xml.dll (this message
is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 5432. Op
eration took 15.072534 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 1382 unused Assets to reduce memory usage. Loaded Objects now: 3235. O
peration took 16.023144 ms.
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alized files: 0)
Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 3918. Op
eration took 13.568949 ms.
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alized files: 0)
Unloading 536 unused Assets to reduce memory usage. Loaded Objects now: 12188. O
peration took 42.150199 ms.
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost

HandleD3DDeviceLost: needs reset, doing it


FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 12032. O
peration took 32.412674 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 407 unused Assets to reduce memory usage. Loaded Objects now: 11987. O
peration took 31.673107 ms.
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160

8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)


(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 160
8)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost

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