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TECHNIQUES
LOW CRAWL
1. WHEN THE ROUTE YOU HAVE SELECTED
PROVIDES COVER AND CONCEALMENT
LESS THAN ONE FOOT HIGH
2. WHEN THE TERRAIN YOU ARE CROSSING
PROVIDES GOOD ENEMY OBSERVATION
3. WHEN SPEED IS NOT REQUIRED
HIGH CRAWL
1. WHEN YOUR MOVEMENT ROUTE
PROVIDES GOOD COVER AND
CONCEALMENT
2. WHEN POOR VISIBILITY REDUCES THE
POSSIBILITY OF YOUR BEING SPOTTED
3. WHEN THE TERRAIN OR VEGETATION ARE
ONLY SUITABLE FOR THE LOW CRAWL,
BUT SPEED IS REQUIRED
RUSH
1. WHEN YOU MUST CROSS OPEN
AREAS.
2. WHEN TIME IS CRITICAL.
Low Crawl
High Crawl
Rush
Wall Obstacle
Wire Obstacle
Most infantry operates in "Fire Teams" of three to four men, with two or three such teams to
squad. When attacking, each man in the team has a specific job.
1) Fire team leaders control the fire of their soldiers by using standard fire commands (initial and
supplemental) containing the following elements:
Alert, Direction, Description, Range, Method of fire (manipulation and rate of fire),
and command to commence firing
2) The Automatic Rifleman (or light machine gunner) tries to pin the enemy down.
3) The Grenadier (armed, usually, with an M203 or the equivalent) does two things:
helps the automatic rifleman isolate the enemy position, and looks for an opening to shoot a
grenade at it.
4) One or two men, under cover of the Automatic Rifleman and Grenadier, attempt to close with
the enemy position and kill the enemy.
WEDGE FORMATION
IS THE BASIC FORMATION FOR THE FIRE TEAM
THE INTERVAL BETWEEN SOLDIERS IS NORMALLY 10
METERS
EXPANDS AND CONTRACTS DEPENDING ON TERRAIN
WHEN ROUGH TERRAIN AND POOR VISIBILITY OR OTHER FACTORS
MAKE CONTROL OF THE WEDGE DIFFICULT
- NORMAL INTERVAL IS REDUCED SO THAT THE
TEAM LEADER CAN SEE HIS OR HER SQUAD
- THE SIDES OF THE WEDGE CAN CONTRACT TO
THE POINT WHERE THE WEDGE RESEMBLES A FILE
WHEN MOVING IN LESS RUGGED TERRAIN WHERE CONTROL
IS EASIER, SOLDIERS EXPAND OR RESUME THEIR ORIGINAL
POSITIONS
TEAM LEADER
AUTOMATIC
RIFLEMAN
TEAM LEADER
AUTOMATIC
RIFLEMAN
GRENADIER
RIFLEMAN
RIFLEMAN
GRENADIER
AUTOMATIC
RIFLEMAN
GRENADIER
RIFLEMAN
CHARACTERISTICS
MOVEMENT
FORMATION
WHEN
NORMALLY
USED
FIRE TEAM
WEDGE
BASIC FIRE
TEAM
FORMATION
FIRE TEAM
FILE
CLOSE TERRAIN
DENSE VEGETATIONS, LIMITED
VISIBILITY
CONDITIONS
CONTROL FLEXIBILITY
EASY
GOOD
EASIEST
LESS
FLEXIBLE
THAN THE
WEDGE
FIRE CAPABILITIES /
RESTRICTIONS
ALLOWS IMMEDIATE
FIRES IN ALL
DIRECTIONS
ALLOWS IMMEDIATE
FIRES TO THE FLANKS.
MASK MOST FIRES TO
THE REAR
SECURITY
GOOD
LEAST
SQUAD FORMATIONS
SQUAD COLUMN
GRENADIER
(PASE)
RIFLEMAN
SQUAD LEADER
TEAM LEADER
AUTOMATIC
RIFLEMAN
GRENADIER
RIFLEMAN
SQUAD LINE
TEAM LEADER
AUTOMATIC
RIFLEMAN
TEAM LEADER
GRENADIER
RIFLEMAN
RIFLEMAN
GRENADIER
AUTOMATIC
RIFLEMAN
SQUAD LEADER
SQUAD FILE
IS USED WHEN NOT TRAVELING IN A COLUMN OR LINE
HAS THE SAME CHARACTERISTICS AS THE FIRE TEAM FILE
SQUAD LEADER CAN BE MOVED FROM NORMAL POSITION TO
THE FIRST OR SECOND POSITION:
- TO INCREASE CONTROL OVER THE FORMATION
- EXERT GREATER MORAL PRESENCE BY LEADING
FROM THE FRONT
- IMMEDIATELY AVAILABLE TO MAKE KEY DECISIONS
ADDITIONAL CONTROL OVER THE REAR OF THE FORMATION CAN
BE PROVIDED BY MOVING A TEAM LEADER TO THE LAST POSTION.
SQUAD FILE
TEAM LEADER
SQUAD LEADER (OPTIONAL)
GRENADIER
AUTOMATIC RIFLEMAN
RIFLEMAN
SQUAD LEADER (NORMAL)
TEAM LEADER
GRENADIER
AUTOMATIC RIFLEMAN
TEAM LEADER (OPTIONAL)
RIFLEMAN
MOVEMENT
FORMATION
WHEN
NORMALLY
USED
CHARACTERISTICS
CONTROL FLEXIBILITY
ALLOWS LARGE
VOLUME OF FIRE TO
THE FLANK LIMMITED
VOLUME TO THE FRONT
SECURITY
SQUAD
COLUMN
SQUAD PRIMARY
FORMATION
GOOD
FIRE TEAM
FILE
WHEN MAXIMUM
FIREPOWER IS
REQUIRED TO
THE FRONT
NOT AS
GOOD AS
SQUAD
COLUMN
LIMITED
MANEUVER
CAPABILITY
(BOTH FIRE
TEAMS
COMMITTED).
ALLOWS MAXIMUM
IMMEDIATE FIRE TO
THE FRONT
GOOD TO
THE FRONT
LITTLE TO
THE FLANKS
AND REAR
CLOSE TERRAIN
VEGETATION
LIMITED
VISIBILITY
CONDITIONS
EASIEST
MOST
DIFFICULT
FORMATION
FROM
WHICH TO
MANEUVER
ALLOWS MAXIMUM
IMMEDIATE FIRE TO
THE FLANK MASKS
MOST FIRE TO THE
FRONT AND REAR
LEAST
SQUAD
FILE
FACILITATES
MANEUVER,
GOOD
DISPERSION
LATERALLY
AND IN
DEPTH
FIRE CAPABILITIES /
RESTRICTIONS
ALL - ROUND
PLATOON FORMATIONS
PLATOON COLUMN
PLATOON
IN
COLUMN
TL
GRN
AR
LEAD
SQUAD
SL
TL
AR
GRN
RATELO
FO
MG CREW
PLT LDR
FO RATELO
MG CREW
TL
LEGEND
CENTER
SQUAD
AR
GRN
R
SL
GRN
TL
AR
PSG
AID MAIN (CLS)
TL
GRN
R
TRAIL
SQUAD
AR
SL
TL
AR
GRN
R
TL
TL
GRN
AR
AR
GRN
AR
GRN
SL
TL
TL
GRN
AR
AR
TL
GRN
SL
PLT LDR
GRN
AR
SL
PSG
R
AR
RATELO
AID MAIN (CLS)
FO
MG CREW
FO RATELO
MG CREW
CENTER SQUAD
LEGEND
PLT LDR PLATOON LEADER
TL- TEAM LEADER
AR- AUTOMATIC RIFLEMAN
AID MAN COMBAT LIFE SAVER
SL SQUAD LEADER
R RIFLEMAN
MG CREW MACHINE GUN CREW
AR
GRN
FO
AR
GRN
AR
PLT LDR
RATELO
PSG
MG CREW
SL
SL
MG CREW
TL
GRN
TL
TL
SL
TL
AR
AR
FO RATELO
TL
GRN
GRN
R
CENTER SQUAD
LEGEND
PLT LDR PLATOON LEADER
TL- TEAM LEADER
AR- AUTOMATIC RIFLEMAN
AID MAN COMBAT LIFE SAVER
AR
SL SQUAD LEADER
R RIFLEMAN
MG CREW MACHINE GUN CREW
PLATOON VEE
HAS TWO SQUADS UP FRONT TO PROVIDE A HEAVY VOLUME OF FIRE
ON CONTACT
ONE SQUAD SERVES AS EITHER OVERWATCH OR TRAIL FOR THE OTHER
SQUADS
FORMATION IS HARD TO CONTROL
MOVEMENT IS SLOW
THE PLATOON LEADER DESIGNATES ONE OF THE FRONT SQUADS TO BE
THE PLATOONS BASE SQUAD.
TL
TL
PLATOON VEE
AR
SL
SL
PLT LDR
TL
RATELO
TL
GRN
AR
FO
AR
AR
GRN
GRN
FO RATELO
GRN
MG CREW
R
PSG
MG CREW
TL
AR
GRN
SL
TL
GRN
AR
R
LEGEND
PLT LDR PLATOON LEADER
TL- TEAM LEADER
AR- AUTOMATIC RIFLEMAN
AID MAN COMBAT LIFE SAVER
CENTER SQUAD
PSG PLATOON SERGEANT
GRN- GRENADIER
RATELO RADIO / TELEPHONE OPERATOR
SL SQUAD LEADER
R RIFLEMAN
MG CREW MACHINE GUN CREW
PLATOON WEDGE
HAS TWO SQUADS IN THE REAR THAT CAN OVERWATCH OR TRAIL THE
LEAD SQUAD
PROVIDES A LARGE VOLUME OF FIRE TO THE FRONT OR FLANKS.
IT ALLOWS THE PLATOON LEADER TO MAKE CONTACT WITH A SQUAD
AND STILL HAVE ONE OR TWO SQUADS FOR MANEUVER.
THE LEAD SQUAD IS THE BASE SQUAD
PLATOON WEDGE
TL
GRN
AR
SL
TL
LEGEND
GRN
AR
LEAD SQUAD
X PLT LDR
RATELO
FO
MG CREW
FO RATELO
PSG
MG CREW
TL
TL
GRN
GRN
AR
SL
SL
TL
TL
GRN
R
AR
GRN
AR
AR
PLATOON FILE
PLATOON FILE
TL
GRN
AR
POINT SECURITY
TEAM
SL
X
FO
PLT LDR
FO RATELO
RATELO
MG CREW
TL
MG CREW
GRN
AR
TL
TL
GRN
AR
R
SL
FLANK SECURITY
TEAM
TL
GRN
AR
R
AID MAIN (CLS)
LEGEND
PLT LDR PLATOON LEADER
PSG PLATOON SERGEANT
SL SQUAD LEADER
TL- TEAM LEADER
GRN- GRENADIER
R RIFLEMAN
AR- AUTOMATIC RIFLEMAN
RATELO RADIO / TELEPHONE OPERATOR
MG CREW MACHINE GUN CREW
AID MAN COMBAT LIFE SAVER
PSG
TL
GRN
AR
R
SL
TL
GRN
AR
R
GRN
AR
FLANK SECURITY
TEAM
MOVEMENT TECHNIQUES
A MOVEMENT TECHNIQUE IS THE MANNER A PLATOON USES TO TRAVERSE TERRAIN.
THERE ARE THREE MOVEMENT TECHNIQUES:
- TRAVELING
- TRAVELING OVER - WATCH
- BOUNDING OVER WATCH
THE SELECTION OF A MOVEMENT TECHINIQUE IS BASED ON THE LIKELIHOOD OF ENEMY
CONTACT AND THE NEED FOR SPEED
MOVEMENT TECHINQUES ARE NOT FIXED FORMATIONS.
THEY REFER TO THE DISTANCE BETWEEN SOLDIERS, TEAMS, AND SQUADS THAT VARY BASED ON
MISSION, ENEMY, TERRAIN, VISIBILITY, AND ANY
OTHER FACTO THAT AFFECTS CONTROL.
SOLDIERS MUST BE ABLE TO SEE THEIR FIRE TEAM LEADERS.
PLATOON LEADER SHOULD BE ABLE TO SEE HIS LEAD SQUAD LEADER
LEADERS CONTROL MOVEMENT WITH HAND AND ARM SIGNALS. RADIOS ONLY WHEN NEEDED.
ANY OF THE THREE MOVEMENTS CAN BE USED WITH ANY FORMATION.
CHARACTERISTICS
MOVEMENT
FORMATION
WHEN
NORMALLY
USED
TRAVELING
CONTACT NOT
LIKELY
TRAVELING
OVERWATCH
BOUNDING
OVERWATCH
CONTROL
FLEXIBILITY
SPEED
SECURITY
MOORE
LESS
FASTEST
LEAST
CONTACT
POSSIBLE
LESS
MORE
SLOWER
MORE
CONTACT
EXPECTED
MOST
MOST
SLOWEST
MOST
NOTE: THE PLATOON LEADER WILL DIRECT WHICH MOVEMENT TECHNIQUE THE SQUAD WILL USE
TRAVELING
USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED
TEAM LEADER
AUTOMATIC
RIFLEMAN
GRENDIER
RIFLEMAN
SQUAD LEADER
+ 20 METERS
TEAM LEADER
GRENDIER
RIFLEMAN
AUTOMATIC
RIFLEMAN
TRAVELING OVERWATCH
USED WHEN CONTACT WITH ENEMY IS POSSIBLE
ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS
CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY.
TEAM LEADER
AUTOMATIC
RIFLEMAN
GRENDIER
RIFLEMAN
+ 50 METERS
SQUAD LEADER
TEAM LEADER
GRENDIER
RIFLEMAN
AUTOMATIC
RIFLEMAN
BOUNDING OVERWATCH
USED WHEN CONTACT WITH ENEMY EXPECTED OR A DANGER AREA MUST
BE CROSSED
THE LEAD TEAM OVERWATCHES FIRST SOLDIERS SCAN THE AREA. SQUAD
LEADER USUALLY STAYS WITH THE OVERWATCH TEAM.
THE TRAIL FIRE TEAM BOUNDS AND SIGNALS THE SQUAD LEADER WHEN HIS
TEAM COMPLETES ITS BOUND AND IS PREPARED TO OVERWATCH THE
MOVEMENT OF THE OTHER TEAM
BOTH TEAM LEADERS NEED TO KNOW:
- IF SUCCESSIVE OR ALTERNATE BOUNDS WILL BE USED AND WHERE
WHICH TEAM THE SQUAD LEADER WILL BE IN.
- ROUTE, DESTINATION, POSSIBLE ENEMY LOCATIONS, ACTIONS TO TAKE
WHEN THEY ARIVE AT THEIR DESTINATION, AND HOW HE OR SHE WILL
RECEIVE HIS OR HER INSTRUCTIONS.
THE COVER AND CONCEALMENT ON TH BOUNDING TEAMS ROUTE
DICTATES HOW ITS SOLDIERS WILL MOVE
TRAVELING (PLATOON)
THE PLATOON LEADER DETERMINES AND DIRECTS WHICH MOVEMENT TECHNIQUE
THE PLATOON WILL USE.
TRAVELING IS USED WHEN ENEMY CONTACT IS NOT LIKELY AND SPEED IS NEEDED
PLATOON HQ / WEAPONS
+ 20 METERS
+ 20 METERS
+ 50 TO 100 METERS
PLATOON HQ / WEAPONS
+ 20 METERS
+ 20 METERS
(CONT.)