Ed Seay:
Frequency juggling is important. You don't EQ everything in the same
place. You don't EQ 3k on the vocal and the guitar and the bass and
the synth and the piano, because then you have such a buildup there
that you have a frequency war going on. So sometimes you can say,
“Well, the piano doesn’t need 3k, so lt’s go lower, or let's go higher.” Or
“This vocal will pop through if we shine the light not in his nose, but
‘maybe towards his forehead.” In so doing, you can make things audible
‘and everybody can get some camera time,
EASY-TO-REMEMBER GOLDEN RULES OF EQ
Figure 5
32
1. If it sounds muddy, cut some at 250Hz.
2, If it sounds honky, cut some at 500Hz.
3. Cut if you're trying to make things sound better.
4. Boost if you're trying to make things sound different.
5. You can't boost something that’s not there in the
first place.
INSTRUMENT | MAGIC FREQUENCIES
ace Guitar ‘Bottom at 60 GOH attack at 7O0Hz; enap at
2.5
lek Drum Bottom at 60 100K; hollowness at 400Hz; point at
35k
Snare Fatness st 120 - 240H: boing at 9004 crispness at
Bkiz: snap at 10kHe
Toms Fullness at 240 SOOM; attack at 5 7kHE
Floor Tom Fullness at 20 — 120H; attack at Ste
Hi Hat and Cymbals | Clang at 200H2; sparkle at 8 o 1042
Electric Guitar
Fullness at 240 — 500Hz; presence at 1.5 to 2.5kH2; reduce
‘hie for 4x12 cabinet sound
‘Acoustic Guitar
Fullness at 80Hz; body at 20H; presence at 2—5kHz
Organ Fullness at 80Hz; body at 240K; presence at 2—Sktz
Piano: Follnass at 80Hz; presence at 25 — StH; Honkey-tonk at
2.5K;
Home: Fullness ot 120 ~ 2408; piercing at kHz
Voice Fullness at 120; Boominess at 240Hz; presence at SKM;
sloilance at kta; ar at 10~ 15kH47
Strings Fullness at 240H»;scratchiness at 7 ~ 10kH2
Conga Ring at 200H2; sip at HE
The Mixing Engineer's Handbook