You are on page 1of 2
y Fhe & | Tie ete ~The es thas ~The Nevemeat Phase ~The Cat has Dafne’ “hse Cnt ‘ined Moet i Cnggtnits “atin Fre clo ae Caat Ib “Canker Shot ater Moenent | osegniaion Tose = coats ‘The Initiative Phas + Restoring Command Points. 1 The Initiative Roll ‘by Tire and yword: uiek Reference “The Orders Phas +The player who won the Initiative is the fist to perform all the ations in the ‘Orders Phase. ‘suing Orders /fastructons: *rCampmand Point within 2/400. + radtional Crmmand Point for each sikitional 2o/4acm. + To'ssue an Oder contrary tthe Instructions any Commander mast spend aditional Comerand Point “Transfer of Command Points: +The whole amount of Command Points within 20/400r. + taditonal Command Point i spent for ‘iery addtional 2/4acm. Mouifying Morale 2nd Skill + Only units within the Command Ranges 5 Only fora single test (bat not "toh test) ce by not more than 3 points Rallying Commanders Rally automatically nthe ‘Reorganitation Phase. + Only Units within the Command Range ean be Rallied. + Rallying requires a succesful Moa test (po can moat it : + Rallying restores Morale to the Good level + A Ralled Fleeing unit needs to be reformed within its Move range and atleast 200m day From the enemy. + Dsorgznize units may be sued Orders Srnmecitely after Rallying + Fleeing ts may not be issued Orders mma after Rallying Reorganizig Unitst * Only Units within the Command Range + Disorganized and Flesing Units cannot be Reorganized. + ¥or# Morale tests - each sccesfal test Allows the removal of one casualty marker, ‘The Movement Phase + The player holding the Teititive moves his Army fist. + Unite ander hs command more in ay order, in accordance with thee orders. + Commanders more af performing any Order “The Move Order + Manewerng onthe battle 1 Unit shoots nthe Shooting 2fter Movement stage Defense Order: * One Special Manewer and shooting of Two Special Maneavers “The Charge Orders * Charge visible enemy, or Countercharge charging enemy. Flights + Move at maximum possible sped i the iection of your own table ee, No Orders: ~ Remain in place or withdraw. + Can shoot in the Shooting afer Movement Stage Moving Units + More forwards up tothe Move valu, Move backrards upto hal the More value, + Only'a Charging Uni may be loser than acm from the enemy. +All bases in the Unit mast face inthe same slicction before Movements Marchinge * Only Commanders may March within 25cm of the enemy “+ AUnit must bein a column or in Open Order 2 Only in clear train + Marching adds sm to infantry and wagon Mote and soto cavalry Move MANEUVERS: Tan + Bxpansion narrowing ofthe front + Relorming {Change of postion 1 Crosng an Obstacle {Changing rom Open Order to Clase Oder 1 Limberingfenimbering guns + Manning wagon or 2 gun Tantey/LightActilery Close Combat: ace: * Oner and field of vison are equred. {The Move condacted in two pases “Movement and Combat. + 1Wheel canbe performed in ach movement phase daring a Charge- + You cannot charge 2 Commander unless hes the lowest targets + Yn ist need to charge the enemy Unis within the Basic Movement range “Charging tothe front, lank or rare + Yu cannot atack in the lank if atthe beginning ofa charge mos ofthe charging Unit was in the Front aes ofthe target Unit. + Simla in the case ofa charge to thereat. Aligning Unit: 1 A Wheel is made aftr contact. 1 The pont where the units made frst contact is the pvt point Narroeing the Front + Movement Maneuer inorder to avoid impasabl tersan or Griendly Unis Incidental contact "The Unit contacted by the charging Unit tbecomes the target ofthe cargs- + Align the charging Unit to the contacted Unit Counterchargee The charging Units meet halfway between each ‘sts ‘Combat Phase ‘Adaitional ve of the Charging Units: = Charging Units make the Additional Mowe Keacton Fixes = Delayed shooting of Units with the Defense Onder Shooting while Charging: = Charging Units withthe Shooting while (Charging Special Rule may shoots + alway ols dice per Base Clone Combat + Skil test for every fighting Base withthe, appropriate modifiers. + Rall at many dice athe Bases Clow Combat attribute. + ie ess when hitting to your Rank or reat + Fecng Units do not rol to hit {Pass an Armor ts for cach Bt to cancel it ‘Combat reslution: + Sum up the Strength Point taken fom the ‘enemy and th Combat Resolution Modis. + Determining the Winner and the Lose rif there has been 4 Draw 1 the Loser most Withdraw regardless ofthe result + TF the losing Unit falls the test its Morale drops. 1 Morale dops tothe Fight level the Loser rust Flee. Ee + the Winner must always pursue. Draw: Doth sides Withdraw. Pursuits Obligatory large towards the Loser, {Command Point most be spent or spectied 3 must be fled in oder to telrain frm Para + Pursuit conducted tthe Additonal More speed. + The Pursuing Unit receives the Charge Order eae ma ee namces epe ‘oor be) "8 Sk onemy beer mre 41 | out cay ner er Bak) for Unt wth ace Bete in| (ie Op Oreo Dares)

You might also like