Professional Documents
Culture Documents
7
Propelling personnel to health and
wellness
Before we start !!
Download
Now
set up your profile.
Hold your phone the
whole presentation.
But please dont play with
your phone while were
presenting !!
Gamifying our
Presentation
Level Game
As we present, you will continue to level up.
Every level has an associated activity in
which you must engage to make it all the
way to level 11.
Good Luck!
Your opinion is
matter
Who do you think have higher stress
level
the high level employee
or the low level employee?
Whitehall Study
1985
10.000 women and men
35-55 years old
Whitehall Study 2
After 20 years.
workplace factors including rank
and status- were ever more significant
predictors of health and wellness than
things like fitness, smoking and eating
habits!
Why
Higher ranking equals lower stress?
Eusterss and
dopamine
1-Eusterss(Euphoria)
2- Dopamine
Dopamine was the most
important chemical that
made us enjoy rewards and
at the same time could
motivate us to do it again
and again.
Example
Game Time
Tetris
World of Warcraft:
Reducing Stress
-11
their stress
levels will
decrease
Queensland
University of
Technology
Suggestions
Play with others.
display teams scores to everyone in the
office.
Gamifying workaday tasks (like
awarding points and achievements for
recycling).
Help to improve energy, reduce stress,
and increase wellness.
Nextjumps fitness
portal
Encourages employees
to work out to receive
different gamified
benefits.
good physical shape to
increase their energy,
and output.
Nextjumps fitness
portal
teams, and a leaderboard ranking the teams
achievement.
awards, badges, and prizes to reward employees.
The company had motivated an average of 50
percent of employees to work out two times a week.
http://www.nextjump.com/
The Surprise
Results
When engaging and motivating their health,
it improves building a business that is healthy
and strong.
healthy eating habits and better sleeping
patterns.
Individual's mental health is increased.
Accomplish their work in short periods.
satisfaction is high.
Healthy Apps
health games, apps, and gamified programs
add tools to remind employees to take a
minute to stretch, or teach people to eat
right to be healthier.
All of these things can decrease healthcare
costs, illness, and time spent at work.
The Biggest
Loser
The Pitfalls of
Motivating Health
and Wellness
For example:
Nextjump had a game called "Fishing
for Whales". In order to win this game,
you have to find people who dont
work out, and you have to force them
to go to the gym.
so
We should encourage people to choose
their own goals instead of just
competing to lose more weight which
might be harmful to some people.
http://readsocialapp.com/media/13
Discussion
Questions
Do you think Healthy apps such as Nike+ and Keas
could motivate employees to lower their stress, and
increase their fitness habits? Why? or why not?
The Biggest Loser was an evident that gamification
elements could help you to change your life habits.
Could you give examples of gamified techniques
(games or challenges) that we can use at our
workplace?
FITBIT !!