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Chapter

7
Propelling personnel to health and
wellness

Before we start !!
Download

Now
set up your profile.
Hold your phone the
whole presentation.
But please dont play with
your phone while were
presenting !!

Gamifying our
Presentation
Level Game
As we present, you will continue to level up.
Every level has an associated activity in
which you must engage to make it all the
way to level 11.
Good Luck!

Level 1: The Blue


Level
You must stand up.

We know this might be awkward but


its good for your health. So, get up!!

In the United State,


up to %80 of all doctors visits
related to stress disease.

Your opinion is
matter
Who do you think have higher stress
level
the high level employee
or the low level employee?

Whitehall Study
1985
10.000 women and men
35-55 years old

Whitehall Study conclusion:


low statues at the office was killing
employees

Level 2: The Orange


Level
Go to The Orange Zone,
but still cant sit.

Whitehall Study 2
After 20 years.
workplace factors including rank
and status- were ever more significant
predictors of health and wellness than
things like fitness, smoking and eating
habits!

Stanford & Princeton university


Professor Robert Sapolsky & Laurence
R.Gesquiere
Baboon culture in Kenya
higher-status primates had lower
overall stress

Why
Higher ranking equals lower stress?

Along with pleasure people feel


as they level up and accrue
statues in gaming environment
there is a correlated decrease
in their stress level.

Level 3: The Red


Level
Go to The Red Zone.
You may lean, but dont sit.

Smart organizations have begun leveraging the


power of gamification to create healthier
workforces

There are 2 ways to accomplish


this:
Using good stress to balance bad
stress
Creative new ways for employees to
level up
Anti- stress game video

Level 4: The White


Level
Sit down.
Relax and enjoy!!

Eusterss and
dopamine

1-Eusterss(Euphoria)

Level 5: The Green


Level
It is an exercise!
Stand up

2- Dopamine
Dopamine was the most
important chemical that
made us enjoy rewards and
at the same time could
motivate us to do it again
and again.

Dopamine is released when people challenge


themselves to something and then achieve that
objective. This causes pleasure and a desire to do
the loop again.

To improve employee health and


wellness increase challenges, which is
going to increase eustress, and thereby
improve job satisfaction and
performance.

Level 5: The Green


Level
Sit down

The corporate softball


tournament

Example

Game Time
Tetris

Level 5: The Green


Level
Stand up again

World of Warcraft:
Reducing Stress

-11

million people log on to play the multiplayer online

role-playing game World Warcraft.


-World Warcraft basic tools can be used to re-create a
business strategies.

Players of this game


self-satisfaction by
raising their
experience, and
interacting with
friends.

their stress
levels will
decrease

Level 5: The Green


Level
Sit down

Queensland
University of
Technology

social value of working


together in a team
provided people with a
sense of belonging.
Anxiety, depression, and
stress all decreased.
Encouraging employees
to play can bring the
same feelings.

Suggestions
Play with others.
display teams scores to everyone in the
office.
Gamifying workaday tasks (like
awarding points and achievements for
recycling).
Help to improve energy, reduce stress,
and increase wellness.

Level 6: The Purple


Level
Find anything purple!!
Touch it, and come back.

Charlie Kim and


Nextjumps Employee
Workout Game.

Since in-office gym has proved its


worthless, the company turned working out
into a game.

Nextjumps fitness
portal
Encourages employees
to work out to receive
different gamified
benefits.
good physical shape to
increase their energy,
and output.

Nextjumps fitness
portal
teams, and a leaderboard ranking the teams
achievement.
awards, badges, and prizes to reward employees.
The company had motivated an average of 50
percent of employees to work out two times a week.

http://www.nextjump.com/

The Surprise
Results
When engaging and motivating their health,
it improves building a business that is healthy
and strong.
healthy eating habits and better sleeping
patterns.
Individual's mental health is increased.
Accomplish their work in short periods.
satisfaction is high.

Level 7: The Pink


Level
Find something pink !!
Touch it, and come back.

Healthy Apps
health games, apps, and gamified programs
add tools to remind employees to take a
minute to stretch, or teach people to eat
right to be healthier.
All of these things can decrease healthcare
costs, illness, and time spent at work.

Using any of "Healthy Apps" and programs


can motivate your employees.

Level 8: The Black


Level
Choose a seat from the back
of the class, and sit there.

The Biggest Loser

In this program a group of obese people


are competing to lose the most weight for
a cash prize.

The Biggest
Loser

Ryan Benson, the


winner of the first
season, weighted 330
pounds at the
beginning of the show.
In just three month,
he lost 122 pounds.
Benson, struggled
with weight loss for
much of his 36 years
of life. But with games
he managed to lose
almost half of his
weight in only three
months.

The Biggest Loser


The Biggest Loser used gamification
principles such as prizes, leaderboards,
point systems, six-figure grand prize
and status in national level.

The Biggest Loser


So, people started to use Biggest
Loser challenges in their offices
which is a good way to promote
health and wellness over a period
of time.

Level 9: The Brown


Level
Change seats with the person
sitting next to you.

The Pitfalls of
Motivating Health
and Wellness

They are often linked to unhealthy


behaviors such as dehydration and
other starvation practices.

For example:
Nextjump had a game called "Fishing
for Whales". In order to win this game,
you have to find people who dont
work out, and you have to force them
to go to the gym.

so
We should encourage people to choose
their own goals instead of just
competing to lose more weight which
might be harmful to some people.

http://readsocialapp.com/media/13

Level 11: The Silver


Level
Go back to your seat.

Discussion
Questions
Do you think Healthy apps such as Nike+ and Keas
could motivate employees to lower their stress, and
increase their fitness habits? Why? or why not?
The Biggest Loser was an evident that gamification
elements could help you to change your life habits.
Could you give examples of gamified techniques
(games or challenges) that we can use at our
workplace?
FITBIT !!

Level 11: The Gold


Level
You win!!
Go to the Gold Zone, and get
yourself some coffee and
sweets.

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