station, I was creating the base shape of each corridor and then adding many edge loops which I then extruded to create the detail on the station.
However, by adding these edge loops
meant that firstly, my model would have far too many faces and secondly, would prove very hard when coming to UV mapping the model. I was also attempting to create the exterior and interior of the space station in one model consequently creating more unwanted faces.
To solve this problem, I decided to go
back to my smooth corridor base shape. Then, instead of trying to extrude from this piece of geometry, I created a
number of different sized cubes and
aligned them in the positions I wanted on the base shape to create the detail of the space station. This then reduced the number of faces on the model and gave me a simpler
task when UV mapping.
I also created two separate models; one for the exterior of the station, one for the interior. This also saved on high amounts of geometry.