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II.

CharacterDesign

MITMediaLibrary,ChristopherKline,andBruceBlumeburgMITMediaLabratory."The
ArtandScienceofSyntheticCharacterDesign."SyntheticCharactersGroup,MITMedia
Laboratory,n.d.Web.17Sept.2015.
<ftp://157.158.77.3/pub/jfrancik/autoanim/ai/aisb99.pdf>.
1. Thearticleiswrittenasaresourcetoeducateandinformthoseinterestedincharacter
designonaprofessionallevel.
2. Theworkdescribestheprocessofcreatinganddevelopingsyntheticcharacterswith
realisticemotionsanddrives,inordertocreateorganiccharactersthatallowfull
immersioninthework.
3. TheAudienceislikelydesignersandartistslookingforrecoursestoexpandontheir
previousknowledgeofcharacterdesignandportrayingemotions.
4. Emotionanddesignisakeyaspectinthebuildingofabelievableworldwithcharacters
theaudiencecancreateemotionalattachmentstoandkeeptheminvestedinthrough
thestory.
5.
6. Itseemsmorebiasedtointeractablecharactersfoundingames,whichrequireaslightly
differentstylebecausetheaudiencehasdifferentinteractionswith.Buttheinformationis
stillvalidforwrittencharactersaswell.

Citation:
Eladhari,Mirjam,andCraigA.Lindley."PlayerCharacterDesignFacilitating
EmotionalDepthinMMORPGs."
DIGRAConf.
.2003.

1. Toteachaboutusingcharactersinmediatoconveyandallowtheconsumerto
experienceemotionalattachmentstothecharactersandthusthestory.
2. Amoretechnicalsourcedescribingtheuseofactualgamemechanicstocreatean
enjoyablecharacterfortheplayer.
3. Peoplelookingtogointodesignforagamecompanyortodesigntheirowngame.
4. SinceImhopingtogointogamedesignitgivesmeagoodlookintothetechnical
aspectsofdesignpastthesketchingandwriting.
5. Exhibitsthefeaturesofseveraldifferentenginesandhowtheycanbeutilized.
6. Ifyourenotlookingtogointogamedesignitisnexttouseless,asit'saboutconverting
intoagamesetting.

II.Worldbuilding

Citation:
Rezabek,H."DynamicWorlds:AGenerativeApproachtoWorldbuilding."
http://www.wholesignal.com/wpcontent/uploads/2009/11/DynamicWorlds_1_0707091.p
df>(accessedSeptember16).

1. Anintroductiontoabasicelementofworldbuildinginasevencardexercisemeantto
testabilitiestointertwinerandomobjectsintoonecohesivesystem.Aswellasthe
designingofacharacterinasimilarsimpleactivity
2. Heusessimplegamestohelppracticetheartofdesign,withinstructionsonhowtoplay
andwhatthegamesaremeanttoaccomplishintheseries.
3. Beginnerdesignerslookingforwaystopracticetheirwork.
4. Itservesasagoodpiecetohelpmestartonnewcharactersandsettingsneededforthe
world,aswellasaservicetohelpmeshouldIgetstuckonaconceptoridea.

5. tprovidesaoneplayerormultiplayersystemtohelpdevelopment.
6. Itsverybasicinformation,andwouldneedtobeadaptedinaprofessionalsettingbut
serveswellasatemplateforworkingoffof.

Citation:
Rezabek,H."DynamicWorlds:AGenerativeApproachtoWorldbuilding."
http://www.wholesignal.com/wpcontent/uploads/2009/11/DynamicWorlds_4_082209.pdf
>(accessedSeptember16).

1. Tohelpdescribetheworldfromtheviewofacharacterandgivewriterstheinformation
toscaleaworldtotheperspectiveofasingleperson.
2. HEdescribestheimportanceofeverythingaboutthecharacter,fromthedesigntothe
backstoryandhoweverypartgoesintowhothecharacterisandhowtheyinteractwith
theirversionoftheworldtheylivein.
3. Thosefamiliarwiththeseriesandlookingtobuilduponacharacter'sperceptionoftheir
environment.
4. Helpstobreakdownthegrandscaleoftheworldintoahumanperspectiveandkeep
thingsunderstandableandrecognizablefromthepointofthecharacters.
5. OnlysourceIvefoundthattakesthisapproachtothecharactersview.
6.

Citation:
Rezabek,H."DynamicWorlds:AGenerativeApproachtoWorldbuilding."
h
ttp://100yss.vesselcodex.net/2012dynamicworlds.pdf>(accessedSeptember16).

1. Toexplainthemiddleapproachofworldbuilding,basedondesigningtheworldand
charactersbasedaroundacentralcoreofcultures,andframingtheworldto
accommodatetheculturesinarealisticway.

2. Thisusesarealisticapproachtoculturesinordertouseitasabaseofabelievable
world.Itexplainshowtodeveloprealisticallyfromacentralidea,fromclimatetoclothing
andhowitinfluencesthethingsaround.
3. Designersandwritersforbooks,movies,games,orcomicshopingtocreateavast
world.
4. Highlyrelevant,asit'sastepbystepguideonhowtomakebelievablesettingswith
patternsthathappeninrealworldevidence.
5. Partofaseriesthathavealsobeencited.
6. NonesofarthatIcanpickup.

Citation:
Montola,Markus."Designinggoalsforonlineroleplayers."(2005).
1. Tointroducedesignthroughnotonlyareadablestandpointbutaworldbuilttoinclude
andaccommodatetoroleplayers.
2. Hedescribestheimportanceofallowingaworldlargeenoughfortheplayertodesign
theirownstoryandobjectivesthatstillfitwithintheworldrealistically.Itdescribesa
methodcommonlyusedforroleplayingandhowtoaccommodatethatinthedesigningof
thesetting.
3. Professionaldesignerslookingtocreateaconsumableproductmeantforinteraction.
4. Itsgoodforgamedesignandawaytoallowinteractionbetweenthecontentandthe
consumers,whichisthegoalImaimingfor.
5.
6. Itswritteninakindofhardtoreadformatbutzoominginslightlyfixesitwellenough.

Citation:
Ducheneaut,Nicolas,etal."BuildinganMMOwithmassappealalookatgameplayin
worldofwarcraft."
GamesandCulture
1.4(2006):281317.
1. Ahubleadingtovariousarticlesonanobservedworldprojectthroughthemediumof
worldofwarcraftanditsuserinteractions.
2. Itgivessourcesaboutthereligion,racialelements,genders,enviroments,ethicsand
socialroleswithintheuniverseandthewayplayersinteract.
3. Thisisamoregamingorientedsystembutwiterscanuseitasanexampleonhow
consumersinteractwiththegivenmediainaobservationalstandpoint.
4. Itsagoodsourcethatallowsmesomeinfromationonhowcertianaspectsare
interactedwith.
5. Thisisahubforserveralarticlesfromthesamepeople.
6. Alotofthesearegameplayorotherthingsthathavenoeffectonmeandisthus
useless.

Citation:
KISS,GBORZOLTN."BUILDINGNARRATIVELYLAYERED
CITIES."
WordsandImagesontheScreen:Language,LiteratureandMoving
Pictures
(2009):257.
1. Teachhowtoutilizethecomplexitiesofcitiestocreatelayeredandlivingcitiesina
world.
2. Thisusesthehistoricalcontextbehindcitiesintherealworldinordertoteachhowto
buildacitywithrealisticelementstomakeitaliving,brethingsettingtoplacecharacters
into.
3. Designersandbuilderslookingtogoasfarindepthintothecitiesastheycan.

4. Iwasmeaningtodoasectionaboutafewofthecapitalcities,sothisishighlyrelevent
tome.
5. Itspartofabiggerseriesthatsnotasreleventbutstillinterestingformeinthecontextof
thisproject.
6. Itseemstokindofskiparoundandisalittlehardtokeepupwith.

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