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Birds of Prey

In addition to these 1 level 2 divine Hunter/level 2 cleric/crusader commander

Hunter/Divine 3
Str
10
Dex
20(22)
Con
14
Int
16
Wis
12 +3 for Perception
Cha
12

Hunter/Divine 2 Stalker/Soul Hunter 1


Str
16
Dex
20(22)
Con
12
Int
12
Wis
14+3 for Perception
Cha
10

HP 23 AC 26
Attack Quarterstaff +9
1d6+1
Bow +11/+11 +1 crit range
1d8
Saves +6/+10/+3

HP 20 AC 26
Attack 1 Blade +8
1d10+5
Bow +9/+9
1d8+(1d6)+1d6 fire +4
Saves +5/+8/+5

Domains: Ambush (soul hunters too)


20% miss concealment @10+
50% miss concealment @40+
Air (just these guys)
+9 1d6 +1 ranged touch electric 30
x4/day
5 level 1 Druid/Ranger spells per day

4 Ki Pool, on hit, +1d6 damage for 1 ki


1 ki Soul track after hit, target losses concealment, seen
1 ki to roll all to hits x2 taking best
1 ki to make opponent roll x2 and take worst
Stance: +1d6 fire damage to ranged attacks
Boost: swift to add +1d6 dam to first hit that round
Standard action to fill quiver with force ammo, lasts 1 min
2 level 1 Druid/Ranger spells per day

Equipment

Masterwork Longbow
+Composite
Light Lamellar armor
+Curve blade
Skirt and belt, Steel Bracers

Buckler, travelers kit

Combat Saddle, uniform

Quick boots for birds, 1 extra move action 1/day

Feats: Precise shot


Rapid Shot
Dexterous Bow Use
Concentrated Fire
Mounted Archery
Evasion (when mounted)
Trait: Longbow focus
Alertness
Volley Fire

Skill focus: Survival with others +17 (+10 more after hit)

Size Large; Speed 10 ft., fly 80 ft. (average); AC +17; +4 Attack bit (1d6+2), +5 2 talons (1d4+1); Ability Scores Str 15, Dex
15, Con 12, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, evasion, always act in surprise round, Alertness, Wind
stance (20% miss chance if moved > 5), +11 stealth, +21 if at 40+. HP: 26

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