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Annotated Bibliography

BrainPOP. Retrieved from https://www.brainpop.com/


This is a website that, when subscribed to, offers cartoon videos that
summarize and/or introduce a topic. This can be used in the math classroom
as either an introduction or closure to a lesson. It gives students an
alternative look at the topic using cartoons and fun examples that cannot be
recreated by the teacher.
Chart Tool. Retrieved from http://www.onlinecharttool.com/
This software allows you to create various different types of charts and
graphs. This can be used in a math classroom when creating bar graphs,
histograms, line graphs, etc. It is an alternative method to drawing the graph
and allows for a fun and exciting way to represent their data. It also allows
students who were struggling with the topic to have a guide of the software
to help them better understand the graph they are creating when having to
do so on paper.
Desmos. Retrieved from desmos.com
This is a graphing calculator app and computer software that allows for many
different types of graphing. This can be used in the math classroom to
supplement lessons with the classroom activities created. It can also be used
as a substitute for a basic calculator being that it can be manipulated to help
students better understand mathematical concepts.
eMathInstruction. Retrieved from http://emathinstruction.com/
This is an online resource that provides worksheets as well as video
instruction to go along with it. This can be used in the math classroom as a
way to flip the classroom. Students can use the video instruction and the
notes that go with the worksheets provided to help them understand the
information and concepts to be learned. The next day students can come to
class with this new knowledge and use it to answer more complex questions.
Fathom. Retrieved from http://fathom.concord.org/
This computer software helps students with data analysis and statistics.
Students can change different parameters and settings so that they can
change the way that the data appears and thus have a better understanding
of the information that they are given. This can be used in a math class when
discussing how to extrapolate data from different types of graphs as well has
how to create different types of graphs.
Flashcards+ by Chegg. Retrieved from itunes
This app allows students to make custom flash cards for their ipad or phone.
This can be used in the math classroom because a lot of geometry requires

knowing the definition to vocabulary words and theorems. This will give
students an alternative way to studying rather than traditional index cards.
Fluid Math. Retrieved from
http://www.fluiditysoftware.com/index.php?
option=com_content&view=article&id=27&catid=6&Itemid=3
This is a software that allows teachers and students to easily convert
between equations, graphs, charts, etc. The software can be used on tablets
and interactive white boards. It recognizes hand-written math and can
convert it into type as well as a graph given certain commands. It also allows
for students to see functions and their graphs at the same time for them to
better understand the connections. This can be used in a math class when
discussing the equations of lines. Students can write down different
equations on their tablets and then swipe for the graph of each to appear and
compare them in order to better understand slope and y-intercept.
Get the Math. Retrieved from http://www.thirteen.org/get-the-math/
This website features many different videos that show people using math in
the real world. Examples include math in music, fashion, videogames, etc.
Students will watch a video that pertains to the example and will then be
asked a series of questions that require them to use math to either
understand how something was created or to fix a problem. This can be used
in a math class when real world applications are needed, as well as when
challenging students to have a deeper understanding of what they are
reading or listening to. This is needed when working with mathematical word
problems.
Geogebra. Retrieved from geogebra.com
This is an interactive technology that can be used in teaching algebra,
geometry, statistics, and calculus. For Algebra, it can be used to create lines
and sliders that students can discover slope and y-intercept. For Geometry, it
can be used to perform constructions and show that the construction is
correct.
The Geometers Sketchpad. http://www.dynamicgeometry.com/
This interactive geometry software allows students to create geometric
shapes. Students will be able to create shapes that move so that they can
understand concepts such as slope, transformations, ratios, etc. Students
can also perform different types of constructions and use the program to
show the validity of the construction.
Illuminations. Retrieved from http://illuminations.nctm.org/Default.aspx
This website provides resources for teaching math. It has many interactive
lessons that requires students to use technology rather than traditional pencil and
paper. These activities give students a more fun and creative way of looking at
math and solving problems.

Kahoot. Retrieved from https://getkahoot.com/


This is a technology that requires students to use their cell phone,
chromebook, or other technological device to participate in an interactive
questioning game. Students will create a username and, given a multiple
choice question, students will pick the correct choice. Teachers will be able to
see who picked which choice as well as the fastest. This can be used in a
math classroom as a do now or exit ticket to keep students engaged.
Questions can be created by the teacher or chosen from a set of premade
games.
Math Live. http://www.learnalberta.ca/content/me5l/html/math5.html
This is a site that features interactive videos by lesson. Students choose the
lesson that they are struggling with and are given a cartoon video that uses
real world examples to explain the concept. Throughout the video, students
will be assessed on their knowledge so far by being asked to answer
questions that pertain to what has already happened in the video. This can
be used in math classrooms as a way to flip the classroom. Students can
watch and interact in the video at home and then use that prior knowledge to
help them answer more complex questions during class the next day.
Math Maps. Retrieved from http://edte.ch/blog/maths-maps/
This website provides students will lesson activities featuring Google Maps.
Students will be asked to select a lesson activity and follow the steps in the
activity, using google maps, to solve specific problems. Students may be
directed to different website to help them locate information that they need
to answer specific questions. This can be used in a math class when
exploring distance, area, volume, etc. It also explore problem-solving skills
that are needed for complex math problems.
Plickers. Retrieved from plickers.com
This is an app that allows teachers to assess students quickly and accurately.
Students will be given a QR card that can be turned in different directions
depending on the answer choice they choose for the question given.
Teachers scan the class with their QR scanner and the answers of the
students are retrieved for the teacher to assess. This can be used as a do
now or exit ticket to keep students active and engaged. Questions can be
created by the teacher to nest asses her students.
Real World Math. Retrieved from http://www.realworldmath.org/
This is a website than offers lesson downloads that require students to use
Google Earth to answer math questions. Instead of examples coming from a
textbook, students will be using real world examples and studying real maps
to answer questions using concepts such as the distance formula,
Pythagorean Theorem, trigonometric functions, etc. This aligns many lessons

with the real world aspect that the common core curriculum is moving
toward.
Screencast-o-matic. Retrieved from http://screencast-o-matic.com/home
This software allows teachers to record that they are doing on their computer
or tablet for later use. This is useful in a math classroom because teachers
can record how to answer different types of problems and then post them on
their website for students to use while working by themselves or doing
homework.
Tinkercad. Retrieved from tinkercad.com
This technology allows students to create objects on the program and then
print it using a 3-D printer. This can be used in the math classroom because
it requires students to work with dimensions, area, volume, and surface area.
This can be used to connect mathematical concepts to real world objects and
projects.
TI SmartView. Retrieved from
https://education.ti.com/en/us/products/computer_software/tismartview-software/ti-smartview-ce-emulator-software-for-the-ti-84-plusfamily/tabs/overview
This software allows students to see the TI-84 calculator on the Smart Board
while they are using it at their desks. Teachers can demonstrate the key
strokes for all students to see at the board. This makes it easier for the
teacher and allows students to self-assess based on their getting the same or
different image than the one on the board. Through self-assessment, the
teacher can spend more time on the math and less time on making sure that
each student can use the calculator correctly. The teacher can concentrate
on only those students who are still struggling after the demonstration on the
board.
Winplot. Retrieved from http://math.exeter.edu/rparris/winplot.html
This is a computer software that allows students to plot points to create 2D
and 3D shapes. Shapes can be rotated and manipulated so that students can
see the shape from different views. This can be used in the classroom when
discussing 3-dimensional geometry. Students can manipulate the shapes to
better understand what happens to area, volume, and surface area when
certain aspects of the shape are changed.

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