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knowing the definition to vocabulary words and theorems. This will give
students an alternative way to studying rather than traditional index cards.
Fluid Math. Retrieved from
http://www.fluiditysoftware.com/index.php?
option=com_content&view=article&id=27&catid=6&Itemid=3
This is a software that allows teachers and students to easily convert
between equations, graphs, charts, etc. The software can be used on tablets
and interactive white boards. It recognizes hand-written math and can
convert it into type as well as a graph given certain commands. It also allows
for students to see functions and their graphs at the same time for them to
better understand the connections. This can be used in a math class when
discussing the equations of lines. Students can write down different
equations on their tablets and then swipe for the graph of each to appear and
compare them in order to better understand slope and y-intercept.
Get the Math. Retrieved from http://www.thirteen.org/get-the-math/
This website features many different videos that show people using math in
the real world. Examples include math in music, fashion, videogames, etc.
Students will watch a video that pertains to the example and will then be
asked a series of questions that require them to use math to either
understand how something was created or to fix a problem. This can be used
in a math class when real world applications are needed, as well as when
challenging students to have a deeper understanding of what they are
reading or listening to. This is needed when working with mathematical word
problems.
Geogebra. Retrieved from geogebra.com
This is an interactive technology that can be used in teaching algebra,
geometry, statistics, and calculus. For Algebra, it can be used to create lines
and sliders that students can discover slope and y-intercept. For Geometry, it
can be used to perform constructions and show that the construction is
correct.
The Geometers Sketchpad. http://www.dynamicgeometry.com/
This interactive geometry software allows students to create geometric
shapes. Students will be able to create shapes that move so that they can
understand concepts such as slope, transformations, ratios, etc. Students
can also perform different types of constructions and use the program to
show the validity of the construction.
Illuminations. Retrieved from http://illuminations.nctm.org/Default.aspx
This website provides resources for teaching math. It has many interactive
lessons that requires students to use technology rather than traditional pencil and
paper. These activities give students a more fun and creative way of looking at
math and solving problems.
with the real world aspect that the common core curriculum is moving
toward.
Screencast-o-matic. Retrieved from http://screencast-o-matic.com/home
This software allows teachers to record that they are doing on their computer
or tablet for later use. This is useful in a math classroom because teachers
can record how to answer different types of problems and then post them on
their website for students to use while working by themselves or doing
homework.
Tinkercad. Retrieved from tinkercad.com
This technology allows students to create objects on the program and then
print it using a 3-D printer. This can be used in the math classroom because
it requires students to work with dimensions, area, volume, and surface area.
This can be used to connect mathematical concepts to real world objects and
projects.
TI SmartView. Retrieved from
https://education.ti.com/en/us/products/computer_software/tismartview-software/ti-smartview-ce-emulator-software-for-the-ti-84-plusfamily/tabs/overview
This software allows students to see the TI-84 calculator on the Smart Board
while they are using it at their desks. Teachers can demonstrate the key
strokes for all students to see at the board. This makes it easier for the
teacher and allows students to self-assess based on their getting the same or
different image than the one on the board. Through self-assessment, the
teacher can spend more time on the math and less time on making sure that
each student can use the calculator correctly. The teacher can concentrate
on only those students who are still struggling after the demonstration on the
board.
Winplot. Retrieved from http://math.exeter.edu/rparris/winplot.html
This is a computer software that allows students to plot points to create 2D
and 3D shapes. Shapes can be rotated and manipulated so that students can
see the shape from different views. This can be used in the classroom when
discussing 3-dimensional geometry. Students can manipulate the shapes to
better understand what happens to area, volume, and surface area when
certain aspects of the shape are changed.