Professional Documents
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context
We are a non-profit community centre that offers all-day
education for 40 children in two age groups, under twos and
over twos.
We were recently donated two Toshiba 7 tablets for use in the
centre, linked up to a soundbar and in time, a TV monitor. It was
thought that they would be mostly used by staff to play music
and video clips to support the educational needs of the children.
However, the over twos have taken over the tablet and spend
time in groups huddled around watching mostly music videos.
Rules are in place to monitor use of the tablet.
rationale
When we understand play as a transformative design activity in which children are designing their own
process, we can see how tablet technology can prompt creativity (Kjllander & Moinian, 2014, p. 27).
Tablet technology promotes experimental activities to occur, which by their nature are creative.
plan
MANA ATUA
Children are making own
choices; developing
attention, concentration
and involvement abilities
1.
2.
MANA REO
Appreciate and
build stories rooted
in culture
3.
4.
SCAFFOLDING
5.
6.
RESOURCING
MANA ATUA
Extend enjoyment of
unpredictability, change,
surprises and puzzles
CO-COLLABORATOR
MANA REO
Extending verbal &
non-verbal ways to
communicate
MANA WHENUA
Connecting to the wider world; cocollaborators; learning limits and
boundaries of acceptable behaviour
MANA TANGATA
Turn-taking, problemsolving, negotiating and
supporting others
plan
MANA TANGATA
Appreciation of contributing
to others; abilities and
interests in a range of
domains
7.
MANA AOTROA
Play is meaningful learning
Develop working theories to
make sense of the world
MANA REO
MANA AOTROA
Exploration and
curiosity are
important ways
of learning
MANA REO
Developing new
ways to be
creative!
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